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| Timestamp | Since previous | Game | silkworm_sweatshop's comment | |
|---|---|---|---|---|
| Apr 23 14:11:28 | Abyssal Accessory | ♥ 4 | Really cool stuff and presented well with visuals and sound! I love the idea of joining tamagotchi/visual novel in this way and wish there was even more interaction between the two. I think the narrative was pretty well crafted (especially for a jam) although it felt a bit unbalanced in tone sometimes. I definitely felt a sense of dread right from the beginning and fully expected the ending but I was surprised how wholesome most of the story was. Not saying wholesome is bad and you have to go full on lovecraftian dread but I think the challenge is finding that sweet spot between the two. | |
| Apr 23 14:32:58 | 21m 30s | Our World | ♥ 2 | Cute! Lacks a sense of progress unless I'm missing something and there is more to do than just watering and feeding. Definitely could use some more feedback as well. Just adding sound for every interaction would help a lot. |
| Apr 23 14:54:46 | 21m 48s | Scrap Cargo | ♥ 1 | Nice little multitasker. A bit overwhelming the first time but it felt fine after that. I appreciate how well things are telegraphed which is a must for these types of games. Fun polished stuff! |
| Apr 23 15:36:50 | 42m 04s | Catastrophe: Wildfire Firefighters | ♥ 2 | There is a lot of cool stuff here. Felt like I was back playing an old Amiga game. Sadly I had a lot of cooldown problems as well. |
| Apr 23 15:54:34 | 17m 44s | BÅL | ♥ 1 | Looks and sounds nice and cozy. Only wish there was more. |
| Apr 23 16:21:17 | 26m 43s | Don't Kill Death (Or Die Trying) | ♥ 1 | Simple and fun, arcady gameplay! Super polished as well! |
| Apr 23 16:36:39 | 15m 22s | Cleaning Chaos | ♥ 2 | God dammit Merlin.. That was more fun than I expected. I was a responsible pet keeper my first playthrough but then I went back just to see all the fail states, kinda like I was playing a sierra adventure game. Could use some more sound effects but I appreciate there is at least an alert sound when Merlin is screwing around with something. |
| Apr 23 16:58:57 | 22m 18s | Darryl in Distress | ♥ 0 | I like turtles! Cute and simple little game. Button mashing worked for me. I liked the sprites although the crab sprite not having black outlines breaks some consistency. I wish there was some sound as well. |
| Apr 23 17:29:33 | 30m 36s | It's a survival game? | ♥ 1 | Lol, the audio is great. It's definitely too difficult right now though. |
| Apr 23 17:48:41 | 19m 08s | Homestead | ♥ 1 | Pretty atmospheric even though it's a cardboard house :P. Kept expecting a monster to come out so that kept me a bit tense too. Too bad you didn't have time to implement the story but you have a nice base here. |
| Apr 23 19:04:23 | 1h 15m | The Adventures of Eggbert | ♥ 1 | Nice little arcady game with polished presentation. As someone mentioned the "safe spots" definitely break the game but it's an easy fix and you're already on it. Adding some enemy variety would be nice too. |
| Apr 23 19:22:12 | 17m 49s | Snowball's Day In | ♥ 1 | Nice take on the theme! I like the internal/external view and the overall presentation is charming. |
| Apr 23 19:44:10 | 21m 58s | Don't Lose Familiar | ♥ 1 | I really like the concept, drawing mechanics are always fun to play with. |
| Apr 23 20:23:58 | 39m 48s | Holy Plague | ♥ 2 | Loved it! Feels really polished, I especially like the transitions (that landing feels really sick). Really cool way to implement the narrative with the theme and a sense of choice. |
| Apr 23 20:45:33 | 21m 35s | Keep Them Alive | ♥ 1 | Great use of the theme! A simple idea that works really well. Took a while before I noticed that patients can recover and it made me switch up my strategy quite a bit. Still lost 4 patients. Some sound effects would've been nice. |
| Apr 23 21:16:19 | 30m 46s | Antarctica Story | ♥ 1 | Nice base for a precision platformer. Some more sound would've been nice but at least it's there where it matters most (jump/dash). Controls feel pretty good although I wish I could dash on the ground as well. As others have stated, respawn time definitely needs to be shorter. |
| Apr 23 22:29:04 | 1h 12m | Saving Sunny | ♥ 1 | Too bad you didn't have time for more levels but the core mechanics seem interesting. Feels pretty good to play and all the necessary feedback is there. Also as a tip: Installers are kind of a hassle so for jams it's usually preferable to export your game as either a "Single runtime exe" or a zip file. You can change it in the dropdown menu when creating your application in Gamemaker. export.png |
| Apr 23 22:41:40 | 12m 36s | Monster Love | ♥ 0 | Nice entry, really enjoyed it! Has a really nice sense of progression and clear goals and I'd keep playing if there were more levels. Graphics are simple but charming and I loved the music. |
| Apr 23 23:07:31 | 25m 51s | Scared | ♥ 1 | Was a bit confused at first but I figured it out. Pretty unique entry! I wish there was some music/ambient sound to match the mood. |
| Apr 23 23:34:54 | 27m 23s | Torchbearer of Love and Passion or something | ♥ 1 | Thoroughly enjoyed this entry. My favorite part was writing down all the sister facts on a notepad only to get trolled. Well played game.. well played. |
| Apr 24 01:42:22 | 2h 07m | Blackbird | ♥ 2 | Wonderful! So much polish! The art is beautiful, I love how the sound of the wind changes when you speed up. The flying is really fun and satisfying and the game is just long enough where it doesn't get repetitive. A great fit for the theme. I proudly watched as my chicks took off only get eaten by a cat to a soothing song and pan of the sunrise.. (I rectified that on my second playthrough). |
| Apr 24 02:20:05 | 37m 43s | Go With The Flow | ♥ 1 | This was cool, don't think I've seen this done before. I remember enjoying Parappa back in the day but adding actual word choice into the mix is neat and different from just timing things right. There is definitely room to polish and tighten up the matching of words and sounds but I appreciate what you did with this entry. Pretty nice beats too! |
| Apr 24 14:20:15 | 12h 00m | The Acolyte | ♥ 1 | Nice! I really like the sprite work and the kinda distorted lo-fi sound effects work really well. Feels like some really old school samples games used to have when they had just started using them (that scream is so good). The music fits as well and the cutscene animations are cool. The gameplay loop gets a bit repetitive but the game is short enough that it's not a huge problem. |
| Apr 24 14:46:50 | 26m 35s | Shadows of Drakthur | ♥ 1 | Pretty fun while it lasted! Some more variety would've been nice but otherwise I have no major complaints. Art is simple but fine and there is sound and feedback on everything. One thing I noticed though is that if you build a cannon on top of an existing one you still lose the money, same with repairing a non-damaged tiles (although misclicks could be part of the game I suppose). Is there anything to the tiles with spots on them? |
| Apr 24 15:01:21 | 14m 31s | Keep me alive | ♥ 1 | I tend to like these kinds of puzzle games but I assume you sadly didn't have much time to work on level design. I did like the music track. Is there a way to get the apples on the second level without getting boxed in? |
| Apr 24 15:15:17 | 13m 56s | Ding | ♥ 2 | Are those Cacodemons 😜? Controls pretty well but there is some lack of feedback on some things, most notably getting hit. Boss movement seemed pretty random and erratic although I did manage to beat it eventually but it felt more like I got lucky. |
| Apr 24 15:28:28 | 13m 11s | Boxes in space | ♥ 1 | Really neat and simple idea! It's kinda like microing your units in an RTS. The graphics are simple but there are some nice touches that add polish to them. Game ending by just losing one might be a bit harsh though, especially since some situations can be unfair due to randomness. |
| Apr 24 15:49:50 | 21m 22s | Keep the boat right | ♥ 0 | Pretty cool physics! Controlling the ship was pretty fun and I liked the art. Not sure what the point of carrying boxes was as they just flew around anyway. I ended up just steering the ship for the most part but I made it to the end. |
| Apr 24 16:13:29 | 23m 39s | Save Dave | ♥ 0 | A nice little genre mix! The enemies are kinda hard to spot but otherwise the graphics are really nice and polished and the sound adds to the mood. I think some of the enemies have a bit too much health right now. Pretty challenging and sadly I didn't make it 'til morning. R.I.P Dave. |
| Apr 24 17:32:33 | 1h 19m | Unended | ♥ 2 | Fun stuff! Simple but polished art and a nice take on the theme. The only thing missing is a banging soundtrack. |
| Apr 24 21:41:42 | 4h 09m | Madagascar Simulator 2020 | ♥ 1 | Well, that escalated quickly.. maybe a bit too quickly. I think adding more ports is a good way to up the challenge but right now there is a bit too many ships/planes and it gets visually overwhelming fast. Less ships/planes with more spread would be fairer I think. Concept is neat and topical though! |
| Apr 24 21:51:50 | 10m 08s | Keep it a-fly-ve | ♥ 0 | Good job for 12 hours! And I agree, this seems like a perfect fit for a mobile game. |
| Apr 24 22:24:15 | 32m 25s | Save That Baby | ♥ 1 | Surprisingly fun! Reminded me of the puppy love sections in Earthworm Jim where you bounce puppies in a similar way. Maybe it could be fun to juggle multiple babies as a way to up the challenge. Also I don't know why but I find the walking sound effect oddly satisfying. |
| Apr 24 22:56:00 | 31m 45s | Down to Earth | ♥ 1 | The art is beautiful and super charming and the music is fitting too! Sadly I found that the most effective way to deal with the asteroids was to just hold down the shoot button and run circles around the planet which kinda takes away from the challenge. |
| Apr 24 23:34:05 | 38m 05s | Hedgehog Survival | ♥ 1 | Cute! Music is quite relaxing and their squeaks are adorable. It should probably get progressively harder with time for a challenge.. but on the other hand, I kinda just had a pretty nice, relaxing few minutes with the game and that felt alright too. |
| Apr 24 23:54:15 | 20m 10s | LifeLine - Music Pattern Obstacle Dodge | ♥ 1 | Interesting! It's cool to see some entries that are a bit experimental. Took a little bit before I realized the soundscape was generated from picking up the notes and then visualized by the yellow triangles in the background. The trippy effect goes pretty well with the sound too although it slowed the game down significantly for me (but that might as well be a feature honestly). |
| Apr 25 14:21:33 | 14h 27m | Isochronism | ♥ 2 | I love when games make me pull out my notepad. Maybe that's why I didn't have too much trouble with the final puzzle since kept notes on everything. The only room I got stuck for a while was the defibrillator room and only because I completely missed an obvious thing I could click on. Puzzles were pretty fair, nothing too hard and nothing too easy, I found them enjoyable. The story was both sweet and dark which I like. The ending was a bit abrupt perhaps but maybe that just adds to what you can read into the story. Art and music is top notch as well. Good job! |
| Apr 25 15:01:58 | 40m 25s | Birb Island | ♥ 1 | There are some pretty ambitious systems here and I like the low-poly graphics. Gameplay could be fleshed out with more time and sound would be great. At the very least there needs to be some feedback for the bird, maybe it's own hunger bar? |
| Apr 25 15:14:08 | 12m 10s | Social Distance Enforcers | ♥ 1 | Lol, that was fun! Sometimes not reading the game entry can make it better. I went in not expecting a rhythm game so that was a pleasant surprise. I've seen a lot of topical games this LD but this might be my favorite. |
| Apr 25 15:37:21 | 23m 13s | Look After Larry | ♥ 1 | That was fun! I like these kinds of physics games. Pretty healthy amount of levels and content, just right for a jam I'd say. Really intuitive too, I never felt I didn't understand a mechanic after seeing it once. Good stuff! |
| Apr 25 16:45:56 | 1h 08m | Circus Daddy | ♥ 3 | Loved it! The whole atmosphere really adds to the enjoyment and it looks fantastic. It's pretty forgiving but that can be good or bad. I definitely felt I could mess up a lot with not to much consequence but the other way around might be worse and just lead to frustration so it's probably fine. The game crashed on me twice on the level with the cannons so I'm not sure how much more there is to the game but what I played I enjoyed a lot. Nice work. |
| Apr 25 17:14:24 | 28m 28s | My BFF! Glorpol! | ♥ 1 | A lot of polish here! Looks and feels good to play with feedback on everything. Most issues I've had have been brought up by others the main thing being finding ways to make the combat more engaging. I think making the spells more distinct could be a fun idea. Instead of just damage spells how about some buff/debuff spells. Freeze enemies, charm them and make them fight each other, healing, there is a lot of potential there. |
| Apr 25 17:40:42 | 26m 18s | Frostbite | ♥ 1 | Congrats on your first jam! It's a simple game but it's better to complete something rather than overscope so good job! I wish I could hold down the fire button for continuous firing. I know you have a charge mechanic but it didn't seem that useful. Also as a general tip: Always, always add sound to your game! It adds so much polish to a game by spending 5 minutes just adding the simplest of sounds. Check out Bfxr for an easy to use sfx generator. |
| Apr 25 18:02:56 | 22m 14s | Protect the Babey | ♥ 2 | This mechanic is so damn fun! It's perfect as a speedrun game. You can go slow and safe or fast and risky. There is a lot of polish that can be made to the art and the music was pretty grating but there is so much potential here just based on the mechanic. Also as a minor thing, I know the cat exploding is pretty fun but it drags a bit and restarts should be faster. |
| Apr 25 18:22:54 | 19m 58s | Exosphere | ♥ 1 | Simple but fun! It seemed impossible at first before I realized I shouldn't be spamming shots. Having the timer be the health and ammo as well is pretty neat. Made it to around 1500m and I'd probably keep playing longer if it had a pumping soundtrack. |
| Apr 25 18:47:35 | 24m 41s | Thrive | ♥ 0 | Not a lot of content but a nice base for something. The pixelart is good and the music sets the mood. Slow walking speed can work but it might've been a bit too much. I spent quite a while in the first room trying to interact with things since it's not clear what is an intractable or not. Pretty daring to learn a new engine during a jam but it can be a good way to force yourself to take the step I suppose :). |
| Apr 27 23:57:41 | 53h 10m | Silkworm: Keeping the Game Alive | ♥ 0 | Played this for the name, not gonna lie. So glad that I did though! This game just oozes charm. A lot of the the writing is genuinely funny and even if it goes a bit far sometimes I wasn't too bothered by it. I love the graphics honestly, it's super stylized, some of the character designs are really weird in a GOOD way. It also looks better in motion and I like little touches like the animated dialogue portraits which add a lot of polish. Most of the game sadly lacks sound but I like the dialogue sounds which make the game feel a lot less quiet than otherwise. Gameplay continuously switches things up and while there were some frustrating parts, the checkpoints are very forgiving. The end gauntlet was also a pretty neat way to tie together the different mechanics. Congrats on your first jam! You set a high bar going forward. Impressive! |
| May 9 16:37:43 | 280h 40m | Knyttskogen | ♥ 2 | I like that there is kind of a goal but not really with the intensity bar. It definitely kept me playing longer seeing if I could fill the bar up (which I did, and then I just let it go back down again). Past a certain point it seemed to hot for most knytt and most of them just passed by. I got the same 3 encounters on the way up as I did down. I did notice more names of bypassers but I don't know if they ever join in as well. Nice and relaxing! |
| May 9 17:23:20 | 45m 37s | Morose | ♥ 1 | Ooo, lots of cool things here! Neat crafting system, rpg combat, a little story. There is definitely polish left to do, especially for the combat. I like how the crafting system is partly about experimenting but hints are there if you need them. I really like the art and the music, how you gave the characters they're own little themes. Last thing, never forget sound effects. Audio feedback adds so much for almost no effort. |