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| Timestamp | Since previous | Game | silkworm_sweatshop's comment | |
|---|---|---|---|---|
| Apr 26 14:42:37 | self reflection | ♥ 1 | This entry made me go from small brain to BIG brain! Super polished and great puzzles kept me going 'til the end. Those transitions are lovely! | |
| Apr 26 15:28:52 | 46m 15s | Deep into the mine | ♥ 1 | Haha, the volume bar was a nice touch. I think the biggest problem here is the lack of feedback. There is some audio feedback when shooting enemies but I want more, some visuals, maybe knockback. Knockback would ease up on the difficulty as well. Enemies rush at you fast and sometimes avoiding damage seems impossible. Physics could use some work too. Generally movements feel better with some acceleration, especially adding some gravity to the jumps. Graphics are simple but has some charm, I like the little ghost dude. |
| Apr 26 16:06:52 | 38m 00s | Rapid Descent | ♥ 2 | First of, I want a faster respawn time! That's really the only issue I have. Feels pretty good to play, maybe the jump is a bit floaty but it's not necessarily a bad thing. Simple graphics but they look good. Could use some more variety but for a jam game I had fun with it. Also never forget audio, just simple bleeps and bloops add a lot. |
| Apr 26 16:51:54 | 45m 02s | Eggsplosion | ♥ 2 | Neat idea! I like how any floor is dangerous to the egg but bombs are fine. Would probably be good to ease up the difficulty in the beginning, at least have safe places during the tutorial because I did not stop to process any of it once I got the main mechanic. I think I was near the end of the second stage when I gave up. It is fun but it would be good to have a more balanced difficulty curve. |
| Apr 27 10:58:35 | 18h 06m | Depth | ♥ 1 | This game gave me acrophobia. I could see this being even cooler in VR. Simple and neat idea and great execution. Made me physically wince a couple of times and still I kept coming back. My only complaint is that I think I'd like a slightly faster restart time. |
| Apr 27 11:41:43 | 43m 08s | X Feet Under | ♥ 1 | Takes a while to get into the groove of things but lots of cool stuff here. There is room for QoL improvements for sure, the obvious one only being able to carry one thing at a time. I think maybe scraping the need to rotate things would've worked better as well and just having every side of the blocks be usable. I liked the music too! |
| Apr 27 11:48:04 | 6m 21s | DUNGEON SMASHER | ♥ 1 | Really satisfying, visually and general feel! With some proper gameplay added I can see this turning into some kind of mobile game. |
| Apr 27 12:00:55 | 12m 51s | Holey Hell | ♥ 2 | Another banger! The only thing missing is some music but otherwise super polished. |
| Apr 27 12:27:00 | 26m 05s | Space Dwarf Alchemist Go! | ♥ 1 | Looks really cool! I like the visuals of the ever expanding space ship and the voice lines are great. Nice base for a clicker game but needs some balancing and clearer sense of progress... I think... I don't really play many clicker/idle games :P. |
| Apr 27 12:53:34 | 26m 34s | Diver Dave (Saves The Sea) | ♥ 1 | Played this longer than I thought I would. Feels pretty good to play, I just wished there were some more differences between the layers of depth. Maybe adding some different sea creatures and changing up how they move? |
| Apr 27 13:35:54 | 42m 20s | Dome Romantik | ♥ 2 | Genuinely terrifying! Choosing between upgrades it always feels like you're lacking in some area. Really nice and polished! |
| Apr 27 13:45:07 | 9m 13s | Sleepie Cookie Eatie | ♥ 1 | Really fun and satisfying mechanic. Art is cute and the music is giving me mad Tim Follin vibes, is there a soundcloud or something? |
| Apr 27 14:25:02 | 39m 55s | Boots & Booty | ♥ 1 | Gameplay might be a bit slow for me but the mood is definitely there. Graphics and audio are on point. Really feels like you're out at sea. The little mini game was pretty neat although it could use some variety. Maybe add some harpoons for the whales **(I'm sorry...)** |
| Apr 27 15:04:07 | 39m 05s | Abyssus in Anima | ♥ 1 | Nice twist on the combat. Has a dream like feel to the visuals and mood. A nice variety of music but could use some sound effects as well. As others have mentioned, a lot of things could've been sped up from the text to the movement. |
| Apr 27 15:20:05 | 15m 58s | Fall | ♥ 1 | Pretty fun, a lot thanks to the really nice music tracks! Might be a bit too forgiving as there is almost no punishment for being off beat and you can kinda flail around a lot. |
| Apr 27 15:38:45 | 18m 40s | Untitled Space Game | ♥ 1 | Nice! Had fun exploring the galaxy for a bit. Would be really cool to expand it to being able to walk around on the planets. Really like the warp effect. I would say I'd like some sound but there is no sound in space and the silence kinda added to the mood of solitude. |
| Apr 27 16:11:03 | 32m 18s | I JUST WANNA GO HOME | ♥ 1 | A lot of charm in this, but yeah it's buggy. I guess the order you do things in might break the game. Can not figure out how to give Dave his damn lemons. Got a couple endings at least :). Definitely wish there was some party music to go with the mood. |
| Apr 27 17:44:50 | 1h 33m | The Deep | ♥ 2 | Favorite entry so far! Takes some time to figure everything out but so glad I didn't give up. |
| Apr 27 18:37:43 | 52m 53s | BugDive | ♥ 2 | Haha love the art! Got kind of a "Where's Wally?" feel. You can kind of spam click it now since there is no punishment for it but maybe adding a punishment would be less fun I don't know. |
| Apr 27 19:36:04 | 58m 21s | Madman - The Crazy Scientist | ♥ 1 | I really like the presentation, the visuals and the voice lines are great. Right now there are safe places where the police can never catch you which kinda removes any challenge. I think it would be more fun removing them and instead make the hypnotization a lot faster and possibly making it so you can hypnotize multiple people. |
| Apr 27 19:50:18 | 14m 14s | Sheppard | ♥ 1 | Looks really great! Is there a reason you've opted out of graphics? A couple of things could've used some more sound feedback but at least there is some sound in there. I assume there is nothing more after beating the boss? I just jumped through the wall after that :P. |
| Apr 27 20:02:32 | 12m 14s | So Deep in Space | ♥ 1 | Very interesting pseudo 3D-effect and I really like the sound design as well. |
| Apr 27 20:17:22 | 14m 50s | The Colorsmith | ♥ 1 | Loved it! One of my favorites! Super polished all around but especially the level design. |
| Apr 27 20:29:22 | 12m 00s | birb | ♥ 1 | That was super cute! The nice visuals and sound made the pretty simple gameplay loop a lot more engaging. The final upgrade was the frosting on the cake. |
| Apr 27 20:42:03 | 12m 41s | The Ocean Depths | ♥ 1 | Nice and relaxing, the music adds a lot and the visuals and color work really well. I do wish there was a bit more to explore and find. Swimming around eating smaller things and watching out for bigger things reminded me of e.v.o search for eden. |
| Apr 27 21:07:07 | 25m 04s | Deep Delivery | ♥ 1 | Flying and swinging the ball felt really satisfying. Physics seem on point too and I like the lighting effects. |
| Apr 27 21:15:14 | 8m 07s | Conversational Pitfalls | ♥ 0 | Lol, what a great take on the theme. I was honestly more surprised whenever one of my answers didn't dig me deeper. |
| Apr 28 10:16:37 | 13h 01m | Tripus's Very Deep Adventure | ♥ 4 | Really fun swing mechanic and with all the polish it feels very satisfying. I like the constant affirmation that I'm awesome :P. I seemed to be able to lose early on but after a certain point I purposely tried to kill myself to no success. |
| Apr 28 11:56:44 | 1h 40m | Vinewell | ♥ 1 | Neat! Hit boxes are forgiving but it also lead to some confusion to whether it was the vines or walls that hurt me in the beginning. Could probably be made more clear. As others have stated, tweaking the randomness a bit would get rid of "impossible" sections. Simple but stylized graphics, looks good! There are a few more things I'd like audio feedback on to add some extra polish but it's not too big of a deal. And there's even some music, which I always appreciate even if it's just something simple. |
| Apr 28 12:20:17 | 23m 33s | Break your fall | ♥ 1 | Simple and fun for a while. Just long enough that it doesn't overstay it's welcome (the ending also made me chuckle.. and no I did not survive.) I really like that it has indicators as well. Congrats on your first jam! Keep it up! |
| Apr 28 12:33:58 | 13m 41s | Pix'in' | ♥ 1 | The 3d effect is cool, even if it hurts my eyes right now. Definitely something interesting here. Perhaps simplifying the maze and having constant movement "super hexagon" style would be an idea. |
| Apr 28 13:39:19 | 1h 05m | Mole Hole | ♥ 1 | Really awesome and polished graphics! Gameplay is fun too, I wanted more but for a jam it's perfectly fine! The only thing really missing is a pumping soundtrack. The little narrative was a nice touch as well. |
| Apr 28 13:58:08 | 18m 49s | Captain Zapdash | ♥ 1 | Pretty amazing how these seemingly shitty graphics manage to feel and look so much better with some polished effects and great audio and visual feedback. There definitely room for some added depth but the general game feel is very satisfying. |
| Apr 28 14:14:34 | 16m 26s | EveryDay | ♥ 1 | If the concept just went a bit further this might've been one of my favorites. Was definitely intrigued and just wanted more. Still I appreciate you went for something very different. |
| Apr 28 14:36:45 | 22m 11s | Johnny Debt | ♥ 1 | What a great take on the theme! Maybe there should be some timer indicator to show when the people you borrowed from are about to go nuclear but I'm not even sure it's needed honestly. It may be enough as it is now with them being in line in the order you borrowed from them. The compass indicator is really nice though and everything is nice and polished. Only missing some music. |
| Apr 28 14:48:11 | 11m 26s | Your Average Lift Experience | ♥ 1 | Lol, loved it! Great style and super polished in both art and sound + it was genuinely funny. |
| Apr 28 15:15:17 | 27m 06s | How deep is this rabbit hole anyway? | ♥ 1 | I like the art, the smoke clouds are really nice. The gameplay is pretty fun too but it lacks some polish especially sound. The punishment system is neat but it would probably benefit from some clearer warning before they happen. |
| Apr 28 15:29:08 | 13m 51s | acro bat | ♥ 2 | Nice little precision platformer. The jump on release is interesting but takes a bit to get used to. Not sure how I feel about it, definitely adds some challenge. Wish there was some sound, maybe the mechanic just lacks some feedback. |
| Apr 28 16:39:54 | 1h 10m | Mandahlia | ♥ 1 | Lovely graphics and sound design. Maybe there could be more of a game in there but it doesn't have to be. It works fine as more of an interactive piece of art. |
| Apr 28 17:08:45 | 28m 51s | Conduit | ♥ 1 | I feel like there is something brilliant here. I also felt my brain getting smaller and smaller the further in I got. |
| Apr 28 18:39:33 | 1h 30m | Blobby Da Blobfish | ♥ 1 | Cute! There was enough charm here to keep me going to the bottom. Even if the gameplay wasn't the most exciting I kinda wanted to see what was next. I think speeding things up a bit might've been more fun. Maybe having one mouse button to move and one to shoot would've worked better than having the fish constantly follow the mouse as it made staying still and aiming harder. |
| Apr 29 15:50:13 | 21h 10m | Death Cult | ♥ 1 | Cool! Really hard and feels like it relies a bit too much on luck in the beginning on how your minions will behave and what they'll focus on. That is, until you realize you can just click the portal to escape whenever you're in trouble with no setback. Still, I'm pretty happy you can cheese it for now so I had a chance to get further in the game and build up my army. Definitely needs some balancing but it was still pretty fun and I ended up playing it for longer than most entries. Really nice pixel art as well, wish there was some sound effects to go with it. |
| Apr 29 16:20:31 | 30m 18s | Recursive Repairman | ♥ 1 | Brilliant! Really like the difficulty curve. It starts easy but is still very satisfying and then eventually you have to start timing things in robots within robots within robots. So cool! |
| Apr 30 14:02:19 | 21h 41m | How to Swim! | ♥ 1 | I did it! and now my muscles feel sore. Once you get into the rhythm it's not too bad, I never felt frustrated enough where I considered giving up (although I kept barely missing the chest a bunch of times before I finally made it). Fun! |
| Apr 30 17:40:51 | 3h 38m | Odd Jobs | ♥ 0 | That was great, the themeing of the levels keeps it feeling fresh even though you're basically doing the same thing. Not to say there isn't any variety, there are some obstacles and gets more challenging later on even though the punishment for messing up is very minor (but I like that). Graphics and sound is very fitting as well and the 2 different ways to play can mix things up. If I have any complaint it's that the "on route" and "job finished" screens hang on for a bit too long. I really like the job postings and "thank you" notes you get though! Nice entry! |
| Apr 30 18:07:32 | 26m 41s | The Deepest Space | ♥ 2 | Orbital mechanics are pretty fun and the physics seem good. Gave it a couple of tries, got a bit further each time but never quite made it. It seems hard but doable. Maybe making the fuel tanks bigger would make things a bit easier without sacrificing the realistic physics. |
| Apr 30 18:28:56 | 21m 24s | Unholy Hole | ♥ 1 | A bit floaty but otherwise controls well. Graphics are nice but there is definitely room for polish (some animation would be nice and graphical feedback for hitting things). There is audio feedback for most things which is good but there should probably be some for the jump as well. Not sure if the demon guy could hurt me, I stood on his head for a while and then gave him some slashes until the game ended. |
| Apr 30 20:45:17 | 2h 16m | Rabbits Running | ♥ 1 | Simple but fun! I really wanted to dig for the buried things in the beginning and it turned into my demise. Might be interesting adding some actual treasures to dig to for points and instead of losing health maybe digging would just slow you down. |
| May 6 16:27:42 | 139h 42m | Below the Ocean | ♥ 1 | Awesome! Usually not a fan of floaty physics but it fits so well with the theme and works really well here. Nice mix of precision and puzzle platforming, the tether mechanic is really fun and different too. On top of that everything is super polished. |
| May 10 15:36:05 | 95h 08m | Drill In The Dark | ♥ 0 | Cool! Controls confused me in the beginning but were pretty satisfying once you work it out. Also I missed this part at first > Repeatedly press Ctrl or Alt when drilling something that doesn’t give in immediately to push through! which led to some frustrating deaths but I got to the end eventually. Super atmospheric with the art and the lighting system. Loved the music and the sound overall was great! |
| May 18 13:42:53 | 190h 06m | Isurium | ♥ 0 | Interesting, would definitely be fun to see where it goes. I had to do a double take when I read the postcard to make sure I read what I just read :D. |