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LLlarsO

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TimestampSince previousGameLLlarsO's comment
Apr 20 22:20:29 No Signal ♥ 1 Interesting idea. It is cool, that you can go back to the choices, when you get the game over and don't have to restart from the beginning. Would be great if there would be even more paths to different endings. Adding some sound effects would also add to the atmosphere. Congrats for finishing the project. :)
Apr 20 22:28:14 7m 45s Shiplogging ♥ 1 I like the graphics of the game. Clear to read. I think it would be good to have simple codes in the beginning, so you can learn the basics. Dealing with all the signals at the beginning is overwhelming. Congrats for finishing your game. :)
Apr 20 22:43:02 14m 48s DIG_POD ♥ 1 Very cool and polished game! The atmosphere was great. The upgrades felt satisfying, especially when you upgrade the collector. :) I like that the armor of the ship visibly changed in the upgrade screen. Would be even cooler, if it would be visible on the ship while playing. The overall graphics are great. I was not expecting a boss fight, but I really liked it. The audio feedback was on point. The "signal wave" was a nice addition. The movement felt also very responsive and good. I had a lot of fun exploring this game and get deeper into the level. Really great entry! :)
Apr 20 22:55:36 12m 34s Pressing Signals ♥ 1 Fun little game. The audio feedback was great. Also the visual feedback. You could always tell if you pressed the right button. It is also nice that the shapes of the two letters are different. I like that the enemies are health bars, so you could tell when they explode. As you said some music would be nice and personally I would have liked it, when there would be even more buttons to press (the further the gameplay, the more buttons). Overall it is a fun and polished game. Congrats to that! :)
Apr 20 23:16:22 20m 46s The Sound Store ♥ 2 Very nice drawings! I really like the graphic style. The background UI with the clock is very fitting. Nice that you added a little slide show in the beginning. It is cool that the people are making different sounds. It also helped, that you showed what parameter was not right, if you didn't completly matched the signal. Great entry. :)
Apr 20 23:26:17 9m 55s Behind the Noise ♥ 1 Interesting graphic style. I like the simplistic art. Maybe adding a ceiling would be a nice addition? Finding the casettes worked good for me. I was motivated to find them all. ;)
Apr 21 07:32:16 8h 05m Catching the Signal ♥ 3 Great game mechanics! The controls feel good and I like that you explode when you are too fast. I was motivated to complete the game, but I also have to say, that the difficulty is too hard early on, which will exclude some players. Having some more simple levels, where you can get used to the controls would be good. The sliding system is a lot of fun! I also like the sound of the drone. The artstyle is fitting and I really like the lobster design. :) Great work and nice implementation of the theme! Hummer_sunglasses.png
Apr 21 11:02:08 3h 29m Wavelatro ♥ 3 Visuals and sound design are really good. The audio feedback feels nice and I got addicted to the gameplay. :D The implementation of a slider for the animation speed is a good idea. The UI is good to read and fits to the rest of the gameplay. You described the power-ups well. Overall it is a polished game. Really enjoyed this...will play another round now. ;)
Apr 21 11:58:32 56m 24s Fellowship of the Signal Fire ♥ 1 Very good introduction to the gameplay. The overall look is very nice and the UI is very clear to read. I like the map design a lot. I also liked finishing the game, but the core gameplay felt a little flat. Adding more mechanics could be useful, but I guess it was already enough work for a game jam to implement the signal system, which worked well by the way. :)
Apr 21 12:26:35 28m 03s AIST: Absolutely Irrational Sapper Technology ♥ 2 Nice game mechanic! The satisfaction for killing enemies was high, because of the explosion FX and the screen shake. I just missed a little and short explosion audio effect, which would add more to the satisfaction. It is a nice touch, that you can see the hair colour changing depending on your selected signal. I like the different enemies and the graphics are very nice. :)
Apr 21 13:02:41 36m 06s Link the Shrink ♥ 2 Very interesting game idea. The visuals are very nice. Everything is minimalistic, but at the same time very clear. I have a question. Is there any reason to not put a new tower exactly next to the border of the previous tower? Placing it wherever you want does not seem to have a benefit. The card effects, when you draw or place a card are very good and add to the overall good impression of the game. Great and polished game. :)
Apr 21 13:53:27 50m 46s Look, I Made A Thing ♥ 2 Good idea with a funny little intro. The controls feel good. I just wished a little more feedback, while being on the "correct" lane for the crop sign. It could use more than just changing colours from red to green. The visuals are coherent and it is nice to look at the different plants. Upgrades were satisfying and motivated me to unlock them all. The endscreen is very cool! :)
Apr 21 18:54:17 5h 00m Trail Signal ♥ 1 Very interesting mechanic. It was fun playing around with the lines and balls. Adding a smooth zoom function (like with the mouse wheel, so you can have really small steps) would feel much better in my opinion. It is nice how simplistic yet so engaging this game is. :)
Apr 21 22:49:29 3h 55m Cardboard Delivery Service ♥ 1 Wow, the graphics are adorable! Very impressive that you have done that as a COMPO and still got a good gameplay. The UI is very fitting. I think some short levels in the beginning to get used to the gameplay would be great. Even if it only would be that you have to connect three towers on a small level would have helped to get some kind of a tutorial. But in a COMPO you do not have a lot of time for creating levels. The driving felt intuitive and I had a lot of fun driving the van. The sound effects are good and it was nice to drive fast and just pass obstacles in a high speed. Great work! :)
Apr 21 23:19:18 29m 49s Smoke Diss ♥ 2 The graphics are nice. I like the river animation and the movement of the blanket looks really good. The gameplay is intuitive and the "helping tutorial hand" helped a lot in the beginning. Having bigger numbers, when you achieve better insults, would be a good visual touch and would add to the motivation. Little sound effects while triggering the insecurities would also enhance the feedback additionaly to your exclamation mark. Nice implementation of the theme. Had fun insulting the other tribe. "Baby ugly and not strong." - some native american tribesman. ;)
Apr 22 08:07:57 8h 48m Checkers: Under the Radar ♥ 1 It feels good to move the pieces and the little visual hints (for example the red dots for one turn) are a good addition. The signal reveal effect looks cool. I would have liked some special levels, where you play different scenarios. The checkers queen with the little radar is a neat idea. I played on "normal" and had fun doing it. :)
Apr 22 08:40:37 32m 40s Cadence of Glob ♥ 3 I still have to grief about the loss of B.A.L.L. He was a great friend of mine. ;) As the others mentioned, the artstyle is great. The expressions of the characters were nicely implemented. Just playing around with the ball was fun for me. The game felt a little "slow" for me in between the signals. Having more things you can interact with (like the amazing ball) would have made the experience even better. Having a scoreboard visible during the game or at least during the signal part would also be good. It is nice, that you have a score comparison to a developer at the end, so you can see how good you played the signal parts. Congrats for finishing this game. :)
Apr 22 12:10:03 3h 29m TellyBuddy ♥ 3 That was a lot of fun! The graphics are nice and the idea with the TV with the face on the back (TellyBuddy™) is very good. I had some troubles activating the chin. Everything else worked fine. I like the puzzle ideas. I think every puzzle was doable. Felt like an escape room. You used the different gameplay mechanics in a good way. Special props to @coleslaughter. Your performance was funny. I guess you had a lot of fun filming that stuff. Can you tell me what the end is supposed to mean? Or is it open for interpretation? :)
Apr 22 12:27:14 17m 11s Lit Up! ♥ 2 Nice little plattformer. Main character is very cute. I like the expression change, while getting wet. Adding heavy rainy clouds, which destroy you on impact, but have a pattern where they change between raining and not could be an additional gameplay feature. Being able to jump on the wall like in Super Meat Boy is a mechanic I like, but I couldn't get it properly work in your game. Something is missing for me in the controls here. Apart from that the controls felt good and I like the aesthetics of the game. Everything is very clear to read. :)
Apr 22 12:53:01 25m 47s Alpine ♥ 1 First of all very polished game! The Celeste vibe is definatly there, but you put on a different gameplay mechanic, which was more fun than I expected first. The controls felt very good. The level design is well thought out. It shows that you have experience in the gaming field. :) The little puzzles are fair and I like that the spark is opening and closing the door. The only "ok" thing is the music. Don't get me wrong. It gets its job done, but it is not on the same level like the rest of the game, because the rest is top notch! But I see that you did all by yourself, so I can imagine that it had not the biggest priority. Is your characters name coincidentally "Copper Dan", the brother of our main protagonist "Cable Man"? Multiverse chance for our games. :D The cable getting red was a very nice touch, so you could always tell, how much space you had left. All in all very good plattformer with very nice graphics. I had a lot of fun completing the game. :)
Apr 22 15:07:38 2h 14m Bons Baisers de Roquebrise ♥ 5 Cool implementation of the "lighthouse view" and the Minimap. I like that the radio "shows" the music beats. It would have been nice if the frequence in the lighthouse also have been animated and not just a still image. Apart from that the lighthouse controls are good, because everything is clear to read. :)
Apr 22 15:21:35 13m 57s Hijack Waves ♥ 1 I really like the voices in that game. Gave me strong oldshool-RTS vibes like in Command & Conquer. I think some easy and quick tutorial levels would have been better than just text boxes. I really like the graphic style. Everything fits together and the colours look good. The UI is very clear and the controls are very responsive. The music adds a lot to the already good atmosphere. :)
Apr 22 16:06:17 44m 42s Tower Signal ♥ 2 Very addictive gameloop. The feedback through audio is nicely implemented. The shaking of the modules also add a lot of visual feedback. You could always tell when a level up happened thanks to the flashing of the screen. Really nicely done! The visuals are not coherent. I like the style of the towers (and the characters in the beginning), but it would have been nice, if the modules and the rest of the game would have the same art. Or the other way around and make the towers "more technical". It is motivating to unlock the skilltree and I like all sound effects. :)
Apr 22 16:24:30 18m 13s Pawn Patron ♥ 1 I like the character design. I also like the sound FX and the attacks of the enemies. The audio did not loop well. The transition is very abruptly. The overall style fits together. :)
Apr 23 13:51:39 21h 27m Desktop Jar ♥ 1 Everything worked well. I like your interpretation of the theme. :) It is cool, that also mouse clicks get recognised. The UI is very clear. A little thing that I missed in the upgrade section: It would be nice, if you could tell what an upgrade changes BEFORE I buy it. Do I get 1 or 5% more durability? You could show that while hovering above the upgrade button. I also like the statistic screen, where things are unlocked till you get the first keycap of its kind. Really enjoyed this one...I mean it is still going on in the background. ;)
Apr 23 14:22:40 31m 01s Dicebound ♥ 1 This game is very polished. The controls and the visual/audio feedback are good. I just would like to have more impact on the field. Maybe being able to roll one dice by hand for example. You explained the gameplay very clear. The graphics are coherent and look good. Really great one man job. Congrats to your finished product! :)
Apr 23 14:44:04 21m 24s Effigy of the Sky Lords ♥ 1 Great presentation! You built a cute little world where you can unlock new areas. I liked that. The walking sound was too loud in my opinion. Apart from that one sound, I liked the other sound effects a lot. Congrats for finishing this game all by yourself. :)
Apr 23 15:08:15 24m 11s Small Among Storms ♥ 3 I really like the graphics. The overall style is coherent. The animation when the squirrel is digging is so cute! :) As someone before mentioned, I also didn't like it to wait so long in the logs. Felt frustrating for me. Having the bird or lightning only in some areas would have been better in my opinion, because the system in itself is nice (reminds me of Ori). More audio or visual impact while getting killed by thorns would be also great. An additional impactful sound effect (besides the squirrel) would help quickly. The controls felt good and the mood is also a strong point of the game. The music was very fitting. I like the house of our little buddy. :)
Apr 23 15:34:39 26m 24s Signal Steve ♥ 2 I like your puzzle ideas. With even more mechanics there is plenty room for more fancy riddles. :) I think it would be a good idea to put the tipps/hints of your game on your game-page here on Ludum Dare too (especially that you can interact with the door). Otherwise there is a lot of text to read. Very interesting game and the theme is absolutely visible.
Apr 23 15:50:22 15m 43s Send the Signal ♥ 0 After getting the hang of the controls I really enjoyed this one. The lenght of the game is perfect for this kind of game. I played through the end. It would be nice if the upgrades would also have a shortcut button like pressing "Enter" for continuing the run. Nice mechanic, that you collect green "beans" for the upgrades and red "beans" for the signal. The magnet is a great power-up. :)
Apr 23 16:05:57 15m 35s GIMME TV ♥ 1 The visual and audio feedback in this game is very good. Feels very "juicy". :) The game length of one run is well chosen. The introduction is short but effective and the little story you put in fits perfectly. I like the feature at the end, that you can buy stuff for visual appeal. The overall graphics look nice.
Apr 23 17:35:23 1h 29m Holy Light ♥ 5 Interesting experience. The "buttons" are nicely implemented into the gameplay. The exclamation mark is a good touch and doesn't destroy the vibe, because it is not flashy or anything. As someone mentioned before I was confused at the first battle. I did not realise that I was the archer and thought I am the guy in the front row. Having a visual hint in the beginning would be nice. Apart from that I had fun shooting the arrows. :) The graphic style is beautiful and you created a very strong mood.
Apr 23 18:03:36 28m 13s Broken Jukebox ♥ 1 Very cool game idea! :) I had fun playing with the jukebox. Sometimes the audio could be very loud, when a song was switching. I always turned the volume down, when I knew there was a transition. :D I like that the clubbers are dancing to the beat. Thanks to the clubbers you can always tell what is missing.
Apr 23 18:21:00 17m 24s Turning Signal ♥ 1 Or keep the green button away or greyed out till it is needed. :) Apart from that the controls feel good. I had no problems with the placing of the objects. The riddles are good and you have a nice progression system in terms of the difficulty of the levels.
Apr 24 12:08:24 17h 47m Reaper: Savior of Souls ♥ 2 I like that you used only a few colours in the game. It gave the game an own identity and fits good to the reaper. The overall gameloop is fun. The upgrade tree is nicely implemented. @baconater2141 I really like the song you created. :) I would have liked more visual feedback while gaining the souls. Maybe adding a pulsating blue fire (the one in the upper left corner) when you collect a soul would help. I played the newest version (1.1.7) and got a similar visual bug like @ManTou, but in my case with the font. asdsdd.png The camera movement in the title screen was very cool. Your description of the goal and how you interact is very clear, so you know what to do. The style of the radar is also very nicely done. Congrats for finishing your project in time! :)
Apr 24 12:45:43 37m 19s Jim's Quest for Birthday present ♥ 2 Great little concept you've got here. The little intro was a stylish and good choice. You immediately knew what to do. I personally would have liked it, if there would be a number above the treasures, so you know the value. The little animations around the house like the old guy smoking or the dog is elevating the chilling mood. played it.png The music is fitting and I like the song. Has a good amount of variety. The game progression system motivated a lot. :)
Apr 24 12:59:12 13m 29s Smoke Show ♥ 4 Nice theme interpretation, which is also used for the gameplay. I like that. I also like that you put in a score system and that there are different difficulties implemented.
Apr 24 13:52:15 53m 03s AGENTS RHYTHM & RAID ♥ 2 First of all I like the introduction levels with the dummies. Good way to teach the new abilities. :) I would have liked more audio and visual feedback for hitting enemies, because I never knew when I hit someone. Louder sound effects during the decoding sequences (I think there was a drum in it when you successfully hit the buttons) would also help in this area. I like the overall art of the game. The UI is stylised and fits very nicely to the game. The music was fitting too. It is cool that you implemented different enemies. I also dig the character designs. :)
Apr 24 15:46:03 1h 53m Mail Cats ♥ 2 Controls felt good. It is nice, that you can control the height of the jump. The change of scenery is also a nice touch. For my personal taste the running could be much faster or you could increase the speed after finishing a level. On the moon level I had some bugs, where my cat just "died" or just spawned from the sky. I think you changed the gravitiy on the moon level, didn't you? Good idea. The cat sprite is very cute. Congrats for finishing your first complete game. :)
Apr 24 18:03:08 2h 17m Robo-Miners ♥ 1 Fun little game. Sound effects were of course very funny. DÜDÜDÜDÜ. :D I also think that a goal would be nice and maybe some kind of enemies or obstacles to get more variety. But the base game was fun. For me the controls felt fine. Very cool detail: the "destroyed" miners are still floating around, when you control the new one. Found that really nice. :)
Apr 24 19:22:28 1h 19m Call of the Signal ♥ 1 Looked pretty good for a 3D-Jam-game. The strong point of this game is definitely the atmosphere as the others already mentioned. The walking part took a little to long for my taste. The last mini-game on the other hand was too fast. I would have liked to play more at that one. :) The last location is also very interesting. And the introduction is nicely implemented.
Apr 25 09:33:26 14h 10m Plume Tactics ♥ 1 That was fun. It is a very short game, but very polished. The sound effects are fitting and I like the overall battlescreen. Having more variety or some kind of progression with levels would have kept me playing. The controls feel very good. I like the addition of the "instruction button". Congrats for finishing your project. :)
Apr 25 10:20:22 46m 56s Beacon ♥ 1 I tried two runs and was very close defeating the final boss on my 2nd run (but I only had archers left :D ). Almost won. My impression is, that you can learn this game and get better by time. I had fun playing it. I think you should be able to bring defenders or infrantry back once they are gone. Maybe as an option instead of a new card? The boss battles were fun. The progression bar or level overview is a nice touch. I like that you get upgrades a long the way and that you can skip them like in Slay the Spire. I can see more content for this game (more troop types or starting armies from different kingdoms, more enemies and maps), but for a JAM-game there was a lot of content. Great job. :)
Apr 26 16:41:19 30h 20m POKER FACE ♥ 1 Fun little game. I think the lenght of the game was perfect. I like the variation with two opponents. Would have liked a level with even more players, so it gets harder to see the faces. :) The graphics are nice and I like the "modest" UI. The gameplay was fluent and the character designs are nice. I really like the expressions of the characters, especially the poker face guy. :D The game is very polished, also thanks to the fitting sound effects. Great work!
Apr 26 20:53:44 4h 12m We Come In Peace ♥ 1 I like the playing field. The planet, your own ship and the UI is well sorted. The red/green signal mechanic is very interesting. Having more animations and explanations what the enemy will do would make the game even more polished, but I played the JAM-release and 1.1 and I see that you already put stuff in it, like the planet attack animation, which is very nice. :) I like your little tutorial in the beginning, which helped understanding the game. As already mentioned by someone above me, the mood is really good.
Apr 27 11:20:32 14h 26m i love you, too ♥ 1 That was an interesting game, which I played till the end. :) I see it similar to @adam-gould. Here is my idea: It would be cool if you start with just two dials and after each "round" you get an additional dial. Would have gave the player a progression in gameplay and also a progression in difficulty. Apart from that the little story was well written. I wanted to know what will happend next. You put the different story pieces in an exciting order. I like the little details, like the sound differences in the voices. The controls felt good and the green wave is a nice touch, which gives a good visual feedback.
Apr 27 14:48:46 3h 28m ECHOMAZE ♥ 2 That is an interesting entry. :) At my first playthrough I had no idea that my battery is drained due to my scanner "shooting". I think having more visual feedback would be great, for example if I use the light/laser then the battery in the top right will flash or pump, so the player knows that it is effected. Nice touch, that you cannot leave without the box. The little picture showing at the stairs is a nice visual feedback. I really like the art of the story pictures. The gameplay was fun and the audio fitting. I think there is a lot of potential to expand on the game mechanic. Congrats for finishing your project! :)
Apr 27 15:13:44 24m 58s Mixed Signals ♥ 2 That was fun! :) A second song would be nice, but I like that you got some variation in the song over the time if you keep playing. The graphics are nicely done and the introduction screen with the gameplay overview makes you understand the gameplay quickly. I like that it gets more difficult over time by adding more characters. Very cool that you added a "hard mode". The finger on the smartphone, which shows you when you loose, could be more visible in my opinion. Apart from that I think this is a very polished game with a fun game loop and a nice take on rythm games. Nice interpretation of the theme. :) speed date.jpg
Apr 27 17:34:48 2h 21m Missed Signals: Road Rage Frenzy ♥ 1 Short but fun game! I like the gameplay, but would have liked more content like @grimslinger suggested. You could also add different level layouts from beginner to extreme, where you have to handle much more signals. ;) Apart from that the controls feel good and the music was fitting. The crashing cars are a nice touch. You could also change the formula and the goal would be to get as many cars crashing as possible. :D The "patience circle" of the drivers is implemented well. Overall it feels like a polished game with cute graphics. Nice job! :)
Apr 28 15:17:26 21h 42m Signal's Shift ♥ 2 The length of the game was well chosen. I was motivated to play it till the end. :) Like @ismael-rodriguez mentioned I also have been playing a lot of "signal tuning games" in this Jam, but I found your system very satisfying. Having the two seperate waves was a very good addition! Having more complex levels would be nice, but as you mentioned the time was ticking. The levels which are in the game are fine for the beginning, but I found them a bit too slow. The moving plattform could be faster or the lenght of the lanes shorter, because you just have to wait on them. The graphics in the background are nice and the overall mood you have created was very atmospheric for me.
Apr 28 15:47:21 29m 55s Mayday - Keep the signal alive ♥ 1 Short and fun game. I was able to rescue them. :) I really like the graphics in the "story parts". Was totally surprised when the first mini-game started. :D The minigames worked fine and even though I liked the second game the most (pressing in the right moment), I would have liked that the resetting (when you miss something) would be faster. The animated waves are so nice to look at. Really amplified the mood. And I also found the lightning effects in the background very cool.
Apr 28 16:08:45 21m 24s HeliRescue ♥ 1 Nice little game! The controls feel good and the graphics are simple, but with nice touches like the saving guard appearing. I know that you made a COMPO-game where you have so little time, but I think it would have been possible to implement a better UI. It is too small and not stylized at all. Apart from that the game feels polished and I like the audio signal on the copter. Great job! :)
Apr 28 16:15:38 6m 53s MEGAHONK ♥ 1 Haha that is a nice little game. :D Easy to understand and fun. I actually really like the driving controls in the game. I want to play an overview racer with this kind of control and the "bumping physics". :)
Apr 28 16:31:43 16m 05s Guiding Signal ♥ 1 Like many people already said it: Very nice graphics! The overall style of the game is very good. :) Having a way of speeding up the time would be a nice addition for me. But maybe it would change the mood of the game too much, which is very relaxing and nice. The placing of the towers and the behavior of the ships are well designed. I really like that the ships are exploding. :D
Apr 29 07:56:05 15h 24m RoboNET ♥ 1 I had fun beating the game. Shooting down those little humans was fun. An additional sound effect for hitting/killing an enemy would add more feedback for the player. Having enemies, which take more than just one hit would be also a nice addition. The change of scenery was nice and I liked the little details on the outside level like the car wrecks. The UI shows when the gun is ready to use, which is a good implementation. Congrats for finishing your COMPO-game! :)
Apr 29 08:21:00 24m 55s Signal King ♥ 1 Didn't realise that this is a COMPO-game. Really, really good game! Of course it has balancing issues, but the core gameloop is so much fun. The "signal mechanic" was not really noticeable, but the branching mechanic on the other hand is fantastic. The visuals are nice and the UI is well implemented. The controls feel good and it is neat that you can choose your buildings with pressing the keys. Having more than just one enemy is also a nice touch and the progression bar shows you when the boss is arriving. Really polished game.
Apr 29 08:52:09 31m 09s Jester’s Vesper ♥ 2 As the other people mentioned, the graphics and the UI look fantastic. The character designs are also very good. Having more impact, when the player gets hit and looses HP, would be a nice addition. What I really liked is the "health bar" of the enemies. The less HP they have, the redder they become. I really like that detail. :)
Apr 29 09:01:50 9m 41s Beat the Signal ♥ 1 Very polished game for a COMPO-entry! I like the tutorial you get once, where everything is explained clearly. The controls feel good and the graphics are simplistic, but fitting. The different sound effects while getting the coins is a nice touch. :)
Apr 29 09:28:03 26m 13s Tune ♥ 3 That is an interesting concept. The overall graphics look good and I especially like the walking animation of the bat. :) The controls feel a bit off. Having to choose the colour and then using the mouse wheel as an additional step was not intuitive for me. Very nice, that you implemented a very readable mini-map. I like the character designs and that you have different abbilities.
Apr 29 09:44:22 16m 19s Drum`n`Ice ♥ 3 I like the implementation of voice lines and the overall look of the game is nice. It is cool, that you can see an umpcoming shop in the background. Really like that detail. :) Like some other people already mentioned, I also found it a bit too difficult to know when I had to press. I felt that it was easier in the post-jam version, but I played it after the jam-version, so maybe I was just getting more used to it. Very nice that you listened to the feedback and added rebindable keys. The character sprites look good and I also like the scenery you chose. The implementation of the power-ups is a good addition.
Apr 29 10:14:59 30m 37s Coo-Coo, Chef! ♥ 3 Nice graphics and I like the introduction screens with the character portraits. I am a fan of the fish with his cute ribbon. :) I really liked the soundtrack of the game. It was fitting and had a lot of variation. An inside view of my head trying figuring out the controls of the game. ;) birds overcooked2.gif
Apr 29 10:52:28 37m 29s Call 4 Help! ♥ 5 I played a lot of games this Ludum Dare, but yours is definitely one of my favorites! :) The graphics are awesome, the mood creepy and the minigames are fun to play. Chasing for the right signal was also much fun. Really good that you implemented the "tutorials" in a natural way, like giving tips through the phone or reading something on the tablet. I like that you progress through a story and it is very nice that you implemented voice lines. The humor is spot on and overall it is just a very polished game. Great work to the whole team! :)
Apr 29 13:29:48 2h 37m Signal Quest ♥ 1 Very interesting game and very polished! The visuals are nice and coherent. The feeling beeing alone in a small spaceship was captured pretty good, but as @kayrum mentioned, a more powerful song would make it even better. There are quite a lot of minigames in this game, so content wise I was satisfied. And the variety was also good. I like the detail on the opening menu screen where the ship changes direction when you hover over the Start button ("find signal"). :)
Apr 29 14:04:19 34m 31s RADAR LINE_ ♥ 5 First I was overwhelmed by your first page picture, but I gave it a try and it was absolutely worth it! Having a small tutorial level to explain the controls (shooting mechanic) would be a very important addition, because I had to read the comments to figure out how the game works after already playing for a while. That would garantee more accessibility for the players here in the jam. But apart from that the game has a lot of strenghts! The atmosphere was well done! The music added to the suspenseful mood and the graphics are clear and the UI elements worked fine. You always knew which unit would shoot, when multiple units were able to shoot. Having voice lines in the game gave me old RTS-vibes, which is always a good thing. I think it would be smoother if there were a short pause between the voice lines when several hits happen back to back. Having different defenders with varied strenghts added tactical depth. I really appreciate the clickable UI elements on the left side when an enemy is spotted. That helped a lot to get an overview and is a nice quality of life element. :)
Apr 30 15:13:13 25h 08m Signal Colors ♥ 2 That is a very polished game! :) Had fun playing it. The UI is very clear and tidied up. The graphics are simple, but it looks good and the colours are chosen well. Regarding the theme: I'm not sure why you used colours like purple, because I don't associate them with signal colours like red, green and yellow. What I really like in this game is the progression system. It feels very naturally implemented. Getting bigger tiles, new shapes and colours is very motivating. Great job!
Apr 30 20:02:39 4h 49m Last Frequency ♥ 2 That was fun! I played through all levels and it was nice, that you kept adding new gameplay elements to the mix. The double lane was especially fun! For me personally it was too slow. Having an expert mode with a faster gameplay would satisfy relaxed players and the persons who like a faster movement. The graphics are simple but fitting to the game. I like the overall style. When I played the game it felt like an ASMR-video, very relaxing and a cool mood. :)
Apr 30 20:23:20 20m 41s Propagation ♥ 1 That was a short, but nice little plattformer. The riddles were doable and the jumping sections fair. The graphics were fitting, although a little walking animation for the "holy grenade" @avhatar would be nice. ;) I like that you start the game by using a lever and return to the start at the endscreen by using the signal. Nice little detail. :)
May 2 15:28:19 43h 04m RADIO CORE Last Signal ♥ 1 I was at wave 6, but my turrets stopped shooting. When I was able to build new turrets, they were able to fire, but it was too late. So the turret mechanic seems buggy. Apart from that I really like the idea of an expanding building grid. The upgrade menue is a nice addition. Having a button at the bottom to open it would be even better, so you can just play the game by using the mouse. The song is fitting and is a good background track. The overall UI is neatly arranged. :)
May 2 16:21:18 52m 59s RESCUE ♥ 1 That was a really fun playthrough! It reminded me a lot of Undertale (especially the character Flowey). The levels had a nice difficulty progression, gradually becoming more complex over time. The first fly over the minimap is a great detail. I also like the little changes on the main character through the time. The graphics, combined with the great music and sound effects, created such a wonderful mood. You absolutely nailed the atmosphere. :) I actually really like the contrast between cuteness and creepiness. The player feedback is nicely done as well. You can feel the impact when you walk into a wall, and the “danger zones” are shown in a subtle but effective way. Really great job. One of my favorite games in this jam. Played it two times now. :)
May 4 11:21:29 43h 00m Signal Towers ♥ 1 As the other people mentioned, the game is very short, but has potential to become a good puzzle solving game. If you plan to further expand the game: It would be nice if you can see the range of the towers before you place them.
May 5 09:00:46 21h 39m Almost the Same ♥ 3 The artstyle is coherent and looks very nice. The characters turned out well. The visual hints, which buttons you should press, are also well implemented. The overall control while drawing feels good. As other people mentioned, some kind of feedback for the drawing would be nice. I had the impression that every pic gave me a point. I tried to search for the phone number, but did not find anything on the internet. Is it just a random number or is it from a series or movie? I saw: 555-35358800. The music fits the visuals and the gameplay. Really cool idea, that you see the pictures of other players. I think I will start a career in art now. ;) LD_Sketch.jpg
May 5 14:57:47 5h 57m New London 3D Turbo 2000 ♥ 2 What a great game. Played the old version and the newest one. Changing the first task to a MINIMUM speed limit was definitely a great choice. :) The controls felt good. Only complaint here: Having more speed while reverse driving would be good in my opinion. Overall there was a lot of content in the game. The tasks are different from another, so it keeps you motivated. Played it till the end and had a lot of fun doing it. :)
May 7 10:55:01 43h 57m A Signal in the Woods ♥ 1 That was a fun playthrough. I really like the graphic style of this game. Only complaint here for me are the cards. It would fit more to the game if they would be in a pixel style like the rest of the game. The animations are nicely done. My favorite is the four legged monster. :) The controls felt good and it was fun to shoot my fireballs. The variation with additional healing spells was nice.