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Feedback comments for LD49
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| Timestamp | Since previous | Game | TomBuston's comment | |
|---|---|---|---|---|
| Oct 4 11:09:58 | Lucky's Table | ♥ 1 | This is indeed a fun take on the theme! You managed to capture those adrenaline moments where the ball is falling to the wrong direction and you tilt the table like crazy, sometimes it help, sometimes not. I was afraid the game was gonna be way easier with this gameplay mechanic but boy I was wrong! I do feel like sometimes the ball physics behaved a bit weirdly (when shaking the mouse fast). Regarding graphics, the 3D is nice, and I liked that you added some additionnal tables for the "pub" mood. Audio was a bit underwhelming, pinball table are know for their crazy audio sound effects and musics and the comparaison is difficult to hold for a game made in 48hours. I would love to play different tables with new level design! Thank you for your game! | |
| Oct 4 11:37:27 | 27m 29s | The Unstable Catventure | ♥ 3 | Nice game! I like the story and nice touch for adding introduction and end game cinematics for a game jam! The platformer is simple but efficient, it took me some time to figure out why my abilities were unavailable sometimes, I like fact that it is linked to our mental health but I think it needs a better feedback. My biggest complaint is that collisions are a bit rough. I liked your approach with level design, providing multiple viable path to the player. I also liked how you introduced new level design bricks through the game. The level art changing through the game was a nice touch too and gave a good feeling of progression (same for the music). The punch animation at the end was rewarding! Well done and thank you for your game! |
| Oct 4 14:02:35 | 2h 25m | Potion Master Incremental | ♥ 1 | Nice entry. I think you got the gist of the early game of an incremental/idle game but as you said yourself, it needs more mechanics to have a more balanced playing time. Your idea is good and this is a nice proof of concept that can be developped further. Well done! |
| Oct 4 14:13:25 | 10m 50s | Help me there are buildings falling from the sky onto my precious mountain | ♥ 1 | Hehe I got 3120 for my highscore :) This is a great entry. The management layer you put on top of the balancing game was a nice touch but it could be explained better I think; I liked the slightly nihilist approach of placing building, merely throwing them toward a direction. The tuning of the physic was really good it felt really "fair" for the player, I was really on the edge most of the time and the board went for one extreme from another multiple times, it was emotionaly really good :p Well done and thank you for your game! |
| Oct 4 14:25:31 | 12m 06s | Bumpy Road | ♥ 2 | Fun game! This felt really chaotic in a fun way, it reminded me of Jelly Car. The section with the falling platform was great, the level really feel unstable also! I think I encountered a bug where the timer stayed to 0 after a gameover. I really like how you approached the controls of the car with the random jumps and weird stuttering of the wheels, this was just frustrating enough to be fun. Good Work and thank you for your game! |
| Oct 4 15:05:15 | 39m 44s | TECHNUCLEAR | ♥ 2 | Nice entry! I liked the diversity of the level design and the way you introduced new mechanics along the way. It was a bit frustrating sometimes to have the mouse blocked at the edge of the screen and therefore do a weak dash. It could be interesting to add an option to "cancel" a shot if the mouse button isn't released. Audio is the strong part of the game and the integration to the gameplay is very well done. Good job, thank you for your game! |
| Oct 4 20:38:46 | 5h 33m | Wordquake | ♥ 3 | English isn't my first language so this one was a bit challenging for me but I think I wasn't so bad :p Taking this into consideration, I did felt like the earthquakes were a bit too frequent/fast, and I would have liked mor time for reflexion. (but then again, not my first language) (maybe an easy mode in a postjam version? :D) Selecting a pillar was sometime a bit slow and tedious with the mouse, especially with the time constraints. I'm not sure how exactly this could be done, but maybe have a shortcut of some kind to write a word faster? That said, the game is really great and I will probably give it another go later tonight! Great work and thank you for your game! |
| Oct 4 21:19:07 | 40m 21s | Charon | ♥ 2 | Nice game! The indirect control of the boat is a great idea As said above, more barrels could be useful. I could see them flying above me c but couldn't understand how to reach them. Using them both as a steering device and as fuel is a good idea though! |
| Oct 5 19:00:04 | 21h 40m | Snatched | ♥ 1 | The difficulty is harsh, but I really like the concept and your executions. The mechanics you added from level 2 to 3 are all interesting and fun. Graphics are really good too, I really liked the drones carrying the glass window :p Well done and thank you for your game! |
| Oct 5 19:11:13 | 11m 09s | Kingdom of Chaos | ♥ 1 | Nice game! The mini games were fun and the pixel art is really clean! I quite like the fact that there is no instruction and you have to figure out what to do at first. I would have like to be able to play all the games with keyboard only or mouse only though, as switching each time between mini games made me lose some precious seconds. Good job and thank you for your game! |
| Oct 5 19:25:19 | 14m 06s | Unstable Empire | ♥ 1 | Nice concept. I liked how you put a very simple idea of task attribution and found ways for the player to make decision matters. The AI generated portraits are cool and made me want to experiment with styleGAN too! The game could use a bit more feedbacks to help understanding the rules at first, the first tries are a bit cryptic. This was fun! Thank you for your game! |
| Oct 5 19:37:07 | 11m 48s | Office Novice | ♥ 2 | The amount of work put into this game is impressive. The animations and humor are great, physics is really fun, the chaos is perfect. Not much to say, it's rare to see gamejam games with such a big scope be as good. Great work and thank you for your game! |
| Oct 5 19:43:12 | 6m 05s | Psychogoat Collapse | ♥ 1 | The idea is interesting and I think the execution is quite good even though it's incomplete. The 1bit art is great and controls are tight. If there was something to prevent the player from staying in the same room without moving, the gameplay would be really interesting! Good work and thank you for your game! |
| Oct 5 20:00:34 | 17m 22s | Deepwell Safety Inc. | ♥ 2 | Love the Papers please vibes! The art is really clean and the mood is great! I think the global rythm of the game is a bit slow, maybe have more stuff happening each day but less day overall? The gameplay is solid and really geets deeper as you proceed through the days, great stuff! Good work and thank you for your game! |
| Oct 5 20:14:14 | 13m 40s | You Can Not Start This Game | ♥ 1 | Absolutly loved it! Reminded me of "There Is No Game". It was a bit short but the ending is brilliant and you won yourself a wishlist. Really great work! |
| Oct 5 20:37:35 | 23m 21s | Puzzled Love | ♥ 2 | This is such a clever way to tell a story! Loved how you changed the shape of the puzzles parts along the way. The ending is great and perfectly sums up the whole experience, well done and thank you for your game! |
| Oct 5 20:59:45 | 22m 10s | AFTER SUN | ♥ 2 | Great graphics! The polish is impressive. Asteroids and satellites were a bit cruel sometimes but overall the game is really fun! Well done and thank you for your game! |
| Oct 5 21:35:04 | 35m 19s | MANIC MELTDOWN! | ♥ 4 | Loved the retro vibe! It took me some time to understand how to fix each room (especially the pipes, I thought I had to use the computer somehow.) Once I understood it was quite frantic and fun. I especially like that the electricity room is linked to the other system, it made interesting situations where the player has to change his priorities during tasks. Well done and thank you gor your game! |
| Oct 5 21:50:02 | 14m 58s | Woops I Forgot My Ladder | ♥ 2 | Graphics are really great! The city is impressive and it's a real reward to see it all when you reach the top of a building. I like the idea too and the physic aspect of the platforming, I do wish there was more elements to use on the buidings as a support or help for climbing up (balcony for exemples?) I think I also discovered a gamebreaking strategy when looking down+jumping+spamming pickup/release, you can go really high without any structure. I also liked the sandbox aspect of your game where you let the player chose his own objective and achieve it in the way he wants. Powerups where a nice touch. It was fun thank you for your game! |
| Oct 5 21:56:38 | 6m 36s | Go Hard! | ♥ 1 | Really polished and juicy. The difficulty is well dosed and not frustrating. Insanity is really rewarding. There's not much to say, the art is great, gameplay is really fun, sounds are good, really good work! Thank you for your game! |
| Oct 5 22:12:16 | 15m 38s | Watch your step | ♥ 1 | This has so much potential, really good work! I managed to reach the 2nd floor :) I do feel like it's a bit harder than it needs to be, maybe each floor is a bit too big? The RNG element is quite punitive as you can sometime enter a room with no other exit than where you came from, and holes preventing you from going further. Maybe an item like a ladder that can be looted and that allows the player to cross a tile (and consume itself in the process) could be nice to give more chance for the player to control the map generation. Displaying the number of gems and the "cost" of each chest could be good too as it's a bit disappointing to make holes everywhere to reach a chest that can't be opened. I was also surprised that items such as the map didn't persist from one floor to another, I thought it would be a great way to reward players who took time to explore the place. I really liked the game, I hope you'll keep working on this because this has the potential to be a really fun game with lots of depth! Good work and thank you for your game! |
| Oct 6 09:38:19 | 11h 26m | Alchemeow | ♥ 0 | "Pawsport" is such a great pun! I did win on my first try without really getting the grasp of what ingredients had wich effect. My second try was more fun as I try to use bit more reflexion and even though random still had a part in it, it felt more controlled. The art is really great, the eyes of the cat following the mouse cursor is a nice touch. The sound effects were great too, it really made each item feel "real". Great work, thank you for your game! |
| Oct 6 12:30:57 | 2h 52m | // OVERDRIVE | ♥ 1 | Really great work! AI is well done, ennemies are all interesting, boss patterns are great. Permanents upgrade are a really good idea to encourage player to keep trying after a game over! The procedural levels and upgrades were really cool too and made each run different, the lightning bolt and bounces even enabling different approach to the combat. One of my favorite game of the jam! Thank you for your game! |