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Directive Tiamat
Directive Tiamat
By dunderroffe, arkim, zydh and lukas-the-second
| | | | Percentile
|
|---|
| Category | Rank | Score | Count | LD48 | Ever |
|
| Overall | | 2.50 | 3 | | | |
| Fun | | 2.00 | 3 | | | |
| Innovation | | 2.50 | 3 | | | |
| Theme | | 3.00 | 3 | | | |
| Graphics | | 2.50 | 3 | | | |
| Audio | | 3.00 | 3 | | | |
| Humor | | 2.50 | 3 | | | |
| Mood | | 2.50 | 3 | | | |
Comments
tombuston
2021-04-26 12:45 ♥ 1
Good entry. The shooting controls felt a bit weird: shooting without moving cause the bullet to stay in place and and shooting while moving cause the bullet to "backward" for some time before going forward.
Is there a global objective other than collecting green&blue fishes ? Going deeper in the sea and discovering new fish species was cool but I didn't felt any incentive to do so because all the fishes that gives me score are at the top of the sea.
pd-dev
2021-04-26 12:46 ♥ 0
Nice small and solid game. Just for my taste the "bullets" could be a bit faster. PS: Small tip for your next game: Extend the outside world texture so far that you can not see the background when moving right next to the wall. (Or, of course, an a bit more sophisticated approach would be to lock the camera in a border so that it can not move over the edge.)
locustjin
2021-04-30 06:48 ♥ 0
Good funny game, quite a big fish / monster variation. I also liked the animations. The only thing missing is the menu and the specific ending.