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mhorth

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TimestampSince previousGamemhorth's comment
Apr 26 04:09:03 Bass Drop ♥ 1 Great game! I may need to pick your brain on how you synced the notes to the beats. I played through a handful of times trying to get a better score, and kept having fun each time. Thank you for making this!
Apr 26 21:56:29 17h 47m Glyouber Sorter ♥ 0 This was a great way to implement the theme! I got to level 14 and then gave up on all form of strategy and just tried shuffling them around. Were there any clues I missed, or is it just "start making groups until I start to see patterns"? The audio design is great in my opinion, the sound effect for placing a happy Glyouber is very satisfying.
Apr 26 22:16:15 19m 46s Deep Suit ♥ 1 Well, the ending definitely ups the humor rating! That and the easter egg both gave me a good laugh. I would recommend adding some instructions for the controls. I kept trying to use WASD to move while I was falling and almost gave up. For anyone else trying, use the mouse for control once you've jumped. The game also closed every time I clicked restart. Not sure if it was a crash or if the restart button is actually making the game quit. The audio track is fantastic and earned you a really high rating for Mood.
Apr 26 22:43:06 26m 51s Rust Bucket ♥ 2 Nicely done! This is very polished and fun to play. Even after reaching the end, I didn't want to close it, I wanted to play again and see if I could do better. Only criticism I have is that the aiming controls are a bit difficult, at least for me. I found quite a few spots where the quickest tap on the arrows would not make a small enough adjustment to hit targets. Some suggestions if you want to build off this game: try using mouse input to aim, and maybe allow the screen to scroll faster (for speedrunning!). Great job!
Apr 26 23:16:38 33m 32s 20.000 LIGHT YEARS deep in THE SKY ♥ 5 ...I'm speechless. This is absolutely incredible. Top marks in every category. Perhaps the best compliment I can give you is that I delete most games after I've tried them out and given a rating. I won't be deleting this one.
Apr 26 23:31:42 15m 04s Deep Blue ♥ 3 Nicely done! I thought the mood was great especially with the soundtrack, but it looks like you've opted out of that category. Some quick feedback, the sound while moving the submarine is great, but a bit overpowering. I'd be interested in that sound effect being quieter.
Apr 27 00:14:26 42m 44s HELLEVATOR ♥ 3 Great game! I'm going to keep playing it to try to beat my score. Literally the only thing I can critique is the audio is quite loud. The sound effects themselves are great, just need some mixing levels.
Apr 27 00:39:02 24m 36s CQns ♥ 2 Very nice art style on this one! The theme song is really fun too. Aiming was a bit difficult.
Apr 27 21:57:51 21h 18m Fishing Trouble ♥ 1 Absolutely fantastic! This is a game I'm going to tell my friends to play. Had a blast. You gave a generous amount of time for each fish, and yet I still felt the urge to beat them up as fast as possible. The combos just felt that good to hit. I had the money 1 day earlier but I saw something at the bottom. Had to play one more day to catch it.Screenshot 2021-04-27 175605.png
Apr 28 01:11:13 3h 13m The Deepest Thoughts ♥ 1 Great artistic design (including sound)! It felt really well polished. I was able to fish out of a few spots but then started getting this, maybe a bug? Scrolling down would dip the hook into the water like normal, but then scrolling down more would reveal the hook again and seemed like it got stuck. I tried putting the fishing rod away but didn't seem to help. Screenshot 2021-04-27 210627.png
Apr 28 01:33:04 21m 51s Krepkiy Oreshek ♥ 2 Nicely done! Huge credit to your animations, the way bullets deformed when they hit, and the shapes of the pod moved around when changing directions, really nice touches. I was a little worried after a bit that there was no ending and it was just an infinite scroller, but right before I gave up and closed it, I heard the music change and knew I was in for a boss battle. A very nice soundtrack as well! Perhaps some indicator to show that you're making progress towards and ending would help.
Apr 28 02:10:36 37m 32s We Have to Go Deeper! ♥ 1 +1 to all the polish comments you've already received. This feels ready to sell on Steam. When I realized I wasn't going to make top 5 on the leaderboard, I played around a bit looking for new paths. That playing led me back up to the surface where I learned I could jump out of the water. Blew my mind that you guys thought of that and added splash SFX and a dialogue of the professor yelling at me that we should go down, not up. Incredibly well done, you should all be very proud.
Apr 28 02:17:26 6m 50s DRYVER ♥ 2 I'd love to know how you made the atmosphere and the dust storm effect, looks AAA! Great job!
Apr 28 02:27:30 10m 04s Intiqaam - The Revenge ♥ 1 Well done! I didn't have the patience to kill everyone, but the design was great and got me really immersed. The soundtrack was really good, as well as the animation, and is that a custom shader that outlines the models? Really nice job.
Apr 28 02:34:33 7m 03s Void ♥ 1 I was not expecting it to go completely dark, good surprise! Your artistic backgrounds were really nice, I get that the screen goes black for the game but it's a shame not to see your art anymore. Are the obstacle spawns randomized infinitely? I found I was able to stay up at the top of the screen for very long stretches with no obstacles.
Apr 28 02:44:05 9m 32s Juicy Trip ♥ 1 Really nice! No learning curve, just jump right in and easy to play. The polish is already pretty solid (in my opinion). The animation and sound effects when changing rings is very satisfying.
Apr 28 20:59:31 18h 15m Ant Town ♥ 2 +1 to everything said above. Art, music, sound, and concept are nicely done. Just rough around the edges especially with what I'm supposed to do at any given moment.
Apr 28 21:07:52 8m 21s Diggy Bunny ♥ 0 I'm really impressed with your art skills!
Apr 28 21:43:39 35m 47s Turd Developer ♥ 1 This is a type of game I haven't played much but I really like the concept. Requires a little planning ahead and keeping a mental count of your ingredients, which I actually enjoyed. I didn't find it possible to keep watching the counts on the right and then switching my focus to the objects. I also found it pretty difficult to grab objects, but that could just be my own skill level. A suggestion I have is slider style fill bars for the ingredients so it's easy to tell at a glance, "oh I have to much milk, gotta stop letting that through."
Apr 28 21:48:39 5m 00s Kibble Caper ♥ 1 I wasn't able to beat the game, the mice and birds were too difficult for me. However from what I played, the audio design was great and the animations for the cat attack gave it a really good feeling. Nice job!
Apr 28 21:58:44 10m 05s Into The Depths ♥ 1 Not sure if I had a bug or if there is no audio in the game. The initial amount of oxygen felt a little bit too punishing, but I get that might have been the intention. Good job, and in 48 hours for Compo!
Apr 28 22:13:13 14m 29s Smooth Debug ♥ 1 Very cool concept! I spent so much time getting through the first bullet dodging area that I'd forgotten about the whole debug stuff. I was confused at the invisible walls until I remember "oh we have to do debug!". Really interesting. Would love to see what this idea can turn into.
Apr 28 22:19:18 6m 05s Flying Fred ♥ 2 Took me a while to get used to the controls but then it was pretty fun! The background image fit the setting but I almost found it distracting that it didn't move. If you could get some layers and slide them around to make a parallax effect, it would look amazing!
Apr 28 22:30:55 11m 37s Go to Heck 💀 ♥ 0 The grappling hook felt really good, and the gun audio and visual effects were fantastic! The difficulty curve is the only part I'd say needs attention.
Apr 28 22:44:37 13m 42s Deeper into the dungeon ♥ 1 Nice job! The animations were good and really sold the idea of my characters jumping into battle to take their turn and attack. However, I didn't see any indicator for whose turn it was. If I wasn't keeping track of my attacks, I wouldn't know which character I was about to command.
Apr 28 22:57:49 13m 12s Blip-Blop ♥ 2 I REALLY liked the art style. I can understand that it's not for everyone, but boy did it stand out. Makes me want to try that style for my next project. Is that just 2D lights and bloom? I'm also curious how you did the reveal circle, if you don't mind giving away your secrets...
Apr 28 23:14:58 17m 09s Pearls of Wisdom ♥ 1 I didn't realize that the map areas were going to have progression, I thought it was just going to be pick one at random and go exploring. I did not have the tools ready for the first spot I chose lol. Once I went back to A1 and worked through them in order, it was nice and calming with the great sound effects and music.
Apr 28 23:35:55 20m 57s 6 Feet Under ♥ 4 Absolutely amazing! I gave up during 3 feet below but after seeing the comments about a great ending and that you've released an easier version, I'm going to go back in later. I'm wondering if perhaps another solution to the difficulty would be to have checkpoints within each map. The most painful deaths were the ones where you've pulled off some tricky moves and made it far in a map, and die close to the exit. Or I could just get good, it sounds like you were aiming for higher difficulty and there's nothing wrong with that. Either way you're getting top ratings from me. Great job!
Apr 28 23:48:11 12m 16s Trapdoor in the Garden ♥ 1 Nice job with this one! The sound effect on the whip attack was really satisfying, and I'm happy with your choice to let us spam that rather than having a cooldown. Those slimes still got me but at least I didn't feel hindered in my control of the character, just my lack of skill lol.
Apr 29 00:04:08 15m 57s Into the Matrix ♥ 2 Really really cool! The sound and visual effects were perfect (dash and scene transitions how?!!?!). Thank you for making wave 11 how you did, because it definitely took me quite a few tries to get the core. I had been working on a top down shooter for months, and yours is 10x better in only 3 days. Great job!
Apr 29 21:04:03 20h 59m Ludum Dare 48 - Deep trouble in Little town? ♥ 1 The camera aim felt soooooooooo good. I'm not sure if you added some secret sauce or if it's pretty standard, but I can think of a few AAA shooters that don't feel as good to aim. Nice job!
Apr 29 21:11:30 7m 27s Geocnetric Go! ♥ 1 I would not have expected the microphone control to work as well as it did. I expected buggy or choppy movement. You made it work beautifully, congrats!
Apr 29 21:28:13 16m 43s BashRL ♥ 2 Really unique concept here, and it felt polished and played well! I think the only thing that held back my immersion is my own lack of knowledge in the topic. Even so, I found myself going much further than I initially expected. It certainly started giving me a "hacker" power fantasy.
May 1 18:22:18 44h 54m The Way to Survive ♥ 1 Holy crap this is really ambitious for a jam game and you pulled it off well! The core concept and mechanics are nice. I think if you work on the feedback it could become a great game for a full release. (Which worker is selected, if you tell them to do an action that they can't do, notify with a sound and a message why not, progress bars for building, etc). There's just a bit of a learning curve with a game like this, and even with your tutorial, players will try to do some things that aren't allowed. That feedback would go a long way.
May 1 18:42:47 20m 29s Deeper ♥ 4 I agree with most of the feedback you've gotten so far. Special abilities were nice to change it up from a bland platformer, physics might need a little polish, as well as pacing. The art and music and core idea is really great! And considering how little time you had to put this together, you should be proud of a job well done! One thing I haven't seen mentioned yet, it was counterintuitive for me that I could touch the enemies (love that you pit letters and numbers as mortal enemies 😆) from the side and be just fine, but if I landed on them from above, I died. I got over it but I guess that's just expectations from other platformers.
May 1 19:34:45 51m 58s Danger Rat ♥ 6 Wow this was good! The simple controls mean it's easy to just jump in and start playing, there's no learning curve or trying to remember what button does what. I was amazed at how good the aiming felt too. I was expecting I'd have to overshoot with my mouse to get the rat to move where I wanted, but it followed my inputs super well, really good job with that! I want to leave you with one idea for improvement, but it's so minor. It seems that the hitbox for the rat includes the sword, so if I let the tip of the sword hit a rock, I'd take damage. I had to remember that the hitbox while swiping was much much farther down, so I had to swipe early. If there was some way to indicate where the bottom end of the swipe hitbox will be, or maybe take the sword out of the rat's hitbox, it might help? Awesome job, you should all be very proud!
May 1 19:56:31 21m 46s Downward Frog ♥ 1 This is excellent! I got so hyped when I saw clouds at the end, I thought we were going to eventually fall from the sky and land right next to the pool for a perfect loop. Really nice job here. I originally wanted things to move faster but I actually think the pace works very well.
May 1 20:50:33 54m 02s deep madness ♥ 1 I couldn't resist using an auto clicker after playing it normally a few times. That's totally on me, but it completely broke the game haha. It seemed like it would go forever, so I stopped around 15,000 lol. Then I went back to playing normally, and had a lot of fun! I really like that you let us click as fast as we want, so we can decide if we want to play slow and careful or skip a bunch of floors and play risky. I really like each section of your music track, but I think it did get too busy when they all got added on top of each other. Maybe keep the main theme always lying underneath but then swap out which instrument you add on top, rather than adding all of them?
May 1 21:33:47 43m 14s ROOTS ♥ 2 This is absolutely wonderful, feels so great to play! Count me in for wanting to see that devlog/making of video. Since everything is so amazing, I'll try to find one thing to nitpick. The animation for the plant growing is pretty slow, especially once we're in time trial mode and we've already seen it grow fully. Perhaps skip that animation during time trial? Other than that, wonderful! A tiny detail I want to compliment is that the first time I saw my mini roots going towards poison, I got nervous that they'd hit it. But you thought of that and made sure that small roots won't grab poison, nice!
May 1 22:31:19 57m 32s Sporelunk ♥ 1 Nice 😉 lol Screenshot 2021-05-01 182807.png This is really really good! I'll try to find one tiny thing to nitpick. Some of the tiles seem to be totally unbreakable. If this is true, maybe a different animation (like the getting hurt animation) to tell you that it's never going to break. The dark gray rocks cost me a little time because I thought I'd eventually get through if I hit them enough times. That's all I have though, everything else was perfect and far surpasses my expectations of a game made in a weekend.
May 1 22:50:30 19m 11s Diacombs ♥ 1 Wow this is really good! In 48 hours too, I have no idea how you can pull off this much polish. The game worked perfectly, all the controls felt responsive and gave great feedback. I honestly have nothing to criticize, very well done!
May 1 22:59:01 8m 31s Sky Plummet ♥ 1 This was a fun one to play, and congrats on finishing COMPO! I did feel like I got mixed messages from the game. Some of the mechanics reward me for going fast, others for going slow. Perhaps that's exactly what you intended and it's working perfectly. It confused me until I realized that I would ONLY get points for drilling through gold, not just falling farther. Perhaps falling farther gives a slow drip of points while gold blocks give a large amount at once?
May 1 23:18:14 19m 13s The Caves of Dirt ♥ 1 Really really good game here! I was about to give up in the first room that the green blocks were introduced, the puzzle seemed impossible. It was pure luck that I jumped and landed on them and noticed the trampoline effect. Glad I found that and kept going, the rest of the game was very fun! Only suggestion I have is to make it more obvious that the green blocks are trampolines. Perhaps an animation or even just text that shows up the first time they're introduced. And if you keep developing the game (which I hope you do) I'd keep that in mind for future block types that you add. Make sure that the player is spending their time figuring out the puzzle, not figuring out how the game works.
May 1 23:34:35 16m 21s Deep Sleep ♥ 3 As others have said, it ambitious to go for an experience like this as opposed to a traditional "action" game. You'd have to really pull it off or else it comes of as a joke and just all falls apart. I'm happy to say that you guys did it well. Really gets the thoughts going.
May 1 23:59:24 24m 49s Crust ♥ 4 Well, time to pack it up and go home, we've found the winner hahah. Seriously this is absolutely amazing, especially in the art/sound department. Very nicely done.