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BinaryPrinciple

Feedback comments for LD57

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TimestampSince previousGameBinaryPrinciple's comment
Apr 13 03:40:24 Lock Smith ♥ 1 I really enjoyed how you play with the concept of depth, and how you unlock the deepest sides of your memory. I liked the puzzles, it felt like a real progression. I got stuck and couldn't figure out the 62456 combination even by using the total sides of each shape. I recommend larger symbols.
Apr 13 03:51:45 11m 21s The Treasure of the Gigantanic ♥ 0 Graphics and ambient sounds are so well done! I enjoyed the crazyness of keeping my cabin while exploring. I would recommend to try to introduce mechanics the deeper you go, so when you are reaching the depths you are a master of your own ship. Very well done and fun!
Apr 13 04:05:03 13m 18s Grandpet ♥ 1 Awesome art and throwback! It brings me down in the good sense, and makes me want to bring this guy out of his depression. Good voice acting and reactions!
Apr 13 04:10:24 5m 21s The chronicles of Mr. Marmo ♥ 1 Love it! The music! It feels right to move your character just the right amount of floaty, and the puzzles. Such a good balance! It made me want to play more! I think you can expand this into an interesting indie release.
Apr 13 04:20:16 9m 52s The Mine Beckons ♥ 1 It kept me playing. I liked how investing in specs actually made me more powerful. It was very satifying clearing out the map. I recommend adding sound you can use freesound.org and maybe a small screenshake if you hit a special material.
Apr 13 04:27:57 7m 41s The Trench ♥ 1 Very well done for a first Ludum Dare! The graphics were beautiful, the sonar and how it show the borders of the trench was a nice touch. The depth messages was interesting and the ending took me by suprise. Well done! Great minds think alike! because my game is also a submarine with a sonar that search for packages and while keeping an eye on cabin pressure.
Apr 13 04:34:22 6m 25s Dark Depths ♥ 2 That sonar effect and audio are top notch! The graphics are great and the mood excellent. Really enjoyed my time with it. I like how you gather story bits. My game is very similar, great minds think alike.
Apr 13 04:36:47 2m 25s Clean Down ♥ 1 Such a nice cozy/puzzle game! The difficulty scales well and the music is very soothing. Nice play on the theme and mechanics. Well done!
Apr 13 04:47:57 11m 10s The Apple of my Aperture ♥ 0 Smart use of depth as a concept! It made me smile and get frustrated simultaneously, well done! Very original idea!
Apr 13 04:59:55 11m 58s DEPTH OF FIELD ♥ 1 I really enjoyed your game! One strong mechanic but I would like to explore it more, for example having to put yourself in a specific position to find new shapes or shadows. The graphics are very strong and the depth of field effect was very well done! Points extra on the ghost!
Apr 13 06:06:06 1h 06m Star in The Core ♥ 1 The artstyle and music put me right in the mood and gave me some anxiety. Well done!
Apr 13 06:15:42 9m 36s Loot Mine ♥ 0 I enjoyed it a lot! It has a strong and simple core loop, reminded me of the caves in Story of Seasons when you have to find the "hole" to the floor below. I like the different power ups and that you can select to replace the ones you have or not. One of the games I enjoyed the most so far.
Apr 13 06:26:08 10m 26s Super Mecha Diggin Dodge Idle ♥ 1 Simple and addictive! My monkey brain see numbers go higher and I like it. It could use some balance but overall the randomizer is doing well. Captura de pantalla 2025-04-13 002501.png
Apr 13 06:32:34 6m 26s BUMMÖCK ♥ 1 I want this on my steamdeck. The presentation (graphics, music, sound) is very well put it feels like playing a modern version of a NES / Arcade game. The controls are tight and the difficulty scales. I would love to see more obstacles and tiles with different effects (it break, spins you, give you boost).
Apr 13 06:37:54 5m 20s Sticky's Aquarium ♥ 1 You have the base of a nice cozy game if you want to explore it and expand it. A strong loop (fish>show>sell). I recommend adding music and more juice on the catching of fish.What about taking wishlist or orders from your clients, and those fishes glow or are outline, and harder to catch. I enjoyed it a lot!
Apr 13 06:43:05 5m 11s The Drop ♥ 1 I loved it! A simple idea with a lot of personality and exploration of the core loop. The voice acting as many as mentioned is amazing and adds so much to the mood. Like a sport livestream of DOWNWELL. So cool!
Apr 13 06:51:46 8m 41s Dark Ness ♥ 1 Atmosphere is excellent! I like how the intensity grows and the camera mechanic felt very natural. I would love to have like a collector book that stores the captures of the animals in the lake.
Apr 13 07:00:04 8m 18s Helldriver 2 ♥ 1 Nice game! I think you have room to make it a Bennett Foddy type of game. Add curves, effects and events that make it harder to orient the shield. Well done!
Apr 13 07:06:28 6m 24s The Cleaner of the depth ♥ 5 The benefit of having a solid simple core loop with strong controls, is that it allows to focus on other things. The artstyle is stunning, full of personality and beauty. Is so stunning I forgot to move my bird. Amazing job!
Apr 13 13:40:23 6h 33m Cadet Mizuno ♥ 1 Is very impressive how much you could do with the amount of time given. The animations, models and sounds are great! I would recommend to review again the vision cone of the enemies, they still found me even if they were on trap on the corners. Level 2 took several tries to complete, but remained fun. Well done!
Apr 13 13:52:28 12m 05s Forged Below ♥ 1 The environment is so well done with the lightning and soundtrack. I liked the overcook idea of having to satisfy the orders in a specific amount of time. I would recommend: add sounds when crafing (randomize the pitch), add a motive for building these orders. What about you are the one providing weapons to them because they are fighting an evil enemy that is trying to take the mines, and if you fail to provide a total of weapons or within a time limit, then they will loose and get to you. Since reaching the quota of 12000 gold coins might be to big.
Apr 13 14:01:12 8m 44s Devour ♥ 1 One strong mechanic with a very moody environment. I liked it! It remind me of the old atari fishing game: Fishing Derby. I would recommend adding some shaking on the fish on the way down.
Apr 13 14:05:10 3m 58s Mole Cart ♥ 1 The sounds and music makes it feel alive and the mechanic of reducing you vision when ducking was a very smart touch that added difficulty. Is is cute, feels complete and very responsive. Well done! I think you can expand this into a mobile cute game where you can buy different carts and hats.
Apr 13 14:12:47 7m 37s The Chase Beneath ♥ 1 Extremely atmospheric it felt like I was in the sewers of silent hill and Amnesia. The graphics fit perfectly and the sound and music is very well selected. I would recommend to give the player a radio that makes static if you are close to an item and a slightly brighter light if you are going on the right direction. That way I can guide myself a bit better. Excellent work!
Apr 13 14:18:43 5m 56s Are you smarter than a fisherman? ♥ 1 I kept me hooked 😉 The mouse movement was such a good idea it felt fluid. Keeping and eye on the fish behaviours was a puzzle in itself and having to evade meshes and suspicious worms added action to it. Strong coreloop and mechanics. I enjoyed the music and sounds gave it personality.
Apr 13 14:40:26 21m 43s Sinking of you ♥ 1 It caught me by surprise. The story and voice acting is good, the graphics and perspective well done, the puzzles scale so well and allow me to use some exploids (like putting two items in the same funnel). I had a great time on this one! My recommendations: 1. Make a web version of it. I learn people usually don't download games and want to play as many as possible. 2. Cap the frames at 60 or another limit since my pc was going over 650 FPS and trigger my vents.
Apr 13 14:51:50 11m 24s Dyamid ♥ 1 A strong contender for best of LDJAM. It feels so complete with the beautiful graphics and music/sound. The lightning adds to the mood and gem mechanic was extremely clever. Is one of the highest rated games I played. Amazing work!
Apr 13 14:58:24 6m 34s Lily Adventuresses! Episode 3: The Explorer Sisters and the Deepest Depths [Pr.] ♥ 1 I couldn't play it. It gave me a cascade of missing component errors. Can you let me know how to install or execute it? I give it another try.
Apr 13 15:02:29 4m 05s Dig Digger ♥ 5 Why is this one not on my steam deck yet? I mean is one of the best LDJAM games I played! Is so juicy, full of personality, and the music reacting to my actions. Amazing work! Is such a complete game almost ready for release on steam. I'm keeping this one on my computer.
Apr 13 15:10:35 8m 06s Into The Abyss ♥ 3 So atmospheric and well put together! Is like a combination between downwell and spelunky. I don't know how you manage to put it all together in so little time. The graphics are great, you can see clearly your goal and the dangers. The sounds and music put me in the mood of mining and exploring the unknown. Was it done procedimentally? or do you went on the spelunky route and build sets of levels placed randomnly?
Apr 13 15:16:03 5m 28s Depth to Horizon ♥ 1 Congrats on your first LDJam! Good idea on making a Web version of the game, people like to play and rate as many games as possible and some people do not like to download it. Here is my feedback: 1. Set a tutorial level. 2. Make it visually more intuitive. You can use simple animations and sounds to convey a warning or prize. 3. Put the goal and controls on the screen at all time as part of the UI.
Apr 24 01:35:03 250h 19m Into the Depths ♥ 1 I enjoyed it so much! Is a clicker mixed with a dungeon crawler, with a small drop of darkest dungeon. The UI is very juicy and it feels very balance on the cost of keeping your sleep and hunger bars. I think you need to rebalance heatlh since I invested in a strong armor and kept me unharmed multiple runs. I had a lot of fun with it and I think it would be nice to add some modifiers to it, just like emotional and mental states affect your run in darkest dungeon. Awesome entry!
Apr 24 02:00:52 25m 49s Escape The Depths ♥ 1 I was not expecting this type of game. I was awesome! I like the responsiveness of the controller and would recommend a smooth damp when turning so you can feel a bit of tension. I like how you were adding concepts and mechanics the futher you went into the levels. I would like to have a barrell roll option to increase juice on it, or have it happen once you reach the total rings you need. Overall really fun, responsive, and with nice background music! Well done!
Apr 24 02:07:35 6m 43s The Haunted Depths ♥ 0 I was not expecting a narrative game in LD. The humor was very nice, the dialog tree just the right size, and the dialog system is juicy. I think you can expand this into multiple stories, here is an example. I remember a tv episode of an old show where devils reunited for a drink and talk about how humans reacted to their downfall and laugh about it, since we humans look clueless and impulsive and find out way to late there was no turning back. I think integrating different character per run would make it engaging and adding a jazzy soundtrack with small sounds for the different dialog reactions. It was a fun entry.
Apr 24 02:22:04 14m 29s Deckfall ♥ 1 Very impressed with how much it was put in place in such a short amount of time! Well done! I like the card mechanic but I recommend to setup some random negative ones that you have to trigger to release your deck, but you have to be strategic about it. I also recommend setting different cave noises at random pitches on a random time (frequency) to add more to the mood.
Apr 24 04:13:42 1h 51m HellDigger – A Cozy Idle Game ♥ 1 Is my first time playing an iddle game, but I enjoy resource management. I see you mentioned that due to time sound could not be added, I had the same issue, so I break it down to the less sounds I need and use pitch to gain more from them. The video you made helps, but I tutorial level would be nicer.
Apr 24 04:18:18 4m 36s BoP ♥ 2 Graphics are excellent! Control is very responsive! Lightning is so well done! The audio! I love the pitch changes on when the skull hits the floor and the random screen, also the soundtrack is great. It feels ready for release on mobile, and if you are other mechanics like bonus, power ups, even card build you can extend the idea. Well done!