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| Timestamp | Since previous | Game | TheSmellofOxygen's comment | |
|---|---|---|---|---|
| Apr 16 15:06:12 | Blood Rite | ♥ 3 | Love these graphics and the moody colors. Perhaps it's better controlled with a gamepad. I had a bit of trouble with WASD +E. Finding a corner of the map with twenty rats piled up on each other was the best way to get blood for sure. | |
| Apr 17 21:41:44 | 30h 35m | Tristram | ♥ 4 | Really great atmosphere and graphics. I liked how the little town started to feel alive with the heroes visibly moving around chatting and buying things. I wish the player had more involvement somehow. I really didn't do anything except click "go to dungeon" and choose to hire people, then triple the speed. |
| Apr 17 22:02:11 | 20m 27s | Part-Time Familiar | ♥ 1 | Wow, I wasn't expecting this to be so emotional! Great work balancing the four plots, having multiple endings, and providing slick little definitions in the text on mouse-over. Really enjoyed this one and got invested. |
| Apr 18 03:11:50 | 5h 09m | God Wars | ♥ 1 | Cool idea. Wish there was more, as it's very easy. |
| Apr 18 03:27:56 | 16m 06s | Elemental Summoners | ♥ 3 | What a cool concept! I loved fusing elementals. Beat it and played again immediately. Would love more information on the elementals' stats, or what my enemy's strategy might be. The biggest pain point was the music. It was pretty discordant. |
| Apr 18 03:43:38 | 15m 42s | Blood From a Tome | ♥ 2 | Love this idea. Upgrading cards over time, building your deck. Very cool. Quite punishing though. |
| Apr 18 15:56:38 | 12h 13m | The Children of the Hand | ♥ 2 | I like the delightfully weird summons and the ability to fuse them, combining some visual elements of both. Not a ton of information is given to the player though. I don't know how much health any given creature has. The shop was a little strange too. Most monsters were way too expensive to buy with the paltry amount of cash you earn each stage, but some would be incredibly cheap. I had five $17-$25 and one $0 levitatum I just bought a bunch of to fill my roster. It seems like the best strategy is just to make some big fusions, drop two to distract the enemies summons, run next to their summoner, and call the rest of your creatures right on them to assassinate them. |
| Apr 18 21:36:22 | 5h 39m | Gods of the Forest | ♥ 1 | The dog was quite funny. Moving your hand to type spell codes was pretty cumbersome. Figuring out that I could double-hurricane jump was a pleasant surprise and a nice ah-ha moment. |
| Apr 19 21:44:15 | 24h 07m | Akino's Dungeon | ♥ 1 | I like the music and the art assets. The game is too darn difficult though. Not having any health combined with the mouse controls really punishes players. Played for fifteen minutes, farthest I got was Akino lvl1 4/5 skulls. If the controls were WASD or the enemies were a little slower, I would have kept pressing forward, as I wanted to see my demon transform. |
| Apr 19 21:52:27 | 8m 12s | Farmageddon | ♥ 2 | A more complete game than many entries here with a lot to juggle. I wish you had the time to incorporate some sounds and effects. I lost all my harvesters around 1700 crops. |
| Apr 20 23:29:23 | 25h 36m | For Democracy | ♥ 0 | Tremendous entry! The game is very complete! The animations, particles, sounds, unit variety and everything is impressive. I clicked on the thumbnail thinking it would be a Helldivers clone, but you made it your own and the package is well done. Played for a while. |
| Apr 20 23:34:59 | 5m 36s | Cultists Feast | ♥ 1 | Very cool how much you packed into it despite the smaller development window! Pretty neat game. I liked the visuals, minimal as they are. Would have been delightful with more bells and whistles if you'd had more time. |
| Apr 20 23:43:00 | 8m 01s | Monster Monastery | ♥ 2 | This is great! I liked the squish you gave the units when they were summoned and when the game started. A lot of breadth to this game. Impressive. Would have been cool if the humans had bases we could surround or destroy. The sounds were nicely chosen too. |
| Apr 20 23:50:43 | 7m 43s | Luminth | ♥ 3 | Beuatiful art and music. I like the illuminated path idea, though I personally had some serious trouble navigating. Pretty hard with such small spots of cleared cloud. Nice entry. |
| Apr 20 23:57:27 | 6m 44s | BLOOD DRIVE!! | ♥ 2 | This is phenomenal! Hardcore. The mood, the hilariously over the top audio, the crunch and frantic escaping. I loved this entry. Simple, yet complete. |
| Apr 21 00:01:15 | 3m 48s | Unholy Sanctum | ♥ 1 | Small, but respectable. I wish there had been a few more levels and perhaps another summon or drops to help you, but time constraints are what they are. |
| Apr 21 00:08:42 | 7m 27s | Grave Wrangler | ♥ 2 | The art and animations are wonderful. The background texture is a little too high contrast for long play, but that's minor. I found that I was incentivized to just always summon the zombies in the far corner from me and plink away at them. The gun play felt nice, but I wish I could have placed traps, or that there were obstacles I needed to consider when placing them. It's currently a shooting gallery. |
| Apr 21 21:57:53 | 21h 49m | Summoned Survivor | ♥ 0 | Neat firing system. The movement seemed like it had some difficult momentum. |
| Apr 21 22:38:32 | 40m 39s | Summoners Rift | ♥ 1 | This was a delightful experience. I want more! I really like how you've split the focus between prep and summoning in an interesting way. Thoroughly fun and filled with content and interactions that surprise me coming from a time limited entry. Played a couple runs. First time I spread my focus too much, but the second time I prevented the cataclysm. The sounds (are they all by mouth?) made me laugh. Very fun. |
| Apr 21 22:53:05 | 14m 33s | Cast | ♥ 2 | This is nice art. The mood is very relaxing and pleasant. Loved the day night cycle and the water effects with the ambience. The catching mechanic was tricky to master. |
| Apr 22 03:51:10 | 4h 58m | Master Of The Pit | ♥ 2 | Pretty fun little game. I enjoyed spamming upgraded skeletons. The summoning ring animation was nice and all the sounds. |
| Apr 22 04:06:23 | 15m 13s | Whispers of Lyra | ♥ 2 | Cute! Nice music and tone. A little difficult to control the arrow keys when my instinct is WASD, while my hands are on WASD for the summons. |
| Apr 22 12:56:25 | 8h 50m | WORD EXORCIST | ♥ 0 | Thematic typing game. Well done. The font gave me a little trouble at first, but I got it quickly. I like the audio. When God comes and flips all the demons' names, I lost so fast! Didn't realize I needed to spell them backwards too. |
| Apr 22 21:40:18 | 8h 43m | Dark Roast Cafè | ♥ 1 | Cozy yet dark and mysterious atmospheres coexist here. Impressive jam entry! I really liked the color tone choice. Didn't feel very involved in running the business though. Once I filled all my positions without knowing what the stats did (I assumed lightning was speed and brains meant they were better at complex tasks like cashier or barista), I just let the game run. Added one extra table and then it was entirely hands off to earn 800 coins by day 6. |
| Apr 22 21:48:51 | 8m 33s | Throes of the Javelin | ♥ 3 | What can I say? This is an incredibly slick jam offering. Very professional polish. The sounds, the animations, and the movement all feel incredibly polished and rich. |
| Apr 24 12:56:58 | 39h 08m | Doomsday Care | ♥ 0 | Thought I was missing something at first because gameplay just consisted of cycling between the three buffing actions. It's a bit passive. Impressive that you developed it to work on gameboy though, and the art is very good. |
| Apr 24 23:13:40 | 10h 16m | Necro Summoner | ♥ 1 | I had a great time playing this and I love how it looks and sounds. The art and tone were spot on. Really I just wanted more! Loved the day/night split, the wild power ramp, and the excitement of finding a new enemy type to raise! I kinda wished my minions blocked most projectiles. They don't serve well as meat shields against the giant slug/serpent things. |
| Apr 24 23:29:06 | 15m 26s | Summoner Survivor | ♥ 1 | My highscore was 2740 after a few lives. This was quite fun. Took me a moment to realize that to get a net gain of souls, my summons had to earn their cost back. The sword is always inefficient/even trades and the turret was the best because it didn't always take damage when fighting, so could theoretically earn back more than 10 souls. I enjoyed the art and sound, and the risk/reward of using the obelisks. |
| Apr 24 23:37:26 | 8m 20s | Spirit Chant | ♥ 1 | What an atmosphere! This game felt good and the difficulty was tuned nicely for my tastes. I really wanted to watch the moves of the chanters as I keyed the notes, almost missed some when the spirit first began to appear. Also the consequences of missing one are felt for sure! Gosh. |
| Apr 24 23:48:53 | 11m 27s | The Summoners | ♥ 1 | This was pretty fun. The lack of audio or visual cues on mouse-over made it feel very flat, but I got into the deck planning and wanted to continue my run after beating the boss. I would say, without a way to generate mana or reduce card costs, the healer never felt worth it except against the final boss. The "sell sword" card was easily the best card in the game, I realized halfway to the end. It instantly kills every batch of enemies even at relatively low gold amounts. I liked the armor idea and the fact that I could cast it the same turn as a minion. |
| Apr 26 20:58:33 | 45h 09m | Banisher | ♥ 1 | I like the visuals. Sound was a little lacking, but the display was rich. The sigils' fade-in effect plus the yellow vs orange differentiation made identifying them pretty tricky at first. I found the slow movement, sigil-movement-lock and speed of the projectiles to be too punishing. The death animation and projectile impacts look nice though. |
| Apr 26 21:06:35 | 8m 02s | Unholy One | ♥ 1 | Strangely, nothing I did killed the humans and I couldn't upgrade anything. I cast all four spells. Looks like bomb uses all your mana, the one to the right is a repair, then there's toxic cloud and freeze cloud. They played their effects but no humans died or seemed affected. The skull's voice lines were funny the first time, but not the fourth. I liked how the menu looked and thought the tutorial seemed helpful, if the commands actually did something. |
| Apr 26 21:18:28 | 11m 53s | Inner Workings | ♥ 2 | I really enjoyed the ending zoom-out and start animation! The chickens were a little bit of a weird tone clash for me, but I did find their sprite and animation charming. In general the animation was good. As far as the art went, a slightly lower contrast/busy background would have been nicer. |
| Apr 26 21:38:32 | 20m 04s | The Summoner's Trial | ♥ 2 | Very fun! Played eight lives and the farthest I got was level 6 (score: 13310). I wish I was just a little faster or had a dash, or that my summons body-blocked for me. The robot enemies move so quickly! I liked impy and the xp magnet the most. The summon mechanic was very fun and fast, and at first I thought "this is so easy, I'll never mess one up" but in the chaos I missed nodes every now and then. |
| Apr 26 21:45:36 | 7m 04s | 9 Hours Till Chaos Comes | ♥ 0 | I adore the critter art and the sounds you used through this entire project! The random chaos badguy name was nice. I had a lot of trouble with the actual mechanics at first and had to reread over everything again, but that's not your fault, it's mine. |
| Apr 26 21:48:40 | 3m 04s | The Summoning of Dagan | ♥ 1 | Pretty nice little minimalist exploration game. A little frustrating that the enemies come back if you re-enter an area, as often they would be right on top of the player. The biggest trouble I had was that the gun only fires horizontally though. |
| May 2 21:15:45 | 143h 27m | Summoner's Rifft | ♥ 3 | Pretty cool game! I liked the art a lot. The skeletons, goo/shoggoths, and floating eyes all stood out in particular. Nice that you even added footsteps. I really didn't like having to face enemies to attack them, as they're all quite fast and would very quickly kill you. It seemed like not everything reset on deaths. In particular, the sword attack range did not reset, so I racked up a very long swinging sword that insta-killed things by the end. A slight pause on opening chests would have been nice as well, and more damage feedback. Wasn't sure what the difference between stronger bones, more health, and more armor was either. |
| May 2 21:21:31 | 5m 46s | Summoner´s ritual | ♥ 0 | Enjoyable combination exploration. I wish there had been a goal though. |
| May 2 21:26:54 | 5m 23s | Gravenguard: Rift Protectors | ♥ 1 | Some cool pixel art and upgrades, but not much for the player to do during battles except spam your unit and watch them slowly grind away. Pixel art was scaled up and down way too much too and should have stuck with one size. |
| May 3 12:53:40 | 15h 26m | I Call Upon the BEES! | ♥ 0 | Nice central mechanic! Would have been awesome to see it explored even more. Pushing objectives around with the bee ball, pollinating flowers to trigger something, or distressing npcs with them. I wish you had included WASD controls, as juggling the hands I used to play was not fun. I liked the bees, and the bee summoner's directional animations for commanding them. Some sound would have been great. |
| May 3 21:23:55 | 8h 30m | bergs | ♥ 2 | Pretty fun. Neat that the bergs are a bit different and that they're visually identifiable variables. Concise game had me trying pretty hard. |
| May 3 21:38:25 | 14m 30s | Demon Dayz | ♥ 2 | Pretty fun brawler, but a bit clunky. The character animations were great and the dialogue was funny. |
| May 3 22:05:43 | 27m 18s | Would you still love me if I was a worm ❤️🪱? | ♥ 2 | Hilariously fun and addicting. I burned through this in a frantic hurry. The sounds were delightful, the art was great and I was always engaged. One of my favorite ludum dare jam entries ever. |
| May 4 05:29:10 | 7h 23m | Glyph Tower | ♥ 2 | Truly excellent concept and visuals. I want more! |