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Feedback comments for LD49
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| Timestamp | Since previous | Game | tykenn's comment | |
|---|---|---|---|---|
| Oct 4 21:25:03 | The Cave Diamond | ♥ 1 | Nice! Thank you for actually giving decent in-game instructions as they become relevant instead of using a wall of text. Looks and plays good. My only criticism would be to maybe let the intro cutscene skip on retries, but it wasn't too difficult like many jam games tend to be, so even that wasn't a big issue, because I only needed three attempts. | |
| Oct 4 21:39:03 | 14m 00s | Randomazer | ♥ 2 | Pretty cool with the different abilities, and it looks like you designed the rooms to have multiple paths depending on your current ability, but unfortunately I couldn't get very far. I attempted the third room like 30 times, and then I tried the other room a bunch of times too, and couldn't get past it. Maybe some smaller hitboxes on the spikes would help, or maybe sticking a bit to the ceiling before falling back down after hitting your head on a jump. Spaces are so tight that it's hard to judge how to fit through some areas. |
| Oct 4 21:47:47 | 8m 44s | Eye See you | ♥ 2 | I like the weird distorted environment. And fairly well balanced. There were some close calls but I still made it through to the end. Well done! |
| Oct 4 22:13:43 | 25m 56s | Night of Treats | ♥ 2 | Great concept. It could be pretty fun if it weren't quite as buggy. I kept getting monsters stuck hovering in the air and walking in place, and I could never get the flashlight aimed on their knees long enough to do anything, and the camera went crazy in a lot of places. Fix those, and maybe add a few more monsters so the slow parts aren't so slow, and this could be an awesome game. |
| Oct 4 22:57:04 | 43m 21s | Kojan | ♥ 4 | Beautiful! I won but just barely. Great job on mood and atmosphere. |
| Oct 4 23:06:28 | 9m 24s | Super Snow Ball | ♥ 1 | Cool level designs. The concept is simple, but the levels made me actually think things through. |
| Oct 4 23:17:52 | 11m 24s | eXtreme Restaurant Simulator | ♥ 3 | Pretty fun. I wasn't expecting it to actually use the phone vibration; that was really clever! |
| Oct 4 23:27:00 | 9m 08s | Gimme Money! NEVERQUAKER (LD49) | ♥ 1 | I'm also getting the black screen. The tutorial was good though! |
| Oct 4 23:32:29 | 5m 29s | Ogre Wide | ♥ 1 | I like the art. It could use some more visual/audio feedback, because I wasn't sure how I was messing up. I was able to get 10% before losing. |
| Oct 5 00:01:56 | 29m 27s | Inside | ♥ 3 | Looks great, and I'm excited for the story, but I'm stuck. What am I supposed to do after I free the old man? I cornered. And the other path off to the left is guarded. |
| Oct 5 01:14:22 | 1h 12m | The Gelato System 2K38 | ♥ 2 | Great parody of IT troubleshooting. Well done, you got some good laughs from me! |
| Oct 5 01:33:19 | 18m 57s | Short Fuse | ♥ 1 | 11 seconds |
| Oct 5 02:35:59 | 1h 02m | Herman's Fallacy | ♥ 3 | This is the kind of nonsense I look for in game jams. Great job, made me laugh. Took a few tries, but I beat it and saw the end. |
| Oct 5 04:14:29 | 1h 38m | Sky Burns Red | ♥ 2 | Sweet, fun twist on the genre. Challenging, but not too challenging. |
| Oct 5 06:42:45 | 2h 28m | A Healthy Dose of Dungeon | ♥ 2 | I got to the end. Really neat and fun, but I'm still a bit confused on what happened. What does glowing the different colors actually do? And how am I supposed to interpret that last part? Was it a hallucination? Were you fighting yourself or changing perspectives? |
| Oct 5 06:58:23 | 15m 38s | Into the Cone Zone | ♥ 1 | Finally, a game that lets me live out the fantasy of being a homicidal traffic cone. |
| Oct 5 07:13:33 | 15m 10s | Sticky Wheel | ♥ 1 | I've never played Katamari Damacy, but I'm tempted to try it now because this game proves how satisfying it is to roll and stick to stuff. Well done! |
| Oct 5 20:40:46 | 13h 27m | Yeetr | ♥ 1 | As a portal fan, I approve. |
| Oct 5 21:01:36 | 20m 50s | Battery Boy | ♥ 2 | Cool game. I like the music and visuals. Like others are mentioning, the game could really use some coyote time. And maybe move the camera out a bit; the way it is now doesn't give a lot of time to react to hazards. |
| Oct 5 21:15:20 | 13m 44s | icnaw | ♥ 1 | Well that certainly put the hell in bullet hell. I love meta effects like that. Like a game can have all sorts of shenanigans happening safely inside the game window, but once a game breaks its window like that, things get freaky. |
| Oct 5 21:28:41 | 13m 21s | What a Beach | ♥ 1 | Extra challenge mode: play this game while actually drunk to simulate double drunkenness. |
| Oct 6 02:09:08 | 4h 40m | Mixed Worlds | ♥ 0 | I tried that second link, and I'm not getting the problem others were describing. However, the music doesn't loop, so I ended up play most of the time in silence. Also, monsters stopped attacking the lanterns/cauldron. Also the collisions were a bit weird on the head and would probably make more sense to only do collisions on the lower half of the body. If you had it this way because of sorting issues, in Unity you can Transparency Sort Mode in the graphics settings to sort by an axis, so lower objects appear in front. I love the sprites and music though, and it was cool how you combined tower defense with survival/collection. |
| Oct 6 02:30:18 | 21m 10s | Mysterious Mine | ♥ 1 | I like the idea of using sound to find my way through a maze, and it worked well with headphones. I sort of ignored the other sounds though, which probably led me to walk straight into danger. Well done, made me jump. |
| Oct 6 04:59:26 | 2h 29m | Agnosia | ♥ 3 | I like escape rooms. The idea of a random maze slowly starting to make sense complements it well. |
| Oct 6 05:08:24 | 8m 58s | Unstable Explosives | ♥ 1 | I love the chaos of everyone running around, throwing bombs at each other. Would make an interesting PvP battle royale |
| Oct 6 06:31:19 | 1h 22m | Fractured Edge | ♥ 2 | Nice! I didn't expect it to be like a full 3d metroidvania-type thing. Bonus points for being (I assume) the only oscilloscope game in this jam. |
| Oct 7 02:03:08 | 19h 31m | c0rrup73d | ♥ 1 | That transition looks really cool |
| Oct 7 03:24:07 | 1h 20m | The Builders | ♥ 1 | The first person story with text dialogue options and suddenly going wild with a gun near the end sort of reminds me of The Beginner's Guide. I very much enjoyed this; it's amazing. |
| Oct 7 03:54:13 | 30m 06s | Devil's Sitter | ♥ 2 | Love the art. This game is great! |
| Oct 7 22:24:05 | 18h 29m | Roof Rain | ♥ 1 | Nice! I got to 245 and was wondering how there were still any roof left to fall on me. |
| Oct 7 23:02:27 | 38m 22s | A Year of Rest | ♥ 0 | npc.png I caught this creep looking through my window, lol |
| Oct 7 23:14:20 | 11m 53s | The Three Goblin Problem | ♥ 3 | This looks amazing and is hilarious! I couldn't get too far (maybe I'll give it another attempt once I finished testing a few other games |
| Oct 7 23:41:23 | 27m 03s | Contact Nesigur | ♥ 1 | What got me started with game dev originally was discovering a text file for an existing game with a bunch of numbers, and having fun discovering how each number changed the game. This game kind of recreates that idea, which is pretty cool. Might be nice if it was a bit more stable though. Putting a float in a field which I assume is supposed to be an int just crashes the game instead of giving an error, so some better error handling would really help this. And formatting the json so it isn't all on one line. |
| Oct 8 00:05:53 | 24m 30s | Radish Kid Ascension | ♥ 1 | Made it to the top first try. Looks great, plays great, almost too good to pass as a jam game. I like it! |
| Oct 8 01:29:21 | 1h 23m | Dizzard Wizzard | ♥ 2 | I just want to say, thank you for pausing and waiting for us to try the spell combination first before throwing us back into the game. It's a lot of combinations to keep track of, so it's good getting used to it. And it quickly feels like I've mastered a bunch of cool combinations. |
| Oct 8 02:04:27 | 35m 06s | Haywire | ♥ 1 | I played until it crashed (maybe I built too much stuff?) Really fun, but could probably use some difficulty tweaks. I had an overwhelming number of tanks ready to take the enemies out as soon as they came out of the portal |
| Oct 8 02:17:31 | 13m 04s | Toby Kangaroo | ♥ 1 | I like this. Your game is sending me down a rabbit hole. I guess xpogo is a relatively new sport despite pogo sticks being around for like 80 years? I wonder if a game like this was a big hit, would pogo become like skateboarding, with everyone buying pogo sticks to try to be the next Toby Kangaroo? |
| Oct 8 02:32:57 | 15m 26s | Pen's Panic | ♥ 2 | This is intense; that walrus is menacing. Only managed to get like 4 eggs on my third attempt though. But good job, it looks great! |