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Feedback comments for LD50
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| Timestamp | Since previous | Game | SleepyStudios's comment | |
|---|---|---|---|---|
| Apr 9 15:58:28 | Papper | ♥ 1 | The upgrades system was totally addictive especially because you could see the changes they were making without it feeling too overpowered. Totally get what you're saying about the unity physics system cause it itself is very messy to work with so it was really hard as a player to understand what all the forces were doing. Were the bubbles helping me or hindering me? It felt like both a lot of the time so I ended up trying to avoid them. Nice work though! | |
| Apr 9 16:14:51 | 16m 23s | STONEHOLD | ♥ 2 | The game really grew on me - at first I thought the enemies needed more telegraphed attacks but actually I think they were spot on. The combat system could've done with a bit more juice like some screenshake or some cooldowns between attacks to make it feel better than just spamming LMB. I like the way the theme was worked in too, nice work. By the way - the jam version in unplayable because you're trying to hit a http endpoint over https so you can't click past the enter your name screen. |
| Apr 9 16:22:51 | 8m 00s | Winter strikes back! | ♥ 1 | I really loved the folklore aspect of the intro cutscene - the sounds, graphics and storytelling came together really well. Unfortunately for me the game was too hard but I think there's plenty of potential for cool puzzles with the fireball mechanic. |
| Apr 9 16:31:13 | 8m 22s | Work Avoider | ♥ 3 | Liked the game-within-a-game concept a lot and also the resource management side of it too. It was pretty overall and the task events could come more frequently to make it feel a bit less dull at times. Nice work. |
| Apr 9 16:41:36 | 10m 23s | Water Rises | ♥ 2 | Totally agreed with one of the comments above - I had no clue what I was doing a lot of the time (apart from building cool island towns) but it was also so relaxing that I really didn't mind. I guess what would've helped me personally would be making the sort of background mechanics around faith, etc were more obvious. Overall though nice work! |
| Apr 9 16:53:08 | 11m 32s | Gone Out | ♥ 2 | Absolutely adored the graphics and music they were spot on! What I feel was missing was a bit more of a rewarding feeling when coming back with a load of sticks - kinda felt like you got the same level of fire everytime whereas getting more sticks could've given bigger (and more ridiculous-looking) fires to make it feel a bit more rewarding. Great work! |
| Apr 9 17:05:14 | 12m 06s | Demon Wins Everytime | ♥ 1 | Cool game, I liked the demon (his animations + voice acting) a lot but I felt like the gameplay could've done with a bit more juice (a bit of screenshake when getting hit or some particle effects). Nice work. |
| Apr 9 17:22:19 | 17m 05s | Feast or Famine | ♥ 1 | Amazing graphics! The combat felt pretty satisfying and there was a good variety of levels and enemies. It was pretty easy which is fine but the problem was that difficulty only came from unfair levels (like the ones where you get stuck inside dead enemies). Nice work! |
| Apr 9 17:27:09 | 4m 50s | Norse Punk | ♥ 0 | I really like the concept of a cyberpunk/norse mashup that's really cool. Because of the way the physics worked in the game (being able to push around enemies) it made it really hard to know when you were hitting vs. getting hit so felt pretty chaotic. Nice work on the graphics though. |
| Apr 9 17:31:14 | 4m 05s | Heat | ♥ 1 | Big kudos for putting in a nice simple interactive tutorial in, that's really rare to see. Loved the concept of the game and how the difficulty really ramped up making you force to choose between putting out fires and saving people. Nice work! |
| Apr 9 17:38:26 | 7m 12s | Sundown | ♥ 1 | I like the concept of the game, the character has a lot of utility and makes combat pretty fun. I also really liked the UI for the gun that was a nice touch. |
| Apr 11 00:07:19 | 30h 28m | Keep It Up! | ♥ 1 | Really clever take on the theme! Like others have said it's really well executed and there's nothing much to complain about. One thing though was that sometimes the physics applied to balloons felt a bit random (clicking at the bottom sometimes shot them down). Overall though nice work! |
| Apr 11 16:40:18 | 16h 32m | Cast or Blast | ♥ 1 | Really like the concept of typing out spells (sort of like Magicka but better cause you can actually remember the spells and therefore potentially combos) but yeah like everyone else said I wish there was some combat involved. Nice work :). |
| Apr 11 16:54:44 | 14m 26s | DIZT | ♥ 1 | Loved the aesthetic and the atmosphere was totally on point. The game was reasonably well balanced apart from I think the zombies hit you from quite far away. Nice work! |
| Apr 11 17:01:46 | 7m 02s | ClickToJump | ♥ 1 | Never been so addicted to a game I'm so bad at. Really good concept, well done! Would love to see leaderboards in the future for this. |
| Apr 11 17:23:43 | 21m 57s | Listening to Rama | ♥ 2 | The aesthetic is incredible. You've absolutely nailed it with the weather too that really adds to it. I wish there was more feedback, even if it was really subtle, around getting parts into the right place (maybe a small audio cue or outline?). Nice work! |
| Apr 11 17:40:14 | 16m 31s | Project Timeswall | ♥ 1 | Really good graphics I especially liked the portal. Took me a while to work out what I was doing. Nice work. |
| Apr 11 17:49:09 | 8m 55s | Do It Later | ♥ 1 | Really liked the look of the game - the lighting from the lamp was a really nice touch. Can definitely see a lot of potential for extra tasks. Nice work! |
| Apr 11 17:56:13 | 7m 04s | Tick | ♥ 2 | Really great cyberpunk concept. The music and the news bulletin really tied the world together. My only problem was sometimes the driving was really hard especially if you got yourself stuck near/around corners but other than that well done! |
| Apr 12 11:47:34 | 17h 51m | Extremely Exteme Sports | ♥ 2 | Really well done on this, it gives me a lot of nostalgia for some of those early 2000s multiplayer games. The online part feels really smooth and the game didn't feel unfair at any point either. Nice work! |
| Apr 12 12:03:01 | 15m 27s | Lumberjack | ♥ 0 | Intresting perspective for the gameplay. I like being able to move the camera around with the mouse while managing the tree. Could've done with a timer or something for me to benchmark my progress but it kept me entertained for a while especially as the difficulty ramped up. After the credits and playing the game again it started stuttering really hard and the sounds started going crazy (maybe a memory leak?). Overall though nice work! |
| Apr 12 13:19:36 | 1h 16m | End of the World Pinball | ♥ 1 | So good to see a pinball game - this definitely stands out. The graphics are really good and I thought the sound effects overall were also pretty good. I love the idea of the sort of checklist before winning the game and it made it a lot more tactical. My only problem was that being able to undo parts of the checklist made the game a lot harder than it needed to be but I still found it really fun and restarted a few times over. Nice work! |
| Apr 12 14:05:10 | 45m 34s | Riposte | ♥ 2 | Really well done! Like others have said this would take off in VR. It's quick to learn but hard to master and I couldn't really find much fault with it. Loved the graphics, music and sound effects they all really added to the feel of the game. Nice work! |
| Apr 12 14:22:56 | 17m 46s | Shot Clock | ♥ 1 | I'd echo what others have said about the controls but also it was so satisfying just messing around and doing trick shots. I liked the somewhat tactical addition of showing where the next ring is gonna be. Overall nice work! |
| Apr 13 23:26:16 | 33h 03m | Faces of the Beast | ♥ 2 | Started out thinking this was really easy but actually the difficulty ramped up nicely and I liked the huge variety in faces. Everything was really intuitive and stylish, nice work! |
| Apr 13 23:38:10 | 11m 54s | Parcel Run | ♥ 2 | This is easily the most polished LD game I've ever seen. It's pretty crazy you managed to add character customisation and an interactive tutorial in the time, well done! I liked everything about it and I can definitely see a lot of potential with the harder difficulty modes (normal feels too easy). My one complaint is that it was sometimes hard to work out where the next parcel was so I was running around the map aimlessly but other than that nice work! |
| Apr 13 23:57:29 | 19m 19s | Gnomon | ♥ 0 | The game was really cinematic. It looked greatr and felt really polished because of all the animations. The orb throwing felt really hard to control though because it locked your character so if you made a mistake you can't do anything for quite a long time. I also really liked that you managed to get a decent boss battle in at the end, nice work! |
| Apr 19 14:23:11 | 134h 25m | Sunny-Life Waste Disposal | ♥ 1 | I really liked the dystopian atmosphere of the game. The grungey graphics paired with the smiley face logo made it feel a little cyberpunky. The main gameplay of collecting garbage made sense but aside from the red icon (which I just assumed meant "bad, do not collect") the other icons were just a bit of a mystery. It would've been good to have some sort of in-game visual tutorial on them. Overall though nice work! |
| Apr 19 14:33:21 | 10m 10s | MARCHINE | ♥ 0 | Loved both the art and the gameplay. Kind of reminded me of the Sea of Thieves minigame where you're having to repair your ship but in 2D and a lot more frantic. Kind of felt like the upgrades were really hard to get but also not very worth it? I ended up buying planks all the time instead of saving up for the upgrades. Nice work! |
| Apr 19 14:41:33 | 8m 12s | Low Tide | ♥ 1 | The art style in this game is really really good. The fish designs had a lot of variety so you never felt like you were always picking up the same one. I really liked the sound/music and how that fit with the whole aesthetic. Like others have said, the camera was a bit janky and I wish I could choose to launch the fish into the holes myself rather than it being automatically done for me. Nice work! |
| Apr 19 14:54:08 | 12m 35s | Delayed Trickshot | ♥ 1 | This is such an amazing puzzle game. The mechanics are really simple and intuitive (although somehow I missed that you could rotate blocks until lvl 3) and it is so satisfying when finally one of your weird "contraptions" works out. Really well done! |
| Apr 19 15:03:04 | 8m 56s | D-Lay Guetta Party Hard | ♥ 0 | The dance animations were pretty hilarious. I think the overall balance of the game was good and the gameplay was fun except when you got caught in an infinite loop of getting slapped around by the bouncers. Nice work. |
| Apr 19 15:09:59 | 6m 55s | Dance with Death | ♥ 1 | Really liked this. The camera angles and the particle effects made the whole game feel really satisfying. The music was really good too so overall nice work! |
| Apr 19 15:20:54 | 10m 55s | The Cold Night | ♥ 1 | Nice take on the theme. Combining all the powerups together felt really satisfying especially since you just blasted through all the enemies. I wish the snowmen branches had more of an impact on the fire because I ended up randomly running around in the dark hoping to find some bigger branches. Overall though good work! |