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| Timestamp | Since previous | Game | Pixelydian's comment | |
|---|---|---|---|---|
| Oct 3 14:11:33 | Slimerush | ♥ 1 | Animations were funny as promised! :) Seriously though, when the game first loaded I audibly said "oh cool!" I love unique player sprites. I also found myself saying "stab stab stab" every time I attacked a slime π Particle effects were a nice touch. Great application of the theme - the buffs are a neat idea. The only suggestion I have is the enemies could use some sort of satisfying death feedback - more of those particle effects or a squish sound effect. Anyway, great job! | |
| Oct 3 17:01:10 | 2h 49m | Bobo's Happiness Factory | ♥ 1 | Great game idea and application of the theme! As @mdotedot said, the mouse movement without clicking is neat. I could easily see this as a mobile game with swiping. Good difficulty progression and I appreciate the tutorial! Extra props for the music score - composing anything decent while making a game in 48 hours is difficult enough, and your track fit the mood of the game perfectly. Great entry!2022-10-03 11_52_56-Bobo's Happiness Factory by dzejpi.png |
| Oct 3 17:25:31 | 24m 21s | Space Shooters | ♥ 0 | Had to click on a fellow retro space shooter! :) Great opening tutorial and I really like the placement of the ship in-between the A and D. It's super new-player friendly which is so crucial in a game jam. Screen shake was a nice touch, so shooting enemies was satisfying. Pixel art is well done (especially the player ship) and captures the retro style. Would have liked a death screen/transition, and for the tutorial to only appear once when you first start, but I totally understand time constraints. I kept dying on wave 3, but if I had more time to play, I'm curious to know if you implemented unique patterns for the ships. Would be a neat thing to try as an after jam project! Or maybe adding unique special weapons. Anyway, good job! |
| Oct 3 17:38:49 | 13m 18s | Soul of Seasons | ♥ 1 | Your character sprite is SO CUTE β€οΈ I would totally keep that sprite and use her again in another project. Seriously good design. I love the overall art style, and the music really added to the mood. Like I felt like the forest was sad. Great application of the theme - the changing environment was really cool. There were a lot of nice "aha" moments when I realize I needed to wait for the water to freeze in winter, and again when I needed the flowers in Spring and the leaf piles in fall. Those sorts of things are hard to pull off well in a compo jam! Great job! |
| Oct 3 18:00:49 | 22m 00s | Pizza Game | ♥ 1 | Short story, I got excited when I saw your game because I considered making some sort of food service game. You did a great job! I like the small details like you have to put the spoon back into the bowl, and the extra steps of needing to open the oven, close the oven, etc. I literally laughed out loud when I saw my final score, but I had a lot of fun. I challenge everyone after me to do better than this π 2022-10-03 12_55_53-Pizza Game _ ldjam.com _ Ludum Dare game jam.png |
| Oct 3 18:21:05 | 20m 16s | Destroy Blocks | ♥ 1 | I love that you took Tetris and changed it up! I could see this being expanded into a mobile game. I would like to try the multiplayer version - could you possibly release it as a post jam version? I believe you can link to it as long as you leave a disclaimer that it's not your official entry. It sounds like you put a lot of work into it! The music was soothing and fit the puzzler mood. Nicely done! |
| Oct 3 19:04:47 | 43m 42s | Cute Little Spider | ♥ 1 | I GOT THE CUTE LITTLE HAMMER!!! π OK I spent way longer playing this than I intended. Neat idea and application of the theme. I kind of expected the recipe to change every 10 seconds, but that would have increased the difficulty by a lot (not sure if that's a good or bad thing for a game jam, honestly.) I'm a fan of memorization games though and enjoy the challenge of going as fast as possible. Art is super adorable. Thanks for a fun entry. π |
| Oct 3 19:14:30 | 9m 43s | Limited Window | ♥ 1 | Excellent idea! Definitely different from the other versions of the theme I've played so far. It was fun, and the music simple and catchy. I like the cymbal crash when you die. It did take me a few deaths to figure out that the βeverything else only updates every 10 secondsβ included the doors π But once I got the hang of it I beat it! Great job. |
| Oct 3 19:15:37 | 1m 07s | The Point of Power | ♥ 2 | Wow, you just took PowerPoint mastery to a whole new level! I never even thought of using PowerPoint that way. This was incredible, especially given your constraints! I suggest changing the puzzle order to have the βoutside-the-boxβ puzzle last since that mechanic can kind of break the remaining puzzlesβ¦ but I beat it the right way! Great Job! |
| Oct 3 19:23:01 | 7m 24s | Boomsticks | ♥ 1 | I like the different guns and the sound effects! Throwing the gun to keep from getting hurt was definitely what I wasnβt doing the first time. π Iβd recommend making the hit boxes a little smaller and zooming out just a tad, but this is a good solid entry with good game feel. Good job! |
| Oct 3 19:26:52 | 3m 51s | Space Buggers | ♥ 1 | Neat application of a tower defense style - oddly satisfying but tough! Feels like the mechanics are all there, just needs some tweaking to help the difficulty curve over time. Considering it's a compo, I totally understand not having enough time to get it perfect! Had fun, great job! |
| Oct 3 19:32:06 | 5m 14s | Baseball of Max Stress | ♥ 1 | I love these directional timed games! Would have been nice to have some quick baseball tunes, like the "charge" anthem. Not sure if you have any music experience but it doesn't have to be complicated to add to the mood. But the mechanic was well polished and executed. I had fun! π Great entry. Picture1.png |
| Oct 3 19:41:10 | 9m 04s | 10 Second Apocalypse | ♥ 0 | Hey, for a first game jam you did very well! Compo is a tough category! You have some great ideas though, and I particularly liked the tentacles. Good work and I look forward to seeing more entries from you in the future! |
| Oct 3 20:09:42 | 28m 32s | Tensec World | ♥ 1 | Great application of the theme! I really like the concept of recording the Tensie's actions. Tutorial was good, I had a little trouble still getting going but maybe I should just read more carefully π Seriously fun concept with a neat storyline and I think it has a lot of legs to be expanded. Great job! |
| Oct 3 20:20:31 | 10m 49s | second interval | ♥ 1 | So wholesome and endearing! As a music teacher/composer, I adore your game! The music is phenomenal, and I love the little touches like the instruments as your sfx. The art really pulled together the mood/story. Great entry! |
| Oct 3 20:32:45 | 12m 14s | Pillagers Plague | ♥ 3 | I WON! π I had fun! Neat idea with the pillagers coming back as zombies. I feel like it was well balanced where I needed to put weapons all along the road for when they came back. Neat concept and I think your game has some legs to be expanded post jam if you're inspired. Good job! |
| Oct 3 20:48:14 | 15m 29s | The Ariadaeus Run | ♥ 1 | So retro, and so hard! Love the idea of a satellite laser shooting at you every 10 seconds. The music was great and fit the mood so well. I loved that the old attempts left their carnage to wave at as I pass by. The only think I can think of would be to make the difficulty curve start off a little slower to give me a chance to get good. Great job! |
| Oct 3 21:23:39 | 35m 25s | Happy Minesweeper | ♥ 0 | As morbid as that was π this was a great take on minesweeper. Music was super fun - I definitely had that moment of "uh...wtf" when the first guy hit a mine and the music cut off. Love the humor and I genuinely had fun playing. You didn't just create a game, you made an experience. Great entry! |
| Oct 4 13:20:43 | 15h 57m | The Gemancipator | ♥ 1 | Absolutely love your story in the description π I love the little faces and the application of the theme was good. It was surprisingly hard to find matches of anything but color at first but after a bit I got the feel of it. As far as constructive feedback, there should be a penalty for just clicking like mad. Outside of that, this is a great game that feels and looks good! Congrats! |
| Oct 4 14:18:28 | 57m 45s | Speedy Farmer | ♥ 2 | HUGE fan of the music! Great choice to have the music change with the seasons and it was a great track. Art is very cute, especially the player. Small constructive feedback - as others have said, the controls were a little difficult. It seemed like if I was facing right, I would water the tile above me? I'm not exactly sure what is going on under the hood but this seems like a really good, small post jam project to get the interaction mechanic refined. Maybe create a tile indicator/outline so the player knows what tile is going to be affected before they commit their action? Anyway I really like what you have going here, could be cool to polish it up and then get on to making more great stuff. :) Good work! |
| Oct 4 14:31:01 | 12m 33s | ZeleniumΒ© | ♥ 0 | This reminded me of those timed drop ball games at arcades - simple but also addicting! The best score I got was 18. My only constructive criticism is that it was a little difficult at first to tell what color was what. Some of that may be my monitor, but I would have liked those colors to be a little brighter, maybe have a colored glow effect around them as well? Anyway the environment art is beautiful and you put together a nice little game! Could see this being expanded - what if the ship moved vertical? Maybe it moves on a winding path? Maybe it's speed alternates? Lots of cool potential here. Good job! |
| Oct 4 14:51:54 | 20m 53s | The Landfill | ♥ 1 | Cool game! I think I got the good end? π It was a really satisfying moment when the entire screen of trash exploded and coins rained down. I really liked the intro too...very ominous. Music was awesome and fit the mood. Overall this is a great entry - my only suggestion would be to raise the stakes a bit by either giving the player HP (don't get hit by your own molotov cocktails), a cooldown timer on the molotovs, or maybe even needing to collect your ammo. I'm grasping at straws though - I had fun! great job! |
| Oct 4 15:19:21 | 27m 27s | Airport | ♥ 1 | Really neat concept! I must admit, I had a little trouble getting started. Maybe I'm just bad at reading directions, but I was struggling a bit with the building requirements. BUT once it all clicked I started really enjoying it. It was a exciting moment when my first plane landed. I think your game has some good legs and could be expanded. Minor post jam tweaks I'd add - a bulldozer, and I'd adjust the resolution so your build tiles aren't so tiny. Otherwise, great game and application of the theme! |
| Oct 4 15:48:17 | 28m 56s | Elos | ♥ 1 | First game jam? Wow! Love the set up - good tutorial walkthrough to set things up and then the hook. Level design is very good - I started getting Celeste vibes. I feel like this would be a lot easier on the controller, but alas I don't have one set up. E was a bit difficult to use - I kept missing and pressing R instead. That's basically my only suggestion - change the dash to maybe shift or enter? But otherwise, great game! |
| Oct 4 17:50:23 | 2h 02m | Torquemada, Heretic Slayer | ♥ 2 | Great backstory and overall mood! The story, art, and music really worked together well and I felt immersed. Attack is very satisfying. Had fun, good job team! 2022-10-04 12_45_42-Torquemada, Heretic Slayer - Ludum Dare 51 by Kostas Nik.png |
| Oct 4 18:03:05 | 12m 42s | Jumprope | ♥ 1 | Brutal! Pixel perfect jumping is tough, but you succeeded at creating a challenge. π My score wasn't even worth screen capture. π Good work, congrats on submitting for compo! |
| Oct 4 18:54:05 | 51m 00s | Spacemine Defense | ♥ 1 | #6 as of this posting! π Holy smokes, great job! I love strategy games, and you hit it out of the park. Very addictive gameplay, music hit that sweet spot where it set the mood but didn't feel repetitive. Your game feels very balanced - difficult, but achievable. *applause* I had a lot of fun! |
| Oct 4 23:25:03 | 4h 30m | Life is Fleeting | ♥ 1 | Stardew Valley speed running! π So at first I thought the controls were a little slippery but as I played I thought, this actually fits really well with the high pace, get it DONE vibe. I like that I didn't have to put in an input to pick up objects or switch tools - with the high pace gameplay, that would have been frustrating. Pixel art is cute! And you had a good layout of the map. Very well done, and huge congrats on submitting a compo! 2022-10-04 18_18_51-Life is Fleeting by Sarah.png |
| Oct 4 23:40:40 | 15m 37s | Winding Woods | ♥ 1 | Super unique concept! I got really invested in keeping that little guy alive. I liked how the music built up and added layers - and it was a great track. Art and UI are very well done. Overall your game has a great vibe and I think it would be cool expand it a bit post jam! Good job! |
| Oct 4 23:52:39 | 11m 59s | Bumble Breeze | ♥ 4 | Gosh, your game is so beautiful and wholesome! It's like a much improved version of flappy bird. Loved the animals popping in to try and eat me. π I liked the controls a lot, and they felt good, especially with the store improvements. Music is great - did one of your team members make it? I enjoyed playing your game! Great job team! |
| Oct 5 00:22:03 | 29m 24s | Clockwork | ♥ 1 | Great take on a strategy game! Minions were unique, card mechanics worked well, the music was spooky, art was really nice, all in all your game has a great vibe. Well done! |
| Oct 5 00:51:29 | 29m 26s | Ten Seconds To Midnight | ♥ 1 | Good application of the theme! Effective difficulty curve, starts out simple but gets hectic. Great sound effects. Some suggestions - a death animation would have been cool, like even a couple of simple circles increasing in radius can do a lot. Also I was hoping that shooting the money bag would make it explode with money! BUT compo is brutal and I'm sure you had lots of stuff you wanted to get in there and didn't have time for. Good job! |
| Oct 5 01:09:16 | 17m 47s | Ten Second Gunner | ♥ 1 | Brutal! I died so many times π So I have to give a shoutout for your death particles - I've been commenting on a lot of people's games that they need death animations! So thank you for that. π Would have liked a little bit of a buffer for receiving inputs from death to restart! Since I was usually shooting when I died, I would zip straight to restart. But otherwise, retro style looks good, very nostalgic. Sound is good - music bops and the sfx fit well. My only other suggestion is to slow down the bullets so the player has more reaction time. Good job! |
| Oct 5 01:22:07 | 12m 51s | Keyboard Dungeon | ♥ 1 | So adorable! Very unique and innovative idea - and fun! Not sure how the 10 seconds applies, can you let me know and I'll update my rating? Otherwise, this is a well executed, cute little game! |
| Oct 5 17:01:09 | 15h 39m | Cutthroat Cannoneer | ♥ 1 | Simple but well executed. It feels like you chose a scope that was compo appropriate and it was fun! I really liked the visual effect of the fuse as the timer. The player feels a little sluggish, which makes sense while carrying the cannon balls but not when empty handed. Iβd have loved to have been able to throw the cannon ball or have them rolling around as the ship tilts. Regardless, well done! |
| Oct 5 17:03:13 | 2m 04s | 10 Seconds | ♥ 0 | Asteroids meets firework show! Simple but effective. Love the explosions. Great job getting a compo submitted, seriously. Keep making games! |
| Oct 5 17:12:58 | 9m 45s | CARAVAN | ♥ 1 | I like the simple controls! And you have a pause button! Neat concept, and I liked the randomness of the demons. Like one time one started rushing towards the caravan and I had a mini heart attack, but then he ran back to the bottom. π Good job! |
| Oct 5 17:28:14 | 15m 16s | Stay the Night | ♥ 1 | Goodness that's kinda hard! It's a great challenge, and unique - I haven't seen anything like it. Love the atmosphere. Can you actually win the game? Would be nice to know if there's an official ending, and would add to player motivation to keep trying. I also echo what @davidbradbury said - some obstacles as you get further would be cool! Anyway, I like it! good job! |
| Oct 5 18:02:58 | 34m 44s | Tenfold Rim Mining | ♥ 2 | Really neat take on a TD. Great explosions and sound effects. I may need a little help getting going though - are Red Rock, Green gas, and Bio Sludge all supposed to be at 999 when you start? They don't seem to be going up or down no matter what I do. I was playing the windows download build (couldn't seem to get the web build to start.) Please let me know because I want to make sure I'm experiencing the game as intended! I will hold off on rating until I hear from you. |
| Oct 5 18:18:38 | 15m 40s | Machine! | ♥ 1 | Cool concept! I found it a little difficult at first - maybe a bit more tutorial would have helped? Like require the player to fulfill the steps of one order, THEN the game starts. But I did eventually get it. I also got confused that the next task is at the bottom of the list, not the top? Some sort of player feedback like a highlighted box surrounding the "current" task would be helpful. I like the increase of complexity with the machines that change the blocks. I could see this being great on mobile with the drag and swipe. Visually it looks great. Basically you've got a great core game, just some polish on player direction/feedback and you're golden. Good work! |
| Oct 5 18:34:47 | 16m 09s | Tower of Time 2 | ♥ 1 | Cool platformer! Art is nice, and I like the overall concept - especially that time doesn't continue if you're not moving. Difficulty builds up kind of fast - I got stuck on level 4! But I've always had a bit of trouble playing platformers on keyboard - I have a feeling a controller would work so much better. Music is mysterious and works well for a puzzle platformer. I think it's a great application of the theme. I was getting tired of playing games with just 10 second timers. Props to you for thinking a bit outside of the box! |
| Oct 5 18:50:43 | 15m 56s | SPACEMAN | ♥ 1 | I'm a fan that your spaceman kind of looks like an Among Us character π Very cute art, and the simplicity works well. Sound was ominous and felt...space-like? Whatever, it works really well. I liked trying to stay on the ship by just walking as it rotated rather than jumping constantly. That being said...I suck at your game and my score isn't worth mentioning. π Good work! |
| Oct 5 19:13:00 | 22m 17s | Fire 'n' Snail | ♥ 1 | There is so much that is endearing about your game - the cute character sprite, the unique overall story, THE ADORABLE SNAILS β€οΈ Music was fun and added to the fast pace race to escape. The last level seemed easier than the one before it? So perhaps level order needed to be shifted around, but I liked the variety of 10 second events. A suggestion for post jam - extra moves like dash? Could be neat if you have to find the dash upgrade, kind of like Zelda, before you can get the key, and then to the door. Or maybe just check this one off as a success and move onto the next great build! Good work! |
| Oct 5 19:26:06 | 13m 06s | Chain Destruction | ♥ 1 | Well that was satisfying. π Easy to get going and start seeing some explosions! Music is great - I'm digging the epic strings. Great concept and I haven't seen anything like it so far this jam. Good job! |
| Oct 7 17:54:08 | 46h 28m | Every 10 seconds, mother comes in | ♥ 2 | Very cool idea and great execution! I like the difficulty curve of removing the 10 second timer halfway through. I also liked the dual goals of getting an A but also leveling up in your MMO. Visuals are very cute! Gosh, with some sound this would be a near perfect compo entry. Great job!! |
| Oct 7 18:13:54 | 19m 46s | Yo, Listen! | ♥ 0 | Super unique and funny. π I had trouble figuring out what to do after I got the sword - ugh. I tried to attack that "house guest" but that didn't do anything π But I like the premise, and if I had a bit more time I would grind it out and keep trying to figure it out. It's a neat puzzle and a great execution of the theme! Nice job! |
| Oct 7 18:27:16 | 13m 22s | Sailing through life | ♥ 1 | I adore little introspective story games like this! The boats where well drawn and I really like the mechanic of tipping the sea to control the boat. Music is great as well and hits the sweet spot of fun on the sea but introspective. Overall this is a unique and great entry! Well done! |
| Oct 7 18:43:25 | 16m 09s | Machine Learning | ♥ 2 | Well I'm not usually a fan of "up" to jump (I prefer space bar), I'm excusing it because I really like your game π The little robot is so cute, and I like the art in general. Level layout/design is good - I like the little bit of backtracking back to the obviously unreachable point in the beginning. Little Metroidvania! I had a lot of deaths after I got the boots, but I'd say that means you have a good difficulty curve. By that point I just needed to get good π. Well done! |
| Oct 7 19:09:12 | 25m 47s | Endless Duel | ♥ 0 | Simple but effective! I like the concept and application of the theme. Couple of visual suggestions for post jam - I'd draw one version of your player with his back facing the camera (or "up") so he doesn't look like he's almost upside down before his x-scale flips. The funny thing is, that you can basically just remove the eyes and he'll look like he's turned around. Also, some squash and stretch, color flashes, or screenshake to indicate you or the enemy has been hit by a bullet. The simple art is great, it just could be taken to the next level with a few tricks to give it juice. Anyway I say all this because you have a great game here and it would be worth putting in a little extra polish! I like the HP recovery mechanic, and the difficulty curve works well. Good job! |
| Oct 7 19:30:10 | 20m 58s | Tender Bar! | ♥ 0 | Great concept! Art is very cute and the music is boppin'. It seems like you're already aware of some collision/pick up issues, and as others have said, the bartender is starting out a bit too slow. I'm totally all for the buff increases, and I liked the UI display in the vending machine room, but he seemed a bit too slow to really even get going delivering any drinks and even afford those bonuses. The stage design is good, just need some speed to get to those customers across the room. I feel like you have a great thing here and with a few bug tweaks, it would be super fun! Good work! |
| Oct 7 19:40:15 | 10m 05s | Hostile Climate | ♥ 1 | The 10 second events are awesome! Love those cows π This looks so good - I am a huge fan of retro pixel art. The explosions look great, and good job on the details like the death animation. SFX is great too. My only suggestion is to use spacebar for jump! This may be a personal preference, but I'm just not a fan of "up" to jump. I tend to be really clumsy when using up. I'm also left handed so the arrow controls are often difficult for me π Again, personal preference, but I like WASD. Just some thoughts! Super great entry though, I really found your entire presentation and concept to be endearing. Great job and keep it up! |
| Oct 8 16:04:52 | 20h 24m | Ticktock Tactics | ♥ 2 | I'm very impressed! Creative use of the theme and overall your game looks and feels very polished. Would love to know if all your assets were made during the jam? Pixel art is very good and your artist is very talented. π Playing field is designed well and easy to read. AI obviously isn't perfect but it worked really well - it provided enough of a challenge without feeling unfair. Also since you have audio as one of your categories, did you guys make any of the music or sfx? Soundtrack was pretty much perfect for the game! This is a great entry and one of my favorites so far. |
| Oct 8 16:17:19 | 12m 27s | Drying tomatoes | ♥ 1 | Love what you've got going here! Pixel art is amazing, music is ROCKING (the instruments remind me of Journey to Silius). Losing all progress when you die is brutal - this may be a personal preference, but I find "up" to jump difficult and not ideal controls for platforming. But I really like the use of theme and overall gameplay. Great job! |