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Itooh

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Apr 27 09:19:38 Deep Snails Night ♥ 1 I really like the amount of details there is in the environment! It really gives the feeling of a vast consistent world, that extends beyond what we see on the screen. It fits wells with the sensation of falling into the center of the Earth. (kudos for the eyes that follow you, it's an easy to miss detail but it makes a huge difference) I had a bit more troubles with the fighting mechanics. I haven't been able to use the vomit on any snail, and it took me several tries to understand how to beat the boss. The rule of having the only attack that can defeat it being limited is also weird: am I soft-locked if my health drop below 90 in front of the boss? Something I don't understand as well is the speed button. I just press it once at the beginning of the game because that speed is more comfortable! :P The irony of a snail going fast is nice though, but it could have been used more I think. That being said, I still had a great time exploring the world of this game! Tons of fun details, pleasant art and animations, and nice platformer mechanics with even some bonus items to catch!:) For a first game, it's really polished. Well done!
Apr 27 09:47:22 27m 44s A Sock Tale ♥ 2 That was a pretty cool trip! Especially the second part, really incredible visually. I also enjoyed a lot the visual effects on the drugs, and the dynamic audio (I have a weak spot for those). I hit almost all the obstacles, but it's not punitive so it didn't affect badly the experience. Actually, mashing F to respawn is a clever idea, that makes the "death" pretty fun and more interactive!
Apr 27 10:05:29 18m 07s Déjà Vu ♥ 2 I witnessed the two gifs getting in sync and giving the impression that the sheep jumps from one to the other. I can die in peace now. More seriously, this is a great puzzle! I appreciate that the main mechanic is not directly explained, and instead is left to the player to find out. That is the kind of game-design I love! True, I was a bit perplex on the level where it is introduced, but once I saw it, wow, what an illumination! Maybe as a colorblind there's something going on with the colors I don't see, but even with that the rules became pretty clear. The level-design after that is also well thought. Each level has its little twist, and presents an interesting idea. the game might be short, but never feels redundant. That's really a great achievement!
Apr 27 10:22:03 16m 34s The Golden Saucisse ♥ 3 These lil' fishies are way too cute!! :o I really like the mood of the game. The mechanics are simple enough to be enjoyed, although a bit confusing sometimes (What does the starfish do? Should I avoid jellyfishes? Do I have a health bar?). Also I think I managed to beat it twice, but there doesn't seem to be a winning screen? It was still fun overall.
Apr 27 14:37:02 4h 14m Deep Seeker ♥ 1 Phew, that's a tough one! As a lot of others, it took me a while to understand the rules. There's a lot of concept to ingest (bot/cell/blob/slot, "current value"/"blob value", etc…) explained only by text with not enough examples to identify them. The early levels don't really guide the player either, so it's easy to be intimidated and not to see what's going on at all! I didn't even realize I could use the keyboard to erase commands until a very late level (until then I reloaded the game each time I made a mistake). Still, I slowly managed to figure it out, and eventually… got stuck on a level (the one where we "start the real work"). My guess is that it requires conditional loops to be solved, and this mechanic wasn't introduced at all. The documentation for the brackets is incomplete by the way (it looks like an erroneous copy-paste?), thankfully it also includes the Wikipedia page that helped me understand what it does. But even knowing that, I just couldn't find a solution. I guess there must be an astute and elegant one, but this is the kind of programming challenge I'm terrible at! ^^' That being said, I must recognize that this game is incredibly ambitious! A _puzzle programming game_, during a jam, based on _BrainFuck_!? I'm impressed. I say, this is one of the rare games that doesn't take "deeper and deeper" only as an esthetic! It really makes you dive in the complexity of recursive programming and managing multiple layers. It's a hard game, but ironically that's what's making it fitting. Plus the animations on the cells and blob are really neat! PS: I didn't know Godot 3.3 improved the audio on the web games. That's great! I can make web musical games again!
Apr 27 14:46:57 9m 55s Nice Fall ♥ 1 Great work on the AI! It's not too dumb, but also not too strong. A balanced opponent! It makes the competition interesting even on solo. I guess it must be pretty fun on multi as well. I enjoyed the different animations, especially the little dance at the end. My main issue would be the volume of sound playing when we are stunned, pretty loud compared to everything else (and given the fact that we hear it a lot). But other than that, it's a nice game!
Apr 27 15:09:48 22m 51s Deep Sea Phishing ♥ 3 A simple concept, but with a remarkable execution! The premise of the game is already bizarre, but it keeps on giving fun dialogs, surprising ideas, silly details… Each mission is a joy to discover! On top of that, the sound design is also really effective. Good job! By the way, this is one of the best visual representation of a Trojan Horse I've ever seen. This character deserves recognition.
Apr 27 21:28:15 6h 18m Into the Sea ♥ 1 Really nice art and music! It sets a dreamy and surreal mood, very soothing. However it contrasts with the difficulty that quickly becomes stressful and frustrating. While the challenge isn't uninteresting at first, I'd say it outstays its welcome. The second half of the screens are really tough, and most of them feel the same. So it becomes just an endurance test. I've still be patient enough to reach the end! With such a nice atmosphere, it would have been a pity to not see the end. I think I'd have enjoyed it more if it was shorter, but it was still a pleasant discovery. Good work!
Apr 28 17:59:47 20h 31m Goblin's Cave ♥ 0 That's an ominous ending. x) I liked the mood of this game. It also rewards playing smart with the door, allowing an infiltration dynamic with multiple solutions. However it can be very punitive: I died on my first two tries because one monster hit me consecutively (such bully!). One thing that I also found a bit off was that the UI was affected by the light. Having the instructions in the darkness makes it hard to read, for apparently no good readon (unless there's a mechanic I've missed). Same thing for the goblin: I barely saw it during the dialog, and was wondering who was talking! But at least the game is self-explanatory. I think it even doesn't need this start screen! (The only things it tells is that spacebar can be used to put traps, but it doesn't make it really clear, an ingame "Hold space to put barriers" could work too.) I quickly figured out how the mechanics works, and had a nice time playing with them. :) Well done!
Apr 28 18:17:25 17m 38s Carpet Flea ♥ 4 Really neat visuals and audio! :o Congratulation. The platform part can be quite tricky sometimes, with the floaty character and unforgiving collisions, but the puzzle aspect makes the game pretty interesting! I also appreciate the presence of bonus challenge, and the facte that the game is generous with the power-up it provides. It makes the difficulty well balanced globally (though the last level was realy laborious to finish). Nice work!
Apr 28 19:01:25 44m 00s PENGUI ♥ 1 Man, that's a pretty sad walk-sim. In a good way I mean! You experience the life of a free penguin, enjoying the beauty of its home land. Infinite fields of ice, splendid white valleys, so solid and so big, surely it will last forever. There's no tree to cut, no land to exploit, not even a place for man to build cities! This ice belongs to penguins, and nothing will ever take it away! Iceburg is eternal. But alas! One day the penguin notices that the water is rising! So slowly, at first it just forms a nice new lake for the penguin to swim. But it doesn't stop, and surely enough, the lake becomes a sea, that keeps rising. The glory of the ice fields is gone, Iceburg is now nothing else but a small island. The penguin can take refuge on the highest mountain, but they knows that it's only a matter of time before it won't even qualify for a hill. The penguin realizes that's there's nothing they can do about it. So they wait. And soon enough, Iceburg is gone, sunken deep under the cold and unforgiving water. And as the last penguin falls deeper and deeper into the abyss, they takes with them the memory of a land that once was sublime, but won't be witnessed ever again. This must be fun in multiplayer too! As much as a downer as it is, I really liked the slow pace of the game. It allows the player to appreciate its great visuals, its mood, and the message that comes with it (whether it is intentional or not, sorry if I play the Death of the Author card here). To me it feels like a dark takes on the theme. Thank you for this experience!
Apr 28 19:15:45 14m 20s Don't Pull It Out ♥ 1 (hey, I recognize that voice!) The concept of the game is a bit unsettling (I'm glad that it's pixel art), but it works well. It creates an interesting risk/reward balance. It's also fun (and dangerously tempting) do explore the different power-up available! Nice job!
Apr 28 19:52:33 36m 48s ABYSSN'T ♥ 3 A pretty fun concept! I enjoyed the visuals, some of the goofy objects, and the sensation the game procures. I would have some nitpick though. The volume is incredibly low, I first thought there was no music until I heard a small echo that made me rise the volume. I also didn't understand at firsth that I was supposed to go down, the camera angle, as much as it lets us appreciate the amazing black hole, lets also believe that this is the direction to go! And thus it is not easy to target incoming objects, I relied mostly on luck (hoping that I would not hit an extinguisher, those are tricky!). But it still was nice to play! It's an original and satisfying to master mechanic.
Apr 29 18:34:06 22h 41m Sleepie Cookie Eatie ♥ 1 A cute and chill game was just what I needed right now! First of all, I have to point out that the instructions screens are really well made. It's rare to see those kind of guides in jam games, and it's really nice that you put the effort to explain the mechanics step by step, contextualize them with story and illustrations, and present them in a pleasant way. A remarkable job! And the game itself is really nice to play! The mechanic is fun, there's a lot of feedback making every action satisfying, and it has a really wonderful atmosphere thanks to its visual and audio design. Maybe the difficulty balance is a bit weird, it stayed easy a really long time, but then came a moment when I seemed to lose control of the situation. The hard mode is true to its name though! But I think the physics of the game, as playful as it is, also makes it hard to dodge with precision, so I mostly relied on luck. But that's fine too, the game was never frustrating even when I lost! It offered a really enjoyable time!
Apr 30 17:34:32 23h 00m Digmon ♥ 1 Phew, this gets quickly hard! It took me a lot of tries just to get past the first level. I think it's not because it's difficult, but really unforgiving. Movement is quick, one mistake just take us to the beginning, if the weapon is dropped we can get into a no-win situation... And sometimes I'd say the game is a bit unfair, like when we jump on an ennemy just when it shoots, or when several enemy appears and block our way. Despite that, the game became pretty fun once I got the hang on it! I achieved to reach the third level. It's nervous, and the dig mechanics offer a lot of interesting situations. There's also a ton of great visual and audio feedbacks! Tough to learn, but a blast to play once you become somehow good at it!
Apr 30 17:45:56 11m 24s Into The Mind ♥ 2 Really great visuals and atmosphere (although the music volume is really low)! The mechanics are simple, but efficient. Although the controls can feel a bit awkward, especially the shooting that has an unclear timing. Running away from fast enemies to obtain enough distance to shoot them is not that much satisfying. However, with the progression of the lightning and the environment, there is a strong feeling of progressing deeper and deeper into darkness. Overall it was a nice experience!
Apr 30 18:35:47 49m 51s Falling Dwarf ♥ 3 Wow, this game has a lot of impressive aspects! The visuals, the camera effects, the evolutive soundtrack... The core loop is also well designed, although I was desperate to find any iron until I reach 600m down and became suddenly rich enough to buy everything in the store (except for one beer upgrade)! But it was still fun overall. at the end I went to 2000m deep, and for some reason was unable to go back home enymore. I guess the dwraf was in too deep in greediness, and just lives close to the center of the Earth now? There are some quirks though. The attack is a bit weird to use. Slow, with a basic animation, it's not really fun. As for the movements, they are actually too fast to be able to predict where we will land. And more than often I accidentally landed on a hidden enemy that pushed me off the platform. There is also a drift that happen sometimes, I believe it's when we fall off a platform after being hit by something. But as stated, I still had a very good time playing this game. I'm amazed by how much polishing it has! Congratulation.
Apr 30 18:58:53 23m 06s Darwings ♥ 1 Such an amazing concept and execution! The game looks gorgeous, the soundtrack fits perfectly the setting, and the little sounds played on dialogs are exactly the kind of stuff I can't resist. It really creates a beautiful atmosphere, filled with tranquility and mystery. And of course, the drawing mechanic is cleverly used, and makes an absolutely unique game. Now as for my scientific contribution: screen_1920x1080_0.jpg screen_1920x1080_1.jpg screen_1920x1080_2.jpg
Apr 30 19:14:49 15m 56s Diggy ♥ 2 Great work on the art and music! Not only it is neat, but there's also a lot of cool effects. Though being colorblind, the first level confused me. I simply didn't see the difference between the diggable blocks and the regular ones (it's pretty subtle), and on the second level I was still wondering why I couldn't dig sometime. But the mechanics is quite nice. Although I think it could go a little deeper (pun not intended). All levels can be finished without placing a block, I didn't even notice on my first playthrough that it was a limited resource! Now I guess there wasn't enough time to design more levels, but there's clearly enough material here to offer interesting puzzles! :) Anyway, it's still a pretty good job overall!
May 1 18:22:26 23h 07m Neural Shooter ♥ 1 Really neat! :o The concept is fun and well executed, and the game looks and sounds really great. I've eventually noticed that you can just hold the left button to make the game easier, maybe there's an adjustment that can be done there. But overall it's a pretty cool game!
May 1 18:34:14 11m 48s DeeperMiner ♥ 3 Great work on the visual style and the animation (including the hidden one)! The game looks gorgeous! Not much a fan of the mechanics though. Maybe because this genre doesn't really speak to me generally, but I felt like I was just clicking and waiting, and mostly hoping that an arrow will actually hit the enemy. There was also some details that I didn't understand, like the difference between each weapons, what some power-up do, if it is possible to regain health, or how to fight an enemy without getting hit. The lack of audio also doesn't help to get engaged with the game. But still, kudos for finishing a game with such work on 3D models and lightning!
May 1 18:53:55 19m 41s BlaBla ♥ 2 That's a fun concept! It's almost too bad it goes so fast, the dialogs look actually pretty fun. But the presentation is great (despite some small quirk when playing on full screen, mostly text overlapping on not going fully out of screen), the challenges are interesting, there's a great difficulty curve and progression… Really a great game!
May 2 18:46:53 23h 52m LD48 ♥ 2 This is a clicker with an interesting twist! The game was a bit slow to start, but eventually I made a lucky sell and could more easily play strategically with the market. it's pretty exciting to make some bet, and wait for the prices to rise to sell everything! However a thing that annoyed me was the phone calls: they are way to frequent, and become stressful notifications that prevent to be focus on something. But otherwise, the game-design is pretty solid!
May 2 19:16:11 29m 18s Underneath ♥ 2 Really fun mechanic! It gives incredibly good sensations, and the level-design is just difficult enough to be satisfying. Although I'm not sure I managed to handle the flip properly. Most of the time it activates too late, or I have still to much momentum to avoid an obstacle. Maybe it's me who's not fast enough though. The game was still a blast to play. And on top of that it has great visuals and sounds, with a lot of neat polishing! Impressive work.
May 3 17:34:40 22h 18m Abyss ♥ 1 Very interesting concept! It was a bit fun to discover how it works. The visuals are also strange in a way I kinda like. The labyrinth aspect can be laborious though, especially with red keys that are difficult to spot. I had entirely backtrack to find it. But it remains short enough, so I still managed to get to the end. It was nice!
May 3 17:46:23 11m 43s Holey Hell ♥ 2 Such a great idea with incredible execution! Not only it is full of ideas and fun to play, it is incredibly pleasant visually, with tons of great effects. the waves notably provides both a neat visual style and an interesting game dynamic. A great balance! My brain had some trouble to navigate upside down, but I still managed to get to 7, I'm not too ashamed of myself! Congratulation for that amazing work!
May 3 18:16:48 30m 25s Delve ♥ 0 Woah, what an incredible atmosphere! I'm impressed how with such simple models and textures the game achieves to offer fantastic architectures. It's the perfect balance of abstract and recognizable shapes to create a sense of mystery and fear. Served by great lightning, excellent dynamic audio, and a fun mechanics that fits with the narrative. It's not procedural or infinite, not even that deep, and yet it conveys exactly the claustrophobic feeling of "deeper and deeper". The kind of "House of Leaves" trip that fascinates me. Great job!
May 3 18:43:42 26m 54s Freg, Fregg, and Freggy: The Last Band ♥ 1 Good thing there is a graphics quality setting, my machine had trouble running it even on medium! ^^' I really like the presentation! A whole intro that presents a universe, characters, with dialogs It's charming, and gives a lot of personality to the game. Alos, _Jazz!_ The game itself is also nice! I didn't figure out immediately that I had to drag'n drop the cards (maybe there could be some sort of indication at the beginning?). But once that was figured out, it was fun to play! Maybe a bit too random though: at some point I was ignoring all destination cards, and immediately placing every card that was relevant for combat. Maybe the system can be adjusted to presents an interesting difficulty. But it has very solid foundations!
May 3 19:01:53 18m 11s deepfeater ♥ 1 This was pretty fun! Although I was first tricked by the instruction screen: the arrows are inverted, making me believed for a moment that I had to press left when it indicates right, up when it's left... I was very confused on my first tries, but fortunately this is just a mistake. Once you just follow the arrows it's pretty intuitive actually! And for one I didn't find that hard. Maybe because I'm used to rhythm game, the timing seemed generous enough to me. One thing that felt weird though was the lack of clear error feed-back. At some point I knew I was making mistake (especially in front of the red opponent), yet the game acted just like I was right(or there was an animation too subtle for me to notice, as I was focused on the speech bubbles). It made me believe that I had become invincible thanks to some kind of glitch, but eventually I lost so it probably counted as errors. I need to know when I fail to know when I succeed! 😛 I also really like the aesthetic. It makes the game not just a fast rhythm game, but a crazy trip with the point of view of a drunk jerk. The pixelated effect at the beginning is also quite neat. However I'm less convinced by the blur, it kinda goes against the pixel-art style. But overall, this game is really cool!
May 4 18:52:43 23h 50m Lone Signal ♥ 1 Really great writing and presentation! I especially enjoyed the pace of the game. Waiting gives importance to time, it reinforces the sensation of traveling and discovering new places. The story has a solid theme and mood, and despite the format achieves to offer memorable places and characters. Without feeling too dark despite talking about death! It was a wonderful journey, and a great take on the theme.
May 4 19:10:23 17m 40s Going Down in Fishstory ♥ 2 Not only the art style is gorgeous, the camera movement also creates beautiful settings and sense of spaces. Combined with the audio, the game has a fantastic mood. Just the right amount of ominous and wonder. Really nice to also have a cute story with likeable characters! The game mechanics are also fun. Never too hard, yet never too boring. It's just pleasant to control. Congratulation!
May 4 19:35:32 25m 09s INTO THE FRAME ♥ 1 Really great visuals! I really like the tilt effect when you pass to one frame to another. The concept is cool, however the difficulty might be too high to appreciate it. It's only at level 13 that we're introduced to the third frame, and even there the challenge is really tough. With all those bullets, it gets frustrating too quickly. Especially given the fact that pushing bullets isn't really precise. most of the time they end up not where I want them to be, and it takes some time to properly circle them and push them away. So as much as I like the idea, I think it can be improved. But still, I must applaud for the level of polishing!
May 4 20:03:44 28m 12s Corla ♥ 2 I really like the core concept! Having the whole game based around movement, every power-up increasing the capabilities, it's really interesting. Still not sure how to defeat enemies though. I guess it has something to do with the red arrows, but after dancing around enemies I couldn't figure out a way to make them fall. I only succeeded to do so by accident! Maybe there could be some sort of tutorial (given that it also took me several attempts to understand the mechanics). But even with this, the game was fun to play! It is a puzzle that offer interesting choices without being too much complex. Eventually I became invincible and literally had all the upgrades, but that point was fun to reach. Good job!
May 11 18:35:14 166h 31m 20,000 Shots Under the Seas ♥ 1 Pretty solid shooter! Some patterns are really hard to avoid (there's even some I still have no idea how to), but the difficulty is globally okay. It is still not clear to me though what are the collectibles for, and how to properly use all special attack (switching between them in the middle of a fight felt a bit awkward). But it was fun anyway! And while the game lacks some animation, it is still great visually (and has a very good choice of music)!
May 11 18:59:37 24m 23s Dig World ♥ 1 Wow, it seems people have explored a lot! I enjoyed the chill and silly mood of the game. It's very simple, but the multiplayer (with even character customization!) makes it really fun. Well done!
May 11 19:21:45 22m 08s Conspiracy Dive ♥ 1 I like the visuals and the global tone of the game! A mix of cartoon and occult, it creates a nice universe. As for the puzzles, they are interesting, but can be a bit too laborious sometimes (especially the first one, which requires a lot of click just to enter digits). Nice job!
May 13 19:22:38 48h 00m There, Again ♥ 1 Phew, this felt like a Kaizo Mario! Really satisfying to finish, but maybe a step too hard. Especially with the move requiring to throw the rock against a wall, even though it is cool to achieve, it felt more like a speed-running technique than a game mechanic! I spent a lot of time just to find a working setup, and even then it had only a 2/3 success ratio. And I must mention the penultimate level (the one that combines nearly every moves learned), on which I spent dozens of attempts where I learned to optimize every single jump until I finally was able to make the final one! Again, victory feels awesome, but I wouldn't have been against a bit of coyote-time, forgiving hit-boxes on the rocks, or slightly shorter gaps. Nevertheless, the play feeling is great! Once you get it, jumping and bouncing is fun! And it's cool to have a difficult level-design, but with short levels that can be quickly retried. I initially played with a controller, but found the buttons layout a bit confusing (instinctively I was using the A button to jump, and jumping while grabbing requires a strange position). It's perfectly fine on keyboard though. Kudos for the aesthetic as well. Especially the music that shift between two moods, it's pretty neat! Overall I had a great time on the game! It was worth suffering to see its end. Well done!
May 14 16:11:55 20h 49m Deep Space 99 ♥ 1 The air fighting feels a bit clumsy, but in the end it procures great sensation. I'm not sure if the heat limit is necessary though. The combats are difficult enough as they are, having the shooting restricted is mostly annoying. I think I was able to reach the last level (the one with 6 enemies), but couldn't beat it. It was still quite nice!
May 14 16:43:36 31m 41s Somewhere Below ♥ 1 Really great atmosphere! While I'm not a fan of shooting games, and the door/key level-design feels a bit predictive, I really enjoyed the walk in this spooky forest! Both the technique and the art style are fantastic, on top of a solid sound-design.
May 14 16:52:09 8m 33s Infinity Dive ♥ 0 Wow, this is absolutely amazing! The concept is "simple", and yet it quickly achieves to be intense without feeling repetitive. And on top of that the visual presentation and the audio are perfect. I love this impression of unity the game provides. It really is a incredible experience! And congratulation for the technical aspect. Finding the right trick for an infinite zoom can get quickly complex, the illusion is perfect here!
May 14 16:57:25 5m 16s climb a ladder into the ocean ♥ 1 Now that's a title who doesn't lie! I like the premise, and I wasn't disappointed by the conclusion. Plus the guys living under the sea are just how I dream them!
May 14 17:35:20 37m 55s Deepest Sword ♥ 0 Really neat mechanic! Way less frustrating than Getting Over It, but still tedious sometimes. Especially the second and last levels, which troubled me a lot. but I still managed to reach the end, and it was very fun! The visual style is also charming. I love how cute the knight is! A really impressive entry!
May 17 19:10:36 73h 35m Go up, Fall Deeper ♥ 1 Mmm, the idea is interesting, but the way it is executed mostly makes the game too punitive. Every failure is punished harder, and most of the time you just have to start all over again. kinda like Getting Over It, except that you can't even be cautious! But at least now I learned how to complete the level with a single try! Despite being harsh, the game's not _too_ hard and the controls feels nice! I also enjoyed the humor, and the music is kinda nice. It's still a pretty good job!
May 18 17:23:38 22h 13m Alice's fall ♥ 1 The lack of visibility and the large hitbox makes it pretty hard (sometime near impossible) to avoid the platforms. Maybe there could be a something more to convey that idea of managing resources to see forward (like an ability to "throw" light down? Or focusing the torch downard?). Other than that, I the visuals are neat, especially with the lights!
May 18 17:34:13 10m 35s Ludum Dare ♥ 1 That was short, but quite intense! I liked the bold choices of the game, whether it is the colors palette or the way the interaction is used. Nice job!
May 18 17:43:05 8m 52s Dream Catcher ♥ 1 A bit hard to avoid obstacles or catch anything, but still fun to play. The swearing are really weird, but in the end, it's a fun and silly surprise! x) The whole atmosphere is very sweet. It was quite a fun entry overall, well done!