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Feedback comments for LD49
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| Timestamp | Since previous | Game | leorid's comment | |
|---|---|---|---|---|
| Oct 5 08:20:10 | Fractured Edge | ♥ 1 | @samuli Second Window does not open on my PC (Win10). I can't play the game. | |
| Oct 5 13:08:32 | 4h 48m | King on the Mountain | ♥ 3 | 0 S 2 Screenshot 2021-10-05 150158.png Very fun but patient players will have it easier. My suggestion would be to change +1/5s to +1/added room. So every room you place after placing one of the +x/y room, gives you additional amounts of the resource. Maybe even restricted to their type. So any workshop you place gives you something extra when placing a material storage. This is one way, you could prevent players from waiting until numbers go up. More hover texts on the top bar, materials, the "requires X"-icons would have been great too. Graphically it seems a little glitchy here and there, when you can see gaps between connected rooms, but it wasn't in the way of the gameplay. And finally: an ending state. When you place the monument, the camera should zoom out and tell the player that the game is over, maybe with a dialogue to continue. BUT the game overall, the unique mechanic and so on were very creative and fun. I had fun with this game. Thanks a lot for your entry. |
| Oct 5 23:58:26 | 10h 49m | Wibbly-wobbly Tower | ♥ 2 | Yea a "world of goo" game :D I was hoping to find something here. There seems to be a little bug when placing a wide foundation, you basically lose the game without anything breaking or collapsing. Other than that, I had a lot of fun, but didn't made it through the second level. Maybe it's less strategic and careful to play, but fast clicking instead? Well the careful method brings you to level 2 atleast :D |
| Oct 6 00:37:56 | 39m 30s | Mint | ♥ 3 | Took me some time to get used to the controls and also that she automatically activates things when you get close to them, other than that it felt like a cool little metroidvania where I did choose all the correct doors right at the first try. ^^ |
| Oct 6 01:21:51 | 43m 55s | Gecko's Chronicles: The Miserable Men | ♥ 2 | Phoscanned and shaders, more an artwork than a game, which isn't a bad thing. Subtitles along the voicelines would have been nice, because gameplay distracts quite a bit from the stories and as non-native english speaker, I missed a few parts. Definately something different than everything else and a brave entry. ^^ |
| Oct 6 20:14:52 | 18h 53m | Unstable Memories | ♥ 1 | I made it to two "press E to reach parallel" sequences but no idea how or why I "couldn't keep up and it exploded" - very confusing. Graphics are quite good, music too but sound effects are missing completely. |
| Oct 6 20:28:56 | 14m 04s | RTFM - LD49 | ♥ 1 | Can't give a rating because I didn't understand the game. I pull levers and a meltdown happens. I even screenshotted the tutorial texts and put them on the second monitor. If you make a system like this, provide ingame tutorials, write it inside the game, let the player experiment without errors leading to immediate death. This needs a way better tutorial. |
| Oct 6 20:36:44 | 7m 48s | Warp Driver | ♥ 2 | Perfect Game-Jam Entry. quick, easy to understand, not too hard, everything has feedback, very nice. Tho, it was possible to skip a lot of levels (which I used at one or two, but ignored wherever I could) by moving up or down vertically out of the spawn boxes. So no planets can hit you. But that isn't even a bad thing because the first time it feels like a cool thing to find out and the second time, it will just be used when it takes too long to beat a level. ^^ Thanks for your entry, was a fun ride. ^^ |
| Oct 6 20:57:27 | 20m 43s | Law and Disorder | ♥ 2 | Maybe I have to be american to understand what's going on xD Picking only good things didn't work, picking only bad things didn't work, picking random things didn't work, picking only stupid things didn't work, picking every card that pops up didn't work. People are always angry and I never pass the election xD Still gave it quite a good rating because the mood is very nice, clicking things worked quite well and it's a very unique entry. I still wonder what communismn is connected to ... "Commis" are russians at that time, right? So a country you were in cold war with? Being pro communisum should be a bad thing all the time, but on the other hand, being anti communism is more like pro-war, so More Guns! and all that stuff. Yea, I thought about it, gave it quite a few tries, but can't figure out how those topics have anything to do with each other. |
| Oct 6 21:21:09 | 23m 42s | Haywire | ♥ 3 | Yes this was an awesome short game, love the graphics, sounds, mechanic and the unstable gun. Enemies going through walls felt a bit unfair at times but I feel like they only hurt you when you stop moving which is also a cool mechanic. Probably had a lot of luck but I think I finished it in ~3min xD Very cool game, thanks for your entry ^^ |
| Oct 6 21:39:25 | 18m 16s | Rocky Rhodes and the Cracked Case | ♥ 3 | Unstable Genre, love it. |
| Oct 6 23:18:41 | 1h 39m | Temple Tumble | ♥ 2 | Made it to level 4 in my first try, the mechanics are really cool, collapsing temple looks nice and those big guns :D Sticking to the walls helps avoiding falling down and changes the way to play the game xD Great work you two. |
| Oct 9 08:01:07 | 56h 42m | HotHead | ♥ 1 | Startet and finished in 55 seconds xD I love such short games for the jam, the mechanics are simple and easy to understand, only thing that could be added in my opinion is WASD movement. |
| Oct 11 16:00:49 | 55h 59m | Oudo | ♥ 1 | The strong artstyle hurts the jam ratings, I hesistated to click on the link because I saw no screenshots of the game anywhere. Tho, Art & Music fit the game very well, everything works fine, puzzles are nice, portals could have the same color btw. because they link in both directions. Only thing that felt strange was the move-speed of the character, on one side, I don't want to wait forever until he runs the wrong way and comes back, on the other hand, I had to click quite fast for a game looks like it should be quite easy to play. A skill challenge in a puzzle game .. I think slower movement allows for more technically advanced puzzles .. like in lemmings. Overall, very nice entry, playable without any bugs and the character movement is forgiving (grabbing ledges). |