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SleepyStudios

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TimestampSince previousGameSleepyStudios's comment
Apr 30 12:31:31 Digmon ♥ 0 I loved the little bits of audio polish like when you wrap around the screen - that's a great little touch. The gameplay was absolutely chaotic which was mostly great apart from when you'd randomly kill things or randomly lose your shovel there wasn't much feedback as to why that happened.
Apr 30 12:42:19 10m 48s Nestence ♥ 1 Great take on the theme. What I liked the most is how intuitive everything was. I knew I had to go back with the key without messing around with anything else. I loved the simplicity of it all and the mood was pretty well set even without audio.
Apr 30 13:09:15 26m 56s Dante's Refrigerator ♥ 0 Enjoyed it for the most part and completed it. My biggest gripes were pretty much the same as everyone else's - the collisions were a bit dodgy. I think a big improvement would be some sort of indicator of what character is the current active one.
May 2 15:57:27 50h 48m Orpheus ♥ 0 The music, sounds and gameplay came together really nicely. The combat mechanic is really cool but like other people have said, I really struggled with knowing when I need to come in with my key presses. Nice work though!
May 2 16:03:37 6m 10s Cliffhanger ♥ 2 Really loved this! Everything was incredibly polished and the game was really easy to pick up. It's also really fun to watch this game because of how tense it gets when both players are down to their final few blocks. Well done!
May 2 16:29:22 25m 45s Swab the Deck! ♥ 3 I really like how you took the Slay the Sprite formula and turned it into a real-time game. It made the gameplay feel a bit more tense so you were more prone to making silly mistakes (which is a good thing). I also really liked the PS1/2-era ships, they looked great. My biggest problem was the feedback I get when playing cards/getting hit. It doesn't feel great instantly missing after playing a card without something in the way to show that. It also felt like the enemy ship/my ship weren't really reacting to the cards being played because my attention was always at the bottom of the screen where all the cards were. Overall though, really good job!
May 2 16:38:51 9m 29s Shotgun Viking (LD48) ♥ 1 I think the upgrade system was reaaaaally good. I started off going straight damage thinking that was the "obvious" way to go but actually most of the upgradeable attributes were meaningful in their own way so nice work balancing all that.
May 2 16:49:14 10m 23s Pirifurm DCleaner ♥ 1 Really good take on the theme. The mechanics were really easy to pick up and the game didn't feel unfairly difficult. The music was actually pretty good too, nice work.
May 2 16:56:45 7m 31s Bucket Hat ♥ 1 Congrats on your first jam! The boomerang hat ability is a pretty clever mechanic. It would've felt a bit better with some screenshake or any other feedback like that whenever you killed an enemy. Found myself playing for quite a bit so overall good job!
May 3 15:40:31 22h 43m Dwarf Mine ♥ 3 I enjoyed just jumping around and exploring the cave. I really liked that you put in little secrets here and there too!
May 3 15:54:02 13m 31s The Rim ♥ 3 It's super rare to find a Ludum Dare game with a great narrative and this one really gets it right. The aesthetics, the music and the story work really well together, nice work!
May 3 16:04:45 10m 43s HELLEVATORS ♥ 0 Really great mechanic. It felt simple, intuitive and mostly fair (apart from needing to complete the full path). Also really loved the guitar just jamming out in the background.
May 3 17:20:49 1h 16m Dig It! ♥ 2 This was super addictive and I loved finding all the new weirder/whackier digging tools too. The sound design was really good too - retro but not too grating on the ears (loved the new record sound too).
May 4 18:42:58 25h 22m Dig the socials ♥ 1 Great take on the theme, I loved the use of "out-of-app" sources to push the game along. I can definitely see this expanded into a full game, nice work!
May 5 17:45:37 23h 02m The New Rat King ♥ 1 Really liked the level of polish you put into the game - from the little intro comic to the loading screen, all nice little touches. I really liked the neck mechanic too but I wish it was a little more sensitive/forgiving when changing directions because I found myself getting stuck in little squares (if you get what I mean) pretty often. Nice work!
May 5 17:53:49 8m 12s Naintilus ♥ 0 Really great animations, sound effects and polish. I didn't really find myself using the booster too much though. Nice work.
May 5 18:01:34 7m 45s Sea Game ♥ 1 You really get the sense of claustrophobia with the way the shaders work (which is a good thing!) Also not sure why but I absolutely love the music, nice work!
May 6 18:40:33 24h 38m Redtape ♥ 2 Any idea why I get "Fatal error" with the jam version? Would love to play it.
May 6 18:46:03 5m 30s Deeper Into Technical Problems ♥ 1 As someone whos had a few game jams almost ruined by Unity tilemaps I absolutely feel your pain. Great job though on the music and game-feel (the screenshake feels really rewarding)!
May 9 22:43:38 75h 57m Made in Madness ♥ 1 Same as above, you definitely needed to tone down the gravity. I'd also add a bit of screenshake or a sound effect whenever you hit an enemy with a potion just to make it a bit more satisfying.
May 9 22:48:01 4m 23s Whispers of Life ♥ 2 It's a really nice little game - the music and aesthetics work together really well. I liked how you gradually kept introducing new mechanics too. Nice work!
May 9 22:57:56 9m 55s Die in the Mine ♥ 0 It took me a while to understand the phases but actually when it clicked I really started to enjoy it. In fact it really opens up how much complexity (in a good way!) there is in the game. There's also incredible amounts of polish that's gone into this, great job!
May 9 23:05:45 7m 49s Go Deep or Die Trying ♥ 1 Really liked the kicking mechanic (felt like it could've done with a bit of screen shake though). I liked how you introduced new mechanics and how they were all useful especially when you combined them. Nice work!
May 10 12:53:59 13h 48m Super Debt Speedrun ♥ 1 Loved the absolute carnage in this game. Managed to get stuck in some hell dimension behind the shelves a few times but still had loads of fun, nice work!
May 10 13:07:30 13m 31s DeeperMiner ♥ 2 The graphics and animations were absolutely amazing. I enjoyed the majority of the game loop but the melee combat was a bit lacking - hitting enemies and getting hit felt pretty random. Nice work overall!
May 10 15:22:00 2h 14m Healer Simulator ♥ 1 Really great design! I liked the variety in the abilities and (when I got to see them) the creature design was nice and varied too. The only thing I'd add is tooltips above the spells which gets rid of the need for that tutorial screen and makes it obvious how much things cost so you can better prioritise your spells. Great work!
May 10 16:48:45 1h 26m Cave King ♥ 1 This was really addictive, felt like I was really close to completing it every time so kept restarting and restarting until I did. Also really liked the fact you managed to get in some random generation and the enemy variety was pretty good too. I would say though that the hitboxes/attack ranges are too big both for the player and the enemies. Nice work!
May 11 08:19:07 15h 30m Downcave ♥ 2 This is really well designed. I liked the variety in the way you could build your character and there's real trade-offs between some of the upgrades. I also really liked the enemy variety but some of them felt a bit unfair like the clouds that (I think) split up into more clouds when you hit them and travelled through walls. Amazing work overall though!
May 11 08:31:05 11m 58s Mafioso Incognito ♥ 2 Nice to see a stealth game. I liked that you had to conserve ammo and make sure you had enough for the next guy waiting around the corner and the cards representing health was really smart too. My only problem was I wish hitting an enemy felt as juicy as killing them, would've been good to have some screenshake or particle effects to know you've actually hit them. Overall though, great work!
May 11 23:43:05 15h 12m Escape the Madness ♥ 0 Wow that was intense. It really ramped up on the third level and I absolutely loved that. Mechanically, the puzzles were great and I didn't feel like I could just cheat by randomly clicking on things. The end gave off Binding of Isaac vibes and I absolutely loved it. Nice work!
May 12 00:01:39 18m 34s Drill Through The Earth ♥ 0 Quite liked this because you made these somewhat menial tasks pretty satisfying to do. I enjoyed the risk-reward aspect. Would be good to have a sped-up mode just so it's faster to get upgrades. Nice job.
May 12 00:12:23 10m 44s Lure of the Yamabiko ♥ 1 Really liked the concept of the upgrades-on-death, especially the one that increases the difficulty of the game. It makes you want to keep replaying it which is great. My only annoyance really was having to dodge bullets that dead enemies left behind. It happened pretty often because there's only a small amount of space on the screen and you're travelling forwards and they're not moving at all. Overall though great work!
May 12 08:20:06 8h 07m Go next in Hell ♥ 0 Same as everyone else - great art (and animations) but sadly I don't speak Russian. I did like the variety in locations though. Congrats on your first jam!
May 12 10:30:08 2h 10m HELLEVATOR ♥ 1 Managed to get to around 1925m! This was a really stylish game with a great aesthetic, good enemy design and felt super polished. I liked the upgrades and especially liked that you could get them during a wave so that you weren't ever just out of options. Nice work!
May 12 10:41:20 11m 12s Where are my sexy red boots ♥ 1 I really liked the growing/shrinking mechanic and I can see plenty of ways you could build on it. I also really liked the music especially the transitions between the two pieces of music in the intro cutscene and the volume changing when you shrunk/grew. Nice work!
May 12 11:19:01 37m 41s Ari's Potion Shop ♥ 0 It's a fun little game and it's super polished so nice work on that. I think it was a bit too slow for me. My only major problem was that it didn't feel very satisfying to hand in potions. Just felt a little disappointing that the order just vanished and there was no sound effect or score going up. Other than that though, nice work!
May 12 14:07:18 2h 48m Rodirroc ♥ 1 Definitely invoked a feeling of claustrophobia. Found it quite funny that the jumpscares weren't in there because the warning at the start of the game got me anticipating them. Nice work!
May 12 14:26:21 19m 03s Sheep Deeper ♥ 0 After a few goes (I think?) I got it. It really is an interesting puzzle game and definitely unique for this event. Really liked the watercolour art work too, nice job.
May 13 13:58:48 23h 32m RRRR U Scared ? ♥ 2 Really impressed with how much you managed to get done. The wave physics/graphics are great and the art is really solid too. I like that the kraken's eye followed you around but I did feel that he was pretty tanky. Nice work!
May 13 14:05:23 6m 35s 🔥 Magma Eater 🔥 ♥ 3 This is a really deceptively clever game. At first I thought I could easily just keep going down but actually you can plan your moves out pretty well. Really liked setting off massive chain reactions. Nice work!
May 13 14:13:00 7m 37s DeepDream ♥ 1 Really unique entry - I loved the idea of going through minigames although it felt like the balloons one was pretty impossible. Nice work!
May 13 14:33:47 20m 47s Hellbearer: The Deepening ♥ 0 Really loved the player and enemy's designs. I liked that you could just go through the levels without needing to pick everything up. Also absolutely loved the music, nice work!
May 14 05:50:31 15h 16m Leap of Faith ♥ 2 Good style and a surprising amount of enemy/obstacle variety! The cricket is my favorite, though. Nice job!
May 14 05:57:10 6m 39s Infinity Driller ♥ 0 It's cool that you were able to get a leaderboard and destructible terrain in a jam game! I think the movement could be a bit faster with more control, but overall impressive.
May 14 06:04:46 7m 36s EarthDrop ♥ 2 I love the sprite work, it has a nice cutesy-style! The gameplay is simple and intuitive which is nice, but the controls seemed a bit too touchy to me. It would be interesting if your movement started out slow and got faster as you went deeper. Overall nice little game!
May 14 06:16:21 11m 35s Subsanity ♥ 1 Such a nice, cozy little game; love the atmosphere and controls! The art and animations specifically were great, though I think that the foreground and background could be better differentiated. It's cool that there are multiple paths you can take, I wish there were more levels!
May 14 06:31:32 15m 11s Adventurer of the deep ♥ 1 It's awesome how much progression this game has, nice job! The music was nice, but some of the sound effects were a bit harsh. Does this game work for mobile? It seems like the controls were made with mobile in mind.
May 14 06:34:20 2m 48s DRIFTDOWN ♥ 1 Really cool little game with a unique style! It was a bit too hard for me (maybe could use some easier intro levels, but I can appreciate the precision and potential mastery of the controls. Great music too!
May 16 14:51:11 56h 16m Hell Diver ♥ 0 Couldn't agree more with everyone else about the game feel - it's absolutely spot on and so refreshing to see a good use of screenshake. The pacing was also really good - the game eases you in at first nicely but I like how quickly it picks up. The only thing I did find a bit weird was Terraria's eye of cthulu making an appearance here but other than that really nice work!
May 16 16:07:01 1h 15m Deep in the Space ♥ 1 Congrats on your first jam! I really liked the boss designs and animations. I also really liked the attack patterns although I did also find a few safe spots. One thing I did wish the game had was a bit more fanfare when you killed a boss (like particle effects or something like that) but obviously given the time constraints I totally understand. Nice work.
May 16 16:16:56 9m 55s Daive Dangerous ♥ 1 I really loved the mechanics. It's like a hardcore FTL in a way. I did feel like it was too easy for things to snowball out of control sometimes though - you'd go out and repair a booster but then one on the other side would get shot-out and by the time you've gone to repair that one, all 3 on the other side would be gone. Maybe the boosters should have some cooldown where they're "booting up" after you've repaired them and they can't be hit while in that state? Overall though, nice work!
May 16 16:30:14 13m 18s Child Of Atlantis ♥ 0 The swimming felt really good! Felt fun to swim around and dodge the fish and pearls. When I got to the second stage though I couldn't hand in any of the stuff I had collected. Nice work on the music too.
May 16 17:05:42 35m 28s Falling! ♥ 1 Judging by the graphics I thought it was gonna be nice and casual but it was super unforgiving. I never felt like the game was unfair though, I liked having to try out a few different paths until I got the one that I thought was the best one. Nice work!