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Ghuyajil

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TimestampSince previousGameGhuyajil's comment
Oct 6 08:20:36 ¡Puzzle in Time! ♥ 1 Nicely done, the puzzles are well thought out and it's well polished! Did feel like it made a bit of a jump in difficulty in 5, but that might just be me ;)
Oct 6 08:22:48 2m 12s Sinner's Hotel ♥ 1 Nice little idea, I didn't find a cactus and something unexpectable though... Should I have kept playing? (I had seen the same things 5 times already so tried going left but that whas it.
Oct 6 10:01:32 1h 38m Torus Time Traveler ♥ 1 Nicely worked out, a bit literal on the theme but that's probably everywhere ;) Could have done with a hint on how to change the time, but other than that solid.
Oct 6 10:43:48 42m 16s Terraform Express ♥ 0 I actually didn't have trouble understanding what to do (rtfm haha) - nice mechanics, very original - I love it when simple mechanics turn out to be so emergent 😄 Pacing was the main issue, maybe changing the train speed faster would be a nice improvement. Or upping the rate of new materials (or adding more as the track grows).
Oct 6 11:03:37 19m 49s Rat Inc ♥ 3 Very nice job! All fits together nicely and seems like a decent design. Just enough humor for an LD game as well.
Oct 6 11:16:57 13m 20s The final loop ♥ 1 Would like to have seen more as well indeed, but a great spin on tower defense given the theme. Interesting to think what you could build out from this with some more types and balancing!
Oct 6 14:27:44 3h 10m NightmESCHER ♥ 1 Very nice idea and level of polish! I agree that it becomes repetitive, but I also think that is the whole idea of this being a nightmare so it fits fine! Too bad there's no audio, that could have set the mood...
Oct 6 20:03:08 5h 35m two tapes ♥ 1 I love the way you used the tapes as keys, just curious if there is actually a way to break the loop, cause I could only open those 4 doors... should I keep looking, or is that the end? (Kind of tricky to judge for a lot of entries when they end, because of the theme 🤷)
Oct 6 21:05:35 1h 02m Eat. Sleep. Rave. Repeat. ♥ 1 Just two words for you: Nice trip 😆
Oct 6 21:34:23 28m 48s Plasma ♥ 1 Nicely done! I had no trouble at all figuring it out actually.
Oct 7 09:14:51 11h 40m Paper Planes ♥ 0 So fun to see how many people mention the 'enemy AI' and apparently don't notice that they're following your previous path... Entertaining!
Oct 7 09:42:22 27m 31s Neverending Duck War ♥ 1 I agree with many comments above, it works nicely, looks nice, good fun!
Oct 7 15:16:33 5h 34m Dungeon Grid ♥ 1 Made it! Level 9 was really hard... Got 20 points.
Oct 7 19:33:49 4h 17m Chipperton ♥ 4 Nice job! But... Why can't I shoot the guitar played with the tranquilizer gun? The scene seems to be set up that way... Oh and I didn't really find a loop... Lots of 'interesting' interactions though. Nudge me in the right direction?
Oct 8 08:12:17 12h 38m WhileLoops ♥ 1 Nicely done! But... 42758? Sure there's no cheat code?
Oct 8 15:19:08 7h 06m Oplo ♥ 1 Very nicely done! Great graphics, good enough soundtrack, very decent puzzles.
Oct 8 15:28:32 9m 24s Loopy ♥ 1 Indeed a lot of levels! Good puzzling time :) I did play this game before though - or something very very similar.
Oct 8 20:14:22 4h 45m Rim of Zitra ♥ 1 Nice way of turning branching storytelling into 'looping storytelling'!
Oct 8 20:21:03 6m 41s Portaloop ♥ 0 Nice variation snake + loop theme, quite challenging indeed! (I suck at it haha)
Oct 8 20:33:34 12m 31s Mobius ♥ 1 Nice idea, mouse was a bit annoying indeed but with a gaming mouse not super bad. Last puzzle was well thought out :)
Oct 12 11:02:22 86h 28m LoopBreak ♥ 1 Nicely done! Might benefit from a few more mechanics that take advantage of the loop breaking, then you'd be able to build dozens of levels...
Oct 12 14:14:56 3h 12m Lasso-Loop Whiplash ♥ 1 Nicely done; could have benefited from a few more rules and objectives, but it looks great!
Oct 12 14:24:14 9m 18s Endless Night on Galaxy Railway ♥ 1 Nice writing, not sure if I was supposed to see more artwork but I only stayed at the train tracks after the intro. Also had the 4K problem: little tip, you might want to set the Canvas Scaler to Scale with Screen Size > Expand next time.
Oct 12 14:33:35 9m 21s Oh My Hamster ♥ 2 Nicely done, too bad there weren't more missions or targets in between the start and finish... But it looks very nice!
Oct 13 08:52:52 18h 19m This House Looks Familiar ♥ 1 This is very well done! Would be even nicer if you would have saved the state of the game to PlayerPrefs and make it impossible to play again unless you removed them - but that might be a bit too bold/risky I guess ;)
Oct 13 19:33:57 10h 41m Loopgun ♥ 1 Nice experiment, looks very good. But I'm missing an actual game mechanics feedback loop from the fact that the guns keep firing - it feels like nothing more than a small hazard... did I miss something then?
Oct 13 19:39:41 5m 44s L8ps ♥ 1 Whoa that was hard... Is there a finish, or does it just keep going forever?
Oct 13 19:48:02 8m 21s Loop Industries ♥ 1 I agree with what people have said above. Nice job for Compo, looks good, but the camera actually made me a bit dizzy. Theme is in there as well, I don't mind using it as a brainstorm tool more than it perfectly fitting into every core aspect of the game...
Oct 13 19:53:40 5m 38s Dangled ♥ 1 Yeah very hard indeed... but well done.
Oct 14 08:00:16 12h 06m [LD47] Falling Asleep ♥ 1 Interesting concept, the music fits well. It felt like you could have gone a bit more into puzzles by adding a few more items - you'd immediately have a much longer experience from everything you already have now. The dots were confusing to me as well; I didn't have an issue with the hold buttons controls, but it seems like a good idea to look into that for accessibility indeed.
Oct 14 08:16:41 16m 25s Colorful Memories ♥ 2 Damn that was something... I was just going through my list of to play games and didn't really stop to think about the meaning of the title and the colors being gone, so I didn't see the bit with the grave coming: made me cry a little. Well done! (By the way, my first try I was looking around and then went backwards instead of forward, which lead to me falling off the edge of the world. Maybe just putting up an invisible wall at the start so that you go in the right direction would be good enough.)
Oct 14 09:39:26 1h 22m Loop Frogs ♥ 1 Nicely done, well animated and no issues, except that the last level uses what feels like an exploit to me, being able to double jump because you hit the ceiling...? Other than that, very decent entry!
Oct 14 09:48:27 9m 01s FIND THE LOOP ♥ 1 It looks promising, definitely not perfect but I don't need to repeat what others have said above. Good that you're getting into gamedev this way; you do indeed get a lot of good testers who actually give feedback here. I hope it encourages you to keep improving! By the way, if the ratings will not very high, you should see that as a challenge to get better and keep going, and improve them in 6 months ;)
Oct 14 10:03:56 15m 29s Skycrawler ♥ 0 That was nice, the gravity shift thing done in a proper way that allows for interesting puzzles; you could take this way further by working on it more. If I have to give some feedback to improve/continue with this, the music was indeed too short, therefore repetitive. Also some more sound would help as well. But well done.
Oct 14 19:29:39 9h 25m Spinning Around ♥ 1 Nice little game, too bad there was no music... and hard to see where exactly the pickups were indeed. Good entry, especially for your first jam!
Oct 15 14:08:29 18h 38m Sasha ♥ 0 It's a very nice way to give ambiance to a text-adventure. Nice soundtrack, too bad there wasn't more content :)
Oct 26 10:41:17 260h 32m Plague Friend's Deathly Journey ♥ 1 Nice little game! The jam version worked fine at my end, no issues. Well done!
Oct 26 10:51:34 10m 17s Loop Cure ♥ 1 Nice idea, feels like the movement could be a bit more polished by simply going all the way up to the cursor. A little bit more story would have also been nice, I don't really know why I'm doing this or what those enemies are. But it works without issues, and the challenge feels balanced enough.
Oct 26 11:12:06 20m 32s while(true) ♥ 1 Interesting idea, I like the way the sound gets hypnotic very quickly. I think the most important issue here is that the player lacks agency: there is not much you have influence over, and because the enemies don't really chase you there also isn't a lot of skill involved. You could definitely change or add a few things and it would be a very nice game to play as well - I feel some more puzzle elements could also help. But all in all a neat job for compo.