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Feedback comments for LD48
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| Timestamp | Since previous | Game | leorid's comment | |
|---|---|---|---|---|
| Apr 27 11:20:15 | Deep Seeker | ♥ 0 | Ok I played around some time but I have absolutely no idea what I should do. There are Icons, I can't reset the scene, the tutorial is too long to remember anything from it, the cursor doesn't seem to move to "process" any of my inputs. Won't give a rating until you tell me how this is supposed to work. | |
| Apr 27 11:38:16 | 18m 01s | Deeper Well | ♥ 2 | That was a nice play, greyed out Buttons if you haven't acquired a building blueprint and red colored text for the resources you don't have yet, needed for the digging deeper would make the start easier. But overall, nice game. ^^ |
| Apr 27 12:00:49 | 22m 33s | Colour Mine | ♥ 1 | The level where you get the thrid orb is actually quite hard. The game itself reminded me on a game made by Ubisoft -> Outland ^^ An end screen for when you have defeated the wizard would've been nice. But overall, very nice entry. |
| Apr 27 12:23:35 | 22m 46s | DISPOSAL | ♥ 3 | I always die right at the beginning :S Is there any How To Guide or did I just get like 30 bad RNGs? The acid is super fast and I can't dig further than 4 blocks until it reaches me. Digging in front of it before digging down also doesn't help because once I get out of the pit, the acid fills it within half a second. The graphics are nice, controls are fluent, sounds are cool, I just wish I could get deeper and enjoy the actual gameplay. Any hints highly appreciated. ^^ |
| Apr 27 12:58:59 | 35m 24s | Deep Jam | ♥ 1 | I really felt stressed playing this, as if it was a very important deadline xD The level before fighting your big character was hard, the boss battle impossible for me, this is more difficult than dark souls xD Still, a very unique entry. ^^ |
| Apr 27 13:17:01 | 18m 02s | 20.000 LIGHT YEARS deep in THE SKY | ♥ 4 | What a great entry, visually stunning, first time I experienced (seemingly) professional voice acting in a jam game. How did you write all those text, make all those graphics plus the code in just 3 days? ^^ |
| Apr 27 13:40:10 | 23m 09s | The Mystery of Stalore-9 | ♥ 3 | Nice concept, game working well except that at one point a spider pushed me into a wall and I got stuck (one of those 4 legged things, first area where they are introduced). I feel like the big ones should be the first enemy type as they are easy to see and shoot. Some indicator that you are being attacked would be nice. Death sounds of enemies are good, also the crosshair works well. Overall it is pretty nice to play and things are working fine - detection range of enemies is quite low, so you can stand and shoot them down without being noticed by them. What I would add: "Respawn at Checkpoint" in the Menu, Sound + Visual for losing health. Also I played the first two levels without noticing that there is a health and energy bar, because they are not visible in the web view. Setting the CanvasScaler to "Expand" (I guess, or another setting, idk) would fix this. Also for a jam game this is quite long. The leveldesign is really nice and the controls are tight. ^^ |
| Apr 28 00:59:16 | 11h 19m | Descend | ♥ 2 | Wow, amzaning work here. I played it like 1h or so, probably longer, totally lost track of time (and space), I almost got trapped at the ending which was very scary, I took the wrong path but finally was able to get out and see the ending. Did you create the whole map by hand? Also the sounds are nice, the drawings, I think I like everything about this game. ^^ |
| Apr 28 01:25:13 | 25m 57s | To China! | ♥ 0 | Had to play it twice because dying makes you lose a lot of completion percent and it is quite often completely impossible to see where lava pits are, so it felt a bit like minesweeper (without knowing the rules). Also I'd consider making it vertical instead of horizontal. ^^ I liked the idea and the screaming people are funny :P |
| Apr 28 01:41:33 | 16m 20s | Fishing in the woods | ♥ 2 | A game I didn't expect here - while the first levels are ok, the third one is extremly frustrating simply because of the low spawn rate of the rats, so I sat back, watched the scene for a bunch of seconds until finally a rat came by, alone, so I can fish it - and then I lost the minigame because I was in a relaxed mood and just too slow and unfocused. The graphics are nice, sound too, but I think those two things don't mix well. Relaxing vs stressful. Still, bugfree and well executed. ^^ |
| Apr 28 03:58:48 | 2h 17m | Fetal Fury | ♥ 1 | Fun but on german keyboards, the Z and Y key is inverted, that's why I had to stop at some point. Game itself is very well done, lot's of different enemies. Only thing I wish for (except an english keyboard xD) would be a faster death animation. But I really liked the game, it is quick, fun, challenging and the fast reset takes out the frustration. ^^ |
| Apr 28 04:07:22 | 8m 34s | Underblood | ♥ 1 | Nice quick game, thanks for making it ^^ Is it procedurally generated or did you place all those lines manually, then sticking them together by code? |
| Apr 28 04:18:37 | 11m 15s | The Core | ♥ 1 | Nice game, camera could definately be lower but I really liked the mechanics. Took some time until I understood that placing platforms costs matter, that there is fall damage and just going down the stairs given, won't cause any of those bars to deplet. But I still can't get lower than the second stage with the orange background - also seems like the camera only moves fast, when the player is quite at the bottom of the screen - and like the levels are changed after each start, but maybe it was just because it is a fast game and I skipped parts by falling down. xD Still, nice entry, thanks for making the game :D |
| Apr 28 04:41:23 | 22m 46s | Below the Ocean | ♥ 1 | I usually don't do this but this a straigth 5 stars in all categories (even when humor just comes from the sloppy rope physics). THIS IS AMAZING, like really, if you ever make a full game out of this, I'd buy it and play it and suggest it to all my friends. Really, this is absolutely impressive. Great Level Design, great Audio, great Mechanics, perfect diffuclty curve, all mechanics well explained without the need of words. Just WOW. Really. (I will keep the game on my hard drive, because I feel like I want to replay it some day) Could you tell me how you came up with all the mechanics and what you did on which day? I am curious how this litte masterpiece was made. ^^ |
| Apr 28 04:48:03 | 6m 40s | WordGeddon | ♥ 0 | Got some sexual words xD Humor 5/5 xD |
| Apr 28 04:54:43 | 6m 40s | Into the Deep | ♥ 1 | Ah, what a nice relaxing game, glad I found this one ^^ This is just perfect between all the time & skill based games. Very nice tone, story, really liked the mood of this one. Thanks for making it. ^^ |
| Apr 28 05:05:45 | 11m 02s | Deeper and Deeper | ♥ 1 | The throwing mechanic is nice - but I would change the behaviour of the ghosts. Overall a very nice game, also skipping levels is a nice thing to add to a jam game. I saw some of you devlog screenshots, turned out nicely ^^ |
| Apr 28 05:28:39 | 22m 54s | Dark Inside | ♥ 2 | I guess I reached the end? Went off with her, then the screen turned grey, would've been nice if there was something on the desktop again, at the ending, but maybe it is too deep to ever get out. It really fit the title, gameplay also was nice, using blocking instead of attacking but please, please, please, never bin such an important button like "restart the entire game" to any combat related button. I played the game 5 times because I kept klicking X when I died. Almost rage-quit at some point but I am glad I didn't because the ending was animated nicely. ^^ Also the Computer / Deep-web idea is cool. Overall, nice entry. ^^ |
| Apr 28 05:38:10 | 9m 31s | Can you dig it? | ♥ 1 | Quite funny ending, I wonder how the game would play like if it was turn based instead of real time. Overall a nice and quick game. ^^ |
| Apr 28 06:26:19 | 48m 09s | Deepest Sword | ♥ 0 | 34.27 wow. Reminded me heavily on "Getting over it" - almost equally frustrating, nice rage game. |
| Apr 28 06:29:39 | 3m 20s | DeepPsy | ♥ 1 | When I click on the link, it says "A password is required to view this page" |
| Apr 29 04:43:20 | 22h 13m | Infinit Pachinko | ♥ 2 | First I refused to click on it because I don't like slot machine games and alike but this one is actually a very clever idea. The boosts / health / shields that are useful in different areas, the incrementing upgrade costs and the overall 2D roll-a-ball mechanics fit well together. In the lava area it was kinda hard to get what is damaging me, so the art could indicate this with highlights of red colors, making the background more grey-ish, but this was supprisingly good. ^^ Cool game - and if you want to keep going with it, I would maybe change the Art to be easier to read (what is dangerous, what is good/points, how strong is a smoke-steam) and the Theme, but maybe it's just me, thinking that patchinko games don't have any gameplay to them xD Thanks for creating this game. ^^ |
| Apr 29 04:53:23 | 10m 03s | Caves of the Forgotten | ♥ 1 | Simple short and nice. Closing the Menu with "E" would be a nice addition, also I was told recently, that if it is 'Keyboard Only' (which would be the case if the Menu can be closed with a Keyboard button), Controls should be on the Arrow Keys, instead of the WASD keys. Didn't know about this myself because up to this jam I only created 3D Shooter Games. xD I also liked the twist at the end and the easter eggs on the way, had to giggle quite a few times. :D |
| Apr 29 05:28:59 | 35m 36s | Trauma Elevator | ♥ 1 | A very nice idea, the elevator theme is cool. Bullets, Enemies, getting hit could benefit from audio/visual feedback. Also thanks for adding the "infinte lives" toggle. Really liked the voicelines. ^^ |
| Apr 29 05:36:44 | 7m 45s | Deeper and Deeper | ♥ 1 | Starting off with a boss battle, then noticing the boss battle is the game was quite an adventure xD I liked the multitasking of going to lower platforms while shooting. Also the eyes are a great indicator on which part is vulnerable. |
| Apr 29 06:06:05 | 29m 21s | Potato Pandemonium | ♥ 1 | Really fun controls and easter eggs, also lots of cool features and levels ^^ |
| Apr 29 08:36:21 | 2h 30m | Into the Forrest | ♥ 1 | That was interesting, is there an end? I killed all enemies and nothing happend. Controls are quite hard, but it seems like a self written engine so it is a miracle to me how anyone can come up with all the code, the drawing/rendering, adding the pathfinding, realtime attack logic and so on. But while this is super impressive, it lacks a lot of features from the perspective of a player, such as panning with right or middle mouse button, Text instead of icons would have helped a lot, when attacking enemies, all your units stack up, leading to 1vs1 combat, seemingly no resources, you can produce infinite units. Still a very impressive entry. |
| Apr 29 08:44:37 | 8m 16s | Dive into | ♥ 2 | The artstyle is really really cool, I love the main character graphics. Also all the movement options, wall jumping, wall sliding, double jump, close and distance combat - I wish there were more levels utilizing all of these features. Very nice idea and quite fluent movement controls, I liked this one ^^ |
| Apr 29 08:57:38 | 13m 01s | Diggillion | ♥ 1 | Went in a second time to see if at the right lower end is another secret. The tech is amazing and aside from low fps once every minute or so, it plays pretty smooth. Was a fun one. ^^ |
| Apr 29 09:03:12 | 5m 34s | Sticky Diagnosis | ♥ 3 | A very unique idea - and quite challenging too. ^^ |
| Apr 29 09:34:53 | 31m 41s | Rabbit Rappel | ♥ 2 | That one jump on the rope with the big spike almost ruined the experience. Also more checkpoints would be very very nice. The hitbox of the spikes is extremly large, not even touching it with any pixel of my character and I die.. If you'd remove all spikes, this would be twice as fun to play. And more rocket jumps - the one at the beginning was really cool. But overall, looks cool, sounds cool, keeps you on the edge of your seat with those spiders. |
| Apr 29 11:06:55 | 1h 32m | Dante's Refrigerator | ♥ 0 | Quite innovative, a great addition would be to see which character you are controlling right now, otherwise you have to test it with movement. After all, I enjoyed playing the game. Very cool fighting animations btw. |
| Apr 29 11:49:59 | 43m 04s | Monday | ♥ 2 | Zombie Sounds were pretty loud compared to the music and I died when there where only 17 Zombies left. Then replayed the entire game to see the ending ... health packs, checkpoints, anything like that would've been nice to have. I try to not let this influence the rating tho. |
| Apr 29 12:18:40 | 28m 41s | THE PIT | ♥ 0 | Hidden gem - felt a bit unfair at times but overall the movement and graphics are really nice. ^^ |
| Apr 29 16:38:59 | 4h 20m | The Bothnia Trench | ♥ 1 | Awesome Point and Click, really enjoyed playing this. So relaxing among all the skill and time based games. ^^ But you know, a "real" point and click needs those insanely hard, non logical puzzles where one has to buy a cat to cause a car crash, so you can take the wheel and make a costume to pass the guards. xD Just kidding, keep it like this ^^ |
| Apr 29 16:52:00 | 13m 01s | Down to the Core | ♥ 1 | It felt good but I am just so bad at bullethell-games xD Tho, Sound and Graphics are nice. ^^ |
| Apr 29 17:02:38 | 10m 38s | OVERDRILLED | ♥ 3 | Very nice music and graphics - an increasing difficulty level would be nice - also it seems like the machine dies when there are still 4 points left on heat. But awesome entry, it just has so much style ^^ Everything fits well together. ^^ |
| Apr 29 17:24:38 | 22m 00s | Atlantis Gold | ♥ 2 | I kept the game focused 5 mins after playing just because of the dope music, are you allowed to use it? No, wait, for legal reasons, I don't want to know xD it is just super cool xD Played it like 10 times, about 40-50% Win Chance. Life Update gives you an extra live, but jetpack upgrade? Couldn't figure out what it does. Graphics are cool Sound is dope VFX could need some improvement Overall a nice experience. ^^ |
| Apr 30 12:24:18 | 18h 59m | Deep down the asteroid | ♥ 2 | Bad hitboxes but fun mechanics. While I felt like the spiders are quite unpredictable, they never hurt the experience and only ever killed me when I fell onto them. The hitbox of the spikes specifially was too big in my opinion, but maybe that was part of the leveldesign? I wasn't able to pick all the plants but as they count as score, I think you may not have to get all of them. Not going up perfectly fit the theme and the animations are also really cute. ^^ |
| Apr 30 12:38:44 | 14m 26s | Dikes & Polders | ♥ 2 | That was a very nice experience, you made a very unique game, I have absolutely nothing bad to say, it feels good, sounds good, awesome game. ^^ |
| Apr 30 13:47:03 | 1h 08m | Push Stack | ♥ 2 | One of the cleverest Puzzle Games I've ever seen, wow, just wow. Incredible idea. BUT I think it would be less alien to some of the other commenters if there were Arrows inside the Stack, instead of 1234 Numbers - I know, it would break the Boxes dynamic, but these could have Arrows too - or NESW (North, East, South, West) could've worked too. It took quite some time until I understood what was going on but once I got it, it was amazing. Very clever Puzzles. I also liked the virtual/real undo (which I noticed at Lvl 14 xD quite late, I know). Also I would add a "Press Z/Backspace/Shift" text when the player is stuck outside the map. I would keep going with it, it is really clever and your puzzles are well designed - haven't finished it yet but I will do so. 10/10 brain-melting fun. :D |
| Apr 30 17:53:47 | 4h 06m | The Chasm | ♥ 2 | Very nice game. "Q" and "E" keys would've been more convenient to adjust the poles. And some tweening when attaching the chasm. But these are just small complaints to an overall fantastic game. |
| Apr 30 18:21:54 | 28m 07s | Stolen Time | ♥ 3 | That was a lot of running around, trying to interact with things until I figured out that it is movement based. Checking what changed where and so on. Blocking the path back to the starting area probably saved some leg-work. I liked the puzzles and the game overall, tho I really wanted to teleport (in time) next to the crytal, then touch it and go back to the starting area where it always said "I can't go back, the ship is not working" - to the ship. I know, there was probably no spaceship asset, but a symbolic teleport ring or anything would've worked, I guess. ^^ Anyway, figuring out how the world deformed was fun, especially thanks to the well written dialogues. |
| May 1 08:42:53 | 14h 20m | Dear Child | ♥ 2 | Short but good, the ending got me super confused because it was blending back to the beginning leading to the impression that I can alter the flow of the story by doing something differently, I started smashing all buttons on the keyboard but none seemed to work, then I understood, there is nothing he can do about it - deep depression will follow. xD |
| May 1 09:03:58 | 21m 05s | Khazads | ♥ 2 | First off, I liked the game, the sounds were funny (enjoyable) and wandering around collecting amulets by destroying boxes and barrels was cool - fighting felt a bit unresponsive and everyone is a one hit kill? (except the boss) I'd add a white flash when you hit an enemy and a red flash when an enemy hits you. Next - the arrow guys, is there any way to kill them before you get the crossbow? Explaining weapon switching at the beginning of a boss battle also felt kind of stressful - if the player would collect the crossbow in the middle of the maze, then proceeds the second half to the hole using it, it would be a better build up to the boss battle, I guess. One more thing: you could have split the intro text in 3 parts, providing the player one part at a time, so there is a connection with the story through the game and less text at the beginning. Voice acting, if we can call it one, was cool. xD Anyway, cool game. ^^ |
| May 1 12:28:21 | 3h 24m | Grave Fallers | ♥ 0 | Lovely sound effects :D |
| May 1 16:07:07 | 3h 38m | Bee Beesness | ♥ 1 | @anaxie-studio How to split the hive? I have 10 drohnes already, a second queen which won't come to live ... am I missing something? Nevermind - I let it running and the SPLIT! Button appeared. Nice idle game, just wish for a work queue, I don't think that enemies are something that needs to be added, sure the Guars are pretty useless as it is, but it is a calm game ^^ |
| May 1 17:42:05 | 1h 34m | Deeper and Deeper Mining Operations ltd. | ♥ 1 | Is it supposed to be extremly fast or is this because of a very high framerate? |
| May 2 17:22:22 | 23h 40m | LD48 | ♥ 2 | Ok, usually I am not into these kind of games but maybe I am? IDK, figuring out what all the things on the screen mean, almost going bankrupt, then becomming a millionare in a few minutes was very fun. But the endgame is not so cool, there are no more upgrades, money doesn't matter anymore, just wanting the drill to go down 10.000m, but it constantly requires me pressing buttons. If there were more upgrades along the way, or more things to do, besides saying yes and no to various people, this would use so much more of it's potential. IDK what kind of games you usually make but afaik, balancing these kind of management/idle games is done in Excel with formulars. Calculating the time it will take one player to get X amount of money, then putting an upgrade there - or using visualized formulars - but ofcourse that's complicated for a jam game and would probably require some testing and/or tools (like a bot that plays the game at 2000% speed). Anyways, start & midgame were fun and you get the points for it. |
| May 2 17:34:48 | 12m 26s | The Final Frontier | ♥ 1 | Easy but fun and you got the hitboxes right, that's a big plus. ^^ |
| May 3 21:33:26 | 27h 58m | Power Station Beta | ♥ 0 | Puzzles are fun but the story got way over my head xD You turn blue balls into yellow balls, then collect it to get rid of your electricity? Then go to a "connector chair" and the AI says you can't connect anyomore because you have no more electric parts? Graphics were nice, clear to understand and reminded me on a "Portal"-like environment. ^^ |
| May 6 17:10:08 | 67h 36m | Goldsweeper | ♥ 1 | Highscore list would be cool, or a place to post it after playing - but overall, nice game ^^ |
| May 7 16:42:38 | 23h 32m | HOOKSHOT HELL | ♥ 2 | Nice game, at the spot with the three blobs, where the game ends, I discovered quite a few mechanics, like smashing the left mouse button while holding "Space" to climb up walls or grapple along the ceiling. If this point is the end, you should've changed the text of one blob to something like "thanks for playing". Still, cool game - with lots of possible mechanics (pulling boxes, grapple to moving objects, side-wind, rotating platforms, ..) |
| May 22 18:46:33 | 362h 03m | I Stole a Wizard's Sack and All I Got Was This Lousy Infinite Pocket Universe | ♥ 0 | "and other brain ticklers!" -> so "THE END" is really the end or is there something? I found a very suspicious looking yellow "building" (or wall or whatever) in the last level and went off in every direction for atleast 30 secs before resetting. Couldn't find anything. |