Foon → Ludum Dare Explorer → LD48 → Feedback comment stats → Tom Robson

Tom Robson

Feedback comments for LD48

← LD46   LD49 →

Tom Robson's games and stats for all events →

TimestampSince previousGameTom Robson's comment
Apr 27 09:23:39 Doug: A Miner Drilling Incident ♥ 1 Really nice game! The gravity switches are a fun mechanic, and the level design is nicely worked around it. Though I would maybe switch the last two levels around, as there was a bit of a weird difficulty spike there. The presentation was awesome, too! The transitions, the character animations, the little gems in the tileset - it really feel super polished. Solid entry, good job!
Apr 27 10:34:29 1h 10m Way of the Lights ♥ 1 I'm in love with this art style! This is a really nice looking game. Lighting the level, and getting to see how my previous runs have changed the level is a fun idea. I'll admit though, other than just running around, I really didn't know what I was meant to be doing? What was the deal with the "Energy of Cog"? Just a little more direction, even on the game's pages, would have helped a little! But other than that, great job!
Apr 27 10:45:08 10m 39s LightballAdvantage ♥ 0 For your first LD game: this is a really good job! The drawing is a cool mechanic, if not a little clunky. I do want to say though, there were a few things that really made it hard for me to enjoy. Mainly, the shadow effect. There's times where it looks really nice, but it's usually a problem, as it makes it really hard to see upcoming obstacles, or to see what their hitboxes are. With a bit of polish, this could be a really fun little game!
Apr 27 11:39:36 54m 28s Submortem ♥ 3 Absolutely adored the atmosphere. There's something about the soundscape, the graphics, and how frantic the gameplay is, that really adds to this feeling of impending doom. I couldn't quite figure out how to get into the torpedo room, as it's flooded, but nonetheless, I really enjoyed doing everything else! Awesome entry, loved it.
Apr 27 11:51:31 11m 55s Fade ♥ 0 I might just suck at rhythm games, but I found this one really tough! It's a shame, because I think the presentation and music is awesome, and I really wanted to see where the story goes, but I couldn't even clear the second level (again, I am really bad at rhythm games). If it was maybe a little more forgiving, I feel like I'd love this!
Apr 27 11:59:08 7m 37s Dungeon Deeper ♥ 1 Just a heads up: I couldn't use WASD on the web build, but it worked fine on the Windows executable. Not sure what's up with that, but I thought I'd let you know. Anyway, the game itself! It's awesome. The level transitions feel awesome, the combat is nice (though a little more impact to your hits would be nice), and the aesthetics are good too! Would be cool to see this expanded further!
Apr 27 12:10:11 11m 03s Dome Romantik ♥ 1 Really fun little game. The gameplay was simple, but there was enough back and forth between mining, defending, and upgrading that it was fun throughout. Good job!
Apr 27 12:18:35 8m 24s DEEP DIVE IN USSR ♥ 2 A pretty fun little game! A little more polish would have gone a long way, but once you get the assault rifle it's a good twin stick shooter! I also really like the style you went for, though some of the lighting issues that you can see on the kicking gif here do muddy it a bit. I can't complain too much, it's good, I just wish it was a little more polished. Good job though!
Apr 27 12:26:03 7m 28s Graphite Journey ♥ 2 Love the art style! I do wish the camera was a little further back though - you've clearly made some amazing art for the environment, it's a shame to only see little bits of it at a time! I wish there was a little more, too - the messages in the second level really got me hooked. If a post-jam version ever happens, I'd love to see what gets done!
Apr 27 12:43:04 17m 01s Ropedive ♥ 1 Love this! The art especially is awesome, the rope and damage effects being some VFX highlights too. I really adore the atmosphere you have going too - though I wish you committed a little harder to the mysterious tone, because a moody sense of wonder and mystery clashes a bit with constant **"HMPH HAAAAAH"** ahah Also, I wish it was a little more fluid. The amount of times I would take damage just because I jumped or dashed before I could see an obstacle I was going to land into... If I could just dash from a jump, or perhaps change the direction of my dash after clearing half the screen or something, I think the challenge would be a bit more palatable. That might just be me though. I don't want to seem too negative, I ADORE this game!
Apr 27 21:23:40 8h 40m The Chasm ♥ 2 Loving the atmosphere on this one! It feels both relaxing and mysterious - exactly what I want in a puzzle game! I'd love to see this expanded more! More mechanics, more puzzles, more little gear friends. I'd play that! Awesome job, hope to see more in the future.
Apr 27 21:35:19 11m 39s Devil Diver ♥ 4 Not a bad effort for your first jam game! You guys got really ambitious though, wow haha My only real complaint was that the aiming was off, but it seems you guys fixed that in the later versions (I was playing 1.01), so, no worries there. Though, a few suggestions: the balance felt a bit off, wonky aiming aside, it felt like other cultists took a huge beating, yet I went down in a few hits? Was strange. Also, the environments could use a little work - a splash of colour would help, but definitely get rid of the shininess! Low poly looks best with just completely diffuse shading, imo! I wish you guys all the best with your studies, from one gamedev student to some others!
Apr 27 21:41:19 6m 00s Exiled ♥ 1 A really nice idea! I'm genuinely curious about the elf - what did they do?! Rare for a jam game to get me somewhat invested, in such a short time. I'd have loved to have seen the loop be committed to a bit more though - just keep the player looping, maybe change the position of the key, and maybe (in an extended version) introduce some other mechanics to keep things fresh. But still, the fact that I'm wanting more is the best praise I can give!
Apr 27 22:00:52 19m 33s Sewer's Plague : Into the nest ♥ 5 The art and tone of this are awesome! I'll be sure to check out the LD46 game you guys made if this is a sequel! Would love to get as much of this as I can!
Apr 28 13:58:49 15h 57m Descending ♥ 3 The art and atmosphere in this are incredible - for one person in <72 hours, that's impressive! Though, it does come at the cost of the gameplay feeling a little weak. The movement is floaty, which is my main complaint; but the combat also feels a little weak at times - you've got a good foundation on that, but I think maybe some more bass-heavy hit sound effects might help sell it? Overall though, I'm nit-picking, this is a stellar entry and you should be proud! Just an ending note: I saw you say that most of the art was sourced rather than created, with an exception being the character. The character turned out awesome, and was by far my favourite art piece! If you develop this further, I'd love to see what you could do with a whole game.
Apr 28 14:20:00 21m 11s The Tourist ♥ 2 このゲームが大好き! Seriously though, this was a super fun take on the theme, and really nice little horror game. The way the music slowly got more twisted, then fading out all together; the bamboo getting denser as I went; the story and it's delivery! Great stuff! There were a few disappointments though. Mainly, the performance. I have a pretty powerful machine yet this game chugged at times. I'm assuming you guys are rendering all the bamboo at all times, which is why it would stutter if I turned around. Also, the scare at the end was good, but having the trigger box so close to the sign meant I had a whole walk back to the beginning, before being confused that I hadn't been eaten by a yokai. The scare still got me though, after I walked back. Nice work!
Apr 28 14:30:10 10m 10s Dungeon Painter ♥ 1 Awesome game! With some tweaks to the way you do difficulty, this could be great. My main suggestions are: - Keep the paint in the world after death (but this has been suggested a few times) - Maybe have the outlines of shapes appear over the splat effect? I found myself dying a lot to shapes I just couldn't read because the splat effect lingered for too long. - Reduce the number of blind spots, OR, keeping the persistent paint idea, make the paint you splat when you die red, so I know there's danger there on the next run. Those are only suggestions though, this is a solid game for Ludum Dare, especially for your age! Keep going with game development, I think you'll be great at it!
Apr 28 18:25:26 3h 55m Abyssonaut ♥ 2 This is one of the best looking and best sounding LD games I've played. Just, ever! The combat especially I liked, but the weight mechanic was fun too. If I could suggest anything, I'd say perhaps to make it so, on the way down, I'm encouraged to explore more. I found myself just finding some rocks, and then riding the balloon down to the bottom, with just combat keeping things interesting, which ended up just being the chase sequence, but slower and less tense. Personally, I think having a monster that would perhaps eat the boulders you have, forcing you to explore and find more, would help make me want to explore this beautiful level even more. Solid entry though, just, so well done!
Apr 28 18:56:47 31m 21s Immersion ♥ 2 I really enjoyed this! Almost played without audio until I read that you guys had it working on the downloaded version, but I'm so glad I downloaded it. The atmosphere is great! I do want to give some constructive feedback though: it took me a little while to figure out what I was doing. Not a game breaker, I eventually figured it out, but something in game, or even on here explaining how you ward fish off would have been helpful. But, the main thing that really made me like this game was the story and narrative. Might seem a little silly, someone being depressed because they don't have any ideas, so they go diving for one?? It's wild. But once I finished it and started to reflect, there's genuine meaning to it, and it's deeply relatable. I feel like this is a game I could write an essay on the metaphors of. I don't know how much of it was intentional, but either way, it landed. I don't think it's the best playing or best looking LD game I've played, but it's probably the one that's impacted me the most. Awesome job!
Apr 28 19:11:47 15m 00s Just Down Jack ♥ 1 Nice entry! Gameplay is fun, I especially love the mystery boxes, I truly never knew what I was going to get. My only criticisms are that: - It's really hard to get back on the platform after I fall off - The sound and music got pretty grating at times Good job overall though!
Apr 28 19:26:11 14m 24s The Long Loneliness ♥ 1 A super moody game! The atmosphere, tone, and visuals were awesome! Though, as a few people have mentioned, the perspective made using the arrow keys a little strange... But, not too bad, I managed!
Apr 28 19:55:49 29m 38s The Miracle Mineral ♥ 2 Super moody and atmospheric! The voice acting was nice, but there were a few times that I just had no clue what was being said. Some subtitles would probably help there. Everything else though, I think has already been said, so, I'll just say +1 to all the other feedback haha Excellent job guys!
Apr 28 20:06:13 10m 24s Throneless ♥ 0 I was really enjoying this, but ended up getting a pretty nasty bug where I just couldn't do anything? I guess my hero and the unit I just recruited were on the same tile and it bugged it? I really don't know. But, from what I played: the art is incredible, as expected; the intro was nice; and the emchanics were interesting, and absolutely stuff I'd like to see more of. Nice job!
Apr 28 20:20:26 14m 13s The Fall ♥ 3 Not sure the gameplay is really my thing, but everything else? Oh yeah. Loving the background art - the twisted bodies in the background are super visceral, which makes the contrast with the funky jazz music even better. We definately had the same source of inspiration, but drastically different approaches! Your game is more metal-album-cover to my more chibi approach. Nice! Not really much else I can comment on! Love the art and setting, but the gameplay isn't for me. Great job!
Apr 28 23:33:18 3h 12m Red Archer ♥ 1 Like a few others, it took me a minute to get used to it, but once I got going this was a lot of fun. Though, it wasn't until the last level that I was really using all the mechanics - until then I'd just slow-mo>shoot>kill>repeat, and never even thought about dodging; but the final level fixed that. This feels less like a shooter and more like a strategy/puzzle game. It's pretty unique!
Apr 28 23:44:41 11m 23s DECAY ♥ 0 Really nice presentation, which makes the fairly simple idea 10x more engaging! I played this a lot longer than I thought I would. The ambience and mood was really great, but it comes with a but... I had a weird audio bug where some sound effects only played in my left ear? But others worked fine? This was on the windows downloaded version, as you warned against playing the web build. It just hurt the immersion a little, which is unfortunate because so much clearly went into it!
Apr 29 10:42:14 10h 57m Mystical Island ♥ 1 Enjoyed this one a lot! Took me a little while to get what I was meant to do, but once I got into the flow of it, it was a fun adventure! I think some extra polish on the UI might help though, it was a little all over the place with the text boxes. Can't complain though, I had plenty of fun!
Apr 29 15:31:14 4h 49m Blackout ♥ 6 This game is crazy charming! The art, the story, the music, all of it! I could totally see this type of thing getting developed further, you guys clearly have the talent for it. Keep it up! I'd love to see more in the future!
Apr 29 20:53:07 5h 21m Deeper And Deeper ♥ 1 Nice game! It's simple, but it's still pretty fun! I didn't find any caves or anything on my first run, and instead ended up just strip mining, thinking that was just what you were meant to do. But after reading some of the comments, I jumped back in and immediately came across a cool cave. Which was the most fun part of the game, for me! Some audio would have helped set a mood nicely, but making a procedural game in a weekend is hard enough as is. The light effect was cool though, really added to the atmosphere.
Apr 29 21:06:02 12m 55s Billy's Gone Again ♥ 1 Took me a little while to realize there were multiple weapons. But when I did? Ooooooooh boy I had a rootin' tootin' time with yer shootin' partner! Seripusly, this was great! The characters and their animations were quirky and enjoyable, the combat was satisfying (once I stopped using the pistol...), and it's one of the more fun entries I've played. I'd maybe move the camera back, increase the pistol's fire rate, and add a reload button - but other than that, this is awesome!
Apr 29 21:38:20 32m 18s Dark Souls Tactics ♥ 1 Definitely an interesting idea! Tactics gameplay can really ramp up tension, in ways that even the original Dark Souls games can't - so mixing the two could be really cool. I think the concept here is nice, but, idk maybe it was a bit too ambitious for 72 hours, as the execution could use some work. Mainly the combat and world, it feels a little flat and lifeless. I get that Dark Souls is meant to be dark and decaying, but the worlds still had something to them, this felt a bit like walking through fields until a generic skeleton killed me. I don't want to complain too much though, because I did have fun with this! I just think the concept could do with some extra time in the oven - so definitely keep working on this! I want to see what it *could* be.
Apr 30 12:28:57 14h 50m Afraid to Turn ♥ 1 Love the concept of this one! Took a little while to get into it properly but once I got the hang of gameplay this was a really tense and fun experience! The audio especially was great! Awesome entry.
Apr 30 12:38:27 9m 30s Falling Bot ♥ 3 Awesome little game! Controls took some getting used to, as with most physics games, but once I got going it was real fun! The art especially was a high point. I'd perhaps make it so I can control the ship with WASD, just as a personal preference. I'd also make it so I can recover a bad run by picking up extra lives as I go. But honestly? This is nit-picking - this is a solid entry!
Apr 30 12:49:15 10m 48s Last penny ♥ 2 This is a super moody little game. The art was nice, especially at the city; but the music was a standout for me. It fit the tone and atmosphere of the art perfectly! A nice little story, too. The controls were a little clunky, imo, but other than that, I have no real complaints - good job!
Apr 30 13:01:48 12m 33s Khazads ♥ 2 The idea here is cool - it's a shame you guys didn't have longer to flesh it out. The enemies in the first room that charge at you were fun to fight, and the atmosphere of the maze was really nice! My main complaint is that it just feels unfinished. The combat felt a little inconsistent, the art style is a little all over the place (when going for pixel art, generally you should stick to only having a few colours per sprite, and each pixel in game should be the same size), and the balance with the skeletons was a little off. But, it was made in 72 hours, so assuming all that gets fixed in a post-jam version? This is a solid little game! Nice one.
May 1 12:37:42 23h 35m Bucket Hat ♥ 1 For your first jam game this is amazing! I really like your take on the theme - there's a lot of games about going deeper and deeper underground, but yours is probably the most original version of that I've seen. The combat was an interesting idea with that hat throw, but it did feel a bit flat. This is partly to do with the lack of sound, which is understandable - but some other effects might have elevated it even further. Overall though, really well done! Keep it up!
May 1 12:58:14 20m 32s Upset Crab ♥ 1 This was super fun! I love the art, but especially the character design. The combat was good, though it felt a bit clunky and slow. I think somebody already mentioned that the attack is a little slow, but I also think that being able to roll in any direction would help too, given the player's slow movement speed, and how the crab moves pretty slow. But, that's nitpicking - awesome job!
May 1 13:09:31 11m 17s Ziggurat ♥ 1 I love the art style in this one! The gameplay is nice too, but the aesthetics are the main pull for me. The platforming felt great, in no small part due to the great animation work! My only complaint is that I had a really nasty audio bug that made the sound constantly cut out and jitter, so much so that I had to stop playing. Which is a shame, because that aside the sound work is phenomenal! Usually when people have issues with their sound on a web build, it works nicely as an executable. If you could build it as an exe so that I could replay it, I'd be more than happy to come back and finish it! This game seems amazing.
May 1 20:43:42 7h 34m The Icarus ♥ 1 This is an amazing idea, with a really unique art style, atmosphere and gameplay! I really liked the story too - the mysterious tone as I kept sinking deeper and deeper into the sea was fascinating. I just wish the visuals were a little more user-friendly. The concept of using sonar for visuals is genius, please keep that, but perhaps speed up the rate scans are sent out, and reduce how long it takes for them to fade afterwards. I'd have enjoyed the game a lot more, and been far more immersed, if I wasn't bashing into walls I could hardly see until a few seconds afterwards. But, that one issue aside? Amazing game, I loved it.
May 1 20:54:33 10m 51s Into the Castle ♥ 1 This was super fun, if not a little punishing. I think having a heart system, and some slightly more fluid controls on the wall jump (maybe it's just me but I found it really cumbersome to have to quickly switch directions when I'm wall jumping? Might just be me) would be a nice addition. But those are just a suggestion, I could totally see myself playing this as a longer game. Keep it up!
May 1 21:04:45 10m 12s Agent In Depth ♥ 4 I didn't think this was my kind of thing at first, but I got through a good chunk of it! Pulling off the reflections is just that satisfying, I love it. It did feel a bit inconsistent, but that might have just been me being bad at it though - I'm willing to admit that. I think the difficulty curve was a little off, though - swapping a few levels around in the middle may help make it a more gradual progression, imo. Nice entry though!
May 4 09:14:29 60h 09m Dead Orbit ♥ 1 The art in this is awesome! Though I felt the gameplay was a little awkward. The ship was a bit floaty, killing the enemies was pretty hard, and it wasn't until I just stood still for a minute or two that I actually died. The concept is solid though, so I'd love to see this developed a bit further! But, don't take that criticism too badly, as for your second LD, and to achieve something with infinite generation? That's an incredible achievement! You should be proud.
May 4 09:21:25 6m 56s Vertigo ♥ 2 A really nice entry! I especially love the animations, they're super smooth and feel great. The gameplay is a little floaty, though. The movement especially, but the attack feels a bit weak too. But I can't complain too much, because this is still super fun! Really nice entry, good job!
May 4 09:34:16 12m 51s Spooky Woods ♥ 1 The art in this one looks amazing - colours especially! While the gameplay could use some polish - the double jump felt inconsistent and the movement felt a bit floaty - it' still a solid entry! Nice work!
May 4 09:40:56 6m 40s Abysmal ♥ 3 The presentation here is stellar! It's really clean and easy to understand. Though it took me a while to figure out what the gameplay was, once I got going it was a great lot of fun! Really nice work!
May 4 10:00:45 19m 49s In The Tower ♥ 0 The art is awesome, *especially* on the splash screen! Though I think the levels could be a bit better. Similar to the last comment, I had no clue what to do on the third level. I'd get caught by the creature the second I get to the hatch, but couldn't find another way. Which is a shame, because I was getting into it. With some more polish on the gameplay, and a bit of clean-up on the animations, this could be an amazing little jam game.