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Feedback comments for LD51
Jackaljk's games and stats for all events →
| Timestamp | Since previous | Game | Jackaljk's comment | |
|---|---|---|---|---|
| Oct 3 08:00:37 | SIEGE: The surprisingly punctual invasion game | ♥ 2 | I like the strategic elements, especially not being able to move the towers freely thus having to commit on one position when merging. I completely forgot that different colors do different things, I think it needs to be conveyed by the tower shape itself rather than a legend because the game is so frenetic. You also get overwhelmed quite easily without being able to tell what you did wrong. | |
| Oct 3 08:28:01 | 27m 24s | TENET SECONDS | ♥ 1 | Visually incredible and very polished. Love the Interstellar like music! |
| Oct 3 08:36:38 | 8m 37s | Curse Of Infinity | ♥ 1 | Ate an orange and died, best game ever! I like how it gets more and more frenetic. Absolutely love the soundtrack, reminds me of Rayman 2 a bit. |
| Oct 3 09:20:36 | 43m 58s | Raiding By Myself | ♥ 0 | Lovely art style! The capsule for the player is a bit sad, especially compared to the rest of the game. The game feels polished, the UI not so much. The clone mechanic is certainly not new, but well executed. Nice one! |
| Oct 3 11:42:03 | 2h 21m | Durability Show | ♥ 0 | Aaargh I get tempted into stomping everyone then the bouncy guys kill me. I like that it's all robots but I wish there was some music! Also is there a way to heal? |
| Oct 3 11:49:17 | 7m 14s | History Repeats | ♥ 1 | I tried but I have no idea what to do, sorry! |
| Oct 3 11:56:37 | 7m 20s | DUNES RIDER | ♥ 1 | Sorry but I don't understand what to do. I tried to drag the cards on the stats on the left, both from the dispenser on the left and from my hand on the bottom, but nothing happened. |
| Oct 3 12:14:49 | 18m 12s | Cutthroat Cannoneer | ♥ 1 | I like the idea and the game, tho the movement feels a bit slow. The main issue I have is that I don't understand how/why my ship explodes. Sometimes I get hit and its fine. Sometimes I sink. It seems to be related to how quickly I can load up the cannon but I'm not sure. Also can I collide with the enemy cannon balls to protect the ship? |
| Oct 3 12:36:16 | 21m 27s | Don't be afraid of the dark | ♥ 2 | I love horror games and I can confirm this quite doesn't do it for me. But mostly it's because the ten seconds thing gets really annoying. I get a black screen for a few seconds without anything to do. Only once I heard noises on the left (during and after a black screen), which was cool and at least gave me something to worry about but was a bit spoiled by the fact that they stayed on the left even when I turned around. Also I don't quite understand what the black screens are for beside fitting the theme. I didn't notice anything change, but I hardly notice details. There's also a bug where multiple voice lines play simultaneously, happend 2-3 times. The narrator's voice can be improved too. I love the visuals tho, despite some things being disproportionally large, like the bed. The music/ambience feels a bit generic but it fits. The other sound effects are passable. |
| Oct 3 16:04:04 | 3h 27m | NetCast | ♥ 1 | It's a nice concept but unfortunately the game can be trivialized by just spamming anything you have such that it covers the entire ground. I think you need some kind of limit on how many pieces you can place and maybe allow the player to place them more precisely. |
| Oct 3 16:10:16 | 6m 12s | Chain Destruction | ♥ 1 | Interesting mechanic, I wish you had more crowd control so to speak. As it is you just go around hoping to find as many enemies close to each other as possible. You can collide with them but it's really hard to control where they go. |
| Oct 3 16:17:22 | 7m 06s | Memento Mori | ♥ 1 | I like the idea, the sound design and the art style! I don't quite understand why you needed a jump button, why weren't the directional keys enough? It makes the game awkward to play. |
| Oct 4 08:18:59 | 16h 01m | Dodge48 | ♥ 1 | Looks really cool, wish I had someone to play test it with! |
| Oct 4 08:42:56 | 23m 57s | Playtime | ♥ 1 | The game is fun, addictive and gives you a great feeling of progression! Really wish it had sound. It's kinda weak on the theme tho, I get having to rush your equipment config might be intersting but as it is it's more annoying than anything else. You simply don't have time to read the descriptions and the delayed UI update makes this even worse. Love how they circle around during the fight, nice touch! |
| Oct 4 08:55:35 | 12m 39s | Cursed Hotel | ♥ 1 | "You assume it's just bad marketing" haha best line ever! Wish you had more to do and that you made money quicker to have more employees, but I really liked this! |
| Oct 4 09:04:28 | 8m 53s | HEAT | ♥ 1 | Oh no I was really loving this then it ended so abruptly! The walls look a bit weird, like they're soft, and the footsteps sound organic for no apparent reason. But the heat vision is awesome and the "look at the last ten seconds" mechanic is really cool, nice job! |
| Oct 4 09:09:08 | 4m 40s | Sheeple | ♥ 0 | Why can't I rate this? It's really beautiful, polished and loved the final twist! I get that you ran out of time to implement the theme but I loved this anyway. Nice job! |
| Oct 4 09:16:10 | 7m 02s | Kitty Pounder | ♥ 3 | Uh, wish I had a headset to smash them! Wait... is there something wrong with me too?! |
| Oct 4 14:13:00 | 4h 56m | THE SUMMON | ♥ 1 | Damn, so real. What a world we live in. |
| Oct 4 14:19:24 | 6m 24s | Cyber Survivor | ♥ 1 | I'm not a fan of this type of game but this one's fun, I like the stretegic elements! And nice visual style too. |
| Oct 4 19:16:41 | 4h 57m | Your Little World | ♥ 1 | Lovely little game! I enjoyed all the interactions between the creatures and trees. My head started spinning with the planet after a while and I had to stop playing :P |
| Oct 5 10:18:01 | 15h 01m | Radioactive Rocket Fuel | ♥ 2 | I love the trading mechanics in this game but flying around is so frustrating I could not go past the first two planets (up and right). I almost wish the flying part wasn't there at all and you could simply choose which neighboring planet to go. Maybe by having to buy fuel or something. The ten seconds thing could have been how often the prices change something. I loved the little descriptions of the planets, each having a ten seconds twist. Also you really needed to add a "sell all" button and a way to quickly set how much to buy. It quickly turned into a carpal tunnel simulator. Anyway loved travelling between the first few planets and get dirty rich! |
| Oct 5 10:36:20 | 18m 19s | Dust and Death | ♥ 2 | Really fun and polished! The soundtrack is super catchy, loved it too. In this kind of games losing momentum when crashing is the worst part, your game suffers a bit from this but not much, I think you managed to make it feel good enough. Maybe the car could have bounced a little bit more. The zombies felt somewhat unncessary gameplay wise, but I still loved them because of how much they do for game feel. I agree the theme isn't too strong, but I'm not as critical as the previous guy. I mean the ten seconds are there, they have a role. It's a theme that's easy to fit with common tropes, certainly not my favorite one. |
| Oct 5 13:06:05 | 2h 29m | Meteor Rain - LD51 | ♥ 2 | I like the idea of placing a block to stop the zombies, tho in my experience you don't really need it because there are never that many of them that you can't kill with your bow. I only died because of meteor rain, which was a beautiful effect! I also like that the rain destroys the block I place. Nice effort! |
| Oct 6 18:53:43 | 29h 47m | 10s To Decide | ♥ 1 | I think this would be awesome with more feedback, you can hardly tell what's going on as it is. I had no idea for instance if my sniper tower were too far. It wasn't clear if and how much the other towers were damagining the enemies. I like the grid layout tho and being able to do only one thing every ten seconds. |
| Oct 7 15:39:21 | 20h 45m | Unlucky Town | ♥ 1 | I like the idea and the use of cards, but there doesn't seem to be a reason to not play every single card that you can afford. I also found myself often ignoring the ten seconds event text in order to read the description of the available cards in time. To fix this I guess you could pause the game until user input every ten seconds to allow reading the disaster effect. Nice job anyway! |
| Oct 7 15:49:43 | 10m 22s | Avoid Asteroid | ♥ 1 | The game is fun, polished and feels great to play, wish it had more levels! Loved the art and music as well. The theme is really weak tho, never had a role in my playthrough as I naturally stayed well under ten seconds. |
| Oct 7 16:11:42 | 21m 59s | Stellar Sauce | ♥ 1 | Very juicy and fun to play! Tight spaces are a bit difficult to navigate and the in air movement feels like it has too much inertia and is difficult to control. The ten seconds blue ray / meteor thing is somewhat unfair, often I didn't seem to have any way to avoid it. Loved shooting those guys up, can't believe what they do with ketchup! |
| Oct 7 16:40:29 | 28m 47s | Ťɦȩ Ɽḗḋ ꓤⴃὄⴅ | ♥ 1 | Loved solving The Red Room, screenshot simulator edition! Nice atmosphere and level design, loved the reset visual effect and the rolling cube at the beginning. Great job! |
| Oct 7 16:52:04 | 11m 35s | Ten To Zero | ♥ 0 | Could not get past 4 but loved the idea! |
| Oct 7 19:26:11 | 2h 34m | Clocktower | ♥ 1 | Love the idea, presentation and visual style! Just wish it wasn't so frustrating. |
| Oct 8 13:59:51 | 18h 33m | You Have 10 Seconds! | ♥ 2 | This is fun! Loved the intro level, I was suprised it wasn't just an image. It gets hard really fast, I guess you could have added a couple of easier filler levels to smooth out the difficulty spike. Wish it had sound and more levels, nice job! |
| Oct 8 14:09:24 | 9m 33s | Enter\space... | ♥ 1 | Really beautiful art and addictive game! It's surprisingly tricky to never make a mistake. Reminds me of games like "Keep talking and nobody explodes". Wish it had sound, nice job! |
| Oct 8 14:23:01 | 13m 37s | 10 seconds Delirium | ♥ 1 | Gorgeous and fun! The yin and yang part was super tricky and I loved the transition and contrast with the following FPS part. It gets a bit ripetitive but remains fun, it's crazy you were able to put together basically two different games, both very polished. Great job! |
| Oct 8 14:32:40 | 9m 39s | The Cult of the Ancient One | ♥ 1 | Complicated but very intruguing. I think if you make it a bit more user friendly it could be great. The minimalistic graphics work well. |
| Oct 8 14:46:20 | 13m 40s | låndskein | ♥ 2 | Really pretty and polised! Despite reading the description I don't quite understand what's going on. Which tiles are mine? I forget after placing. Who's winning? What is the green top bar for? |
| Oct 8 15:01:58 | 15m 38s | Home Office Hero | ♥ 2 | What an accurate representation of smart working XD very funny, fun to play and polished, nice job! |
| Oct 8 15:27:16 | 25m 18s | Bug Out | ♥ 1 | It's a good and fun game, it suffers a little from a bit of lagginess and unpolished feeling movement. I find the fact that the grapple breaks whatever action I do quite frustrating. I like the idea though and shooting around felt very satisfying, especially because of the death animations. Loved my own too. The exit changes location a bit too often in my opionin. You could have divided the game in more stages of increasing difficulty, including how often the exit moves. Nice job regardless! |
| Oct 8 15:56:41 | 29m 25s | A Fly's Life | ♥ 1 | Great idea, mechanics and implementation! The game is really fun and polished. Good level design too, I think the difficulty curve was just right. Great job! |
| Oct 9 14:29:18 | 22h 32m | Assault on Hartblood Hotel | ♥ 1 | Not my kind of game but I enjoyed it nonetheless! Didn't notice the theme while playing, only later when I re-read the description mentioning the curse every ten seconds. I thought they were just special attacks from the enemy. |
| Oct 10 19:45:19 | 29h 16m | BUN-hop | ♥ 1 | Great game, beautiful animations, wonderful soundtrack and nice level design. Loved it, bravo! |
| Oct 10 20:13:14 | 27m 55s | Bunny is going places | ♥ 1 | Wonderful use of music, very polished and funny! Innovative mechanics, at first I had no idea what I was doing. I had to read the description to understand. Could not go back from dark bunny, way too fast for me. But I had fun, nice job! |
| Oct 11 19:36:51 | 23h 23m | An Average Day At The Cat Cafe | ♥ 0 | Looks wonderful and feels really polished! I love this kind of games but in this one you need to be waaay to fast. I'd need to take a course in coffee making to be able to do it as quickly as required. I was able to complete only the first recipe twice in time and nothing else. Such a pity cause everything is so cute. I really hate this theme, people have made otherwise good games that were really harmed by trying to impose a ten seconds limit. |
| Oct 11 19:46:44 | 9m 53s | You've Got Mail! | ♥ 1 | Super funny and fun! This really works well with the ten seconds theme. |
| Oct 11 19:58:14 | 11m 30s | Dead End Job | ♥ 2 | Well made and fun! Theme works well here too. I'm not sure I've ever seen a game where you serve customers in 3D. Loved the tune too and that it was playing on a real radio, nice one! |