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marbles

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TimestampSince previousGamemarbles's comment
Oct 6 04:55:49 Mage Game ♥ 1 I can't get past Level 2. I can't jump to the other side. Either the jump is too low or I'm doing something wrong. I like the concept of fixed sequence of actions though.
Oct 6 05:28:58 33m 09s The Loop ♥ 1 It was fun! I missed this kind of games in the arcade machines. At first, I couldn't block the enemy's projectiles right, I thought there was some kind of timing needed or it just hits too early (I was waiting for the projectile to get bigger and bigger as it gets nearer the player. But I learned I could hold my shield up indefinitely because I thought the meter below is a shield meter or something. Turns out it was a charge attack.
Oct 6 05:57:27 28m 29s Just another Day ♥ 3 I enjoyed it but at first I thought there's nothing to do except do the task (while providing interactions with other objects to make the game "lively") then sleep and repeat then later I realized the notes are telling something. I managed to get to the glitch part but after a few moments the game crashed. Also there are times that the interaction button appears even if I am far away from it. It mostly happened on the dishes. A note also on the UX: when I interact with E, I have to close with Esc. It's inconvenient. A better way would be just to press E again to close.
Oct 6 06:08:31 11m 04s Evo-loop-tion | Ludum Dare 47 ♥ 1 I like the idea interact with the mouse while you move around the level. It paves the way for more puzzle ideas that require simultaneous actions (whether near or far) from the keyboard and the mouse. Like other people said there's no guide in game for the controls. But I only knew right away how to play because I saw your post about unclear controls. Little images on the background of the first level would suffice which would show arrow keys and a mouse with an arrow pointing to the first interaction. I think the maze part was out of place.
Oct 6 06:15:00 6m 29s Hoop Knight ♥ 1 Very fun and innovative!
Oct 6 06:26:48 11m 48s Escape the Loop ♥ 1 I like the fast and smooth movement speed but the collisions are not "smooth". Sometimes I would get stuck. I wish there were more levels though. It's fun. Maybe you could expand on this later on. You could add changing terrain for example.
Oct 6 06:36:59 10m 11s Bunny Loop ♥ 2 Nice art colors. Movement is awkward and pacing feels very slow because of it. A hopping animation would have been better instead of actually replicating the hop on the code itself.
Oct 6 06:52:13 15m 14s Hyperspace Slingshot ♥ 0 I did not find the concept of "positioning your ship backwards to collect the garbage" fun =( Also, the collision shapes are small. The ship is already touching the mine but haven't actually collided with it yet but I guess it would make the game harder. The music is good though, it fits the game. Also, a note on UX. When I die, a game over screen is shown but it tells me to press enter to go to the menu. I want to try and play again. Why are you telling me to go to the menu? Give the player the option to "retry" and "go to menu".
Oct 6 07:11:37 19m 24s Stuck Running ♥ 1 I had fun with this. I especially liked the swoosh effect when moving and then killing the enemy. I felt like an assassin! 😀 The tutorials are loaded with text.
Oct 6 07:24:58 13m 21s Octoloop ♥ 1 Fun little game! It was easy until I reached the level where there are four stars in the middle. It was more challenging. Let me guess, this would be your game if the theme was "Control the world, not the player"?
Oct 6 07:37:20 12m 22s Runnavania ♥ 0 It can feel that it is fun if it's not too hard. I think the first set of spinning wheels is too hard. When I go down and then back up, I haven't landed yet and I hit the next wheel. Maybe they are too close together or I just suck 😃 I noticed the score on the screen is reduced by 100 when I die. Not sure if it was intentional.
Oct 6 07:50:00 12m 40s Blind Faith ♥ 5 Really good use of the theme here! I chuckled when I reached the end as a the human as it showed the exact scene that happened to the human. It was unexpected. An endless cycle of violence. There's no little tutorial in the game. Little images can be added on the game itself as it scrolls. And the color of the sword is the same with the tiles of the houses. When you stand in front of it, it looks like you're just holding a hilt 😄
Oct 6 10:13:40 2h 23m Space Beans ♥ 1 Art is nice except you left the red box to be a red box. Other than that it has a nice polish, I think there's enough feedback and juicyness.
Oct 6 10:26:14 12m 34s Dungeon Escape ♥ 2 Very nice animations. It's fun but it's more fun if the movements look faster because the movement is really slow.
Oct 6 11:10:56 44m 42s HONK II ♥ 1 It's fun but I think the screen is too bouncy.
Oct 6 13:21:16 2h 10m Purifier ♥ 2 Fun shooter. Awesome particle effects! Unfortunately, I finished Wave 9 and the upgrade menu pops up but I'm stuck there since upgrades have been maxed out already so I wasn't able to fight the boss :( Tried Esc/P but didn't work
Oct 6 13:28:26 7m 10s Switcher-00 ♥ 1 A pretty challenging game since it requires timing. Couldn't get past the level where the broken wires was introduced. But it's nice that you introduced the player on how to do the objectives before you added an obstacle.
Oct 6 13:40:00 11m 34s Raildle ♥ 0 I really like the art in your screenshot but I can't play it :( Unity won't load.
Oct 6 14:07:45 27m 45s Cyber Curse ♥ 1 Really good animations! I miss the small platforms a lot, it's either the movement speed is too fast or the platform is too small.
Oct 6 14:18:10 10m 25s In The Loop ♥ 1 Fun concept. This could be a great time killer on mobile! It would also make a great cooperative multiplayer game! The more players, the bigger the circle will be, and the more balls will need to be kept. There could be two game modes: If a ball goes out, either all people lose or a random person will lose.
Oct 6 14:32:59 14m 49s Lupi ♥ 1 Very interesting concept! It makes you test out different ways. I screenshot it below. lupi.png Please expand on it. It's a really fun puzzle idea!
Oct 6 14:51:02 18m 03s The Grand Torus ♥ 1 The camera movement on the horizontal axis is too fast, it makes me dizzy. Maybe slow down the speed and lerp the movement so camera won't move right away. I agree with the comment above that there is not much depth perception. I don't know if I'm about to get the coin or not.
Oct 6 14:55:40 4m 38s Tower of Time ♥ 0 Time already run out before we could even play.
Oct 6 14:58:30 2m 50s BEATS by DREamers ♥ 0 I think Crypt of the NecroDancer is what you are referring to. But we can't play your game.
Oct 7 03:45:28 12h 46m Orbital Clutter ♥ 1 Interesting mechanic and good amount feedback. But it's pretty hard to click on the small planets, maybe make its collision shape bigger so that the player doesn't have to click with precision. Also make the camera view bigger because it's hard to keep track of the small planets
Oct 7 05:16:50 1h 31m Defuse in under 5 ♥ 0 Very interesting puzzle game! Simple graphics are perfect. Took many tries to finally enter all codes on one of the levels but nothing happened.
Oct 7 05:30:37 13m 47s Hamster Simulator ♥ 1 It's a refreshing clicker game! Very fun but also very tiring. There should be an upgradable automation. I like how you used a real image and put pixel art on the hamster. Expand on it and it could become the next thing in the incremental subreddit!
Oct 7 05:40:19 9m 42s Lone Racer ♥ 3 It's a nice idea. There's something with the drift though. If I start to drift it turns too much so I have to let go of the keys to make a "smooth" drift. Maybe it's just me. I'm curious, how do you implement the ghost mechanic? How do you record your actions and play it exactly the way it had run?
Oct 7 05:49:28 9m 09s Clone Arena ♥ 1 Really fun! I keep on making clones that keep on shooting to cover for me but I still die anyway 😄 But I can't get the gun on the left side. I'm curious, how do you record your actions and play it the exact same way?
Oct 7 06:07:10 17m 42s Hyperloop ♥ 5 Woah what a large team you have! The game is awesome! Very polished. It's good that you focused on the sounds and ambience as sounds are very important in horror games. The sounds really fit well together. You've created a polished game of this level with that size of team in just 3 days. What more if you made a game for a few months? If this game will be expanded, I am really interested to play!
Oct 7 06:15:45 8m 35s Airstralian ♥ 1 Really nice graphics and good music. It's difficult since you have to get all gems in one playthrough.
Oct 7 10:06:33 3h 50m Resurrection ♥ 1 The music fit the theme. Graphics are clean and simple.
Oct 7 10:29:01 22m 28s Chrono Crack ♥ 1 Hi @etrealjunior you're not providing useful feedback. That's the same exact comment you put in my game page. You're just copying and pasting.
Oct 7 11:26:29 57m 28s AUTOLOOP ♥ 1 I didn't know there were powerups. I read your game description but completely forgot about it then I read the comment above mentioning about powerups. When I was playing I thought they were the neon signs, I jumped and I thought my depth perception was wrong, lol. I seriously didn't see any powerup. So I played again and now I notice the powerups. Maybe I was busy at first trying to coordinate my key inputs to have a smooth run. When I got the powerup some inputs got automated and then I was like "oh so that's why my jump input got automated on my first run". Maybe add more feedback to let the player know the inputs have been automated because when I first saw the arrow keys on the top right I figured it's just a little guide and just stopped glancing over (there's nothing really there to look at). It was fun when I finally got used to it! Music is good.
Oct 7 12:15:23 48m 54s break; ♥ 1 I like the design of the tiles. The controls for interaction are not very intuitive. I think the jump is too exact. It's almost the same height as 2 tiles.
Oct 7 12:19:58 4m 35s GitGood Dungeon ♥ 1 Really nice animations! I like the character design.
Oct 7 12:28:36 8m 38s Loopy Shooty ♥ 1 @etrealjunior You're back at it again with the same comment. You're just copying and pasting.
Oct 7 12:57:40 29m 04s Loops of the Past ♥ 0 I like how the projectiles are part of the turns. The design for the platforms is nice. I didn't get the thing on the top right.
Oct 7 13:10:59 13m 19s Among The Stars ♥ 1 It's a nice idea for an endless runner. The graphics is nice and simple but I don't know which asteroids will come first and I have no idea when I am about to get hit. In the menu, I clicked invert controls but it went to play. Oh, I just realized as I'm typing this that it's because it's the jump button. Because I was thinking the 3 buttons were meant to be clicked.
Oct 8 01:25:50 12h 14m BULLETS FROM THE PAST ♥ 2 It was really fun to play! After a while it becomes bullet hell. The particle effects for the bullets are really nice. It has great feedback as well. The art is beautiful and it has a pleasant color. I like that the timer and health is in the background. The health meter is a little weird because it's a slider but at least it's not the usual red health bar cause I don't think it will fit the art theme (with all cogs, clock, and walls portraying a mechanical theme) so good job for that. My highscore is 52 and died at round 10.
Oct 8 01:57:10 31m 20s Koinax Loop ♥ 1 I really like the cartoony art of the powerups! The bounce back during wall collisions feels so slippery.
Oct 8 03:11:14 1h 14m Easy Mode ♥ 1 Nice art. It's fun and has good feedback and juice. Without the screen shake, it wouldn't be as fun. I got stuck in the walls and it kept going to the right until it stopped at the right most part. easymode.png