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zgragselus

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TimestampSince previousGamezgragselus's comment
May 3 00:36:08 Whispers in the Lab ♥ 2 Great submission! I've played through a bit, died a lot, but had fun and that counts. The graphics is match the game, controls are fluid and seamless. The only thing I didn't get right away was how to run after picking up the delivery (panicked and ran into ghost) and double jump (yes, I know instruction say it). I figured it out after few deaths though. Also does it not have sounds/music (might be just my setup)?
May 3 00:40:45 4m 37s Bloody Boxes ♥ 2 The objective could be better described. I picked boxes, threw them around - that felt satisfying. I managed to stack non-stackable boxes and they broke, which forced me to sleep. It counted score in some way, although I didn't understand what was the goal (stack boxes as much as possible without breaking them? Or?) Anyways, the mood is nice. Interactable lightning adds into it.
May 3 00:47:25 6m 40s XEDEF Delivery ♥ 2 The idea is good, I managed to deliver few packages - run out of gas few times too. Main problem are controls, it was extremely confusing and uncontrollable (it's not about not being on road - but being stucked half of the time breaks the immersion). Graphically it is nice, but the blur and such is a bit over-did (together with controls and fast rotation times it did feel a bit nauseous. Nice work on the details though (boxes bouncing in the back) and there is some math behind delivery plus funny notes. Had a good laugh!
May 3 00:50:24 2m 59s Stand and Deliver ♥ 0 Took me a bit to understand what happens - eventually ran through it and won. I didn't realize it was Ursina originally - haven't seen an entry with it for quite some time!
May 3 00:56:21 5m 57s Sunset Delivery ♥ 2 The visual style is nice. It just fits in with music, mood and theme. The downside was that the car was going sideways way too slow (so I ended up having 10+ collisions). Still managed to beat it. The game did end at 4km away from target, but I think the large building was supposed to be 'The End'.
May 3 23:55:22 22h 59m Space Haulers Inc. ♥ 3 Took me 24 years 291 days. Finished. I could probably do it faster, but I was just eating dinner - so no rush. The game mechanics is nice, once the lines are setup it works properly. The UI was understandable, although I was a bit confused with FROM/TO and the row under it (it's what's loaded at given station). Sort of space transport tycoon. One improvement I can think of - the rockets are going in straight ways, that's inefficient (and if properly simulated, MUCH slower). Using orbital mechanics and Hohmann transforms would be a great improvement. Either way - it was nice and chilling to play. Keep up the good work.
May 4 00:03:00 7m 38s Tracks 'n Bandits: Haulin' Cargo ♥ 3 I enjoyed this one - it's smooth, quick to start, fun to play. Apart from hitting few locations that were impossible to pass without losing cargo or game - which I'd attribute to RNG. The only downside is, when one loses - it takes a while for game to pick up and start. Huge plus is the music which perfectly fits in, gave me quite a laugh!
May 4 00:12:34 9m 34s We Suck At Deliveries ♥ 0 The painted art style is neat. I enjoyed driving around and delivered few packages. Technically - camera is stuck at single angle, while that's not necessarily a bad thing - BUT - there is a map and indicators where the packages are, yet there are no indicators about recipients unless you literally drive to have their house in camera view (note. some of the houses had their request bubble too low, and it wasn't clear what they want). Had to always search for a bit. Otherwise it was quite nice gameplay. Congratulations on making a game!
May 4 00:17:22 4m 48s Delivery Dashers ♥ 1 It was immediately obvious what to do, but then - first miss, second miss ... and finally hit one and score slowly grew. Fast music also makes it more fast paced! While it's simple, it's fun and a fast one! Does the speed increase with delivered boxes? It seemed faster and faster (was still able to get some hits). Good job!
May 4 00:25:32 8m 10s Spaghetti Rails ♥ 1 Once I understood the concept (sort of Mini metro, but different) - I solved the first puzzle. It didn't load the second one (sadly). The concept is good, the design and mood are also nice. It could use a short in-game tutorial (instructions are there though, they're clear - but I might be a bit slower at 2am when I'm playing this) - but then again some people will complain about that one (you can never make everyone happy). Rail construction could be a bit improved, but is good enough as is now for a jam game (a bit more feedback to the user - where he is constructing it, or approving last construction (or undo)). I've enjoyed it, a bit sad that it couldn't load the 2nd map (if there is any). Good job!
May 4 00:30:54 5m 22s Box Rush ♥ 1 A nice little game, I liked the graphics and delivering boxes gameplay - it was very smooth. I had slight problem with camera (extremely high sensitivity on vertical axis - but it might be just my setup here). For whatever reason the graphics reminded me of old music video Money for Nothing from Dire straits. Had an absolute blast from that. Also, sometimes it didn't show properly the box I've picked (highlight was on a different one). Nice game!
May 4 00:37:20 6m 26s Apocalypse Prime ♥ 2 I like the support for eternal capitalism! Jokes aside, it was one of the best driving games on this LD so far - the controls were smooth, the van was behaving arcade-y, and was fun to drive. I couldn't drive on some buildings at angle - despite looking drive-able, I was getting stuck in those. Was the Options button intentional? I had a laugh about that (did that in few jams already). Overall, I enjoyed the game - despite personally not liking time-limited games, I didn't mind it here.
May 4 00:45:34 8m 14s DroidDash ♥ 2 Small adventure about deliveries - it's quite hard to write up any dialogs and stories, so kudos for that! I got stuck like 2 times when it wasn't entirely obvious what to do, but eventually got through it. The first one was at beginning (right clicking items also work!) and the second one was at guard in hospital (was too slow to read what was said there). Big plus for voicing, that generally takes a LOT of time. It's not something you see on jam games.
May 4 01:00:06 14m 32s Adam Offline ♥ 3 The food strategy beats everything - one can easily get through by running farmsville-woodville. This being said, the economy simulation is kind of nice - the prices got higher the more player buys, and gets lower the more player sells, just like the actual market. It needs a bit of polish - balancing in such game is difficult (and there is likely going to be some broken strategy to win ), but it's not bad as a jam entry. Keep up the good work.
May 4 01:08:47 8m 41s Isekai Delivery ♥ 4 One of the funniest entries I've played here this time around (yes, I do admit it - I've watched more isekai than healthy in past years, but to my excuse - literally everything has become isekai). I expected more gameplay, yet I do know jams are time constrained and one has to cut corners. The animations were nice and on spot. And once truck did its job... it was just: "Hey, you. You're finally awake. You were trying to cross the border, right? Walked right into that Imperial ambush, same as us, and that thief over there."
May 5 00:43:55 23h 35m Parcels, Please ♥ 1 The game is nice and enjoyable. One of the main obstacles in finishing it is that it's I guess heavily reliant on RNG - once you get a 3rd guy, the deliveries come faster than you can clear them - therefore you will drown in packages. You have to be lucky with what packages come in and how close their delivery is (which is also random). Anyways, as for jam game - it's quite polished and plays nice. Keep up the good work
May 5 21:55:38 21h 11m Feathered Dispatch ♥ 0 I've enjoyed the art and the music - they did fit perfectly. The game itself was interesting and a lot about determining locations. I managed to get close to end, but there is a bug that prevents me from finishing (at least in web version). The pigeons were ordered to correct cities (even discovered ones), but kept dying literally at the location of the city. So - all of them died. I'm not sure why they were dying while reaching correct destination - as there is nothing about it in the notes (determining how far can each pigeon go?). All in all, it has a chill and nice atmosphere
May 6 22:19:12 24h 23m Totally Silly Forklift Simulator ♥ 1 Overall it's quite good, very polished and funny to control. I had a bit hard time reading instructions, but once I got it - it worked. The controls were a bit rough, and there was no way (or I didn't know about) to reset box when dropped/flipped/etc. Cool and fun game though!
May 6 22:26:33 7m 21s Dungeons & Delivery ♥ 4 The concept isn't bad, and looks quite solid. I had problems with controls on map - simple WASD would be better, than clicking. It behaved weirdly. Sometimes character moved, sometimes now. Dungeons were a problem - the movement is ok, but mobs are too fast and instantly kill you always. I liked the whole mood of the game, it was a great set up - just a few tweaks away from great one (although yes - there is only this much time in each jam)! Good job on making the game!
May 6 22:40:01 13m 28s Asteroid Outlaws ♥ 2 I enjoyed it and the physics seems correct to some extent. I had problems with some object (that were on tracking beam) were jumping at high speeds around ship, which made ship uncontrollable (also they were fast enough to not be clickable at all). So kind of resulted in a lose. Apart from that the auto rotation seems way too crazy (it never points towards mouse, but is wobbly) - manual one with Q/E is good though. All in all I enjoyed it and had fun playing this entry. It could do with few improvements (as every jam game), but is polished enough and overall a solid entry.
May 6 22:50:23 10m 22s Sky Drop ♥ 2 Managed to deliver some, missed quite a bit too. Played on Windows, ran smoothly - was quick to learn and run. The main problem was missing shadow in some of the camera views - which made hitting some target close to impossible. I originally had no idea what crows do - then figured it out. The landscape and details were great. Great entry overall.
May 6 23:24:00 33m 37s Legendary Hero ♥ 0 Great work, using a custom game engine is a big plus (I never had enough courage to do that for Ludum Dare - but never say never, right). I played through whole thing, did manage to find Garry (yeah, he really is a pain to find). Finished quest. Game didn't Few notes: - Shadow map is wrongly handled outside of 0.0 - 1.0 projection coordinates, it looks weird at times at the edge of camera view - Distance between locations is quite long (and there are no enemies or such) - Dialogs are good, but sometimes it wasn't obvious right away that you can select a response Keep up the good work!
May 6 23:37:07 13m 07s Days on the Lake ♥ 1 It has addictive gameplay - it was audio visually pleasant experience. Thanks for chill mode for those of us who hate time trials. There are few minor bugs, but overall it's quite decent jam entry. Keep up the good work.
May 8 10:16:01 34h 38m A Wolf's Riposte ♥ 0 I had problems with combat, but you could avoid it to some extent (which allowed me to do few deliveries). The run was swift, had a nice response - combat did show where enemies attack, but I couldn't figure out how to fight back (and almost always was instantly dead - so it was extremely unforgiving). I tried getting away, but that doesn't work. Overall it's enjoyable and somewhat fast paced (despite being turn based) jam entry. Good job!
May 8 12:39:57 2h 23m Mouth Feel ♥ 3 Original and innovative entry. Unique interpretation of theme - and yet it fits it. The mechanics is easy to understand and one gets it after a bit.
May 8 13:16:22 36m 25s Void Scion ♥ 0 Good job making a game. Kudos for using Godot. The mechanics are simple, but polished to some extent (for a jam game) - there is also some narrative, which is always kind of hard for short jams. I enjoyed mechanics where you pay with blood to cast (inspiration by Vladimir in League of Legends? If I remember that correctly - it's been years since I've played it). There are few things to consider for next: - Starting with enemies marching right at you can be a bit frustrating (keep in mind, most people don't read instructions - I've learned it the hard way over past jams, and since then a tutorial 'level' is often a must) - If one thing is missing - it's a bit more enemies. Balancing jam game is hard (overdo it and no one is going to win), but there is just too few of them. I didn't have problem rushing through. - Environment could do a bit more polish (I saw the blending post in comments - and yes, that is one of the missing things ... but as usual, sacrifices has to be made to finish). For a jam game, it's not bad (finishing it and posting it is always a feat). Keep up the good work!
May 8 16:26:33 3h 10m COLD CHEDDAR ♥ 3 The car sound is amazing. There seems to be some depth in the game - multiple ingredients, forcing player to plan ahead what he wants to do. I missed a minimap, that could navigate me always towards the 'origin'. Had a strong old first GTA vibes. Good job!
May 8 23:47:29 7h 20m Dust Courier ♥ 2 There is a nice mood - audio-visually it fits very well. The writing is good. I enjoyed playing this one, which is always a big plus. Few points from playing: - It'd be good to have 'undo' done in a bit more visible way (I managed to cross same tile multiple times) - Gas mechanic always forced me to take 'shortest' route (although that might just be RNG in few play-throughs I did) - The map was quite small (I'd enjoy a bigger one more) Great entry! Keep up the good work!
May 9 02:17:22 2h 29m The Clockwork Express ♥ 2 The concept is interesting - quite polished for a jam game and definitely a fun. It misses some kind of shop/upgrades after each level. First time around I didn't realize I'm throwing packages overboard ... yeah ... This is a very solid entry - great job!
May 9 10:57:30 8h 40m R&D (Research & Delivery) ♥ 1 Great way to take on the theme. The gameplay is not bad, art is good either. The main problem is how fast things break (it's quite quickly not possible to earn any money through research, while running to fix everything). If often happened that fixing all 3 things in a row (while the other broke always while fixing the previous) - ended up with going from oxygen down to food to fix it again. Apart from inevitability of losing in this game - I've enjoyed it. Good job!
May 9 11:11:11 13m 41s Enrivery ♥ 0 It's fun game to play - a very chill one, relaxing. It took me a bit to notice mine-able part (and that it gets extended by building a river further on). I've connected about half a dozen of flags (over a dozen of cities), although I didn't finish (is there even and end?) - it was a lot of fun to play. Very polished entry - quite a feat on game jam. Keep up the good work.
May 10 01:42:43 14h 31m Ludum Dare 53 ♥ 0 Nice entry. I enjoyed rushing around. Trying to hit-and-run skeletons. Getting completely stunned by sorceress and blowing myself up on mines! Now to the notes I have: The mines were a big problem - it just felt like a cheat against player. Invisible thing that just hits you almost all the time your run around - attempting to get hearts so you won't die. Or just attempting to get away from randomly appearing sorceress to not die to her spell. Hearts collision box is smaller than heart itself (you can walk around it without picking it up). Whenever sorceress appeared and hit me, I got stunned, no background was visible (everything just green) and skeletons hitting me. My input didn't work at all for 10 - 15 seconds. So getting hit by sorceress equaled death. Seemed a bit like a bug to me (might be Godot thing). It starts in fullscreen mode and is bugged (game played only on about half of my screen). As previous - it seemed like a bug to me (might be Godot thing). Overall - I liked the entry. Good job!
May 10 01:55:20 12m 37s Fertility Island ♥ 1 It's an unique approach to the theme - kind of follows the European tradition (at least in some locations) where storks delivers baby boys and crows baby girls. The game is quite fun - it took me a bit to realize that hints are released over time, and that child can be also 'piloted' while falling (since then it became a bit easier to control). Baby dropping music is great! I'd definitely improve one thing - I had to go to main menu after failing to deliver baby to start again. Due to the amount of failed drops before I realized the baby can be controlled ... well ... I could just git gud too, instead of complaining on 2 additional button presses. Mechanics are simple, delivers pure fun. Great job!
May 10 02:15:44 20m 24s Fed Up Delivery ♥ 1 It's kind of hilarious to look at how packages and food trashes the screen, while trying to drive to deliver next package. Was definitely a fun. Time kept the pressure, and so did the hunger - it had a fast pace. I had slight troubles driving - it was arcade-ish though, so not really getting stuck too much. For a jam game, this is also well polished. Keep up the good work!
May 10 10:27:16 8h 11m Lost & Found ♥ 2 Graphically it reminded me of Don't starve. Overall great entry that is big fun. The combat itself was fun, the atmosphere is great and a lot of polish went into it. It had fast pace, good controls, hordes of enemies and cats. Few notes: - Lighting on the terrain plane doesn't seem to work properly (on per-pixel basis), seemed like a per-vertex one and behaved in a weird way - You could run towards and pass 'edge of the world' - Once there is too many enemies (you can mostly outrun them), they stack - so single hit from them instantly ends the game. Overall, one of the best entries I've played so far. Keep up the good work!
May 11 00:57:21 14h 30m Delivery Drive ♥ 1 Had fun driving around and delivering letters. Reminded me of old GTA when driving, but that's about it. Otherwise the feel was different and unique to some extent. I missed diagonal walking, but apart from that it was quite polished experience. Good job!
May 13 13:02:22 60h 05m Involuntary Nannies ♥ 2 Interesting game - started with great setup (cutscene!) and then coop. That's not an easy feat within the given time frame. The cops are insanely difficult to avoid though - they kept hiding behind houses and almost always got me very fast. Good job!
May 13 13:10:29 8m 07s Saving Captain Cino ♥ 0 I wandered around a bit - met some enemies, etc. It's not a bad entry and using own engine is always impressive - despite the bugs (on Radeon Rx 6800 - see below): cherno.jpg As myself working on engines I absolutely understand this sort of struggle! In the game, there were in my opinion too many enemies spawned and maybe adjusting ammo counts. Keep up the good work!
May 19 21:12:47 152h 02m Personal Delivery Conglomerateā„¢ ♥ 0 Very good entry, it is hard to keep remembering packages - but you can always scan it again. I found physics to be a little wonky under some conditions - but it is pretty much in every game where you pick up items. Keep up the good work!
May 19 21:18:59 6m 12s Eyes of Odin ♥ 1 The cutscenes are great - full voice acting is rare on jam games, and it so greatly improves atmosphere. Did the options button work? Didn't seem so to me - says jam game all over! I like it! Few things that could be improved: - Currently it is extremely hard to die (arrows miss almost all the time) - There is not enough obstacles - Increase/decrease speed of raven could be utilized Also, do you know you can maneuver to fly in wrong direction? Oh, and I think I nailed a way to win: temp.jpg
May 19 21:21:47 2m 48s Dimensional Delivery ♥ 0 It reminded me the old days of ASCII RPGs. Great entry. Using dimensions (i.e. different maps) is really neat and adds a bit of depth. While short and easily finished within few minutes - I wasn't bored while doing so. Good job!
May 19 21:30:27 8m 40s Subprime Shipping ♥ 1 Quite a solid entry - vehicle physics and driving wasn't that bad, camera could feel a bit more smoother - but it was good enough. The time pushing and packages flying in back of the car were adding tense to the game. Good! The environments were quite similar - but that's expected from jam game. Working options button ruined it though - one does not simply make working Options button in jam game! Overall - I liked the entry.
May 19 21:33:23 2m 56s Careless Express ♥ 1 Once I understood the concept - it felt great. Physics based games add that additional bit of fun when trying and require to think with physics in mind. Switching between build and throw phase is done well, and overall it was a lot of fun. Keep up the good work.
May 19 21:44:40 11m 17s Peculiar Parcel Pioneers ♥ 1 The texts were quite long, but I managed to chew through those. It could use voice acting - and a bit more hints about which character is good to choose - eventually it gets into hand. The gameplay itself was missing something on each city where player arrived - there were events sometimes, but it felt like something is missing there a bit. Overall the concept was nice - party management and determining correct leader idea was unique one!
May 19 21:48:30 3m 50s You crane do it! ♥ 1 Good entry - it works fine on my side. The grabbing and moving items with crane is fun - it misses shadows a lot (to better determine where the hook is - at least in web version). Reminded me of Half Life 2 level with crane - bonus points for nostalogia! Keep up the good work!
May 19 21:54:34 6m 04s ClickExpress ♥ 0 Nice fun little game - it's quite fun. Gets repetitive eventually (but which jam game doesn't, right?). It could lock upgrade of mail after some point, and also could finish at some point - but overall it's a good entry!
May 19 21:57:57 3m 23s To Infinibee And Beyond! ♥ 2 The game is chill. Just flying back and forth. I missed some kind of drop feature to land right under me. Also, I think the post-jam version has a bug where you can't go up at all. Good job!
May 19 22:04:56 6m 59s Interstellar Delivery ♥ 0 The sound, graphics and idea is there - but I couldn't get pretty much any delivery going. I could only research with research points gained automatically. The station is non-clickable to deliver, and there are no hints how to do that. Later I realized I can actually move camera around and zoom. Found station and planets - but nothing was usable. Needs at least some kind of walk-through or tutorial. Overall seems like a complex and thought-through project though.
May 19 22:10:01 5m 05s Voxel Delivery ♥ 1 It's a chilling game where you endlessly run. Execution was not bad at all - and I've enjoyed it. It was always possible to continue running. It could use a bit more bright colors, and also a bit more tolerance when running over small/fallen obstacles. Overall, a good entry!
May 19 22:13:49 3m 48s Fine I'll Do It Myself ♥ 1 It's hilarious to launch it with as much power as possible! The second level was very hard though - hitting slime is almost inevitable. Otherwise - it was quite good entry!
May 19 22:15:51 2m 02s Delivery Hero ♥ 0 It does look quite good - Unreal assets are very solid thing. Good job!
May 19 22:25:28 9m 37s The Courier of Cobblecove ♥ 1 I delivered in total 8 deliveries (is that all - not sure??). The game was smooth and played through it. One of the improvements would be path finding (character often stuck and had to click to move around things). But otherwise it was fun to play. Keep up the good work!
May 19 22:27:17 1m 49s DeliverZ ♥ 0 For a very short development time - it's not bad, but needs more polish. Good job.