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denilseven

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TimestampSince previousGamedenilseven's comment
Apr 16 17:48:38 Numeric Summon Circle ♥ 3 I was super confused at first but when I realized what was going on I knew my mission... HUGE FELLAS.png Jokes aside though, this is a super clever concept. Trying to collect and create the right numbers to match the enemy minions' is lots of fun, but I ended up just using the multiplication node to create huge summons - which I guess wasn't the intended play style. I think that the waves could have clearer start/stop times to make sure you can prepare for it and make the correct numbers, because as it stands, it's very risky to sacrifice ya boys to prepare some that match.
Apr 16 18:49:59 1h 01m Ratastrophe ♥ 3 Is it just me getting an error? I've tried starting the game in Firefox and Opera GX, but I get the following message: ``` Uh oh! If you're seeing this error, it means I can't find your index.html file. This usually means you created your .zip file by zipping the entire folder, and index.html is somewhere like MyGame/index.html. If you recreate your .zip with index.html file in the root, this error should go away. See the embedding guide for more details. ludumdare.com/resources/guides/embedding/ 404 Not Found ```
Apr 16 20:36:08 1h 46m The Weaver from the remote hamlet ♥ 3 It's truly a gem @kamuniaft !! The atmosphere, the art, the narrative, the puzzles... everything is so on point! You can really see that a lot of effort was put into it. But I'm also wondering if there are other endings.. Maybe there are, because there were some spirits that I didn't had to summon. I'll have to try it.
Apr 17 21:11:43 24h 35m The Forgotten ♥ 0 It's a nice game but, like others have said, you can add some abilities to the summoner like a dash or wind to push enemies away, this would make it more engaging to play around them since the player can't attack directly.
Apr 17 22:21:58 1h 10m Make New Friends ♥ 2 This game is so polished!! I love it Also, your dad is a king bro, the soundtrack is epic and fits the game so well
Apr 17 22:43:04 21m 06s Sandtown ♥ 1 It turned out to be exactly what I was hoping for when I saw your post! It's so charming I'll try to make something pretty to set as my desktop background as well xD. Cheers from Brazil ✌️
Apr 18 18:21:15 19h 38m My Little Demons ♥ 2 The mechanics are very neat, it's almost like you're building the level as you place the summons. Good job!
Apr 18 18:37:35 16m 20s Back to Life ♥ 2 I was stuck the first time I played, but came back again today and finally figured things out - and I'm glad I did because it's such a pretty game! I had no idea who was Scout, and was thinking that that "I want to see my cousin Key!" dialogue was fit for the keyboard. It was only when I realized that it was like a conversation between them that I started making progress. Great job :D
Apr 18 19:13:39 36m 04s Kings Court ♥ 2 It's so cool that you went with this genre for a game jam and made it pretty balanced and fun! The art is *impeccable* as well. In my first run I got to 11 days before getting hung by the advisors xD
Apr 22 12:15:21 89h 01m Revenge on Grim ♥ 2 This is pretty balanced! I played every class and none of them felt too easy or too hard, I just had to develop different strategies and pick different upgrades for each one. The boss caught me off guard on my first run but it was a good surprise xD
Apr 22 13:49:01 1h 33m βΈΈ INVERSIO NEGOTIUM βΈΈ ♥ 3 This is insane!! The gameplay is thrilling and the graphics and music complement it so well Really epic, 10/10 will play again
Apr 22 14:15:25 26m 24s MEOWTERSPACE ♥ 2 The vibes the art and music give are so ***epic.*** I also love the little details, like how the cursor moves around and stays fixed on the UFO you're dragging around. It shows how much effort was put into it. The gameplay is pretty nice as well and having the battery mechanic prevents you from just spamming cats. Moreover, like stated before, for the post-jam version you guys can add some progression - like unlocking units over time - and more clarity on what each one does.
Apr 22 20:34:29 6h 19m Matthew, Emissary of Balance ♥ 2 I wasn't getting the limit for the pools at first - I noticed that sometimes it would go up but didn't understand why. When I discovered that summoning Ghost and Wood Elf did this (by reading the comments here) I was pretty embarassed for not reading the tooltips xD After learning that, I managed to summon *the Dragon,* I'm happy now >:D
Apr 22 21:30:01 55m 32s DUSK ♥ 2 This game is overflowing with charm and serenity! It was truly refreshing to play through this. Good job team 😸
Apr 22 23:11:09 1h 41m Summoning Bumper ♥ 1 This mechanic is really creative for a platformer game! Although I found it challenging to place Bumper where I wanted, specially because of the map getting in his way. Maybe there could be a mechanic where you click somewhere on the screen and he will fly to that position, going through platforms but not interacting with Isa.
Apr 23 19:13:55 20h 02m Fausto ♥ 4 I was amazed from the start! I stopped for a while just to admire the main menu and the little effects here and there. When I entered the game scene I was just *speechless.* Everything looks gorgeous. Although, I have do admit that I played the game watching through my fingers LOL - I knew there probably wasn't going to be any cheap jump scares but I couldn't help myself, the immersion is just that good πŸ˜†
Apr 23 22:12:55 2h 59m Throes of the Javelin ♥ 3 Saying that *this is good* is an understatement! Every aspect is so perfect, and the polishing emphasizes how much care and effort was put into this game - also, not having something like an end screen shows how time was a big constraint, but I'm glad that the team focused on the most **fun**damental parts of the game during the jam! I'm looking forward to seeing what it will look like when it's finished πŸ’―
Apr 23 22:33:10 20m 15s Tiny Summons ♥ 1 This game blew my mind! Like, a game played on Twitch using chat commands? And it was made for the Compo as well?? It's so brilliant Besides all that, the graphics and music are *epic.* Great job! 😸
Apr 24 01:22:22 2h 49m TNT Summoning Master!!!!! ♥ 1 This was really fun and uplifting! You did very well for your first time participating 😸 _That glass of water reminder was welcomed BTW xD_
Apr 24 17:55:10 16h 32m DeathBird ♥ 1 The monochrome art looks really good here! But regarding gameplay, I'd suggest adding a 'beam charging indicator' somewhere just to make the beam more reliable, and maybe adapting/changing the controls to make aiming easier. Besides that, everything works great. Good job! πŸ˜ƒ
Apr 24 18:33:19 38m 09s Conjurer's Quest ♥ 3 This is really fun and challenging! In levels like 19 I felt like I was doing a Minecraft water drop multiple times if that makes any sense πŸ˜† The level I struggled the most was 14 because the timing was *really* tight, but with some practice I managed to beat it. It's cool how you get better the longer you play - like, I struggled with level 8 as well, but when I replayed it, I got it first try! Although I'm not trying to beat the Mario Kaizo level that is stage 20, I'm just glad that I got there hahah
Apr 24 19:03:03 29m 44s Magecraft Timber Troupe ♥ 1 This is cool! The helpers are so cute, and the spells are so *nice* lol I got to night 8 on my first try as well. Feedback: *(same as the comment above)* You can make the order of things in UI - like the summons list and the inventory - more consistent, always starting with one element - like mud - and then the other and so on.
Apr 24 19:24:23 21m 20s Untitled Blood Game ♥ 1 I can see that this was going to be really bloody :o The gameplay seems interesting tho. It's sad that you couldn't finish on time for the jam, but remember that you can always finish it later if you feel like it :)
Apr 24 19:47:29 23m 06s Aliens vs. Undead ♥ 1 Loved it! The gameplay is super effective, the visuals are on point, and it's so polished and well rounded! It's also very inspiring that you did all of this in just 2 days for Compo! I don't have any constructive feedback TBH, this game is really solid as it is πŸ’―
Apr 25 17:42:46 21h 55m Untitled Witch Game ♥ 2 The gameplay feels so impactful and the lore is very unique Like, it's not every day that you get to throw a cash registrer or a frying pan at monsters πŸ˜† I had a great time with that The graphics are really good as well! You guys did a great job.
Apr 25 18:08:43 25m 57s Magikitty Fights The Sea ♥ 1 The Helldivers-esque casting mechanic is fun to use and the graphics are really nice! The inputs might need a little tweak as said above, but it's no biggie. Overall, this is a cool game that is going in the right direction πŸ’―
Apr 26 20:31:31 26h 22m Incorporeal ♥ 1 Bro this game has so much content for a 3-day jam game! You guys really worked hard on this The crafting is engaging and combined with having to go outside to get the items plus getting tips from the characters on what to do next makes for a really good loop. The story and mood were on point as well, and that final text was a badass way to finish the game in my opinion. I almost stopped playing after creating the blood demon thinking that it was the ending, but I'm glad I didn't. Very great 😎
Apr 26 22:49:31 2h 18m Library Fighter II Turbo ♥ 1 I love these graphics! Even though it's 'programmer art', everything is put together in a way that makes it so cohesive and nice. Also, it's epic how each fighter has their own theme song!! I noticed this while battling the frog facts guy The gameplay is pretty unbalanced as it is right now - which is completely understandable since you mad lads steered the game in a completely different direction in the last minutes of the jam XD - but this has the potential to have the complexity of Chess with it's own tactics and strategies as well! Epic entry 😎
Apr 27 12:23:07 13h 33m DESTROY THE WIZARD ♥ 1 I finally beat it mwahaha For a moment there I got into a state where I was just slaying down melee summons and sniping the ranged ones, it was so great! When the wizard finally came down from his position I was getting ready for a hard boss battle - and a very intense one cuz I only had 2 hearts left at that moment - but I wasn't let down by how it ended πŸ˜† that made me laugh The archers are pretty though tho so I always tried shooting them the second I saw them rather than going melee, which makes a lot of sense - even historically as well. Like, a soldier could beat up an archer at close range, but how are they supposed to get even *close* to an archer if they can shoot a target down from so far away! Now I got what you commented on my game Good stuff man, really fun to play πŸ’―
Apr 27 16:22:13 3h 59m Fries&Bones ♥ 1 These graphics are amazing!! The gameplay was a little confusing at first, but once the mechanics are understood, it's fun to play! It's chaotic in a good way For an update I'd suggest pausing the game (or slowing down time) when entering the shop.
Apr 27 16:36:14 14m 01s Demon Doodles ♥ 2 The illustrations are very interesting and the gameplay is fun, it kind of reminds me of Gartic in some way. That Dave summon was really unexpected as well πŸ˜† Very cool.
Apr 27 17:22:59 46m 45s Date Summons ♥ 3 I'm going to second the previous comment on the sudden increase in difficulty and the lack of feedback on the gameplay, but besides that, this game is very interesting. Just the idea by itself is great, and even with little dialogue you guys gave the characters so much charm
Apr 27 18:57:43 1h 34m Leprechaun's Gold ♥ 3 Short and sweet :D The graphics are really interesting! I managed to beat it without using violence heheh *KO KO WA TI PI!*
Apr 27 19:41:22 43m 39s Infernal Ascension ♥ 1 The art is really good, and everything is so polished and cohesive. You nailed the atmosphere as well! It's so epic πŸ’― As for the gameplay, the mechanics are really fresh and creative. It's so inspiring to think that you managed to deliver such a cool game - and even a soundtrack - with only 2 days of development!
Apr 27 20:05:39 24m 17s The Unholy Rise Of Catthulhu ♥ 1 I just wanna say one thing: The puns are fur-midable πŸ˜†
Apr 27 22:08:50 2h 03m The devils food joint ♥ 0 This is pretty nice! Usually I feel overwhelmed by cooking games but this one has just the right balance from what I've played, the mechanics are well implemented and having a less "floaty" (by this I mean more like an int than a float variable) indicator for how done the steak is is nice in my opinion - the clients could come to make their orders a bit faster though xD Plus, it's cool to see that you've used some unusual tools to make this game. I dig Blockbench and Krita, and Phaser seems cool as well! It's sad that there's that bug where you can't proceed after day one, but from what I got from reading the rules, if there's a game-breaking bug you can patch it (without adding new things, just patching the bug) and add a changelog section on the page stating what you've changed after the submission hour, or at least make a separate fixed version and make that available to play somewhere.
Apr 27 22:45:18 36m 28s Freezing Hell ♥ 1 I liked the mechanic of using defeated enemies to fight and solve puzzles, it's a cool take on the theme. Also, those effects and sounds make the gameplay feel very satisfying and every hit more impactful as well, you did a great job with that! (I've already said this on the stream but) It's cool to see how much stuff you've done with so few assets, specially for a Compo game! You kept the scope tight and made "less is more" work really well. I once made a jam game where I had only like 3 sprites for the map and it was a hell of a creativity exercise πŸ˜…
Apr 27 23:40:19 55m 01s bergs ♥ 2 This game is fun and light-hearted at its essence! I enjoyed a lot playing it for its simplicity and charm Also, at the time I'm writing this the "Ratings received" count is at 98.25, so am I technically the 100th person to play & rate it? I'm not sure but congratulations for that achievement! πŸ’―
Apr 28 00:14:44 34m 25s SumΓ©mon: Number Nimrods ♥ 1 This is very fun and light-hearted! I felt connected to my inner child - who enjoyed solving these kinds of math puzzles - while playing this game.. If that makes sense. **Tip:** You can add the Ludum Dare 55 tag to your game on Itch.io, which will automatically add a little note at the top of the page explaining that it's a LD entry and a link back to this page!
Apr 28 00:50:56 36m 12s The Quacking Hour ♥ 2 Such an adorable game! Although I think that it'd make it more light in nature if the ducklings just got a "poof" particle effect when hit instead of getting completely *smooshed* and a red outline, but it's not that bad and makes sense though. Using the microphone as input is something I've only really seen in Scratch games when I was younger - encountering a feature so perky being used in a game like this inspires me a lot. This gave me much joy, thank you guys for making it!
Apr 28 15:13:56 14h 23m Bobblevision ♥ 0 This made me feel so trippy lol When I started getting used to the shader I got that sensation of remembering a dream where nothing made sense but everything made sense at the same time somehow πŸ˜† The shader is really cool but I recommend adding an **epilepsy warning** on the page or something similar.
Apr 28 15:46:31 32m 35s Ordinary Wizards Doing Ordinary Things ♥ 1 This is so chaotic and energetic! I love the vibes + the little effects and details sprinkled everywhere I didn't do well on my first play through but managed to win on my second. The controls are a bit confusing at first but it works fine when you get used to it. Also, I don't know if that's the intended gameplay, but I felt like I couldn't leave one place without wizards so I just summoned more of them when needed instead of moving the ones that were done with their jobs, but that was fun to play still. Good job guys!! Oh and I've just noticed that one of the devs is from πŸ‡§πŸ‡· as well so that's epic 😎
May 1 17:38:22 73h 51m Fire Quota ♥ 0 Very cool! I enjoyed the graphics and creating havoc πŸ”₯ The *lore* is very funny as well XD I got 1,251 fire points on my first run! Good job on this entry :D
May 1 18:59:19 1h 20m AkuMAZON ♥ 0 This idea is very clever and the graphics are nice. Although I wasn't able to play it properly, I watched the walk-through video and enjoyed the rest of the story, which is very cool as well! It's sad that you guys didn't have time to polish it properly and fix some bugs, but you can always fix these later!
May 2 21:19:23 26h 20m Death Beckons ♥ 1 Such an *epic* game. I've played the Itch version for nearly 2 hours! At first I felt like I was exploring a fresh new metroidvania, and when I got the good ending on my second run I just ran around testing some things out and finding the other endings. My only criticize is that the movement and combat aren't that polished, but it looks like these weren't the focus of this game for the jam, and I got used to it quickly anyways so there's no problem at all. I don't even know what to say other than that you did a great job with this entry πŸ’― It's honorable that you managed to pull this out with so little time, but I hope you got some proper sleep after the jam ended!
May 3 18:00:46 20h 41m Machine invasion ♥ 2 I liked the mechanics a lot! Also, @yellow take this bro πŸ•Ά (I'm talking about our profile pictures XD) It's cool to see someone who also likes yellow πŸ˜ƒ
May 3 22:24:19 4h 23m Mobius ♥ 1 Very cool, it's just that these quiet and torturous atmospheres are not really my thing (I played it windowed to lose a bit of immersion lol). It's good that you guys stated very clearly on the game's page that it gets dark. I managed to beat it, but didn't understand much of the story (why stuff was happening) with the 10 or so tapes I got. Anyways, this is looking good πŸ’― and I know that there are people who enjoy this style lots. It'd be neat if you guys patched in some updates to polish things up a bit further.