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Feedback comments for LD46
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| Timestamp | Since previous | Game | Igor KinGamer's comment | |
|---|---|---|---|---|
| Apr 21 20:25:02 | Sunlit | ♥ 2 | Nice! An interesting experience. Liked how the growth feels natural. At some point, I wanted to quit, but yet it was beautiful to see the tree get over the next obstacle. Not my style, I thought it was a little slow paced, but then I realized it's perfect if you just want to relax (which is a good idea after a LD). It feels a little weird that leaves in the shadow are "bad". Maybe it's just me, but avoiding them feels annoying rather than challenging. Maybe because it doesn't feel natural (it's normal for real trees) and something like avoiding fungi or shadowed branches growing slower or downward would fit better. Maybe it just doesn't fit the overall mood, don't know. Lastly, the scroll of my touchpad got crazy and revealed more than I expected. 😏 And sincerely it kept me motivated to get there! (Maybe this should be a feature 😄) I was able to reproduce this behavior by configuring the mouse to scroll many lines at once. Overall, I liked it. Congratulations! [edit] PS.: Nice touch in the opening after you've beaten the game! | |
| Apr 21 21:31:53 | 1h 06m | Flight of Chernobog | ♥ 1 | Challenging and has a nice touch of humor, good job! What I missed the most was better feedback when you take damage. |
| Apr 21 21:46:25 | 14m 32s | Air Ball | ♥ 2 | Too much happening at once! Nice character design, fun game! I think recruited people should automatically turn to face the ball. I'd suggest left-click to change hit angle as someone said plus right-click to change position instead of the buttons below the person. I would definitely like to play it again with these controls! |
| Apr 21 23:14:00 | 1h 27m | How to Air | ♥ 2 | Fantastic! This isn't my favorite style, but it was very entertaining! I'd only expect that dude to sound more extraterrestrial. |
| Apr 22 20:46:28 | 21h 32m | Cells Alive | ♥ 1 | Interesting concept. After losing many cells, I was able to build a good defense. I preferred to use a small area of influence rather than a big one as it gives more control. But I'd suggest reducing the speed of the movement when the area is smaller, as cells easily get out of the area. |
| Apr 22 21:33:31 | 47m 03s | Heartventure | ♥ 2 | I really had fun! After some time, I became a good heart, but not enought to beat the game yet. XD It was weird at first to see and control the heart of the hero. Anyway, it's indeed an awesome concept and a fun challenge. |
| Apr 22 22:18:09 | 44m 38s | Lokat | ♥ 1 | Nice little game. What could really be improved in this concept is how you get the ingredients, it would be more interesting with other mechanics. Something like exchanging ingredients when you have the wrong ones would fit better than just collecting ingredients that spawn randomly. Also, there's a bug when you jump and get close to a wall when falling, the character automatically jumps again. Anyway, good job! |
| Apr 23 15:24:36 | 17h 06m | Keep it up lad! | ♥ 1 | Indeed, simple but fun. Some points: - There's a bug if you jump while holding left or right and keep holding, the character keeps jumping - It would be more interesting if there were other challenges as the score gets high. For example, jumping isn't really necessary now, you can jump just for fun or don't jump at all and "keep it alive". - Keeping the movement after releasing left/right is strange, though I'd suppose that wasn't intentional. |
| Apr 23 16:49:53 | 1h 25m | Probably the worst game in this event, but I'm still so proud that I finished it | ♥ 0 | Nice ideia. It would fit better touchscreen devices though. |
| Apr 24 00:52:13 | 8h 02m | Beached | ♥ 3 | Yes, you probably need to edit your project on itch.io to make it published instead of draft. |
| Apr 24 00:56:33 | 4m 20s | Hello World | ♥ 1 | Nice game! A solid platformer, the controls are on point. |
| Apr 25 19:39:58 | 42h 43m | 1000 Miles Drive | ♥ 1 | Can't believe I did it! hahaha It's nice how you can dodge cars coming very close to one another. Simple but fun game, well done! |
| Apr 25 20:07:56 | 27m 58s | Slimekeep | ♥ 1 | I think nobody has pointed it out yet, there was a serious collision detection problem. Maybe because the game runs slow in my browser, but bullets move so much each frame that they miss small slimes. Anyway, I really had fun playing! The idea itself seemed clever and fun, and that proved to be true. Good job! |
| Apr 26 00:04:44 | 3h 56m | DilemnIA | ♥ 0 | I also completed step A, then some things didn't work as expected on step B. Anyway, nice game! I had fun, even though it's (seemingly) incomplete. |
| Apr 26 15:42:38 | 15h 37m | Keeping SNES Alive! | ♥ 2 | Nice! I'd only point out that below 10%, it displays two "%" ("9%%", "8%%" etc.). |
| Apr 26 16:28:17 | 45m 39s | Bump N' Jump | ♥ 1 | Solid game with nice mechanics. Some gameplay elements I really liked: - How the character goes up no matter how it touches a platform, "breaking" physics - The acceleration of the platforms prevents the result of clicks from being too predictable, which I think would make the game too easy - The skins made me laugh :D Suggestions: - A combo system would be cool, giving additional points if you hit another platform while still going up or before N seconds - A visual cue of where the platform will spawn according to mouse position would help - Maybe gravity should be a bit stronger Congratulations! |
| Apr 28 19:25:22 | 50h 57m | Guardian of the Seas | ♥ 1 | Nice game! Simple and fun. I only miss a way to stop your current movement, having to click and move somewhere else isn't as natural and fluid. As a suggestion, you could add an (maybe expensive) upgrade to speed up interactions (rescue/arrest/unload). Also, I didn't notice the numbers indicating your cargo before reading the comments here, maybe displaying them next to the boat or at the top of the screen would be better. |
| Apr 28 22:00:45 | 2h 35m | PostCat | ♥ 1 | Very nice game! The flower pots are a little hard to spot when you're looking at other traps, maybe they should glow or something. Don't know if it's intentional, but you can place springs in the air and make the cat double-jump (before the spring falls). Also, I agree the level should restart right when you click the restart button. The thing I missed the most was being able to choose items with the keyboard – and maybe this will solve the first issue I mentioned, as you won't need to look at the items. |
| Apr 29 15:52:06 | 17h 51m | Dino spin | ♥ 2 | This game is just too funny XD [pt-br] Minha única crítica é sobre a música, acho que em geral combina com o jogo, só que não soa lá muito agradável. Mas ri muito com o futevôlei e o ovo se espatifando XD Parabéns! [/pt-br] |
| Apr 29 23:01:41 | 7h 09m | Mother Hen | ♥ 0 | Nice game! Mechanics are simple and fun. Graphics and music are pleasant (except for the level end flashing...), much better than in most pico-8 games I've played. Liked how the eggs could survive crossing the fire. |
| May 1 01:21:14 | 26h 19m | Amaze-on Game | ♥ 0 | The game should give feedback on your mistakes, either immediately or at the end of the day. It's a little frustrating to just know that you made mistakes, but not what mistakes. |
| May 1 16:16:59 | 14h 55m | Shiver | ♥ 1 | The concept is somewhat funny haha My main concern is the abrupt return to the main menu when the game ends, lacking better feedback on what happened and where. Also, it would be nice to see how much time you played or so. When I hold left mouse button in Save Everyone mode, the game crashes after a few seconds. |
| May 1 16:29:20 | 12m 21s | Alien Operation | ♥ 1 | Incredible graphics and audio! Really really great style. At the operating table, I was only able to do something else than killing the alien after reading the comments here. It lacks some indication of progress. |
| May 1 16:42:04 | 12m 44s | Feed Them, With A Gun! | ♥ 1 | Nice game! As people said, there should be some incentive or so to expand the area. This concept has great potential, I kept playing until the first death. Maybe you could punish the player for overfeeding the animals. (The window also doesn't fit on my screen when I open the game.) |
| May 1 19:02:30 | 2h 20m | Battery Life | ♥ 1 | Moving the robot is a little awkward, as moving backward is inverted compared to racing games, but you can get used after some time. I couldn't fully enjoy the game because I couldn't see the entire map, the game doesn't fit on my screen(s). |
| May 4 22:24:53 | 75h 22m | It was your fault | ♥ 0 | Very interesting and innovative idea. The camera was really hard to control though. |
| May 4 23:24:10 | 59m 17s | Keep Hope Alive | ♥ 0 | Very interesting concept. Sometimes it looks like the opportunities/obstacles spawn following a pattern, maybe this should be "more random". |
| May 5 00:53:53 | 1h 29m | Keep the Light Alive | ♥ 0 | Nice, the movement is fluid in general, though there are some problems with the slopes and moving platforms. The UI doesn't fit on my screen, I can't see if there's a healthbar etc. This is how it looks at the beginning (scaled down): ruim [-4].png |
| May 5 16:44:45 | 15h 50m | Long Live To Flower | ♥ 1 | Clever idea, nice connection with the theme. The sounds, although somewhat funny, are somewhat annoying, I played at volume 0 :( And the plant isn't very attractive (well, maybe it shouldn't be...). But I really liked the game! PS.: I'd place the bars (water/sun) closer to each other, it would be easier to keep track of both. |
| May 5 17:22:41 | 37m 56s | Keep the Engine going | ♥ 1 | Very simple but nice! Indeed, the gameplay could be improved, but I really liked the concept. Although you can just look at the engine, it was nice to see the land getting closer as you advance. Sometimes it's not clear what's wrong, only when I played again I noticed some parts were the problem (because in the first run I was appreciating the landscape ;D). Also, it's hard to see UI text when looking at the engine. |
| May 5 18:22:16 | 59m 35s | Chocolate: The Fantastical Adventure of the Doggy Walk | ♥ 1 | Interesting idea, but the gameplay needs more elements. Maybe attacking, letting the dog wait somewhere so enemies follow the player etc. Also, I discovered at the beginning I could use shift to run and didn't stop using it until the end of the game. When Chocolate was dying, I was able to "cheat", as the bone respawned each time I left the cave, I thought I would have to go after the ones I didn't get before. On the other hand, it's interesting to have the dog take objects and be the target of enemies. |
| May 5 23:45:19 | 5h 23m | The last of its kind | ♥ 1 | Unfortunately, I can't play, the game window appears then immediately closes (Windows 10). |
| May 6 00:29:01 | 43m 42s | Convicted | ♥ 2 | What... was that XD Looks like your choices don't change the outcomes. Anyway, that was funny and enjoyable :D Good job! |
| May 6 23:01:43 | 22h 32m | Retrospective Sparks | ♥ 3 | I almost gave up, but I couldn't help but try once more, then I got it, and it was the last question. (Yes, I had to enable assist mode) After finishing it, I had to play through again. Wow, that was nice. You managed to make it really interesting, Liked the level of detail and how things fit in the story. The problems I would point out have already been solved in the new version. Good job! |
| May 6 23:51:10 | 49m 27s | it lives and grows | ♥ 1 | Pleasant game! Oh, my two startrees almost died while writing this comment XD It would be nice to have something like costumers asking for specific plants (and sell them at higher prices), and maybe some incentive to challenge yourself to be faster. Also, it could be interesting to have fixed places where you can place the pots instead of anywhere. I also didn't figure out things like how to sell at first. |
| May 7 23:49:57 | 23h 58m | cheяnoбуl simulator (chernobyl simulator) | ♥ 2 | Now that I really understand it, it's fun indeed! I'll admit I beat the game using the diagonal movement bug, and ended up letting the camera pointed in a fixed (diagonal) direction and moving around just using WASD. But even playing that way, it was fun. In fact, realizing I could do this and learning the right places to turn without looking was part of the fun XD When you wash yourself 2 times in a row, the radioactivity level gets negative for a moment (although it becomes 0 right afterwards). I used the touchpad instead of the mouse because the mouse was too sensitive (before letting the camera fixed...). Also, sometimes it looks like the computer crash time penalty is too high (if I'm not mistaken, I had around 100 seconds and suddenly lost because of a crash). Good job! =D |
| May 8 00:36:52 | 46m 55s | This Website Will Self-destruct (dot) com | ♥ 1 | Nice, shows how LD is a great opportunity to bring ideas to life, be it a game or not so much! |
| May 8 15:49:43 | 15h 12m | Protect the Princess | ♥ 0 | As people said, the gameplay is lacking. Indeed, it would be better to have just a few things working well. I would also point out that the graphics have inconsistent styles, which greatly affects the overall impression of the game. Anyway, it's a good start, you just need to focus more on the gameplay. |
| May 9 15:32:56 | 23h 43m | FOX SEASON | ♥ 0 | Fun game! I only missed something like a score counting and difficulty increasing over time (I quickly got able to keep all rabbits alive, specially with the powerups). |
| May 9 19:49:27 | 4h 16m | Grove Guardian | ♥ 2 | Nice game! At first, it was somewhat frustrating because I didn't understand many things (and also didn't read the hints here), but after I got it all, it was fun. One problem was that I didn't know the size of the world and where the stump was, especially because too much trees had grown. It would be good to have a map or some indication of in which direction the stump is. It's easy to miss the messages since they disappear after the next movement. I missed where orcs where coming from many times. Also, the number of trees (shown in the stump) isn't always updated. All that being said, it's a great game! At some point, I noticed the way things changed was familiar... Great use of game of life =D Good job! |
| May 9 21:26:10 | 1h 36m | Shooty Moony | ♥ 1 | The idea is interesting, but progress was way too slow. The 3x mechanics don't fit the game very well: you have to wait for new enemies to come from the right direction and get close enough, and hope you're in the right place when that happens. I mostly got it by chance. Spawning more valuable coins when hitting multiple enemies with one shot would fit better for example. The graphics are nice. I would really like to play it with some tweaks. |
| May 9 22:02:24 | 36m 14s | Organ Simulator | ♥ 1 | What a simulator XD Funny game! Maybe everything should be controlled with the keyboard... Maybe not. Also, it would be nice to have some indication of the limits always visible -- a "healthbar" is the most obvious, but it could be a contour for the lungs; gradually filling the heart with the darker shade (arteries as "healthbars" ;D) etc. |
| May 10 01:25:23 | 3h 22m | Manual Breathing | ♥ 2 | Interesting concept, but it seems the way you breath doesn't really affect your jumps as the description says. The level of difficulty varies between runs. On the first run, I got a really high score, there were (almost) no pits. Then, on the second run, there were many pits, and little platforms with obstacles. |
| May 12 21:27:45 | 68h 02m | Keep the Streak Alive | ♥ 0 | Beat all levels =D In fact, all levels but the last one are easy if you "cheat": KtStreakAlive Cheat [-2].png Anyway, I did play "fairly", and the last level was a great challenge! There's a little bug in the Introduction level if you put the ball into the cup by moving the mouse instead of shooting. |
| May 13 04:06:18 | 6h 38m | ADRENA-LINE | ♥ 0 | Curiously, my best was 46 haha =D |
| Jun 4 22:20:02 | 546h 13m | Mollie | ♥ 1 | Congratulations! Indeed, incredibly fun! Nice how I was able to use the skills needed in the last levels when playing the first levels again to avoid falling. Commenting just because I found a bug: On level 15, keep jumping since the beginning and you'll fly. That also happens, for exemple, on level 13 or at the end of level 8. |