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| Timestamp | Since previous | Game | TomBuston's comment | |
|---|---|---|---|---|
| Apr 26 10:06:48 | Bunny Bunny Dig Dig | ♥ 2 | That's a great game, art and animation are really sweet. I really enjoyed the extra care you put in some mecanics such as the combat system or the fact that if you hit a bomb once by mistakes it gives you some time to run away. I think my only issue with the game is the difficulty wich is a bit too easy, each run being a bit too long in my opinion (shorter runs will increase the incentive to press the replay button I think). Overall an impressive entry, very well done! | |
| Apr 26 10:29:01 | 22m 13s | The Hookmarine | ♥ 1 | I came in expecting a "regular" *submarine collectaton* and I was pleasantly surprised by the game mechanic. The hook is a really nice twist and mastering it is a very fun. I felt maybe post processing was a bit too strong when moving fast, but otherwise the art style is cute, efficient and readable. The game reminded me of those flash era games you could play for hours just trying to improve your score/time. Really well done, congrats! (Score: Easy-> 2.53 Medium-> 4.37 Hard-> 6.33) |
| Apr 26 12:00:13 | 1h 31m | Birdy adventures of Sherlock Worm | ♥ 6 | Really enjoyed the intro sequence and the music in general, the setup is fun and original and I can't wait to learn more of the adventures of Sherlock Worms and the evil birdygang :p That said, the gameplay is a bit too simple I think to make me want replay it over and over. I thought the speed boosts were obstacles at first (like blue nunchakus) and I was trying to avoid them; wich caused my first few tries to end very fast. I think maybe if the overall speed of the game was faster, the difficulty could rely more on reflex instead of anticipation and it would better translate the "escape" mood. Good entry, well done! :) |
| Apr 26 12:45:42 | 45m 29s | Directive Tiamat | ♥ 1 | Good entry. The shooting controls felt a bit weird: shooting without moving cause the bullet to stay in place and and shooting while moving cause the bullet to "backward" for some time before going forward. Is there a global objective other than collecting green&blue fishes ? Going deeper in the sea and discovering new fish species was cool but I didn't felt any incentive to do so because all the fishes that gives me score are at the top of the sea. |
| Apr 26 13:11:07 | 25m 25s | Just Dig | ♥ 2 | I love the art style! Gameplay is simple, efficient and fun and unlocking upgrades to become stronger works very well. I didn't understand what the "worm" upgrade did however? One issue I had was with the character collision wich is slightly larger than one block, it can be a bit frustrating at the beginning to lose because you're not falling in the hole you just dig. Overall, really nice job, I really had fun! |
| Apr 26 13:35:33 | 24m 26s | into the past | ♥ 2 | Nice take on the theme, the narration mechanic with the "recall" is a great touch to tell this story. Well done :) |
| Apr 26 13:55:53 | 20m 20s | Paleontologist with bombs | ♥ 2 | As said above, simple but solid. Gameplay could be more interesting by adding a minesweeper-like mechanic, with clues to find bones and avoid bombs. Well done:) |
| Apr 26 14:04:36 | 8m 43s | What's in the Bottom? | ♥ 1 | Nice idea, I liked the "gotta catch em all" aspect of the game. Trying to find each kind of fish was a great way to add depth in the gameplay. Well done:) |
| Apr 26 15:31:20 | 1h 26m | Fire in the hole! | ♥ 1 | The concept is nice, the terrain destruction is fun to play with and the AI is well done. The aim mechanics works really well. However I felt the gameplay lacked a bit of depth. Maybe implementing movement could help. There is also lags if the player spam click to shoot multiple time, the shoot cooldown could maybe be a bit longer. Overall nice concept, I really think this idea can be expanded further to make a great game! |
| Apr 26 15:41:51 | 10m 31s | Mystical Island | ♥ 2 | Nice entry. I was actually a bit disappointed that events were random as I couldn't learn from my mistakes at each run. The concept is good. Multiple times I was on the verge of dying and suddently got an event wich saved me, if it's intentional it's a really nice touch. Well done! |
| Apr 26 15:53:21 | 11m 30s | Debt Collector | ♥ 2 | Adding a competitive aspect to a clicker game is a great idea and it works wonder. The UI animation and audio is great and actually help focusing on clicking as fast as possible. Very well done! |
| Apr 26 16:48:04 | 54m 43s | Jackhammer Joe | ♥ 0 | I had some troubles at first understanding the drill mecanics. I think overall the game needs more signs and feedbacks, I couldn't always tell where I was supposed to go. There is some nice puzzle/platform potential though for this game, so keep going! |
| Apr 26 17:03:50 | 15m 46s | DigAmillion | ♥ 2 | Player animations are really cute and the sound design with the voicing is well done. I felt lost pretty quickly however. When I was underground I found that I was pretty much digging everywhere at random. I couldn't find the goblin but I did find a torch underground, was I close to the end? |
| Apr 26 17:52:49 | 48m 59s | Ocean Crowd | ♥ 1 | Loved the music, it really set the mood for the game. Navigating those fish around was pleasing and trying to hide from predators using algae was fun. I would have liked more feedback when we lose some fishes, it's not always easy to estimate how many fishes we have without looking at the counter at the top right corner of the screen. Very nice chill game overall, well done! |
| Apr 26 18:08:14 | 15m 25s | The Deep Underneath | ♥ 1 | I am a bit stuck in the game as i can't seem to get past the 3rd enemy. They run toward me so fast I don't have enough time to kill them :( (maybe the movement is tied to framerate?) Visuals looks great tho |
| Apr 26 18:34:42 | 26m 28s | Lost In Couch | ♥ 2 | Visuals are really good. I thought you depicted a metaphorical fall and resignation to the temptation of smoking but when reading the game description I found out that was maybe not the case :p I think the artstyle is very evocative in it's simplicity, great job. |
| Apr 26 19:15:56 | 41m 14s | MinerClicker | ♥ 1 | Great job to both you and your daughter! The game is fun, the sonar was a specially nice touch as it gives the player some way to control the random. I played it a few times and really enjoyed it. As said above, hope you and your daughter will be participating in many more jams in the future :) |
| Apr 26 19:22:25 | 6m 29s | DEEPER | ♥ 0 | Nice graphics, the pico-8 aesthetics is well executed. Felt like ammo were a bit too scarce tho, making the game a bit too hard for me x) I actually scored better when trying to avoid all obstacles instead of shooting. Good job! |
| Apr 26 20:23:56 | 1h 01m | What do cats dream of ? | ♥ 1 | Love the ambiance of this game! The "retro movie" vibes are really well done and is quite fun. The animations are fun too, smashing cats and driving them crazy with the mouse cursor is great. I felt like the game could get a bit too easy once you realise you can pretty much shake the mouse across the whole screen to distract all cats at once and acculumate absurd amounts of combo. (But the combo texts are fun as well so I guess it's not that big of a deal). Really great entry, well done! |
| Apr 26 21:35:22 | 1h 11m | Super Mole Racing | ♥ 1 | Great work! Not much to say here, the game is fun and the AI are balanced enough to provide some challenge while still being beatable after a few tries. I had fun! |
| Apr 26 22:14:45 | 39m 23s | Clean it. | ♥ 3 | First of all, well done for submitting your game, it is nothing to be ashamed of :) It is very short indeed but the gameplay works and is fun. The shooting animation is cute and using acid to remove food residue was satisfying. I feel like level design could have been more inspired, maybe less linear? or with more platforming section? (maybe weird in a human body but why not?) Good work! |
| Apr 27 10:40:04 | 12h 25m | Blackout | ♥ 9 | This is a really great game, it's really impressive how polished this is for a jam game. Audio and graphics are really good, the music is one of the best I've heard in a jam game and the pixel art is beautiful. This makes a great mood. Maybe an option to skip dialogues could be good, when you are looking for a clue you sometimes trigger the same dialogue multiple times. ** Spoiler ** I couldn't finish it tho, I was stuck once I got the key of utter destruction and the green mask and couldn't find what to do next. Congratulations to the team, this is my favorite game of the jam so far! |
| Apr 27 12:36:46 | 1h 56m | ChronorhC | ♥ 2 | Nice entry, a clever concept well executed. I think I finished some of the levels at the end in a way that wasn't planned (I only used 1 portal when there was like 5 in the level). Well done! |
| Apr 27 14:15:22 | 1h 38m | Dig Deeper! | ♥ 1 | The "smoothness" of the terrain destruction is very pleasant, moving around and digging around is fun by itself. The combat system could have needed more polish. It's simple but fun, good work:) |
| Apr 27 19:04:53 | 4h 49m | Fish'n'Ship | ♥ 3 | This is great! The game design is really well thought and complete, every mechanic make sense. The pixel art is very cute too. I liked having to choose between keeping a guy to go deeper or using all my crewmates to fights the fishes, it makes some interesting gameplay decision. I think maybe the feedback for wich fishes are currently under attack could be better, and maybe add some logic to why each kind of fish is affected by each module. (The one who fear light could be a creepy anglerfish or something) I couldn't never remember wich module affected each fish so I tried all modules everytime :D Really great work, congratulation! |
| Apr 27 19:15:22 | 10m 29s | Billy Nauseous | ♥ 3 | Fun game! The controls are a bit weird I think, I would have prefered something more like The Binding of Isaac with shooting on the arrow keys, having to press the spacebar each time is a bit unnatural. The artstyle is a bit trippy but it's coherent and works well. A special mention to the animations: they are great and help make this universe believable. Overall I had a good time playing your game, well done! |
| Apr 28 19:52:37 | 24h 37m | Her Bedtime Stories | ♥ 1 | This is a really strong and important game. The gameplay is just simple enough to let each message/part sink and the art is perfect. Congratulations and thank you. |
| Apr 29 11:41:23 | 15h 48m | Dwammings | ♥ 3 | This is a great game! It's a bit hard at first to understand everything that's going on but it's very satisfying once you get the grisp of it. I would have liked being able to select job with the mouse so the game could be playable with only the mouse. I feel like the rope mechanic is a bit tough too, maybe the dward needs to be able to jump one square up to protect the player from small mistakes? Anyway this was really fun overall, really well done! |
| Apr 29 12:26:53 | 45m 30s | Deeper-Geddon | ♥ 3 | Great work, congrats on making a tutorial for a game jam, this is really time consuming and yours is very well done. I liked the time limit twist in this genre that was clever. I had fun! |
| Apr 29 12:39:05 | 12m 12s | the truth in the darkness | ♥ 1 | Nice work! I think the camera was still not zoomed out enough on the build I played, I couldn't see the next platform most of the time. I liked what you did with mixing the narration to gameplay, it gaves me Thomas Was Alone vibes. There's some spelling mistakes but overall it's well done. I liked the idea of unlocking/locking jumps number but I felt like it could have been exploited a bit better in the level design, with less linearity. The audio is well done too it gaves the whole experience a good mood. Art wise, I'm not a huge fan of the post processing effect you used but that's a very personal opinion. The very simple graphics are actually coherent together and helps the narration and the mood so well done on that. That was fun, good work! |
| Apr 29 13:52:01 | 1h 12m | Shrink and Destroy | ♥ 2 | I was pretty surprised by the amount of content in this game. The change in perspective with each level is well executed and funny, each level felt unique and really different than the one before . The game is pretty tough and I would have liked to have checkpoints at each level. Audio is nice, all the voice over are really funny and it gives great vibes. (please tell me you made the rap song at the credits? it was so good!) Gameplay works well too, It took me some times to understand the last weapon but once I got it it was very pleasing to use. I would also liked being able to shoot at bigger angle range. I had a lot of troubles with the wasp, they may need clearer feedback when they are hit? I couldn't always understand what was a platform and what was just the background. The game became much more interesting when I realized I could jump on roof and use them as cover, I feel like this could be more explicit. I would have liked being able to eliminate multiple enemies with the grenade launcher (but maybe it would have been to OP?). Overall it's a very nice game, I had fun tryharding and completing it! Thank you and well done to the whole team! |
| Apr 29 16:58:51 | 3h 06m | memories.io - A Living Painting | ♥ 1 | I love seing weird concepts such as this. This is a really artistic and abstract representation of the theme and I loved it! I loved how you managed to tell a story with very simple and seemingly random events, a yellow circle grabbed a polygon in front of me, and suddently it became a lost opportunity that someone else took in front of me. It gives a lot of room to interpretation and metaphors, this is really clever. Really great job, thank you! |
| Apr 30 16:37:01 | 23h 38m | Mole Hole | ♥ 1 | It's a nice game, the gameplay is really interesting. I think the mechanics need better explanation (maybe in the page description?) I couldn't understand how and when the bridges appears and I still don't get what is the use of TNT. I liked how each fall is going deeper to the next level, it was surprising and really fits to the theme. I got a score of 55. I think your web build has some issues however, my inputs weren't detected (I used Chrome and Firefox). The windows build works fine tho. Good job! |
| Apr 30 16:48:20 | 11m 19s | Down for the kiwi | ♥ 2 | The controls are the biggest issues here. We move to fast and with way too much momentum. The concept is simple but actually works well. Level design is interesting, not too long and just challenging enough with the time constraints. The little backstory you wrote is cute and funny and I would have like to find it more in the game too (my kiwi reward could have at least been an image). I think the game could also feel a lot better with more juice (particles/screenshakes/other) when digging. If the simple action of digging is satisfying enough the game can be very fun even if it's really simple. Overall, well done for finishing a game with those time constraints, there's potential! |
| Apr 30 17:23:41 | 35m 21s | Deeper and Deeper- A drop's journey | ♥ 2 | Really cute game, the little bees are adorable. The end of each level was surprising and funny too. Gameplay wise, I think the movement speed is too slow it makes some obstacles really difficult to avoid, especially when they combine together. I liked the "your size is your life" idea with every collectible giving you time to survive longer. Maybe a gauge or something to show how close to the end of the level we are could be useful too. Nice entry, well done! |
| Apr 30 17:31:45 | 8m 04s | Deep in sh... | ♥ 2 | Controlling the fly and seeing it wiggle is fun, but I think it can be a little frustrating after a while without any clear objective. I think the game need clearer explanations; tt took me some times to understand the "sleep" mechanic when the eyes are closed, and I'm not sure why I had to pick up those bubbles (is it to breathe?). The audio is nice, the music at the start was really good and the little sound when moving are funny. I also liked the black and white artstyle and the "crazy" look you gave to the fly. Well done! |
| Apr 30 22:46:30 | 5h 14m | Tunnel48 | ♥ 1 | I like the procedural generation and the way the level is shaped, it's makes a game that relies more on reflex than anticipation but it's fine. The gameplay is good and the replay value is there, the leaderboard is a nice touch to add replayability too. Regarding the art, the tiling on the ground was a bit painful to my eyes at high speed, I would have prefered something more smooth like a gradient. Also, I wasn't sure at first if the green and yellow obstacles where in fact obstacles or some kind of collectible. I think you could have kept the color code "red=bad" for better understanding of the game. I also tried the option to play outside of the tunnel and it's interesting too but I was too confused with the controls. I liked the procedural animation you did, the effect is cool during game over. Good entry, well done! |
| Apr 30 22:53:26 | 6m 56s | Dear Child | ♥ 1 | It's nice to see another very narrative entry! Obviously it's a bit brief but the mood is still there and the execution is really good. The art is really impressive considering you only had 24 hours, from the character animations to the storm in the background, it felt really polished (again 24 hours?! well done). I think I may have had an issue with the audio though, I tried Firefox and Chrome and I didnt' have any sounds? I didn't rate audio for this reason. Well done this is a nice entry! |
| Apr 30 23:19:27 | 26m 01s | New Horizons | ♥ 1 | My major issue with your game is the global rythm of the game and the balance between narration and gameplay. The narrative sequence are too long in my taste, the text speed is very slow with no way of accelerating it and some dialogues don't really feel useful (they just summarize what something was said before). I think if there were more of those sequence but they were shorter it would be better for the global rythm of the game. I feel like you maybe wanted to do something bigger and you didn't have the time to? I quite liked the artstyle, the pixel art is really nice and the animations have a lot of personnality. The 3D shaders and post process are good work too, the amount of work that went into this art direction is actually quite impressive. The controls were really fast I'm not sure if that was intended (maybe they aren't framerate independant?) but otherwise they work nicely, the transition from walking to swimming is smooth and that's not easy to do right. Regarding audio, I would have liked the background music to stay during the gameplay sequence, it felt a bit less polished with no audio or sfx whatsoever. I also quite liked the talking sounds you made with the text appearing it had some nice nintendo vibes. The story was deep. I liked how you made fun of the theme with it. The twist was a nice touch and even tough the story is quite dark, the humor was there nonetheless. To sum it up, it was a nice entry, and a lot of work clearly went to this. Congratulation to the team and keep it up, I had a good time playing it :) |