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Feedback comments for LD55
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| Timestamp | Since previous | Game | Rob6566's comment | |
|---|---|---|---|---|
| Apr 15 03:26:31 | Souls 'R Us | ♥ 2 | Love this! The voices are great, and there's some interesting upgrade options. It did feel a bit easy - I didn't have to do much after the early game. A couple of things that might make it harder: - Killing off demons between shop runs - Making the number of angels spawned scale faster Nice work getting this done in such a short time! | |
| Apr 15 03:39:34 | 13m 03s | Summoning Grid | ♥ 1 | Cute little puzzle game - I like the idea! It would have been nice to get a bit more feedback on what I guessed wrong. I wasn't sure whether I should be spending all my mana on guys or not - this seemed a bit disconnected from the puzzle. I also had a glitch with some of the numbers, so it was hard to see what the number was. Screenshot 2024-04-15 at 1.38.57 pm.png Nice job getting this together in such a short time! |
| Apr 15 04:04:21 | 24m 47s | Emperor's Call | ♥ 2 | Nice game! Loved the art, and the variety of enemies, characters and abilities. I wasn't sure if there was any reason not to spend all my gold on the castle, and all my summons. It would have been good to have meaningful decisions on how to spend those resources (or maybe I just missed something). Some audio would have added a lot. Nice job putting this together in such a short time! Also, this gave me a laugh: Screenshot 2024-04-15 at 1.45.24 pm.png |
| Apr 15 04:15:24 | 11m 03s | Pataspawn | ♥ 1 | Love the idea! Nice take on the dance genre. Took me a while to figure out that I need to look at the combinations and not at the bottom. It's pretty hard! Might be good for the player to have a bit more HP to make it a bit more forgiving. I think it's unnecessary to have the mouse control where the Summons spawn - seemed like an extra thing to keep track. Nice work on making this so quickly! |
| Apr 15 04:28:14 | 12m 50s | TERRIBLE TILES | ♥ 1 | Cute match 3 game. I liked the idea. It would have been good to have a bit of feedback - animations/sound to indicate how I was scoring. Nice work getting this done in the short time despite the cold! |
| Apr 15 04:38:57 | 10m 43s | Against the Titan | ♥ 1 | Nice game - I summoned a fish! I'm not very good at rhythm games, but found this a fair difficulty. I like the choice to make it more difficult for extra points. I was a little confused at the start, as I didn't realise the symbols were arrows, and was trying keys based on their position on the circle. Nice work getting this together in a short time :). |
| Apr 15 04:49:54 | 10m 57s | Cthulhu Defense | ♥ 2 | Cute TD! I like this take on the theme. Loved the sound effects and art/animation. It was a little unclear when towers had been upgraded - from what I could see there's no visual change. More tower options would have been great too (but I know how limited time was!). Nice work putting this together in such a short time. |
| Apr 15 05:18:07 | 28m 13s | SUMMonDICE | ♥ 3 | Amazing game! Great visuals/animations/audio. Strong Balatro vibes from the UI/font (which caused me to dig out my PC to play it). I was a little confused by the pins - it showed I had 7 or so on the left, but only 3 were available to pin dice. The different types of dice were a bit confusing too - you mentioned that some had negative effects, but I had trouble figuring out what any of them did (some tooltips or something in the "?" popup would have helped). Looking forward to playing more if you decide to extend it! |
| Apr 15 05:53:48 | 35m 41s | The Cleft | ♥ 0 | Nice work on your first LD! I loved the art, and you designed a nice tech tree. Once I figured out how the economy worked, it was quite easy to max out the buildings before the 2nd/3rd wave. A "fast forward" or "skip to wave" button would have helped, as it was tedious waiting for a couple of minutes. Overall, great entry! |
| Apr 15 07:58:55 | 2h 05m | Out Of Luck | ♥ 1 | Cute little blackjack game. I like this take on Summoning. It took me a while to figure out the UI for cheating (click card, click dropdown, click card then click and hold Change) - the game could make this a bit clearer. Nice work getting this together in a short time! |
| Apr 15 08:32:30 | 33m 35s | Tiny Terror: Cradle of Souls | ♥ 1 | Love this game! Quick, fun and polished. @mhanicos - There's some gods that increase the number of souls but not the number you need to acquire, making things a lot easier. I did test in beta (byazzle and I worked on our games in the same room), and I think there was a bug with new souls spawning after completing the quota but before a bounce, but I just managed to get another 100+ score. |
| Apr 15 10:38:51 | 2h 06m | Battle Builder | ♥ 1 | Loved this. Nice and simple, but well implemented with some cool enemies. The slimes were cool, and I liked the reward animation, making you pick them up. Nice work getting this done in a short time. |
| Apr 15 10:48:56 | 10m 05s | Arise, QWERT! | ♥ 1 | Cute survivors game - I liked it! The typing names confused me at first, but it seems like it just uses them as a seed to pick a random weapon. I'd like to have seen my score, plus some ways to regain HP. Nice work :). |
| Apr 15 11:06:58 | 18m 02s | Echos of Players Past | ♥ 1 | Brilliant idea, and implemented really well! Really nice level design. I love this! |
| Apr 15 11:22:36 | 15m 38s | Devilish Delivery | ♥ 1 | Cute game! Easy to pick up, nice graphics and audio, fun and educational (I learned a lot about where demons come from). Tutorial beats my 7 pages of text! Nice work |
| Apr 15 12:05:58 | 43m 22s | Super Pal Summoner! | ♥ 2 | Loved this game! Great idea, and excellent implementation. It felt very polished. |
| Apr 16 01:06:00 | 13h 00m | Cthu Don't Want To Go! | ♥ 1 | Love this game! I liked the art and music and the concept made me chuckle. The different gravity on the bigger portal was nice. The best strategy seemed to be to just stick to a wall until a portal came close - it'd improve gameplay if there was a secondary objective (maybe some powerups to chase). Nice work! |
| Apr 16 01:44:01 | 38m 01s | Dark Altar | ♥ 1 | I got a jump scare from the first demon too! Great look and feel and music/sfx. I loved the puzzles - interesting and just enough difficulty. You did introduce the chalice in round 4, and it wasn't used until 5. Nice work - I enjoyed this! |
| Apr 16 02:06:40 | 22m 39s | Genomancer | ♥ 1 | Loved this game! The difficulty felt spot on, and the ability to sell and override slots gave a bit of depth. Went back to play it a few times. Best guy: best_monster.png |
| Apr 16 02:55:50 | 49m 10s | The Colossopteron | ♥ 1 | Great game! I've never looked at an ant up close, but they're terrifying. Loved the music and characters - it all felt really polished. Cute twist at the end. Nice work getting this together in 2 days! |
| Apr 16 07:06:39 | 4h 10m | Dungeon Summoner | ♥ 1 | Loved it! The music is fitting, and the art fitted the game style. As someone above said, it took me a minute to figure out that A and D were strafe, not turn. Was very short - if you have random map generation, another level or two would have been nice. Great work getting this together in 2 days. |
| Apr 16 07:12:52 | 6m 13s | Infernal Refreshments | ♥ 1 | Fun game! I loved the music and art. The font in the tutorial was a little hard to read. It would also have been nice to see the effects of all cans at once, without having to hover and remember them. Nice work putting together such a cool puzzle game so quickly. |
| Apr 16 07:42:40 | 29m 48s | Whispers of Lyra | ♥ 2 | This is amazing! I loved the different abilities, the music and the fairy dialog (cute phrases at the end). I really struggled with the big block of enemies in level 2, but eventually completed. Great work! |
| Apr 16 07:59:57 | 17m 17s | Devilish Dates | ♥ 0 | Loved the look and feel of this! But like everyone else, I got stuck. You might want to tag everyone in a post if you release a fix. |
| Apr 16 08:14:42 | 14m 45s | Hentoad | ♥ 1 | Cool game, and interesting idea! I found it pretty hard on the web build (although I'm pretty bad at 3D games in general). I couldn't easily see where the pentagrams were - it would have been nice for them to have a bigger visual cue. Nice work putting this together in 2 days! |
| Apr 16 08:22:34 | 7m 52s | Reverse Rituals | ♥ 1 | Cute game! Love the art/animation. I got baby belle. |
| Apr 16 08:29:13 | 6m 39s | The Great Salmmoning | ♥ 1 | That story is brilliant! The game was pretty hard. Nice art and sound. |
| Apr 16 09:02:20 | 33m 07s | Diemancer | ♥ 1 | Loved this! The graphics/animations are great, and the abilities you can add to dice are interesting. Just needs some audio. Nice work! score.png |
| Apr 16 09:15:08 | 12m 48s | Mathemagician | ♥ 1 | Nice idea, and nice work building your own engine! Nice sound, music and art. It would have been good to be able to undo if you ever select a number that doesn't work. I got up to room 13 before giving up. |
| Apr 16 10:35:51 | 1h 20m | Summoner's Dilemma | ♥ 1 | I enjoyed this game, and your dev-log above. Cool concept, and nice art. I found it very hard - I couldn't get to floor 3. Some music / sounds would have improved it, as well as maybe the ability to pause and click on things to get an idea of what to do without the clock running down. Nice work! |
| Apr 16 13:37:11 | 3h 01m | The Demon's Service | ♥ 1 | Nice idea. Short, but cool. It would be good to see something like "ending 1 of 16" to know how much of the game I'd found. Hope you didn't destroy your voice recording it! |
| Apr 16 13:58:22 | 21m 11s | Summon The Waiter | ♥ 3 | Very CAThartic! I loved the intro! I'd have liked some more levels too. Nice work! |
| Apr 16 14:13:00 | 14m 38s | Loitsumaali | ♥ 2 | Fun game! I had trouble figuring out that I needed to draw each rune separately at first, but once I figured it out it went pretty smoothly. A wall of golems did the trick. Would have been great to have some summoning sounds. Nice work! |
| Apr 17 02:58:26 | 12h 45m | Pokoe The Forest Summoner's Day Off | ♥ 1 | Cute game - loved the music! The cat was so realistic I thought I was playing Stray. It was a little short - would have been nice to have a bit more gameplay. Nice work! |
| Apr 17 03:08:51 | 10m 25s | Grand Court Summons | ♥ 1 | Damn - didn't know they'd released GTA6 already! Loved the music, and the map was pretty cool with multiple levels. The car was a little hard to control, but not too bad (wider roads might have helped too). Incredible work getting this done in 48 hours! |
| Apr 17 03:33:58 | 25m 07s | Summoning | ♥ 1 | Fun game! I liked the incremental weapon upgrades. Quite difficult! It took me a while to figure out that the spawning ninja stars didn't damage me (maybe you could have done something to make this clearer). Would have been nice to have some animations too. The music/sfx were pretty good. Nice work making this so quickly! |
| Apr 17 12:58:20 | 9h 24m | Dicey Demons | ♥ 6 | Loved this - really scratched my itch for a dicey deckbuilder! Some feedback: - Clicking a dice in the shop prompts you to sell a copy, which I think is a bug. - It would be good if the camera was tilted a little higher in battle, so you could see more of the active dice face. - Some enemies don't seem to scale well (eg: I always seem to fight one 2/2 in round 9) - Once, I clicked the enemies dice and they went away. I won, fighting against no dice (I couldn't replicate this) - I liked the ability to sequence your dice and to sell dice. The boss was also a good difficulty. Nice work making a fun game in such a short time! |
| Apr 17 13:55:32 | 57m 12s | Life of a skeleton | ♥ 2 | Great idea for summoning! Loved the music. |
| Apr 18 07:27:00 | 17h 31m | Hellcaster | ♥ 0 | I enjoyed this once I got the hand of it! As others said, it was pretty hard to understand at first, and having the pressure of a timer makes it harder to experiment and learn. An in-game tutorial would have been great, but the itch page was ok. I liked the music and art. Nice work! |
| Apr 18 09:49:36 | 2h 22m | Summoning Detective | ♥ 1 | Great to see a board game! Just tried it out. If I interpreted the rules correctly, I think I got 38: - 20 for same symbols on outer & inner points of star - 10 for 5 sets of π«π΅π’ - 5 for string of 4 π΅ - 2 for 2x string of 2 π« - 1 for string of 2 π’ roll_n_write.png I liked this a lot! It had quite a few interesting decisions. I thought it was a bit unfair that you didn't get any bonus scoring if you rolled a 1π« at the start (maybe this could be an introductory variant that you opt in to?). Storing a dice also didn't feel great, as it reduced my available dice until I used it. Perhaps there could be a way to "release" a dice from storage without spending it (eg: playing a reagent between two identical reagents). Nice work submitting a board game - would be great to see more! |
| Apr 18 11:16:18 | 1h 26m | SUPER SUMMONBALL ARENA | ♥ 2 | Loved the game! I wasn't very good at it though. I wasn't sure what I should be summoning - a mix of defenders and attackers. I liked the inclusion of a leaderboard and tutorial and the music fit nicely (although it could have been a bit more intense). I would have liked an option to make the runes visible at all times, and it would have been nice to get some sort of audio clue as to how the game's going (since I'm spending most of the time looking at runes, it's hard to keep track of the balls). Nice work getting this one together! |
| Apr 18 12:44:42 | 1h 28m | Wrath of Wrathmus | ♥ 1 | This is great, especially for a compo entry. The different body parts made combat different in really interesting ways, and the voice acting was fun. Amazing entry! |
| Apr 19 07:09:50 | 18h 25m | Butler! Summon the Imps! | ♥ 3 | Very nice! Loved the dialog and music, and it felt super polished. Quite a common genre, but a really nice implementation. |
| Apr 19 07:22:31 | 12m 41s | Burn with me | ♥ 2 | Loved this! I'm a huge deckbuilder fan (I made one too) and this was interesting and innovative. The cards were well designed and made me think. Great music too. Nice work! |
| Apr 19 07:33:08 | 10m 37s | Rock Paper Summon Frog Plutonium | ♥ 3 | Cool idea, and some of the interactions gave me a good laugh. Loved the music too. Nice work! |
| Apr 20 02:53:15 | 19h 20m | God's Apprentice | ♥ 2 | Cute game - loved the art and music! I also couldn't figure out "Cutest takes it all". |
| Apr 22 03:21:29 | 48h 28m | See You Again | ♥ 1 | Loved this! The puzzles were about the right difficulty (the coffin took a while) and the art/sound was good. Some music would have added a lot of atmosphere. Nice work! |
| Apr 22 12:42:55 | 9h 21m | KalΓ²mancer | ♥ 0 | I'm a huge fan of deckbuilders (I made one too) - nice work putting together such an ambitious one so quickly! Some feedback: - I loved the card art and iconography - The music is great - especially the intro track - It was a bit overwhelming being faced with dozens of cards with heaps of ways to customise them when I clicked "Start game". I think it'd be better to introduce this slowly, or send the player straight into an easy combat. - It would have been good to show the cards in hand on screen all the time. Having to hover to see the text makes it a bit difficult for a new player. - My initial hand (I only added one card to the deck I was given) was all 8+ cost cards, and I couldn't play anything for the first few turns. The starting deck should probably have some cheaper cards (or maybe I got unlucky). - (very trivial thing) The "End turn" button felt a bit out of place. I think because games like Hearthstone/Slay the Spire/Magic put it on the right/bottom. - It would have been nice to have descriptions of keywords (although I recognised them all from other games). - The ability to edit cards is cool! I liked the balancing (eg: adding extra skeletons to Necrohamster multiplied the cost increase by the skeleton stats). This (and choosing which enemy to fight) made it feel more like a sandbox than a game. It would have been good to be able to modify the deck over time with small changes. Awesome work! |
| Apr 22 21:25:25 | 8h 42m | Tristram | ♥ 4 | Great game! Nice work coordinating such a large team and making such a polished game so quickly. Loved the music, the diversity of enemies/classes and the animations (especially the characters jumping when you summoned them). Was some interesting interactions with different parties - when I sent 3 healers, then saw a skeleton and ran immediately. It would have been nice to see the amount of gold all the time. It would have also been nice to have a UI to rearrange parties - using Swap/Kick was pretty tedious if I wanted to change the parties. Nice work! |
| Apr 24 21:18:43 | 47h 53m | π S.H.E.E.P - Sheep Hell Emissaries, Eradicate Purity π | ♥ 2 | Loved the look and feel! I wondered if that mobile ad game actually existed. As Pat said, the first ability seemed to be sufficient (and was far cheaper). I liked the barriers, forcing you to take 2 options. Great music/art. Nice work! |
| Apr 24 22:24:47 | 1h 06m | Soul Dungeon | ♥ 1 | Very nice! Felt very polished, and the audio and art are amazing. The difficulty was about right. Only minor irritations: - Bounces on stunned enemies are very high - would be good to be able to control their height with jump button. - Sometimes my wisp would kill an enemy I was trying to bounce on and I'd go through it. Nice work putting this together so quickly! |
| Apr 25 12:35:02 | 14h 10m | Summon or Salmon | ♥ 2 | Nice game. I liked the screen shake and increased speed to make it more difficult. Nice story and music. |
| Apr 25 12:56:50 | 21m 48s | Ars Vocandi | ♥ 1 | I love card games (I built one too). Nice work producing such an ambitious game in such a short time! Some comments: - The combat was pretty confusing at first (I skipped the tutorial on this page). An in-game tutorial would have helped. - It seemed a bit weird that there were no costs to playing cards, so you could always play everything in your hand. - Music is nice and the UI is decent. I didn't like the Word-Art style text ("Player turn"). - I liked the idea of the 3 elements. - There were some cards that said something like "+1 to magic", but the card colour didn't match the attribute being upgraded. - There was a bugged card in the human deck (0 stats, no image, no text) Overall, nice game with some interesting ideas. Nice work! |
| Apr 25 13:21:21 | 24m 31s | Turret Queen | ♥ 1 | Very cool - collecting powerups of the same type is a simple but fun twist (and I liked that you could power it up further as it was assembling). Losing all powerups if you get hit was very punishing. I liked the sound. Very polished game for a combo entry. Nice work! |
| May 1 21:07:42 | 151h 46m | Larrys ducked-up adventures | ♥ 0 | Very cool! I liked the levels - procedurally generated I assume? I did run into a bug in one level where there was no way out (I could see a ladder on an island). Would have been nice to have some sound too. I liked that the ducks would kamikaze into enemies if you got too close, but you were better off sitting back with lasers. Nice work getting this together so quickly! |
| May 1 21:23:23 | 15m 41s | Crypt Decrypt | ♥ 0 | Very cool! I love the art, animations and music, and great to see a puzzle game. The UX made it a little bit hard - the buttons are tiny, and I had a lot of trouble figuring out how to issue commands to skeletons (sometimes the commands popped up, sometimes they didn't). Nice work putting together a pretty polished game so quickly. |
| May 2 07:10:55 | 9h 47m | Divine Harvest | ♥ 0 | Cool game, and interesting to see it built with web technology. I couldn't figure out what the invocations did, but I did get a lot of them! It would have been good for the game to give me some guidance on what they did. crops.png |
| May 3 21:16:35 | 38h 05m | A Summoner's Trial | ♥ 1 | Very cool! Very difficult too. It seems like summoning wasn't worth it - It didn't seem to distract the enemies much, and took too long. The enemies sometimes could get stuck behind furniture. Played very smoothly - I liked the audio/graphics. Nice work! |
| May 3 21:25:36 | 9m 01s | The Great Chicken Sacrifice | ♥ 1 | I enjoyed this! As others said, the chickens/eggs got stuck, but I think that's kind of the point - you can dislodge them with the next one. Nice art/animations, and nice work getting it done in one day. |
| May 3 21:32:32 | 6m 56s | Spectral Fingers | ♥ 1 | Interesting idea! Was very tricky on a touchpad. I liked the audio - very atmospheric. |
| May 3 21:39:19 | 6m 47s | Alakazam Ghosties | ♥ 0 | Loved the art/animations. Would have been nice if I walked a bit faster. I saw something in the instructions about switching ghosts with <shift>, but that didn't seem to do anything. Nice work! |
| May 3 21:47:11 | 7m 52s | The sumoner | ♥ 0 | Nice survivors game - I enjoyed it! The main things that would have improved it (if you'd had more time) would be: audio, some enemies that were a bit more threatening (maybe firing projectiles) and some simple animations. Nice work! |