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| Timestamp | Since previous | Game | Itooh's comment | |
|---|---|---|---|---|
| Apr 5 08:44:44 | Their Next World | ♥ 3 | I found out that leaving the humans in the vacuum of space was the best strategy to stop worrying about the planet explosion. I don't know if this is the intended way to play, but it was very satisfying to discover this emergent mechanics. =D Kudos for the tutorial! It explains very well the rules and mechanics, and is pretty fun to follow. The game can be quite hard (if you play it "by the rules" :p), but has a balance interesting enough to encourage looking for smart way to manage resources. I wish movement was a tad faster, or felt more dynamic, but it would be hard to do so without breaking the game design. Overall, I had a good time on it! Also the music is banger. Well done! | |
| Apr 5 09:05:22 | 20m 38s | Darko | ♥ 2 | I really like the minimalist aesthetic! :) The game does a great job of creating a mood with limited assets. The mechanics are pretty fun, although the game lacks either more dynamic enemies, or more challenging platforming. At the same time it is already quite hard, but I mostly got stuck because I didn't understand what movement the game was expecting from me (although I eventually reached what seems to be the end after several tries). The right-click dash was actually too tricky to use for me, and it was easier not to use it at all. But despite that, it was satisfying to complete the level! Good job. :) Edit: Wait, actually I only experienced the tutorial (despite having selected "Start")! Good thing I reloaded the page. So yeah that changes actually everything. :p The game DOES have enemies and platforming after all. Makes way more sense. x) It's still hard, but this time because it is really challenging. The two main troubles I had were the projectiles pushing you endlessly (making it nearly impossible to make really precise jumps), and the enemies small hit-box. Couldn't get past the level 2 this time (sometime I died instantaneously because there wasn't a nearby platform to land on). The game sensations are still great though! Having to jump and dash towards enemies constantly to survive feels really cool. I wish it wasn't interrupted by a random bullet, or that I would had a sometime a bit of time to plan my trajectory. But the concept remains great! |
| Apr 5 09:39:09 | 33m 47s | Pompeii Ludum Dare 50 | ♥ 3 | It was difficult, but I managed to get tto the first ending! Couldn't go much further though. Great job on the visuals! It's gorgeous, and at the same time readable. As stated the game is difficult, but manageable after a while. The aiming rocks are tricky to avoid, especially when it comes right before a jump (even though it is possible to jump above them, but there are situations that still seemed unwinnable). Also without feed-back on the actions, I was not sure if I had to hold the left/right keys, or mashing them… x) It was still a fun experience. Good job! |
| Apr 5 09:46:46 | 7m 37s | Dinosurvivor | ♥ 0 | Nice concept! It's easy to understand, and provides an interesting challenge. The eggs are easy to lose, and I don't know if they appear with a timer, or based on certain actions. It was quite fun to play overall! |
| Apr 5 10:01:39 | 14m 53s | Last Stand | ♥ 2 | I'm surprised that the physics works so well! I feared my blocks would fall the instant I drop them, but they manage well to stay balanced. It's pretty fun to build defenses with them! Didn't find the zappy block that useful though. Tricky to use, and overall less efficient that the good ol' rock. Nice job! |
| Apr 5 10:22:37 | 20m 58s | lose95 | ♥ 2 | Now that's a setting I can relate to! Reminds me the time I had to clean docker… The visuals and sounds are very satisfying. And I'm impressed how the game blends cleverly UX and exploration and fight mechanics. It creates a fantastic experience! The file bars might be the main thing difficult to read well, especially in the fire of the action, but it doesn't affect the enjoyment much. It's an awesome game! |
| Apr 5 10:45:41 | 23m 04s | 22h38 | ♥ 4 | I never resist a good time loop. What a wonderful experience! The writing is sweet, the visuals are neat, and the music sets the perfect mood. Really loved exploring this small world. It's a perfect match for the theme. |
| Apr 5 11:05:10 | 19m 29s | The pawn's gambit | ♥ 1 | Took me a while to properly understand the game, even after beating the tutorial! The timing seems very tight, and a bit unintuitive (if I got it correctly, the release must be on the moment the ennemy steps on the tile, not after?). But mostly the game could use some more feedback: most of the time I didn't know when I failed if it was because I was too early, too late, or because I missed the target. I just failed without learning my mistake. That being said, I still enjoyed the concept! Enough to get to the final boss (but I couldn't beat it, having to do all the fights again in a single row is rough). It's a pretty cool anticipation and rhythm mechanic. Again, with more indications on the timing and the targeting, it could give something really cool. Plus, I must mention that the visual and sound design are incredible! You did a really good job overall. |
| Apr 5 11:24:09 | 18m 59s | Last Moment | ♥ 2 | What a lovely experience! Among many survival entries, it's good to see a game about seizing the moment. There's even a musical toy, yay! I really like how the score system is hidden from the player. It encourages a way to play based on experimentation and emotions, providing a game design focused on the action. It's a really cool approach! Also kudos for the gorgeous art. I had a fantastic time exploring with my lama friend and learning how to launch myself into the clouds. |
| Apr 5 11:55:31 | 31m 22s | RESET | ♥ 2 | Nice visuals and audio! The use of pixel art mixed with 3D animations gives really nice results. Only the platforming elements seems a bit out of place in this universe, but given it's some kind of time-glitch it might be intentional. I liked the games' story! I admit I found it a bit goofy sometime, but it makes an enjoyable SF adventure with time travels, monsters, and parallel universes. It's well written enough to care about the character and be curious about the plot. Good job! |
| Apr 5 16:15:58 | 4h 20m | Send Nukes | ♥ 2 | The art style is nice! The game reminds me of the Wario Ware on Wii U, where you have to complete mini games while also being attentive of what's going on in the other screen . It works pretty well here, and provides a great challenge! Although there's one mini-game that I still haven't figured out (the two mushrooms, is the goal to find the pairing image, I never succeeded anyway). I had quite a good time, well done! |
| Apr 5 16:44:07 | 28m 09s | Super Mowser Bros | ♥ 1 | What incredible visuals! Not only the drawings are great (I love Mowser chill attitude), but the paper look works perfectly! The game loop still might need some work though. I quickly realized that I could go on forever, without having any resource issue. It is nice to be able to place a castle one level in advance, but this means that it provides enough time to plant farms and tower way beyond Bario, and until he reaches them we have amassed enough money to build a castle even further with more farms and resources… Basically: the more you win, the easier the game becomes! It might need some restrictions, higher prices for some resources, or an increasing difficulty to make sure that the run don't last forever. But it is still a fun concept. I liked that most interaction work with drag'n drop (even though I didn't got it immediately). Placing pawns on the map like this is playful. Good job for this surprising entry! |
| Apr 5 17:03:04 | 18m 57s | Wonderlife | ♥ 2 | Now that's what I call good UX! The satire is pretty fun. It's cool to see a bit of political games in the jam, and I appreciate that this one remains quite light. I was able to unlock two ends, although my second run went for a bit long. I have the feeling that events can go on forever until a succession of bad luck determining the ending. Still, it creates interesting stories. |
| Apr 5 19:37:24 | 2h 34m | What Have You Drawn? | ♥ 5 | A very interesting concept! Having to take damage to obtain a new upgrade gives an interesting progression, and fits perfectly the theme. Plus the evolving art style that goes along is really cool to discover. I thought the game would be more playable on gamepad, but the actions with the buttons makes it hard to aim and draw or use the shockwave at the same time. Also I didn't get the rule for upgrades on the first run, I don't know how it could be communicated in the game. Overall it's a very clever idea, that conveys a nice story! |
| Apr 6 08:30:15 | 12h 52m | Appoleo | ♥ 0 | It took me several attempts to figure out how the game worked (the meaning of bar at the bottom, the fact that the stains eventually become permanent...), but I eventually was able to manage! I think what confused me the most at the start was the people in the levels, I thought they were enemies I had to deal with. At the same time though, it is clever to have put a lot of visual noises in the level to make it challenging to find the spots! Besides this, and the ladders a bit tricky to use, the game works pretty well. It is fun, and ask a bit of strategy. I supposed I heard the win jingle, but couldn't see the screen, as every time it happened when I was pressing space and restarted the level. Good job for including several modes and a good variety of songs (and even a jukebox!). It should be noted though: the "8bit" theme sounds absolutely ska, and I love it! x) |
| Apr 6 19:20:45 | 10h 50m | Don't Drink and Dive | ♥ 3 | That's a neat concept! I liked "rogue-litesque" the idea of having to do multiple runs to fully explore the level and reach the zone. Each upgrade is very useful, there's a strong feeling of progress. The movements are a bit odds, but manageable enough. Visually it's also quite nice. I like that there's a lot of aquatic life (even though I thought for long that the bubbles were somehow supposed to refill oxygen). The game bounce pretty well back-and-forth between the humorous tone of the party and the moody deep waters. It was very satisfying to complete overall. Great job! |
| Apr 7 13:52:39 | 18h 31m | Before Impact: Meteor Fantasy | ♥ 3 | It's an interesting mix between clicker and RPG! =D I was first confused on my first runs: there was a lot of rules to assimilate, I didn't remember why I had to destroy the cultists first, what were the altars, whats was my goal... It took me also a while to understand that I could travel on water and that trees were not an obstacle (although rocks are, and I kept forgetting it). Finally I wasn't sure if I was hitting the "final boss", and since it hasn't a life bar, I didn't know if I was close or not to beating it. But on my third try, I was much more prepared, and was able to complete the game! Getting more and more powerful and defeating gigantic waves of enemies is really fun. The exploration aspect is also pretty cool, I was able to discover 3 magic powers! It could use a bit more landmarks, but the amount of sprites in the game is already impressive, as well as the variety of weapons and powers. You did a really amazing job! |
| Apr 7 14:17:48 | 25m 09s | QUIT GAME | ♥ 1 | This feels kinda like The is No Game! :) I really like the premise and the presentation. It is also pretty clever to have have added different abilities to each letters, and strategies to catch them. The "tutorial" intro was a bit confusing, I spent a long time trying to figure out what to do, and when I did I had no idea what to accomplish. But the biggest grief I had was that the game is more hard than it needs to be. The letter escaping forces to repeat from scratch again and again, after a while it becomes more frustrating (even maddening) than anything. I think I won thanks to a glitch: there was one or two letters left, but the game still displayed the end screen with my time (I didn't have time to read it properly, I immediately clicked and the window closed itself). Still, it was a fun idea, and a neat puzzle to discover! |
| Apr 7 14:34:01 | 16m 13s | Malarkey! | ♥ 1 | The atmosphere is really well done! I like the fact that it is possible to get lost in an empty field of snow. To progress, you have to be looking for small tracks to follow, it's pretty neat. There's not a much to test here (after exploring apparently all the shelters, I tried to kill myself, unsuccessfully), but the game succeeds to immerse in a powerful ambiance thanks to its visuals and sounds. |
| Apr 7 14:54:28 | 20m 27s | Dungeon Crawl | ♥ 1 | Did a first run without reading the rules, I was confused by the bad ending! x) My second attempt after learning how to play was much more successful! Trying to lose as much time as possible was pretty fun, especially given how the writing describe the situations. It's a pretty cool concept, although not so much challenging. Even if the hard mode might be tougher, in the end selecting options doesn't feel engaging enough to look for real strategies. As be narration is the strongest point of the game, maybe it could use more visuals to illustrate the silly situations it offers? Anyway, it was a cool twist on the dungeaon-crawler genre. Good job! |
| Apr 7 15:16:40 | 22m 12s | Too Cute for Space Fights | ♥ 2 | Really nice looking game! I how there is a tons of action going on on the screen, with even an evolution on the ships damages. It's irrelevant to the mechanics, but adds so much to the setting, making it even more funny. The mechanics are basics, but good enough to keep focused. Always a lot of of actions to do and places to check, yet the game stays nicely chill. The only trouble I had was the button to embark the vehicles being the same for activating them (instinctively I used the other button, which unplugged me instead), and small lack of feedback for some actions (generally holding ones). But overall, I had a very nice time with the game! |
| Apr 7 15:35:24 | 18m 44s | Old Run | ♥ 2 | Neat voxel art! The game core mechanics are fun, it's a nice use of the theme. However, exploration is a bit too random. I won (or so I think) only by pure luck after several attempts. There's a lot of path without much food. The game doesn't reward exploration, and it's hard to navigate when all streets look the same. But it still provide an enjoyable experience, with a funny setting. Good job! |
| Apr 8 08:08:38 | 16h 33m | Herbert vs Homework | ♥ 0 | That is a fun take both on the theme and the set premise! :D The game is very creative with the sprites, animations and sounds, it's a delight to discover! And as a twin-stick shooter, it's efficient. Maybe a little easy, and some feed-back on impacts would have nice, but the experience remains enjoyable. Good job! |
| Apr 8 08:26:56 | 18m 18s | Listening to Rama | ♥ 3 | I really love what the game did story-wise. The universe it slightly depicts and the idea of an old alien machine were already interesting, however I didn't immediately recognized the Voyager Recordings. When I finally understood, it was such a strong revelation, and made the ending so impactful. Visually it is also very neat. Although the falling animation seems to have an ease-out, which feels a bit weird. Mechanically, the pieces feels just a little bit too slow to move, but this makes sense for the pace of the game. It was a fantastic experience in the end! |
| Apr 9 19:24:06 | 34h 57m | Omni Empire | ♥ 1 | It's an interesting approach to tower-defense. It might need a bit of balancing: most of the time the defenses placed on other planets are useless. Maybe the planet need to be closer from one each other, or rotate faster, or maybe slow down or block the enemies? I don't know, but the idea of using their orbit to protect one single planet has potential. I also like how the resource management works, asking the player to always be attentive. There's a lot of nice little touch to the game, it's a pretty solid entry. Well done! |
| Apr 13 20:40:46 | 97h 16m | Delay of the Death | ♥ 1 | The game is pretty punishing, but narrative-wise it does something pretty nice. :) Losing life on jumping is a clever mechanic, I think it could be enhanced by giving some more options to player (as there is no need to jump when there are no obstacles, and jumping is the only way of avoiding those). It's a fun adaptation of the original short! |
| Apr 13 20:50:14 | 9m 28s | Ready... Set... SLOW!! | ♥ 1 | A PICO-8 entry, yay! That low res mode 7 looks neat. I don't have any friend to play with, but I love the game-design balance here! It's simple, but the mechanics are here to force you to move forward anyway and look for strategies. Maybe the track is bit long? Playing solo, it didn't ask me too much effort to win, but in actual multiplayer there are way to make the game last for a while! ^^' And it might be more suited for sessions. Overall it's a very smart "anti-racing" game, a really good take on the theme! |
| Apr 13 21:12:02 | 21m 48s | Pachinko is Life | ♥ 2 | Wow, that was wild! I hoped into the game without reading the description, it took me off-guard. There are some issues with the full-screen in the web version, I ended up with the post-it outside of the frame. Also I unfortunately couldn't finish the game: during the last round, one ball got stuck (typical pachinko one might say). Guess I win and get to live forever! :p Besides those technical issues, that was really fun! There's a good variety of situations in the story sequences, and it's cool that they are selected randomly. The progression of the game is delightfully surrealist, and the visuals and sounds contribute greatly to the mood of the game. And linking pachinko score to characters and their fate give a nice spicy twist to those mechanics. It was a nice surprise! |
| Apr 16 14:31:25 | 65h 19m | Kiwis Can't Fly | ♥ 1 | Oh my god, that was so lovely! The game is visually charming, and I absolutely adored its dynamic music. Even if in terms of mechanics it is very basic, its sound-design make the experience really satisfying. On top of that there's even an evolution through the game, a good variety of sprites (the witch cats are adorable by the way), and a sweet story with a beautiful conclusion. I'm really amazed by this entry, it was a joy to play! |
| Apr 16 15:05:04 | 33m 39s | Different Strokes | ♥ 3 | What a really cool concept! The link with the theme seems a bit far fetched (I might be too optimistic, I believe in community efforts :p), but I still find the core idea really interesting and cleverly implemented. The work that I saw on my session are very neat, and while I'm terrible at drawing, it's reassuring to think that someone might fix my terrible art at some point. The counter-side is that I felt a bit intimidated in editing others people creations, as it would be definitive and I don't want to ruin them. Maybe the game could allow more fixes, but that would be tricky to balance without turning each drawing into chaos of hundred iterations. I should also mention the excellent art of the game itself! It's simple, but provide a great mood both for creation and contemplation. I like the animation on the rooms generations, and the different visitors and their dialog. It makes it a fantastic virtual museum to visit! |
| Apr 16 15:24:59 | 19m 55s | Somnokid | ♥ 2 | Impressive! The visuals and audio are top notch, with a lot of juicy feed-backs and animations. The game system is also surprising and quite clever. I had a hard time with the aiming though, it never felt really intuitive, especially with the lock. Maybe it could benefit from a mouse aiming? Also the first enemies gave me a lot of troubles in the tutorial, while later ones seemed more manageable. But once I got my hands with the controls, it was a great mix of puzzle and fighting! And having so much type of enemies and mechanics is great! I like that the level are short, it rewards risks and experimentation, without blocking on a wall. Congratulation for such an excellent game! |
| Apr 16 15:37:04 | 12m 05s | Detour | ♥ 0 | Neat puzzle! A little bit hard to understand at start, the tutorial gives a lot of information in one go. But once I understood the rules, it was really satisfying to delay the cube as much as possible. Maybe it could also indicates the number of moves the cube will do, as sometimes I wasn't sure how much it would progress. But I still managed to keep going for a while, it's quite fun to balance the cube progression and blocking its path. The visuals and sounds are also pretty nice. Good job! |
| Apr 16 17:15:43 | 1h 38m | MY DREAM BACKROOM DATE | ♥ 0 | Loved that atmosphere! It's strange, disorienting, psychedelics… It creates a great experience. Interacting with the mouse only is also pretty immersive, although it could be used a bit more. The ending is also a bit abrupt (especially on the web version where it freezes totally), and while it's something I can appreciate too, it lacks a little something to really feel like a conclusion. But those are my only small downsides. Otherwise I really enjoyed this creepy story! |
| Apr 16 17:22:19 | 6m 36s | Balance The Stick | ♥ 0 | Simple, but very efficient! The physic of the stick may seem strange at time, but it's comprehensible enough to be manageable. The minimalist visuals and music helps greatly to make the game nice to play again and again. Very neat entry! |
| Apr 16 18:13:08 | 50m 49s | Exit | ♥ 0 | I love the core idea (I kinda tried to make something similar)! The puzzles are really clever, some of them even asking to take notes, I enjoyed solving them. The main issue I had was that the game is way too dark! I had to increase the brightness of my screen just for it, and even then I couldn't see the numbers on the box (they were readable, but barely noticeable)! I had to read a solution in the comments to solve that first puzzle. Maybe my colorblindness played a bit there, but more contrasts would help a lot. Some puzzles that I found hard to solve: putting the first box in the purple light (it wasn't completely clear that it was a light coming from the projector, maybe a halo could help to understand that), and having to write one of the code twice (not really intuitive, unless there's a clue I missed). Sadly those happened to be at the beginning of the game. The later puzzles were way more enjoyable, even the difficult ones! So despite my early frustrations, I ended up really liking the game! :) It's a fun puzzle, with a cool presentation and clever ideas. |
| Apr 16 18:26:34 | 13m 26s | Later... | ♥ 1 | What a cozy game! I loved the art, writing an animations. The music is very soothing as well (my feared the mouth noises at the beginning would last during the whole game, but fortunately they quickly go away!). I can 100% relate to this jam experience. Also mashing keyboard like a pro-hacker is always fun. Sure, the game doesn't provide much challenge, but it doesn't need to I think. It's just enjoyable by being simple and asking basic tasks. Really a nice experience, well done! |