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Feedback comments for LD57
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| Timestamp | Since previous | Game | LLlarsO's comment | |
|---|---|---|---|---|
| Apr 8 14:53:02 | Dino Rush | ♥ 1 | The graphics are nicely done. I like the city and museum on the top. The underground on the other hand lacks a little bit of variety. The perspective is a bit strange, like the guy is floating in mid air. The UI is self-explanatory and visually clean. I also like the lava effect. The digging-animation was nice. :) | |
| Apr 8 15:14:47 | 21m 45s | Hireblades | ♥ 1 | I'm impressed by the amount of different units and their capabilities. It's cool that you can backstab and that you build a moral system into the game. How is this game connected to the theme? I could not make a connection, maybe "strategic depth"? The level progression is good. After each level was a new unit to discover. I personally would have liked to gain access to the archers after I defeated them. Everything is really great, but I think the audio was the weak point. It's cool, that you could level up your units and I like the style of the UI. Really complex game for such a short time! :) |
| Apr 8 15:26:55 | 12m 08s | GRAFFITI TOWER | ♥ 2 | The main character was nicely animated. The jumping felt satisfing, thanks to the good controls, which is essential for this kind of game. It would be very cool, if you could break through multiple layers with one jump, if your timing is correctly. I think it would give the game a very nice flow. The visual feedback was very good, like the splashing colours or the changing eyes or the spinning effect. You also put in some comments and got a combo-counter. Congrats for finishing your game! |
| Apr 8 15:58:44 | 31m 49s | BURIED | ♥ 2 | What a great title screen! Really good looking. @antonin-granados I also think that you should get a hint, where the big boulders are going to fall...maybe even with the small rocks. So at first there will be a small rock at the path, so that the player can react for the big boulder, which follows the small one. It wouldn't destroy the immersion like a "game typical" exclamation mark. The main character looks good. The atmosphere is the strong point of the game. The water drop sounds are a nice touch. The audio is overall nicely implemented. |
| Apr 8 16:40:51 | 42m 07s | Belials Bellybutton | ♥ 1 | The UI is simple, but effective. The controls felt good, the navigation worked fine. My only complaint here: I would have prefered, if you just used the mouse buttons instead of adding the space-button for the harpoon. It felt counterintuitive to me. The swimming on the other hand was good. I also did not notice, that you could kill the fish. Blocking the path with jelly fish at the beginning (like you did at some point) would help to educate the player in a natural way. But I really appreciate that you put in a tutorial. The atmosphere is very nice! The sound effects supported the uneasy feeling to be stuck in the depths of the ocean. As someone mentioned, I also like the small detail, that the swimmer looks around. The swordfish scared me. :D Good job! |
| Apr 8 17:55:52 | 1h 15m | Crab Royal | ♥ 1 | I like the submarine sprite and animation. It was simple, but effective with the bubble-particles. The soundtrack was relaxing and fitting to the theme. But it didn't fit to your storyline (the king wants the crab fast!) I like that the traps had a chain reaction. A visual feedback for damage would improve the game even more. A little screen shake or a colour change of the submarine could help. Important for this game is the controls and they felt very good. The turning of the submarine felt intuitive. Good job! :) |
| Apr 8 21:14:08 | 3h 18m | Endless Depth | ♥ 1 | The minimalistic artstyle is great. The feedback for getting hit by a flame for example didn't feel impactful. A little animation with a sound would improve it. I liked that you shuffled the map sections after deaths, so it wasn't repetativ. The sections were nicely designed. I had fun playing this game. :) |
| Apr 8 21:26:24 | 12m 16s | Cricetus Crevice | ♥ 1 | I'm a big fan of the main character in this game! :) Really cool connection between the game mechanic and the hamster, who was walking in his wheel. Great idea! I like that every anker point is also a save point and that you could undo your actions. The swinging mechanic was fun, but the dash didn't work all the time correctly (maybe I did something wrong?) The difficulty ramped up pretty quick. The graphics were good and I really enjoyed ramming through the ressources. It felt very satisfying. :) |
| Apr 9 10:37:02 | 13h 10m | Depth of Moments | ♥ 4 | Played through the game. The art is really good! I like the small details, for example if the campfire burns you can see the light reflection on the characters. The character designs are nice. I really like the dog. :) The animations also add a lot to the atmosphere. Adding small sound effects for opening the car drawer or taking the mushroom would enhance the atmosphere and gameplay even more. Like other people said, the backpack was problematic. I had to try it a few times. The other interactive stuff worked well. Congrats for finishing the game! :) |
| Apr 9 11:37:22 | 1h 00m | . | ♥ 0 | First of all hats of to you for creating this game in such a short time by yourself. Impressive! I like the visuals of the game. The graphic style is cool and the rabbit design is well made. The sound effects underline the atmosphere. Just a minor thing: Calling the corporation "the FART corp" didn't fit in a game, which has a dark and serious atmosphere. And I can appreciate a fart joke. ;) Except from that the atmosphere is really strong. I like the little walking sounds when you progress to the next level. As @pandalk mentioned, I also feel that the controls felt a little bit counterintuitive. Maybe just having a drag and drop system would make it smoother. I like the level system and that you can upgrade stuff. The game loop was fun, which is really important. This game felt like a mix of Inscryption (as you mentioned) and the last years famous entry "TINY PACK." I think you will get a high place in this competition. Good job! :) |
| Apr 9 11:59:28 | 22m 06s | Faith-e-vator | ♥ 1 | The one minute it took me for my successful run felt like an eternity, but I mean it in a positive way! :D The game was really fun to play. When I was so close finishing it and failed, I startet again, because I could not let the little demons win. The graphics are well made. The animations of the characters adds a lot to the style. The blood particles are a nice touch. The game felt very polished. Hitting things felt very satisfying and the music was a good choice for this type of game. You wrote that you got it from Pixabay, maybe you could add the name of the artist too? Having some Power-Ups after having a streak or killing a certain amount of enemies would add depth to the gameplay. The "health bar system" is great. I had a lot of fun with your game. :) |
| Apr 9 16:20:39 | 4h 21m | Abyssmall | ♥ 2 | Very cool little game you've made! :) As the other mentioned, the visuals are great. I like the main character. His suit and swimming animation remind me of a penguin, which is nice. The sound effects contributed to the atmosphere of the game. After my first dive, I also ignored the pearls, because they were so cheap. Thus the hook upgrade was not needed. On the other hand, the other upgrades felt important and you could feel your character becoming better. I think having some obstacles or enemies would improve the gameplay. The hook and the overall controls felt very good. The screen turning dark without oxygen was a nice touch and I also appreciate that you added a UI scale, because my monitor is quiet big and thanks to this feature I could read everything well. Congrats to this game! :) |
| Apr 9 16:41:41 | 21m 02s | Helluva Ride | ♥ 1 | Fun racing game! The style is very good. Starting with the title menue (the effects on the start button are nice) and continuing with the game graphics. I really adore the fire sprites with its 2D-effect. The level design is good. You've put a lot of variety into the game, although the burger part was too slow for my taste. I get the message behind it, but it felt too much for me. The jumping level on the other side was very cool. Instead of having three lives and starting all over again, I think it would be more motivating if each track would have a timer, where you have to reach certain time goals (and if you have a very good lap, you get a gold medal on this track). The controls felt very good! I had a lot of fun driving the car. :) |
| Apr 9 17:07:26 | 25m 45s | Not Too Deep | ♥ 5 | One of my favorite games so far! What a blast! ezgif.com-video-to-gif-converter (4).gif I played it with my Drawing Pad and it worked fine. :D I started multiple runs, because I wanted to discover the different outcomes of the situations. I really like the humor, even the gross stuff. The sound effects are nice and the game feels very polished with nice transitions between the levels. It's also an interesting approach of the Ludum Dare theme. Congrats to this awesome game! :) |
| Apr 9 17:40:11 | 32m 45s | Stolen Heart | ♥ 2 | I read through the comments and I can fully underline the strong points and the needed improvements of the game. As people mentioned: The visuals are great. The card design is good and the icons on the cards are visible and clear. The overall style fits together. I like the colour palette. The pictures are well made. I can't make a connection to the Ludum Dare theme "depths". Could you tell me what your idea was? You asked in a post, if the boss is too strong and I think the difficulty from the last enemy to the boss was extremly high. It's very nice that you could choose from different starting characters with different abilities. I'm curious how your project will look in the future, if you keep working on it. Congrats for finishing the game! :) |
| Apr 9 19:26:26 | 1h 46m | Treasurefall | ♥ 1 | Solid base for a game. The feedback for hitting things was implemented, although there was no sound. I like the sprite of the main character and the bunnies. Showing the movement path on the floor was a good feature. The "walking" animation is cute. More enemy variety would add depth and tactics to the gameplay and therefore more variety. The addition of a shop with upgrades was a good addition to the game. :) |
| Apr 10 16:33:17 | 21h 06m | Shelter from the Blight | ♥ 1 | The screenshot made me wanna play the game and I was not disappointed. I had fun playing the game and reach the end. :) As people mentioned above: The game could be faster and the building placement could be more strategic (for example buffs if you place it in a certain order). It would be nice if I could place the same building type multiple times, so I don't have to click on the build button again. Here are some things I really liked about the game: + layer system was cool! Switching between layers looked good and the theme was used in a creative way. + new sprites on each layer was a nice touch + sound effects when placing a building + graphics looked good, I like the art style Cool little game. Congrats for finishing it. :) |
| Apr 10 18:50:18 | 2h 17m | Holy Moly! | ♥ 2 | Good quality game like the last entry of yours "Snail Away". :) The art looks nice and the character design of the main character is cute. Having more impact if you get hit by a projectile would improve the gameplay even more. The character could be pushed away a little bit for example. The controls feel super satisfying! I had a blast using the digging mechanic. I like that you can hit the bullets and make them disappear. Cool, little game! :) |
| Apr 13 16:15:40 | 69h 25m | Cursor Descend | ♥ 1 | I had fun playing through the game (did it on a Laptop with a Touchpad). I think the difficulty was balanced enough. The different speed sections was a nice touch. The rotation was not needed in my run. It would be cool, if there was an indicator when you are close of being out of bounds. Nice interpretation of this years Ludum Dare theme. :) |
| Apr 13 16:45:00 | 29m 20s | Drilly's Journey | ♥ 1 | What a cool idea! The controls felt good. The base mechanic with the drill felt very satisfying due to the smooth controls and the good sound effects. There was a part, where the lava touches the ground floor. The collision felt a little bit off for me while I'll tried to jump above it and died several times at this part. Adding a speedrun timer to the game would be a nice feature. The walking animation of the main character is cute and the graphic style is simplistic, but it looks good and coherent. The level design was very good, too. Really had fun playing this game. :) |
| Apr 13 17:17:26 | 32m 26s | Luck Runs Out | ♥ 1 | Interesting approach of the theme. I like, that there are some "pictures" in the background. For my personal taste it felt a little bit too long due to the slow movement of the ball. I like the minimalistic visuals. The sound effect while you get a new message was very fitting. It's cool, that you can also go to the left at the beginning. Thanks for sharing this game. :) |
| Apr 13 17:28:04 | 10m 38s | Down | ♥ 1 | Neat interpretation of the theme. I really like the visuals of your game. The sprites look cute and I also like this "skribbl.io" effect of the moving fonts and pictures. Sometimes I had a little bit trouble of reading the fonts. More clarity would be good here. I really appreciate the little sound effects you put into the game. Made it very polished. :) |
| Apr 13 17:38:15 | 10m 11s | The Shallows | ♥ 1 | I like the visuals of the ship and swimmer. The little bubbles coming from the swimmer are a nice touch. I think the amount of oxygen at the beginning was too high. Made it quiet simple. The upgrade system felt good. You could feel the better swimming upgrade for example. Upgrading your stuff in the ship felt good. You could leave it by just pushing down, I liked that. The fact that you could fly in the air was funny, but I don't think you intended it. :D Maybe just adding an invisible wall on top of the ship would fix this issue. Cool little game with good controls. The animations of the swimmer looked nice. Congrats for finishing your game! :) |
| Apr 14 08:16:26 | 14h 38m | into the forest depths | ♥ 1 | Cool looking game! It has Darkest Dungeon vibes, really liked it. It's very nice, that you can target different body parts and that it will cause different effects (no hands = no attack, no head = instant death), but I do not understand what missing legs are for. I thought you could run away when they are missing. An inventory system would be a nice addition. Having healing potions, armor parts and stuff like this would add depth to the gameplay, which felt a little bit repetetive. I would also prefer faster turns. Having little sound effects would add a lot to the polish of the game. The character design was overall nice. I really like the movement of the character on the map screen, which is a nice part of the game. It's neat that you could choose different lanes in some occasions and that you have some dialogue options which have an effect. Congrats for finishing this game. :) |
| Apr 14 09:41:20 | 1h 24m | Helldriver 2 | ♥ 1 | Fun little game! I really like the background art in this game. The music was fitting and I like the short story section at the beginning of the game. Sometimes I had the feeling that the chance of evading the lava balls was zero, because they were coming from different directions at once. Apart from that the game loop was fun and I like that you chose a pizza as a health bar. :) |
| Apr 14 09:55:50 | 14m 30s | The Cleaner of the depth | ♥ 5 | What a great entry this game is! Like a lot of people mentioned the artstyle is superb! The animations were also very good and add a lot to the atmosphere. It's very good that you build in different "clean animations" for the bird, so that there is a variety. There are one or two sections on the top of the level, where the walking felt a little bit off and it was hard to navigate to the tooth in this area. It would have been great to have controls over the flying of the bird, so I can control the directions while moving up or down. The sounds are nice, like the sounds of the teeth or the falling letters at the beginning of the game. I really like the UI. It's visually appealing and very clear. Great job! :) |
| Apr 14 10:11:44 | 15m 54s | A Well to Wonderland | ♥ 4 | Cool entry. The game loop was interesting and fun. The art is very good. The health bar is visible and fitting to the style. I found the "arrow keys" sections to be too easy, while I had a lot of troubles passing through the other obstacles (the timing one) and I have gaming experience with this kind of obstacles. Something felt off. The music is very nice. I like the beginning of the soundtrack (clicking till the level starts) and the rest of the music added to the atmosphere of falling down. Congrats to this game! :) |
| Apr 14 10:40:17 | 28m 33s | Granny's Gotcha | ♥ 1 | What a great entry! :) The visuals are nicely done. The small details, like the little kids getting angry when you pull out something wrong is a nice touch! For my taste it was too easy and I'm not a big "puzzle brain". Having non moveable things or other game mechanics would add depth to the gameplay. As @kurakurture mentioned: Having a sound effect for grabbing things would be a good thing to have some feedback and it would make the game even more polished. Speaking about polish. You've done an amazing job here. You have a clean level selector, good controls and a lot of sound effects and fitting music. Absolutely nailed it here! The details in the pocket like the fake ID and other things were nicely implemented. Funny interpretation of the theme. :) |
| Apr 14 10:54:20 | 14m 03s | Deep Dreamers | ♥ 1 | Really like the visuals of this game! :) The animation of the portal when you pass through it is very nice. The controls felt good and the shooting mechanic worked fine. As @baturinsky mentioned the game is not using the full potential of the carrying mechanics, because I also feel that it is always "walking without the girl to clear the path" and then "walking with the girl". Apart from that I really like this little plattformer. Good job. |
| Apr 14 11:01:18 | 6m 58s | The Deepest Tentacle (WEB) | ♥ 1 | Interesting concept. The "censored" message is indeed a funny detail. :) The difficulty curve ramps up pretty fast for my taste. Having some easier levels at the beginning would be nice. The animation of the enemies give the game a very creepy mood, which is great. The "death sound" adds also to the mood. |
| Apr 14 11:09:58 | 8m 40s | The Trench | ♥ 1 | As a lot of people mentioned: The sonar effect is really great! :) Your idea of having a challenge in between like taking pictures would improve the gameplay and I think it is now missing. But still, I had the urge to discover the bottom of the ocean. The collision of the submarine with the surface was nicely done. The surprise at the end was cool. The trivia about heights was also a cool feature of the game. Good job! :) |
| Apr 15 13:42:06 | 26h 32m | The 7 Questions | ♥ 1 | Interesting concept and interpretation of the theme. It would be cool, if you could choose "branches", for example giving an answer to a question leads to a certain path of other questions. But I guess it would be too time consuming for a Game Jam. :D I like that you added bird sound effects, that was fitting. |
| Apr 15 15:06:20 | 1h 24m | Home Deep Home | ♥ 2 | Interesting concept. The visuals are superb! Cool animation and a well done UI, especially how you showed when a ressource is missing (jiggling). It would have been nice to have some gameplay variety, but as you said time ran out. The music was done really well. It was a chill vibe. |
| Apr 15 15:30:47 | 24m 27s | Into the Depths | ♥ 1 | Had fun playing through the game till the end. :) The gameplay in the dungeon was too repetetive. Could use more variety instead of just chances beeing shown. The sound effects, the visuals and the UI were all solid and it fitted together. I got addicted to get to the end. ;) Nicely done! |
| Apr 15 16:05:21 | 34m 34s | Copper Soul | ♥ 2 | One of my favorites! I was succesfull on my first try, but only with one heart left. :D I like the lore going on in this game with the mechanical wheels. Could read even more of it. The changing music was a wonderful touch! Only complaint here is, that some instruments were too overwhelming compared to the others. Could use some sound mixing. The endscreen was fantastic! Really liked that and the visuals were nicely done. It seemed very polished overall. Congrats for making this little gem! :) |
| Apr 15 17:55:23 | 1h 50m | Bagatelle | ♥ 1 | Awesome little game! Had a lot of fun playing it and trying to beat the previous time. Cool that you added a timer. :) The only thing, that was a little bit off was the line, where the "ball" should bounce next. It didn't match the actual flying curve all the time correctly. But apart from that it was everything fine. The music was fitting and the overall visuals were cute and fitting. Good job! |
| Apr 16 09:24:13 | 15h 28m | Worm Quest | ♥ 2 | At first I was really confused about the first dash ability at the start. Took me a while to find out, that I had to place a blog underneath it to dig throug the blocks upwards. I think this section should be build different, so that you only have the choice to do that at the beginning, so you can introduce this mechanic to everyone. But when I found out about this mechanic I had a lot of fun playing this game. The dash, digging up and creating your own path game loop was a cool combination. I like hard plattformers, but mid-checkpoints would be appreciated, because it can get frustrating, especially when you die near the end of a level. ;) It's nice, that you can kill enemies by placing a block above them. The level design was overall very good and I like the design of the main character. Very cool, that you put in some upgrades, which provided a change in the gameplay. :) |
| Apr 16 09:47:26 | 23m 13s | Mousehold | ♥ 2 | Cute little game. The overall graphics looked good. Level design could be more challenging, especially because you can "dodge" the traps if your fast enough. Maybe adding a time based obstacle would be good. The cat paw could be used for that. The mouse looked very good. I liked the walking animation of the mouse very much, so that I kept walking against a wall to see it. :D |
| Apr 16 10:08:41 | 21m 15s | Handbag Havoc | ♥ 2 | Funny interpretation of the theme. Had fun playing the game. The controls are a mixed bag. Sometimes it felt very good to play with the mouse, for example the first three stages, but other times the hand got stuck and some objects fell through the container (glitch). The visuals of the game are nicely done. Everything is clear and has a fitting look. It's a nice addition, that you put in a clear tutorial. |
| Apr 17 16:58:15 | 30h 49m | Dyamid | ♥ 1 | Incredible good game! :) I was a little bit hungry while playing, but I had to play through the game, because I had so much fun. I liked the music a lot and for me it was fitting. As @Aurel300 said, there can be more elements where you have to think more, maybe set up some things in advance. But for a Game Jam it is fine for me. I felt really smart while doing the levels. ;) The level design was superb! You put a lot of effort into making the sections. And I like the "credits" part at the end. Great game! |
| Apr 17 17:45:44 | 47m 29s | Explodicaves | ♥ 4 | Interesting and cool plattformer game! The visuals look good and the UI is clear. I like the graphics and little animations of the characters. One minor thing: When I shoot at an enemy (for example the big crate at the beginning) I did not realise that I did damage to him or even could kill it. If you put in some visual feedback (for example blinking enemy) it would make the game even better. The overall polish is done very well. I think the level design was good, because the jumping by shooting on the ground mechanic was not introduced by a sign rather by the level itself. Good job! :) |
| Apr 21 16:08:39 | 94h 22m | Descendant | ♥ 1 | Great entry! :) You nailed the Gameboyesque visuals. Everything was very clear and UI was good to handle. The game mechanics were nicely introduced by a clever level design. The soundtrack and the sound effects are also good. I actually have nothing to suggest to make this one better. The difficulty curve was fine and I really appreciate the fact, that you could just use the easy route or take the "more-thinking-route", but if you were not able to solve the puzzle, you could still progess. :) |
| Apr 21 21:33:41 | 5h 25m | Down Golf | ♥ 1 | Fun little game! I like the cute visuals and sound effects. The aim was a little bit confusing, because the ball did not went where the arrow pointed at. It's cool that you put in jumping pads and used them for the level design. Cool detail, that the tree lost some leaves when you hit it. :) |
| Apr 21 22:33:14 | 59m 33s | Hollowspire | ♥ 1 | Great game! Played through it two times, but I also have to check other games. ;) The visuals are really nice. The UI is very clear and I like the crafting feature. Although it's "just" a clicker-game, it was a nice twist you put into the genre by using this tower format. |
| Apr 22 10:37:24 | 12h 04m | Descend | ♥ 1 | As a lot of people mentioned, the mood is absolutely good in this game. The atmosphere is top notch. Some more gameplay variety would have been nice. I like the visual style of the game. The worm at the end was cool. And I especially adore the "ball falling from the tower effect". It looks really cool, when you kick it down from different places. :) |
| Apr 22 10:52:30 | 15m 06s | Depths of Color | ♥ 1 | Cool little game idea! The game had a good length and the gameplay is fun. The cat sound when completing a picture is a nice touch! A little suggestion for the visuals. I think it would be nice, if the background would be more like an art museum (you can still put cat elements in it) and if each picture would have a picture frame. Apart from that I really enjoyed this game and you chose different and cool famous pictures. The interpretation of the theme is great! :) |
| Apr 22 11:18:19 | 25m 49s | Dig Digger | ♥ 3 | Cool gameplay loop. It is stressfull, but in a fun way. The menu is really awesome! The details with the drill is a nice touch. The music is implemented very well and the length of the level is perfect. :) Dig Digger.png |
| Apr 22 11:44:56 | 26m 37s | DESCEND with CAUTION | ♥ 1 | Awesome game and even a COMPO. I'm really impressed by the amount of things you put into this game. The level had a lot of variety with fun mechanics. One minor thing: It would be cool, if you would see the timer ingame while playing not just at the end. Apart from that everything was done really well. The little gravestones are a cool visual choice. :) |
| Apr 22 14:24:18 | 2h 39m | Devour | ♥ 1 | Fun little game. I think the length of the level was perfect. There was just one UI element, but this was a nice choice. Having more visual and sound impact when getting the fish and dolphins would make the game even more satisfying. The mood is pretty good. The visuals were simple, but effective. The colour red showed you immediately what you shouldn't touch. It's funny, that you can take the ship at the end. :) |
| Apr 22 15:05:37 | 41m 19s | Doodley Descent | ♥ 0 | Hey Lars, fun little game you've made. The controls felt good and I like the visual feedback you get, when you hit an obstacle. I think it would be great, if the left bar (dash bar) would change its colour, if you are able to make the first dash. Because now it is hard to keep track over the dash ability. Apart from that the UI was very clear. I like the "starting screen", it was nicely implemented. Greetings from another Lars. ;) |
| Apr 22 15:20:54 | 15m 17s | We're at the bottom | ♥ 0 | Wow, that was a lot of fun! I actually like the game as it is, no need to change or add anything. It's cool, that you put in two different languages and you used the little game mechanics in a creative way. People refer for example to the Stanley Parable, but for me the style and mood reminded me of Undertale. It was a little bit weird, but in a very cool way. The humor was very good and didn't seemed forced. Very good game! :) |
| Apr 22 15:36:13 | 15m 19s | Fantascope Chasm | ♥ 2 | I really adore those transitions to the next level. Really, really cool! :) I was motivated to get to the bottom of the game. Overall it was a little bit to slow in the gameplay. The levels are big and your character moves pretty slow. Having a faster pace would be great for the game. The theme was definitely visible and I like the implementation of the theme in the level transitions. I was really surprised that you added a boss at the end of the stage. Great job! |
| Apr 22 15:53:03 | 16m 50s | Where is Jeremy Wattson? | ♥ 1 | I really like those visuals. The animation style was very fitting. Some more challenging puzzles, like the last one would improve the game further. It's nice that you put in different characters and that you could interact with them. The transition between levels was a cool effect. The theme is represented in the gameplay by getting stuff from the depths. Good implementation here. The overall style felt a little bit weird, but in a fun way. I liked it. :) |
| Apr 22 16:38:37 | 45m 34s | Antz vs Plantz | ♥ 2 | What a great entry! :) The visuals are clear and the graphics are fitting to this type of game. I was always curious, what the next upgrade would be and you implemented a ton of them into the game, cool! I like the little visual hints, when a flower is ready to be build. The boss ants are a nice end game mechanic and the opening screen is really stylish. The sound effects were cute and although you heard it nonstop, it did not annoy me any second. The music was fitting and I liked it. The theme of this Jam is clerly visible. Really good game overall. :) |
| Apr 24 21:26:15 | 52h 47m | Dream Diver | ♥ 1 | Cool visual style and I really like the different fights. In my opinion the first "tutorial" enemy was too hard compared to the second and third enemy. Switching him to the next room would be better. The mood was kind of creepy, but in a good way. Really liked the endboss character. Cool that you put in a collision system between the targets and the bombs. Congrats to the 20 ratings! :) |