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Feedback comments for LD51
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| Timestamp | Since previous | Game | SleepyStudios's comment | |
|---|---|---|---|---|
| Oct 15 13:11:14 | Radar | ♥ 2 | I really liked the atmosphere you created with the background around the radar. I wished that the difficulty ramped up a bit faster though since sometimes you kind of just had to go through the motions. Good job! | |
| Oct 15 13:16:05 | 4m 51s | Blast Shifter | ♥ 1 | Was pleasantly surprised by the transition between 2D and 3D (only really glanced at the screenshots), really cool mechanic. The music and overall visual style (especially in 3D) were also done really well - nice work! |
| Oct 15 13:22:12 | 6m 07s | STORQ3000 | ♥ 1 | The music was absolutely on-point! I liked the way the ship moved and how the targeting sort of worked but the controls were a bit unresponsive for me so it was hard to puill off good dodges sometimes (maybe a bug?). Overall though nice work! |
| Oct 15 13:31:33 | 9m 21s | HighRise Rampage | ♥ 0 | This was a really good use of the theme. You set the atmosphere really well with the scene transitions and constant ticking clock. I felt the guns were pretty useless most of the time and slowed you down more than anything else but overall good work! |
| Oct 15 13:34:31 | 2m 58s | DO NOT PRESS THE BUTTON | ♥ 0 | It's a cool art style and definitely a different perspective than most games but yeah I agree with everyone else about it being really hard to control. |
| Oct 15 13:42:13 | 7m 42s | 10 Seconds or Less | ♥ 0 | I think the art (and style) in this is pretty amazing. It took me a while to really "get" the mechanic around reversing time. I liked the extra challenge of getting all the letters (I thought it was required until I re-read the description) and the fact that you opened up all the levels. Nice work! |
| Oct 15 13:57:13 | 15m 00s | Singularity Protocol | ♥ 0 | Always love these types of games and you did the upgrading really well - I never felt overpowered or underpowered. I think the game-feel was pretty good apart from getting hit wasn't very obvious apart from the sound effect (would've been good to know how much health I lost each time or even having a bit of screen shake). Nice work! |
| Oct 15 14:01:22 | 4m 09s | Fortune Knight | ♥ 3 | This is a really cool take on the theme and there's definitely a lot you can do with this. One criticism I did have was that I wish there was a bit more feedback when you or the boss got hit, it's just missing a bit of screen shake or something like that. Good work overall though! |
| Oct 16 16:12:23 | 26h 11m | Panic at the Graveyard | ♥ 1 | Nice work - it was surprisingly satisfying how the monsters exploded when hey died. However I wish the shooting was a bit more interesting because it never really got that much more difficult for me so it felt a bit repetitive. I did also really like the graphics style (and how it blended in with the itch.io page too that was cool). |
| Oct 16 16:17:26 | 5m 03s | Dust and Death | ♥ 1 | Really cool graphics - the little animations and details were great on the zombies. The driving was pretty satisfying especially because driving around like a maniac hitting walls was rewarding. My only problem was my "current status" was in the top right corner in tiny text so it's hard to know how close you are to overheating. Other than that though great job! |
| Oct 16 16:24:34 | 7m 08s | TenReaper | ♥ 1 | Cool mechanic - it's like pinball but you control it yourself so it was much more tactical. The enemies kind of glitching out when they swapped over was a bit weird but other than that good job! |
| Oct 17 12:17:42 | 19h 53m | Hyper V-Ball | ♥ 1 | I think you've created a really cool atmosphere and visual style with the game. Everything works together really nicely. To be honest though I just can't get the controls, they never really seem to do what I want and that's probably because the holding mechanic is pretty awkward. That said though, the animations, the music, etc is super well done so good work! |
| Oct 17 12:21:17 | 3m 35s | Dungeon Rusher | ♥ 1 | It's definitely a good start but the game just really needs an objective of some kind. I did like the atmosphere in the dungeons though and the voxel graphics worked well with it, good job. |
| Oct 17 12:27:11 | 5m 54s | Ring King 51 | ♥ 0 | This is easily one of the best LD games I've ever played. From that intro "cinematic" to the voice acting to the utter chaos on the screen I absolutely loved it well done! |
| Oct 17 12:39:27 | 12m 16s | GRABOUL | ♥ 1 | "Thats the best name we got" is the full Ludum Dare experience. Cool concept especially with the seasonal element of it but yeah I'd agree with the platforming feeling a bit too slippery. Nice work! |
| Oct 17 12:45:33 | 6m 06s | The Oxinaut | ♥ 2 | There's a really (really) good level of polish here - especially with the integrated tutorial. Having multiple weapons was a pleasant surprise but the one that stopped your movement didn't feel great. That said though, really enjoyed the music and the chaotic nature of the game. Nice work! |
| Oct 17 13:16:13 | 30m 40s | DiscoNinja | ♥ 1 | It's definitely a really cool tech demo. Once I finally "got" it (in terms of concentrating on the beat properly) I really enjoyed it and it felt super satisfying to land shots. For me personally there's a lot going on in terms of sounds and actions so it makes it hard to concentrate but I'm sure for other people that won't apply. Nice work! |
| Oct 18 13:26:17 | 24h 10m | Ghostbusterbuster | ♥ 1 | Really really loved the art style and the music fit perfectly with it. Was pleasantly surprised by the perspective too. My one criticism was that it was a bit too easy and it would've been nice to have a score or something similar displayed somewhere. Nice work! |
| Oct 18 13:44:05 | 17m 48s | TeleSpy | ♥ 3 | Nice take on the theme - the teleporting didn't feel too unfair since you knew pretty much when and where you were going to teleport to. Definitely a lot of potential for making this a bigger game so good work! |
| Oct 18 16:39:07 | 2h 55m | RED RINK | ♥ 2 | Absolutely insane amount of polish! From the little things like the team select to the voice acting, everything came together so well. The graphics were great but if I had to have one complaint its that I wish hitting the puck felt a bit better (maybe a bit of screenshake for example). Overall though amazing work! |
| Oct 18 16:42:26 | 3m 19s | Fight The Darkness | ♥ 0 | This was a really good take on the theme. The managementy/puzzley mechanic was really well implemented and everything just made perfect sense immediately. The weird looping on the music was a bit jarring though. |