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DenisMarasan

Feedback comments for LD55

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TimestampSince previousGameDenisMarasan's comment
Apr 17 06:27:41 Hell Shift ♥ 1 I liked the concept of artifacts you need to find and place on the altars to complete the stage. It's awesome. I was planning to introduce the similar mechanic to my game, but abandoned the idea due to time limitations. Overall, nice work!
Apr 17 06:40:22 12m 41s Cat In Hat ♥ 1 I think it's awesome! Thow I didn't like how the learning curve is designed. The first few stages should be a tutorial for dummies like me. Right now they're kinda hardcore. I had to restart the first stage several times to complete. Except for that it's great! Cats rule!
Apr 17 06:48:19 7m 57s Ribbit Craft ♥ 10 RIBBIT! RIBBIT! The idea, visuals, and sound are awesome! The game's so sticky! RIBBIT!
Apr 17 06:56:40 8m 21s Mushroomaissance ♥ 4 Great theme and nice feel! Rock on!
Apr 17 07:12:32 15m 52s Elemental Island ♥ 1 Visually the game is great, though you should sort objects by Y coord, so they overlap each other correctly. Speaking of level design, consider getting rid of those colliders on stones, it hampers the avatar movement. The collider on the avatar should cover only its legs. The attack / defend buttons should be more accessible, not in some corner. And you should really add more activities, the game lacks gameplay.
Apr 17 07:24:38 12m 06s On The Line ♥ 0 I think the only problem with the game are pentagramams. They don't fit together well. You should consider rebuilding the game with hexagons, coz they will fit perfectly. And that will be a helluva puzzle game!
Apr 18 06:14:41 22h 50m Akino's Dungeon ♥ 1 Both core mechanics and raising an Evil Eye as a pet are amazing!
Apr 18 06:42:49 28m 08s Path of Aratron ♥ 1 I really liked the puzzle, but the game lacks a built-in tutorial. Speaking of stone placement, the placement of stones outside the pentagrams seems useless, so why letting the player placing 'em outside the pentagrams? Here how I see the first stage: You have one pentagram (forward) and one stone. The player can only place this one stone inside the pentagram. The demon moves one square, player wins. Second stage: the player has two stones and two pentagrams (i.e. forward and right). The player places these stones and wins. What I wanna say is that you've got to work on the learning curve in your projects. It's the game that should teach the player to play, not the description. But overall, very positive!
Apr 18 07:01:32 18m 43s Summoner's Tower ♥ 0 I was trying to build a similar game on my first game jam, but didn't make it on time. I'm very pleased to see how this concept works. Good job!
Apr 18 07:30:35 29m 03s Board to Death ♥ 3 Fun narrative, solid core. Rock on!
Apr 18 08:51:47 1h 21m Star Stone ♥ 1 The game should tell the player they can jump twice right from the start, but not after they read it in the desctiption and managed their firs jump.
Apr 18 09:04:03 12m 16s Crystal Guards ♥ 1 Hey, nice game!
Apr 19 06:37:54 21h 33m Summit of the Gods ♥ 1 The game really needs more clarity. Both in terms of game rules and visual clues. I tried it several times and still couldn't figure out what I do wrong and why I can't get the power I want. Some pedestals give power, some just don't.
Apr 19 06:55:13 17m 19s Nightshroud ♥ 1 Dealing damage feels clunky. As a result sometimes enemies survive and fight back. It seems like in order to deal damage you need to push the enemy. That doesn't seem right to me. Whether the avatar is able to kill several enemies remained a mystery. You also need to add a visual clue when the ability is wearing off. So that the player could move the avatar away in time.
Apr 19 07:14:32 19m 19s Demon At Duty ♥ 0 I press space when I get a prompt and nothing happens. So I do not progress further, the summoner continues asking me to press space. But before that it was pretty cute, espetially those dashes that cut enemies :)
Apr 19 07:23:21 8m 49s Sick of Summoning ♥ 1 From the gameplay pov this game is helluva masterpiece! Maybe, just maybe, the wiz should be able to shoot down enemy projectoles. Or may be not. Speaking of controls it's not a good idea to map shooting (x) between restart buttons (z and c). You better block the shoot button for a sec and then let the player press it to restart. Overall, great job 👍
Apr 19 07:38:50 15m 29s Summoner Hunter ♥ 2 Good game! Though why in some games my avatar swings, and in some - shoots, remained a mystery to me.
Apr 19 07:45:50 7m 00s Bring on the Blocks ♥ 1 Speaking of controls, the moment my avatar moves instead of just turning in the direction I want is killing me. I think the avatar should turn first and move later. The tutorial and the learning curve are great, btw.
Apr 19 08:35:02 49m 12s 🐑 S.H.E.E.P - Sheep Hell Emissaries, Eradicate Purity 🐑 ♥ 4 I clicked on game menu. Nothing. Downloaded the Win client instead of Web. Still nothing. Space. I had to press space.
Apr 19 09:23:16 48m 14s The Summoner's Apprentice ♥ 1 Yeah, too challenging. When designing game, keep in mind you're not the target audience. And speaking of game jams, it's better to make an easy game, that's a tutorial.
Apr 19 09:47:22 24m 06s Conjurer's Cup ♥ 1 Wow, this one is fun to play! Great job!
Apr 20 10:21:38 24h 34m Whip it up! ♥ 1 I've got not a slightest idea how to play this. The starting screen is beautiful, choosing ingredients is very satifsying, stirring sucks, I think it would be better to change it to LMB - RMB clicking, coz you don't need the keyboard for anything else when playing the game. The in-game tutorial should be more specific.
Apr 20 10:32:09 10m 31s Trouble in Emoji Plane ♥ 1 I like the simplicity. The idea of a game where you summon demons to fight emojis is priceless.
Apr 20 10:42:20 10m 11s SacriSquare ♥ 1 Though the squares are too small and the game seems unplayable at first, with more squares is't not as bad. The gameplay is interesting, catching those squares using a tail of green squares as a net is satisfying.
Apr 20 10:52:18 9m 58s HELLSPAWNER ♥ 1 All hail difficulty selection!
Apr 20 11:05:19 13m 01s Hellcaster ♥ 0 Don't know how to play it, but I feel I'm good at it!
Apr 20 11:38:13 32m 54s SUMMONERS WAR ♥ 1 For some reason I don't see the unit I'm selecting with my arrows. Nevertheless the concept is novel for me and seems interesting enough. Rock on! PS: special thanks for difficuly level selection, it rules!
Apr 20 11:41:01 2m 48s The Fifth Seal ♥ 1 That was retro!
Apr 20 11:52:19 11m 18s The Alchemy Show ♥ 1 Overall unplayable mouse control, no tutorial. Checked the book. Looked at the pentagram. Now what?
Apr 20 11:57:39 5m 20s Shadow's Hunger ♥ 2 No in-game tutorial. It is the game that should explain the player how to play it, not a desctiption below. Jumped over the book and walked beyond the screen to the right. When returned back got stuck in a book. Reloaded. Got to the book, opened the portal. Couldn't get to the portal because of the book. Jumped ovber the book and over the portal, returned back, got stuck in the book.
Apr 20 12:09:07 11m 28s Sacrifice acolyte ♥ 1 I liked the idea of launching the acolytes into the moving pentagrams.
Apr 20 12:42:08 33m 01s Realm Rumble! ♥ 1 In tutorial, some inscriptions are so small, they are unreadable on smaller screens. When trying to click on a hammer at the start the screen scrolls left. That's not what I want or expect from the game. Overall, good job!
Apr 20 19:03:52 6h 21m Unstable Elementals ♥ 1 At last, an action game! Great job, rock on!
Apr 20 19:23:14 19m 22s Air Fried Ice ♥ 1 Screenshot_2.png I believe I'd found a winning strategy 😄 Nevertheless it still could be a good kids game, a rock-paper-scissors type game with mechanics that teach a player the probability theory. Good job! Speaking of controls, IMHO adding left mouse click on a card in addition to drag-and-drop wouldn't hurt.
Apr 21 05:25:01 10h 01m Little Wizz - How to summon a Fireball ♥ 0 I'm just getting dead every time I click or click and hold the LMB. What's the point?
Apr 21 05:37:21 12m 20s Boiled Hell ♥ 2 This game is epic! Arguably the best I've played on LD55! You're legends! Rock on!
Apr 21 06:00:48 23m 27s Raising the Bread ♥ 3 Narrative, art, sounds and music are awesome! The fighting part isn't that good, but the game definitely stands out! Great job!
Apr 21 06:30:26 29m 38s Super Pal Summoner! ♥ 1 I don't like puzzles, but this one is 6 out of 5 to me.
Apr 21 08:03:37 1h 33m Devotion - A fairytale ♥ 1 👀
Apr 21 08:09:03 5m 26s DURO ♥ 4 "Yes" on the right? Ten points to Gryffindor for innovation! Great tutorial, btw!
Apr 21 08:37:16 28m 13s Salmoning ♥ 4 I kinda liked technical realization, including the avaiability of multiplayer. And stylish graphics. But the theme is Summoning, not Delivery. The latter was on LD53. There's a huge gap between summoning and delivery, or summoning and taking orders, IMHO.
Apr 21 08:48:14 10m 58s Siela ♥ 2 Boring walking simulator. What should I do with that unreachable soul on a pedestal?
Apr 21 11:34:33 2h 46m Blood Rite ♥ 4 That's the most annoying enemies and the most useless minions I've seen so far. Though visuals, sound & music, and a pentagram used for killing rodents were great.
Apr 21 11:38:13 3m 40s Reverse Rituals ♥ 0 I've got Rose Buzz 😃 The only thing this game lacks is fire animation. Good job!
Apr 21 12:29:41 51m 28s Faust ♥ 3 I think it's a good idea to show the name of the personality under the portrait. Another problem is when you switch back to the personality you've left far behind. To solve the problem you should either spawn the other personality closer, which will subvert the idea, or work harder on level design. Other than that, a charming game!
Apr 21 12:44:38 14m 57s Duck Spawner ♥ 1 When I was playing this game I felt like: \- I'm the master of the D.U.C.K! Remember this \*\*\* face! Whenever you see ducks, you'll see this \*\*\* face! Screenshot_3.png
Apr 21 13:41:15 56m 37s NECRO RUSH ♥ 5 The concept and execution are brilliant! Great job!
Apr 21 14:06:16 25m 01s TANKZ ♥ 1 Everything is so great in this game except for one thing and that is tank controls. IMHO it's not how a game vehicle, particularly a tank, should be controlled. It should be more like a wheeled car but with the ability to spin in place. See Tanki Online as a reference. Or any other major tank game, e.g. World of Tanks or War Thunder. Sadly enough, current controls make me suffer. Other than that, a great game! Rock on!
Apr 21 14:12:11 5m 55s Sumo-ning ♥ 3 I. Should. Eat. More. Humans. 💢 Great job!
Apr 21 14:21:43 9m 32s Sir Lancelittle ♥ 3 At last I can vote for Humor! 😆
Apr 21 16:32:13 2h 10m The Royal Writ ♥ 1 All hail the Sloth!