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Feedback comments for LD51
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| Timestamp | Since previous | Game | TheSmellofOxygen's comment | |
|---|---|---|---|---|
| Oct 4 02:15:43 | Dice Caster | ♥ 2 | Description helped tremendously. Quirky little casting cauldron/altar, with an interesting mechanic, but ultimately very difficult. Gave it several tries. Wonder who's out there protecting all these mushrooms with magical wards? | |
| Oct 4 02:20:44 | 5m 01s | CyberBeat | ♥ 1 | All the visuals are simple and sleek. Couldn't get the hang of the beat though. Perhaps I needed a sound wave visualizer or something to help get back on or a fail sound for moves that were invalid. |
| Oct 4 14:01:28 | 11h 40m | Dragon Breeder | ♥ 2 | Great art! I kept waiting for the dragonlings to do something and get out of the way until my third attempt where I paid proper attention and realized I needed to drag them somewhere. Maybe they could have hopped a bit to indicate readiness, but probably I'm just thick. Sound design fit the game well. I definitely would have felt compelled to keep playing if the gold was spent on something between levels. Engaging. |
| Oct 4 21:59:34 | 7h 58m | Spell Survivors | ♥ 1 | Reminds me of the feeling I got playing vampire survivors. There's a urge to keep playing. This game specifically made me lament the lack of a search function on LDjam because I wanted another run after I'd closed out and couldn't find it easily! That said, my game broke at level 20 when I picked enough agility that I could phase through any tile and I could sit on the edge of the map and let my periodic magic aura wipe 50 goblins every ten seconds. They started piling up really dense and the game became a slideshow. Pity, I wanted to keep gaining power! |
| Oct 5 03:13:52 | 5h 14m | BARRAGE | ♥ 4 | I had so much fun with this! I would have happily consumed more content, whether it was levels, threats, or just more music and glowing ambience. Very sleek, richly colored, impactful sound design, and a perfect tempo of action. The big storm effect and warning was thoughtful and intuitive and I felt every shard striking my core! |
| Oct 5 21:46:36 | 18h 32m | Carton Carrier | ♥ 1 | Lots of fun! My car drove off a cliff and out of view, which was sad. Love the scrappy cat fighting the mice. Might have benefitted from a "next block" preview much like tetris. |
| Oct 5 21:54:28 | 7m 52s | Perihelion | ♥ 3 | Love the mood and art. The controls are nice and tight. Just sad there wasn't more content! |
| Oct 20 23:43:02 | 361h 48m | House Hitman | ♥ 1 | Found myself plotting room clears. Would have been nice to have an alternate fire/melee or something to compliment the primary fire, but obviously time is the enemy here! Tense. |
| Oct 21 00:09:58 | 26m 56s | House Of Desire | ♥ 0 | A little difficult to parse, but the ghosts became a welcome visit after a bit. The wall hover was interesting and took me a moment to get used to, but was certainly useful. The spike trap sprite was pretty badly resized, but all the other art was charming. |
| Oct 21 01:52:06 | 1h 42m | Persistence | ♥ 1 | Difficult puzzles that are deceptively simple! Pleasant colors and ambience. Think it was missing a little animation for our scuttling puzzle-creature. I will admit, I could not beat it, but I got a fair ways in. The roped boxes were clever. Including the editor was a nice touch! |
| Oct 21 02:00:07 | 8m 01s | PipeNightmare | ♥ 2 | Very difficult! The junction pipes were definitely worse than the single pipes and often crowded out my other options. I liked the visuals, sounds, and water flow. Everything felt clicky and responsive. I would have played longer, especially if the junction pipes were weighted to show up less frequently. |
| Oct 21 02:19:08 | 19m 01s | Terra Nova | ♥ 1 | Hilarious opening with more energy and sound than I expected! The game was brief, and I was surprised the camera didn't move with me to explore some, but I had fun in that time. Very player friendly, letting us respawn mid bossfight multiple times. |
| Oct 21 02:37:40 | 18m 32s | Wyrmweaver | ♥ 1 | Chaos! A little sound or particles would, as other posters mentioned, really bring life to this, but the concept is fun and intense. Felt a little claustrophobic. I kept thinking I was clever making a ring of lasers around the circle pointing in, but ultimately I didn't survive very long at the edge of the map. Tried all the game modes. The Wyrm rush mode really amped it up! |
| Oct 21 02:51:45 | 14m 05s | HELLSTREAM DX | ♥ 1 | Pretty addictive and crunchy feeling. Claustrophobic arena made the difficulty ramp feel somewhat insurmountable, but I kept coming back. Love all the little pixel details. |
| Oct 21 03:36:00 | 44m 15s | Ghost Room | ♥ 1 | The rhythm was pretty hypnotic and it certainly got pretty difficult by the end. I liked the audio, although a gentle musical beat might have broken up the harsher sounds. |
| Oct 21 03:49:15 | 13m 15s | The Oxinaut | ♥ 2 | Excellent polish and sound design. What a grim scenario! I'm impressed you managed leader boards (I made top ten!) |
| Oct 21 12:35:20 | 8h 46m | Time Heisst | ♥ 0 | Lovely time-warp effect and moody atmosphere. I could not proceed very far and I gave it six attempts. My farthest success came when I just threw the time chip at enemies to block bullets instead of trying to mess with time. I was able to move through walls sometimes and not others, and the chip flew through walls a few times as well. Very difficult, in part due to some bugs. |
| Oct 21 12:53:58 | 18m 38s | Chernobyl | ♥ 3 | Grim tone, excellent atmosphere, compelling source material and top notch visuals carried on top of a just-difficult-enough puzzle game? This is a triumph of Jam output. The sound design was good too. I think the only think I could ask for was some sort of "bonus points" or something for managing to have some of the "biorobots" survive. Perhaps they could have shown up at the end. |