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| Timestamp | Since previous | Game | Pixelydian's comment | |
|---|---|---|---|---|
| Apr 6 17:38:14 | My happy weedy farm | ♥ 1 | Awww, this was a very sweet and endearing entry! Would have appreciated a tutorial so I wasn't stumbling around at first, but it's nicely polished and overall a relaxing, fun little experience. Great job! | |
| Apr 6 17:50:57 | 12m 43s | The Flower of Marasca | ♥ 1 | Great example of a compo game keeping to scope and providing a polished experience! I'm not usually a fan of "spooky" or depressing themed games but this has it's own charm. I'm not sure why others found the music annoying - it was very nostalgic of the Atari games I played as a kid. My husband asked me to make a list of my favorite games for him to try later, and you've made the list! :) |
| Apr 6 18:14:24 | 23m 27s | Sea Level | ♥ 3 | Really neat concept! I have to admit that I was very confused on what to do for the first...5 minutes? I eventually figured it out but I think some simple text like "harvest" or "plant" would have helped. Maybe the square could be outlined when you hover over it with your mouse? Anyway I felt triumphant when I succeeded at making a robot. I could see this being expanded into a bigger game? I'd be interested to see where you guys would take it. Overall I liked the concept, art style, and music. Good job! |
| Apr 6 18:23:19 | 8m 55s | Wild Deuce Chase | ♥ 3 | Literally said out loud "WTF is happening" but I laughed. So much ridiculousness in one package (quirky music, a goose smacked me with a bat???) but I enjoyed myself. Great job! |
| Apr 6 18:34:23 | 11m 04s | Delay the dancing fire | ♥ 1 | I like this take on the theme! I was a little confused how to play at first but it didn't take long to figure out. The music and sound effects worked well to create the mood. Great job! |
| Apr 6 18:45:18 | 10m 55s | The Last Stand | ♥ 1 | This looks and sounds great - the music was especially awesome and it worked well with the retro style art. Great concept - I had a little trouble figuring out what to do at first but I got it and had some fun! Good job! |
| Apr 7 19:33:17 | 24h 47m | Cosmic Castaway | ♥ 1 | Loved the nostalgia of this game and style. I didn't beat it because I got stuck, but perhaps I'll visit it again later and try again. :) For what I did get through, very good execution and you captured my attention from the start! |
| Apr 7 19:41:30 | 8m 13s | Parcel Run | ♥ 2 | THANK YOU for a proper tutorial! It doesn't take much to provide important instructions within a game and you did it very well. Cute concept and take on the theme. Good polish and overall great entry! |
| Apr 7 19:51:19 | 9m 49s | The End | ♥ 0 | I like your take on the theme! Strategy with a little bit of magic is fun world building. I appreciated the player feedback touches like the ghosted item to indicate placement. My only request would be that the ash go a little faster to raise the stakes. Maybe the wizard could run faster. Speeding up the pace would polish this up real nice. But other than that, great job! |
| Apr 7 19:59:30 | 8m 11s | Word Game | ♥ 1 | Is this unfinished? Wrong build uploaded? Or could you maybe update the game with a few more instructions? I'm genuinely interested in playing, I'm just not sure what to do. But for what it is, you have a nice presentation with the letters and the board. I would like for the letters to snap into place and a satisfying "click" noise. You have a great start. I will check back later. You are welcome to send me a message if you update. :) |
| Apr 7 20:06:29 | 6m 59s | Delay the Inevitable | ♥ 1 | I appreciate the simplicity with an interesting twist on a classic. Personally, I would have loved a pixel art style for some extra nostalgia, maybe even a simple old school color pallet of green and black. Seriously, a little bit of tweaks on the visual design and I think you have a great mobile game here. Lots of room to expand and create more challenges. Overall a great mechanic and I think you should keep working on it. Great job! |
| Apr 7 20:22:11 | 15m 42s | Evacuate the city | ♥ 1 | Love the concept and fits the theme well. Fun little game that I quite enjoyed beating. From the start I had major NES nostalgia. I think you've got something expandable here - more resources, maybe tanks coming in from more directions? I think it would be cool if you keep working on it. Great job! |
| Apr 7 20:29:48 | 7m 37s | Last Bastion | ♥ 1 | Genuinely fun! I clicked on the game because I'm drawn to good art, but this was a great all around package. My only complaint is that the jump felt a little like I was hitting my head on an invisible ceiling. But overall great entry and great job! |
| Apr 7 20:43:08 | 13m 20s | Tominrigg Tactics | ♥ 1 | Holy crap this was fantastic. I'm not going to complain about balancing issues because it's not like you had time to play test. But for what is here and what is accomplishable in a weekend, regarding game mechanic, art, humor, and overall execution, GREAT job. My husband asked me to make a list of my favorites for him to play later, and you've made the list! :) |
| Apr 7 20:53:39 | 10m 31s | A Last Stand | ♥ 1 | Fun concept! I died to my own spikes lol. I would have appreciated a little more tutorial (it took me a little bit to figure out how to swing my sword) but other than that I got it pretty quick. Great job for solo work - art works well and everything came together quite nicely. I think you have something expandable here and I hope you keep working on it! |
| Apr 7 21:00:50 | 7m 11s | Fool's Gold | ♥ 1 | Great puzzles and an entertaining concept! My only critique is that I am just not a fan of pressing up to jump - but that's a personal preference. I naturally try to press space to jump. But other than that I felt your game was easy to pick up and play. I enjoyed myself! Great job! |
| Apr 7 21:20:30 | 19m 40s | Cursed Ronin | ♥ 1 | First of all, very impressive for a first jam. It is impressive to get ANYTHING across the finish line and there's a lot of great things here. Things that I loved - the art style, overall concept, and take on the theme. Obviously I wish there was sound but I know that's a difficult resource to find. Some suggestions for the sword animation and attack - my hunch is that you based the attack hitbox on the sword swing? Sword attacks typically only have one frame of "wind up" or they even go immediately into the full swing on the first frame. Having multiple frames of pulling out a sword results in a sluggish attack, and players typically want to cause damage the second they hit the button. The general rule of thumb is that the player should attack immediately with little to zero "wind up" and enemies should be more sluggish and have more "wind up" to allow for player response. I'd check out some pixel art tutorials on YouTube that specifically address attack animations and how to match them up well with your gameplay. Great job though and I hope you keep expanding on this game! A little more polish on the art and speed up that attack, and I think you've got a really great project. :) |
| Apr 7 21:43:42 | 23m 12s | Demon Sigil | ♥ 2 | I liked the two types of attacks - very satisfying! I would have liked the gun to actually point in the direction that you are shooting - an easy and fast way to do this is to make your gun a separate sprite, sync up with the player's origin, and the sprite can rotate based on the direction of fire. But overall I really like the pixel art and style with the skeletons. Good map size and good gameplay! Good job! |
| Apr 8 01:28:02 | 3h 44m | The Lost Daughter | ♥ 1 | I like your story! I don't know much about RPG maker - how much control do you have over things like depth and collision? It seems like your collision box takes up the entire square of the player sprite. In top down, if you make the collision box only take up the bottom part of the sprite you can create some depth and allow for sprites to overlap and give the illusion of a 3D space. Perhaps there is an RPG Maker tutorial out there covering this topic? Just some thoughts to consider! Overall your lever layout was quite nice and your characters very interesting. :) Good job! |
| Apr 8 02:19:30 | 51m 28s | Against the Dying of the Light | ♥ 2 | What a great experience! This is an all around awesome package of beautiful art, interesting graphics (like the snow and the shadow tracer), ambient music, and heart. Your opening dialogue set the scene well without being too much to read. The only thing I can think of that it needed was maybe more clarity that you use the axe just like how you gather twigs. It took me a little bit to realize I could chop down trees just by pressing E. Although, that's just me nitpicking. Great job! :) |
| Apr 8 02:30:40 | 11m 10s | Recycle This! | ♥ 1 | I appreciate your great tutorial! I really enjoyed your humor in this game. :) I would never think sorting trash would actually be fun lol, but you did a good job of getting right into it and providing a challenge right away. Great job! |
| Apr 8 02:44:09 | 13m 29s | Outrun the Darkness | ♥ 1 | Very nice! Your character sprite is adorable :). And her little sound effects when she jumps. Controls feel good and I appreciated being able to use a controller. Although I couldn't figure out which button was the run button? So I held shift with my pinky while I used the control lol. Anyway good atmosphere with the lighting and the music. Good job! |
| Apr 8 02:56:37 | 12m 28s | My Last Hanami | ♥ 1 | I feel like I just played an Atari game from my childhood featuring Uncle Iroh from Last Airbender. This was really interesting and unique! Kinda zen and quirky at the same time. Mechanics are introduced well and you don't feel like you're just thrown into the game. Art style is really nice and with the music make a really great atmosphere. I enjoyed myself! Great job! |
| Apr 9 02:02:18 | 23h 05m | Anya's Valley | ♥ 1 | Love the animation on your player sprite. Also loved the dramatic entry of the bulldozers. This was a tough but very compelling game. I definitely wanted to save those animals! I appreciated the little E above the animals for interaction. I wish the text would auto complete rather than skip to the next line when pressing E again, as I kept skipping dialogue by accident. I also would have liked a little more tutorial/explanation on the action options. These are small nit picks though and I feel like your game was a solid little polished package. Great job! |