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TheSmellofOxygen

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TimestampSince previousGameTheSmellofOxygen's comment
Jan 9 22:47:39 Oxygen Harvest ♥ 1 A clean entry. Nice sounds. Couldn't find any bugs. The difficulty was dialed in pretty tight and I almost never got the Grants.
Jan 9 23:04:14 16m 35s GMO Contained! ♥ 4 I enjoyed hybridizing the plants. Calm atmosphere. Certainly on theme. You're really pressed for calories and I didn't see a good way to increase yields consistently so it came down to my fertile strain of fast growing potatoes in the end and all other veggies were exhausted quickly.
Jan 10 02:01:01 2h 56m TurnUp ♥ 4 Lovely. Almost gave up during the early game before I found the tooltips and the farmhand automation. Then I spent two more hours playing instead. Delightful. Needs camera rotation. Also, I believe cities were meant to provide workers, because nothing in the chain talked about them except apartments, but building enough apartments to make one robot factory is nearly impossible because their price increases well over a city before you even get halfway to the robot factory's worker cost. I wanted to see the ultra silos and optimized plots! Cute and addicting.
Jan 10 03:50:05 1h 49m The Cursed Vest of Soul Harvesting ♥ 1 Very charming sounds and movements for the little block monsters. Spent more time with this than I expected to.
Jan 10 03:52:00 1m 55s Turmsoil ♥ 0 Long wait time for activity makes it pretty slow in singleplayer.
Jan 10 22:18:20 18h 26m Scattered Seeds ♥ 1 Loved the alien plant art! I also enjoy the idea of gathering these alien seeds and growing them back at the hub to fight better. Controls were a little awkward and the background was pretty plain, but the sounds and main art assets were both great.
Jan 10 22:32:13 13m 53s Necrosis ♥ 1 Loved the little wiggling plants and the other visuals. I really enjoyed my time with this. I'd love a few scenarios, like rocky terrain blocking some plants growth but letting others grow, or water blocking certain tiles. I liked how much it did with so little. Also the right click function was a really nice feature.
Jan 10 22:42:19 10m 06s Flavors of Victory ♥ 4 Love the music and art, as well as the idea of cooking up a warrior with custom stats, but the gameplay was pretty boring since it just involved always picking the food to beat the enemy stats with no way to influence it after. I did very much appreciate that the grid layout of the food selector and stat page aligned with the rock-paper-scissors layout so I didn't need to consult the tutorial page more than once.
Jan 11 16:27:52 17h 45m Veggie Voyager ♥ 1 Loved the wobbly eyes and the veggie-pulling harvest action, as well as running around double-fisting carrots. The cart might have needed some sort of item snap to be very useful, as it took longer to put the veggies in the cart than to just run with two of them back to our "friend." I wanted more vegetable pulling and throwing, less cart management and jumping.
Jan 11 16:47:24 19m 32s Harvest Survivor ♥ 3 Delightful art and sounds! I found the abilities lackluster and very difficult to use for clearing any reasonable amount of enemies. Maybe if I could tell when they were about to trigger or could aim them, it would have been fine. Played several times and only got 6 harvests at most, when I had my "run in a circle to each plot for a half second and let my upgraded rocket sort out the nearest enemy one at a time" strategy down.
Jan 11 16:57:59 10m 35s CardVest ♥ 2 Delightful atmosphere. Very calming. I liked the color palette, music, and strategy required. I'm bad at the game though and couldn't make it past 10 days, never successfully harvested a plant because I was always forced to choose weather that increased something too much. I wish there was a fourth weather card that was far more mild every time, like +1 sun/ +1 water or -1 sun/ -1 water. I also wish that perhaps there was a little card sound when clicking things, but otherwise, very tight design.
Jan 11 17:19:00 21m 01s Drake's Fortune ♥ 2 Quite fun! The gameplay loop was solid. I liked feeling like a powerful dragon. Wish its wings flapped and there was music to really get me going, but good experience. I think the theme connection here is very weak though, and I didn't get much "harvest" vibes. "Pillage" certainly!
Jan 11 17:34:47 15m 47s Totally Normal Farming Simulator ♥ 1 I also only got about halfway through the achievements before getting stuck after sacrificing the crow. Fun. Pleasant movement and easy enough controls.
Jan 11 17:43:45 8m 58s Harvest Hell ♥ 2 Good musical tone change, responsive controls. The background texture is a little strangely busy compared to the game sprites. No progression mechanic was a little disappointing. Boy you have to work fast to prevent those melons from getting uppity! Maybe they should flash a couple times before rebelling.
Jan 11 19:11:11 1h 27m Crops on fire ♥ 1 Quite fun and quick. Wish there was some sound and perhaps some tiretracks.
Jan 11 19:35:00 23m 49s Midday Garden ♥ 1 Smooth visuals and presentation! The little sounds were nice, but I would have liked a quiet music track to bring them together. Was kind of addicting. I played for about 40 minutes before I won. I think the level up screen needs to provide more options for purchase. Maybe four cards or five even. Most of the time, all my upgrade options were the same too, some something to shake them up would have been nice, like a reroll or better randomness.
Jan 11 19:42:23 7m 23s The Heat ♥ 1 Good sense of dread. Was unsure of the victory conditions. Ended up digging up half my field frantically to stop the fires.
Jan 11 22:14:29 2h 32m Reap and Sow ♥ 1 Simple but effective visuals. The mature vegetables really have that eye-drawing golden look that made it satisfying to harvest them. The sounds were very effective and felt good and impactful. I was a little lost with the gates and where to go, but that's the nature of an exploration game, I suppose. Tense.
Jan 11 22:24:19 9m 50s Shadow Harvester ♥ 4 Love the music and atmosphere. The background parallax and lightning were excellent. Reminded me of the "upside down" from Stranger Things in a good way. The gameplay was lacking however and there were never any choices.
Jan 11 22:54:24 30m 05s Mineral Maniac ♥ 2 This game feels so complete! It's smooth, it's responsive, there are sound effects for almost everything in game that needs it. I'm impressed at the lack of bugs and functionality of the game. I kinda wish I could see the different ranks at the end so I could know how well I did, but that's minimal. I'm a maniacal miner.
Jan 13 15:00:27 40h 06m Blood Harvest ♥ 2 Nice art and music. Would have liked some guard sounds as reactions, but such a tight schedule makes that hard. A little lackluster on the actual gameplay.
Jan 13 15:29:22 28m 55s Cattle Juice ♥ 1 Surprising scope to the game. It provides a lot of potential playtime comparative to most jam entries. I found myself considering the strategies necessary to harvest enough to get my boss off my back and getting into it. The 3D assets were great, though the 2D assets were pretty weak. I was frustrated by the amount of time my units spent uselessly chasing civilians while guards murdered them and longed for some sort of prioritize command or automatic defense mode. I also encountered a bug where I bought armies from the mothership and they gave me nothing, so when I went into the next map with no juice and no armies, I couldn't even start the mission.
Jan 13 15:45:53 16m 31s Plot Luck ♥ 1 This game is so gosh-darned cute! The sounds are perfect, the visuals are smooth and the gameplay is calm but addicting. Tremendously clean submission. All I could ask for was... more! I don't know. Some sort of progress or vegetable character exchange or whatever. Something long-game. And I only want that because the core was so well done and simple.
Jan 13 15:53:49 7m 56s Crop Circle ♥ 1 The rich graphics are just slightly too hard to read and might benefit from some desaturated backgrounds, but everything had such polish that I completely forgive it! All the UI elements felt so right and I never had the feeling something had just been left out somewhere. Cute, complete, and worth multiple plays to see if you can find a better flow. Very little gameplay options are my only complaint, and perhaps a larger play area would have made the player's movements more impactful. The harvester plowing through and the bumper crop upgrade were both impactful and fun. Love the title screen by the way!
Jan 13 16:10:48 16m 59s Junkship ♥ 1 Loved the graphics! Thought the thruster particles could be a bit larger to match the rest of the chunky CRT look and the thrusters needed some SFX, but otherwise the art was really cool. Gameplay was slow and methodical, which I can respect, but didn't have a ton of patience for, so I only ended up testing one ship. Interesting little game. Couldn't see any holes in its development and it felt complete.
Jan 13 22:35:58 6h 25m HARVEST 2300 ♥ 1 Barely made it through with 1 hp. Odd gameplay and somewhat boring controls, but the harvester design was great, the tracks, the monsters, the audio and the fact that it has its own complete little story arc were all very impressive. Good submission for sure.
Jan 13 23:01:19 25m 21s Y-COM: FIELD Defense ♥ 3 Decidedly beautiful visuals. Good SFX. Loved the neon pink blood splatters and the crunch. Wished for an indicator for where new UFOs were coming down or something, and possibly another alien type. Loved it. Only desires? More!
Jan 20 19:03:32 164h 02m Aggro-Culture ♥ 3 Pretty straightforward tower defense game. I assumed the different colors of dirt were different levels of fertility, but nothing confirmed that for me. The game was very easy and I was never challenged. At stage 4, I was unable to continue past the shop for some reason. Charming graphics and sounds. I hope you spend some time post-jam on this. It's quite the ambitious game for such short time!
Jan 20 19:23:31 19m 59s Dead Earnest ♥ 1 This was a surprisingly large game! Not too long for a single play session though. Swapping body parts was fun. After I got my first beast arm it was clobberin time and no one could stand against me. The minions complaining all the time was pretty funny and the rain effects and map were pretty nice atmosphere. In the web version at least, the camera was pretty jumpy, especially near the larger towns.
Jan 20 19:27:08 3m 37s ORGAN GRINDER ♥ 3 Very impressive. Creative and well animated set of weapons!
Jan 20 19:33:39 6m 31s Branch Out ♥ 0 Pretty innovative little game.Hopping between the roots to prevent a mole from pruning a whole lot at once was hectic sometimes! Kinda wish there was a progress indicator like depth on the side or something.
Jan 20 22:02:27 2h 28m Yggdrasil ♥ 2 this is an incredibly polished entry. Feels like a mobile-ready addictive puzzle game. I had to give up on trying to learn the rules be just thinking about them and start throwing myself into the levels and restarting a bunch before it became clear, but once it clicked, it clicked. the sound touches are perfect.
Jan 20 22:06:12 3m 45s Fleshy Friend ♥ 1 Loved the sound design. The visuals were nice too, especially the subtle animations. Wish there was more you could DO though.
Jan 20 23:02:46 56m 34s Deck of plants ♥ 1 I survived for 159 days... I was totally ready to play until 300. This was addicting and calm. I really enjoyed your entry. It felt quite complete. I wish the plants had a UI indicator when they were on 1 day left of water, and I wish I could get rid of the starter cards when removing things from my deck. I was quite enamored with this little guy. Bookmarked for later. Wow!
Jan 27 16:32:13 161h 29m Harveyster ♥ 3 This is one of my favorite entries in the jam! Wonderful visuals, satisfying effects, the SFX are crisp and fitting without gaps, and the music is chill and spooky. Simple upgrades and gratifying harvesting mechanics make this an easy one to pick up, but the actual difficulty was not to be scoffed at. If there was a win condition, I did not reach it! Whirling through the field and reaping all that sweet wheat felt very good. I wish that some of the obstacles that block movement would block the crows magic projectiles, as it felt a little unfair at times.