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Feedback comments for LD49
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| Timestamp | Since previous | Game | SleepyStudios's comment | |
|---|---|---|---|---|
| Oct 6 18:30:49 | Hot Potato | ♥ 1 | You've got a really good base here for a fun local multiplayer game. I liked that actually you could play it with a few people around a keyboard/mouse but also solo. If I had to nitpick one thing though it's that tap counter being pretty hard to read where its currently placed, other than that though nice work. | |
| Oct 6 18:42:00 | 11m 11s | Charon | ♥ 1 | I liked the game, I thought you explained most mechanics really well in the tutorial and the gameplay made sense but watching your gameplay video you somehow got multiple barrels? Wasn't really clear on how to get more than the one so I could only survive for a short amount of time. Nice work though! |
| Oct 8 18:09:34 | 47h 27m | Unstable Roads | ♥ 1 | Really got into it after working out the gameplay. Two things could be clearer: you can only mine the big mountains (kind of obvious from the icon but I still missed it) and you can only put blockers around cracks not on them. It was fun to play around with being reactive against the cracks (especially since you got given time to do so) and that there was multiple ways to approach both levels that I managed to do. My one gripe would be that it takes a bit too long to launch the rocket. Also, your pixel art is so good here! Nice work. |
| Oct 8 18:28:32 | 18m 58s | Alpha Decay | ♥ 1 | I was originally gonna post about how I was confused and that the game needs a tutorial, etc but actually it doesn't - just a bit of patience while the unstable mechanic does its thing and spits out a negative particle. Once I got the mechanics it was really intuitive and the puzzles were fairly straight forward. I did find though that you could just complete the puzzles using trial & error sometimes. Liked the hand-drawn look a lot too, nice work! |
| Oct 8 19:13:22 | 44m 50s | Polygonal Animal Stacking | ♥ 1 | Absolutely love the way you did the art - that must've taken you ages. Liked the gameplay - no real criticisms from me apart from wanting a "next piece" UI like Tetris has. Great work! |
| Oct 9 14:11:39 | 18h 58m | ★KICK GUM★ | ♥ 1 | Got just over 10k points! This game had really good game-feel from the sound effects to the screen flashes which made it really hectic and satisfying when you eventually got out of a pile-up. Liked the music too, nice work! |
| Oct 9 14:25:55 | 14m 16s | Unstable platformer thing | ♥ 1 | I liked the puzzle twist on the platforming. Felt like you could approach levels in different ways if you wanted to. My one criticism is that I'd like a bit more heads up about how many moves I have left. I know that when I'm red I have one move left but would be nice to know a bit earlier than that. Great work :) |
| Oct 9 14:37:19 | 11m 24s | 【night trade】 | ♥ 1 | This game was really well polished - the animations, screen transitions and music set a really good feel for the game. I was confused about the gameplay too but the calm atmosphere made it really easy to just try and pick it up again until I understood what I was doing. |
| Oct 12 22:04:03 | 79h 26m | Drunk Fist | ♥ 3 | Loved the visuals and the way the music fit into the crazy aesthetic. This game would be hilarious in VR. Nice work! |
| Oct 12 22:15:30 | 11m 27s | Unstable Stable | ♥ 1 | This game really oozes style. I loved all the quick cutscenes and the hand-drawn look. I especially loved the music, it fit the aesthetic really well. My one criticism would be that I'd like more feedback with the point-and-click interactions, like when you're adding the bricks to stabilise the hay. Well done! |
| Oct 12 22:24:53 | 9m 23s | The Intoxicated Boat Chauffeur | ♥ 0 | That's a shame about the graphics category thing - your graphics are really good! I liked that the overall aesthetic was really cohesive (even down to the score UI). The gameplay loop made sense but it felt a bit too easy. The only difficult thing was trying to predict the ship's hitbox because it seemed quite big. Nice work though! |
| Oct 12 22:30:42 | 5m 49s | Default cube game | ♥ 1 | I like the idea behind the game and actually the simplistic graphics work quite well. My main problem was with the camera system since it made it kind of hard to judge perspective. Nice job though! |
| Oct 14 11:01:19 | 36h 30m | Cursed Duality | ♥ 2 | Super clever game and incredibly well polished. It's really good that you got a leaderboard system in there as that encouraged me to keep trying over and over again. I felt like the jumping was a bit floaty but other than that it was really good! |
| Oct 14 11:16:12 | 14m 53s | Fission Friends | ♥ 3 | I'd pretty much echo some of the other comments here - you've got a really interesting puzzle game here but it's hard to mentally map the action you want to the control you need to press to do that action. The graphics are really nice too and there's definitely a lot of good design space for future levels. Nice work! |
| Oct 14 11:24:41 | 8m 29s | Babel | ♥ 1 | Loved how simple the game was - totally easy to understand and no unnecessary complication. Also it was fun that you could carry on playing even after losing. I don't really have any negatives apart from the lack of music so well done! |
| Oct 14 17:30:56 | 6h 06m | CalmR - Rock Skipping Mindfulness | ♥ 1 | Really well polished and really well designed. Feels like one of those perfect short VR experiences that doesn't try to overcomplicate things which I really appreciated. Nice work! |
| Oct 16 12:07:17 | 42h 36m | Bleeding Edge Software | ♥ 3 | Well that was a trip. This game really embodied the Unstable theme. I loved the card-choosing (felt like picking tarot cards) and the surprise minigames. Questions: 1. The narrative was just right until the end where I feel like it just jumped up a few notches. 2. Probably - I went through the entire game without really paying attention to the resources. 3. The surprise aspect - you never knew what you were going to get next after each card choice or minigame. 4. Probably mood - I wasn't sure if I should be fearful of the game and its themes or find them funny. 5. The minigames. I just expected a sort-of choose your own adventure game with the cards, I was pleasantly surprised to find the minigames in there. |
| Oct 16 12:14:29 | 7m 12s | Infiniraft | ♥ 1 | I really liked the game, it was nicely polished, easy to understand and pretty fun to play. My one criticism is I wish it was a bit faster - for example having less health, less coins to collect and faster scrolling - I think that would lead to opening up a lot of interesting speedrunning aspects. Nice work! |
| Oct 16 12:33:41 | 19m 12s | Ouch! | ♥ 2 | This was a great game! I really liked the scoring mechanic being tied to how long your structures lasted before they collapsed, that was really clever. The art and music go together really nicely and I loved the level transitions that brought everything together. Nice work! |
| Oct 16 12:39:00 | 5m 19s | Virus->Run(); | ♥ 0 | Cool game, I really liked all the little aesthetic details like the glitchy effects and the scrollbar platforms updating as you ran across them. The music also really reminded me of System Shock which was great. |
| Oct 16 12:47:43 | 8m 43s | False Angel | ♥ 1 | Loved the idea of putting together 3 minigames. Could definitely feel the NES influences. My favourite was Suspension, I thought the peddling mechanic was really clever. Nice work! |
| Oct 16 12:56:13 | 8m 30s | Hexatris | ♥ 1 | Cool little game, like other have said it would've been nice to have some ambience in the background but I really enjoyed the kind of zen gameplay. Nice job. |
| Oct 16 13:03:51 | 7m 38s | Vampiric Bullet Hell | ♥ 1 | Really loved this game. I loved the vampire mechanic of doing damage = gaining health, especially when you had to get quite close to those health orbs to pick them up. It felt tense, well balanced and was overall really fun. Nice work! |
| Oct 16 13:10:18 | 6m 27s | Parcel Panic | ♥ 1 | Definitely gonna echo the difficulty feedback, best I got was 11 packages. I liked the graphics and that the game was really easy to understand. Felt like the letters could be highlighted in some way or the energy pickups could spawn more often if you wanted to make it a bit easier. Great work though :) |
| Oct 16 13:19:22 | 9m 04s | Unstable Adventure | ♥ 2 | I liked the art and animations but the gameplay needed more juice like screenshake when firing the gun or particle effects when hitting things with the sword. I also liked the way you had to discover the next part of the level by yourself, it made the game feel more like an adventure. |
| Oct 16 13:39:52 | 20m 30s | Darkness In Bloom | ♥ 1 | I liked the main mechanic. Using it to balance out other objects in the world was a really good idea. I also liked the evolution/devolution aspect of how you could alter the enemies in the game. My main criticism really is that it was fairly easy. It was hard to get to a point where you were even close to going fully one side because you could always prepare by giving some life to flowers and then having a lot of chaos to work with. Besides that little balance thing though I feel like there's a lot you can do with this game so well done! |
| Oct 16 16:48:50 | 3h 08m | Templefall | ♥ 1 | I don't think I've ever played a jam game for this long. Got to level 12 before getting too tilted to continue. It felt like it was RNG whether or not you made those jumps because of the jump height variation. All the mechanics work really well together and I really liked the idea of waiting for a platform to fall before jumping off it. Nice work. |
| Oct 16 17:18:21 | 29m 31s | Please don't explode ! | ♥ 2 | The camera shutter sound effect was really triggering and that made the punching even more satisfying. The music was good and I liked how everything got more and more chaotic as the element in the middle got more unstable. |
| Oct 17 11:50:28 | 18h 32m | Tumble Transport Inc. | ♥ 3 | This is definitely my favourite game of the jam so far! I loved the concept, it was like inventory tetris taken to a new extreme. I loved the variety of trucks (and weird space motorbikes) which meant that the gameplay never really got too stale. Also loved the humour peppered around the game like the reference to Stratholme and the little pause before "(for your boss)". Nice work! |
| Oct 17 11:59:28 | 9m 00s | Unstable Mechanical Warframe | ♥ 0 | Got to the third level where most of the enemy units started bugging out. It was pretty chaotic but nice work on being able to get an editor done for the jam! |
| Oct 17 12:05:19 | 5m 51s | Horse Pile | ♥ 1 | Not totally sure what I just played but it better win the graphics category because I'm not sure anything else can compete with it. I agree with the comment above, it's straight out of early 2000s aesthetic hell and I absolutely loved it. |
| Oct 17 12:10:04 | 4m 45s | Unstable | ♥ 1 | It's a fun classic platformer. The post-processing makes it really stand out. Would've been good to include some sort of score at the top to go with the arcadey feel but good work. |
| Oct 17 14:51:10 | 2h 41m | Overpowered | ♥ 1 | I completed and liked it. It was a fun little platformer, my only criticism really is that it felt pretty bad to just run out of energy/blood and therefore you couldn't make some of the jumps so you just had to restart. Nice work. |
| Oct 17 14:58:48 | 7m 38s | The Mental Wheel | ♥ 0 | Really cool modular car system. I liked the overall visual style and the voiceovers but like others have said, the car controls were way too slippery. |
| Oct 17 15:23:14 | 24m 26s | Lapis Vitae (Point&Click Adventure) | ♥ 2 | That was so fun! The graphics and atmosphere were incredible and the spooky music looped helped too. I really liked the puzzles too, especially because they weren't totally linear, you had to keep going back and forward and think a bit creatively sometimes too. Well done! |
| Oct 17 15:33:24 | 10m 10s | Pub Tumble | ♥ 2 | Definitely gonna echo the same feedback about difficulty. Nice work on the drunk effects though they definitely accomplish getting that dizzy feeling. Liked the music too, nice work. |
| Oct 19 18:12:12 | 50h 38m | Float | ♥ 1 | I really enjoyed the game - the art was incredible and I especially liked all the enemy gibs. My favourite bit was the non-linear level design as it made it feel like a bit of an adventure to roam around the level. Nice work! |
| Oct 19 19:27:39 | 1h 15m | STORM HARVEST | ♥ 0 | You absolutely nailed the controls - they were really tight and you always felt in control of the steering. I liked the variety of levels/missions and the overall creativity of it all. Nice work! |
| Oct 19 19:37:48 | 10m 09s | Soob's Farm | ♥ 1 | I really liked the game and the spooky aesthetic (maybe it could've had some darker lighting?). I loved the twist with the pumpkins eating the livestock and especially with how they can also eat you. A sprint/dash mechanic like you mentioned above would really help with the rushy atmosphere the gameplay has (which kind of contradicts the cool/calm character). Very well done! |
| Oct 19 19:54:26 | 16m 38s | Saturday Night Cleaver | ♥ 0 | Loved the really nice smooth animations and the bloomy/neon effects. The attacking and blocking vfx were really nicely done and felt satisfying. The gameplay was pretty chaotic and overall just became me dashing around swinging wildly but it was definitely fun. Nice work. |
| Oct 21 09:54:24 | 37h 59m | Switching Realms | ♥ 0 | Same sort of feedback as above from me. I was pleasantly surprised by all the different portal locations and that motivated me to stay alive longer to see what else was next. The problem for me was the lack of feedback with the combat - could've done with some screenshake, particle effects or sound effects. Nice work though overall. |
| Oct 21 10:07:22 | 12m 58s | Tunnel Taupe | ♥ 1 | I liked the game and it instantly made sense to me what the objective was. The art was really nice and the music was pretty soothing. It felt like it was pretty much game over after encountering a spider as you couldn't really escape it (or could you?). Nice work! |
| Oct 21 12:15:26 | 2h 08m | Frail Ascent | ♥ 2 | I ended up playing this for ages and left it on in the background just because it was so nice to look at and listen to. I loved all the little details like the music cues when you went up another level and the little people running around in the housing block. Nice work! |
| Oct 21 12:53:47 | 38m 21s | The Virus | ♥ 2 | I love games like this that go really out of the box (pun intended). I like the idea of all the mini games but felt that they could've been shorter. Really creative, nice work! |
| Oct 21 14:08:08 | 1h 14m | CYBER LANCER | ♥ 1 | The game really reminded me of Tron, I liked the character art. It could definitely do with a bit of polish but I liked the gameloop a lot, it felt perfectly arcadey and made me want to keep trying over and over again. Nice work. |
| Oct 21 14:19:09 | 11m 01s | HONK III | ♥ 1 | Was incredibly impressed by the amount of content in this game. From the powerups to the armour to the weapons. I was even more surprised to find out there's multiple levels! The levels are really good too - I liked that the second one wasn't totally linear. Your gamefeel was on-point and it felt so satisfying to blow up those little crawler drones. Nice work! |