Foon → Ludum Dare Explorer → LD46 → Feedback comment stats → HolySparks
Feedback comments for LD46
HolySparks's games and stats for all events →
| Timestamp | Since previous | Game | HolySparks's comment | |
|---|---|---|---|---|
| Apr 20 15:39:09 | Balloon Operator | ♥ 1 | Played up to the third level no problem. On the second, I'd rather fall to be teleported back than making my way back up. Having to wait for the platform on the third level killed me the most. Game is fun to play and looks so nice! Just needed some music and a bit more of playtesting. | |
| Apr 20 18:55:11 | 3h 16m | Keep the beat alive | ♥ 1 | Fun and simple! I'm even going to share with a couple of friends. |
| Apr 20 19:16:49 | 21m 38s | Satisfy'n: Keep the Love Alive | ♥ 1 | That was pretty nice! The art is pretty funny and the game was good, just a bit easy I think? Good job nonetheless! ps.:couldn't scape to hell :( |
| Apr 20 19:34:50 | 18m 01s | Flower Defense | ♥ 0 | Absolutely love the pixel art. I think it's missing out on some more sounds and HUD elements to give more cues to the player. First time I lost and got no feedback so I assumed a snail ate my flower. Good game overall. |
| Apr 20 19:42:41 | 7m 51s | Eternal Flame | ♥ 0 | Very good overall. Sounds are there, a couple of fitting background songs, very beautiful pixel art. Got to level 5 but didn't really feel like starting over again. Great game. |
| Apr 20 19:50:46 | 8m 05s | Curie | ♥ 1 | Simple and charming! I believe you didn't have much time to work on the music and that is normal, but it is something that would surely improve the experience as the game takes longer. Also, I loved the difficulty progression. |
| Apr 20 19:59:09 | 8m 23s | Rampage | ♥ 2 | Thats the cutest game I played so far. Really neat concept too. Not much to add, I just hope you work on a version with more levels eventually. |
| Apr 20 20:08:54 | 9m 45s | Slimekeep | ♥ 1 | Charming green little game. Being able to zoom out is a nice touch but also made the game rather easy. Good job! |
| Apr 20 20:36:14 | 27m 20s | Love the Baby | ♥ 1 | Cute and minimal. Wish you could put more content in it like what you mentioned there. Also, I let the hand reach for the baby but nothing happend, thus so far the radio is the most dangerous thing in this game 😆 |
| Apr 20 20:48:30 | 12m 16s | AetherPath | ♥ 0 | Really hope you keep working on that, this is the flourishing seed of a really cool (and accessible) RTS/Management game. |
| Apr 21 15:42:55 | 18h 54m | It Lives | ♥ 1 | My little monster had all their greens! Really unique take on gameplay and the mood is on point. |
| Apr 21 15:47:08 | 4m 13s | ADRENA-LINE | ♥ 1 | The most beautiful and polished take on the classic puzzle. Even the itch.io page looks gorgeous. |
| Apr 21 15:48:45 | 1m 37s | Wild West Hunt | ♥ 1 | Really good entry, dude! The thing I would want the most to be added to the game is a mouse sensitivity setting. |
| Apr 21 15:53:53 | 5m 08s | Keep It Alive | ♥ 1 | Feels very complete. The levels become progressively intense and the introduction/tutorial is just on point. |
| Apr 22 19:53:28 | 27h 59m | EggScapement | ♥ 1 | Pretty fun. The graphics are really great. I think this game could really do well as a mobile release. Touch input fits well the gameplay and the random elements work well with that market (see Candy crush and gatcha-like games). |
| Apr 22 20:19:09 | 25m 41s | Mis Vacas | ♥ 1 | Hahaha that ending. Lost on stage 5 but then tried again and finished the game. Pretty fun and very well polished. A wonderful display, congrats. |
| Apr 22 20:52:26 | 33m 17s | Tower Defence of the Heart | ♥ 1 | Really good game all around. The art style is cute and everything in the game fits together. I just think that selling back towers so early in the game is kind of tough on the player, making it feel very hard until you are used to do it - and you do it a lot then. Very good overall, ofc. |
| Apr 23 00:44:09 | 3h 51m | Power Surge | ♥ 1 | Very charming little arcade game. Just a couple of heads up: 1) After the game ends, any orbs laying around will persist to the next game. 2) You can actually hit enemies which are out of bounds, I dunno if that was intentional. Anyways, good job! |
| Apr 23 22:25:07 | 21h 40m | Eggcelerate | ♥ 1 | Such a fun game! I must admit I had more fun watching than playing (it is very hard!). Could become a hit among streamers! |
| Apr 23 22:27:01 | 1m 54s | juxta.LINE | ♥ 2 | Simple but polished to greatness! I could imagine a more complete version either including some sort of level creation or other variables to the levels (like adding the need to hold a keyboard button, or even holding left or mouse click instead of a single click, etc). |
| Apr 24 04:53:47 | 6h 26m | Pogo | ♥ 1 | What a cute little game. Plays very smoothly. Hoped for a bit more variety, but I belive you decided to polish it better all around instead (sound and music were pretty good too). |
| Apr 24 05:06:03 | 12m 16s | BUBBLE BOY | ♥ 1 | Simple and fun, really a nostalgia hit. Of course I believe that it could be improved by some depth, or at least embracing the long-term play and commitment a real tamagochi inspired. Sure the time limitations on a compo-jam would make it very hard, so instead just add a bit more of flavor, like an age counter (maybe go up every 5 minutes?) and with it some things may change (while age between 1 and 6, fun would decrease faster, being more important to play often, ig.) or even having the actions you perform have multiple effects (you could have "dine" and that give lots of food, or snack, giving a small amount of food and fun ig.) Anyways, congrats on your project! |
| Apr 24 05:13:22 | 7m 19s | campfire | ♥ 1 | Lots of potential, but soon enough I start getting swarmed and even though I can push them back and put the flame back on, it never lasts there for more than a round and I end up with either 1, 2 or negative points. |
| Apr 24 14:19:10 | 9h 05m | SoapBoy | ♥ 1 | This game looks and sounds fantastic! I can see a lot effort went on this side thus leaving the game short (one level, two enemies). It is also a bit on the easy side but to be honest I really look forward a more complete version. Hope you can keep working on it and make a more comercial release out of it. Good job! |
| Apr 24 14:29:25 | 10m 15s | Comboboy | ♥ 1 | Fun little game, some smart choices and puzzle designs. I finished it but I still don't get why sometimes my character would shoot 4 directions after tha last move and sometime it doesn't happen. Also great music. |
| Apr 24 14:36:50 | 7m 25s | Croze's Moving Castle | ♥ 1 | Congratulations on finishing and submitting a game to Ludum Dare! I see you already have some future features planned and figure out, but also think on the pacing of the game. Movement is rather slow (even with the leap, which I find a pretty nice addition), and ever slower when carrying wood. |
| Apr 25 20:56:24 | 30h 19m | Marx's Graffiti Squad | ♥ 1 | Lovely pixel graphics and fun mechanics. A good submission all around. Just wished for a continue mechanic (lives, checkpoints, anything). Congratulations! |
| Apr 26 16:40:01 | 19h 43m | KeepAlive | ♥ 1 | Speeding up over time and being capable of cycling through the top/bottom are features you included that made this game really good! Should you add some sort of progression and you could turn it into a cool mobile game, honestly. |
| Apr 26 16:49:28 | 9m 27s | Keep him alive! | ♥ 0 | Interesting idea but somewhat weird excecution. Maybe instead of having it a 1v1 make more enemies spawn over time and keeping them alive scores you more points than just killing them off as they spawn (but also increases the risk of you being overwhelmed). Well, that's just my two cents, congratulations on your submission! |
| Apr 26 17:05:04 | 15m 36s | SAVE THE DINOS! | ♥ 1 | Really good! The dinos are cute and have them breeding is a nice touch. Pausing gave me some mixed feelings because I felt like cheating, but then the game gets really hard with a shower of meteors of various sizes and speeds. I enjoyed it! |
| Apr 26 19:11:04 | 2h 06m | A Night In The Dark | ♥ 1 | Absolutely loved the art style and the gameplay. Balancing the resources, escaping, exploring... All wraped in so tight. Great overall. I'd love to play a full version with more levels, with different maps and some new items. |
| Apr 26 19:12:28 | 1m 24s | Social Life | ♥ 1 | Just like in real life, there was a momment I was waving the shields around randomly (around 5-6k points?). Finished with 8585 points. Really enjoyed the concept and the graphics, even the music. |
| Apr 26 19:20:13 | 7m 45s | DON`T DIE STAY ALIVE! | ♥ 0 | Simple and fun. I'd just add some small sound effects, like for picking up fish and beating the highscore. |
| Apr 26 19:33:57 | 13m 44s | Keep Pit Alive! | ♥ 2 | Some things about the performance first: On my laptop (i5 3rd gen, 6gb ram, Windows 7) it took very long to load and then crashed. It happened three times at which point I gave up. After that, I tried the game on my desktop (i7 2nd gen, 16gb ram, Windows 7), still took pretty long to load but after that it ran fine. Had a slowdown when breaking the first box. I liked the game overall, plays really nice for the most part. The hand drawn art is very pretty, it added a lot of character to the game. That said, I'm not sure it fits very well to the theme, as the character isn't in an immediate danger (like dying from hunger), the theme here is more like a "escape" which obviously should be done "alive", but that isn't a big deal, please don't take it too heavily. Anyways: fun game, feels very complete, movement is smooth enough., loved the art. Congrats! |
| Apr 26 21:18:22 | 1h 44m | runrunrunrun | ♥ 1 | Helluva fun! Played with friends upon release. The screen doesn't fit for some reason and I can't seem to be able to map arrows, otherwise great game. |
| May 11 16:45:49 | 355h 27m | Bonsai | ♥ 2 | Very unique gameplay! I didn't get it at first that I should try to match the shapes, I thought that maybe it was some sort of "seed for pizza shaped trees" or something. When I figured out it out the game, which I was already enjoying, became even better! |
| May 11 17:23:06 | 37m 17s | Broken Threads | ♥ 0 | As it proably has already been mentioned, the game is great. Very tight gameplay, music, etc. But you should really consider switching shutting down to just crashing the game to desktop. I understand that the warning at start was to have us ready, but it is not enough. Again: It was NOT fun to reboot my old pc for so many minutes. |
| May 11 17:29:37 | 6m 31s | Defend the Loot! | ♥ 1 | Some huge potential there. Gotta improve the interface, make it faster to work through it (things like using the mouse wheel to change between blocks, right click to close menu, hotkeys, etc.) Then add a few more content (like upgrades, weapons, block types) I will try the post-dare version later for sure! |
| May 11 18:02:05 | 32m 28s | Destructive Reconstruction | ♥ 0 | Really hoped for puzzles that interacted with the plant, because in the end you just grab it and take it with you through the whole game. Some ideas could be: buttons or pressure plates where you could leave the plant to keep them pressed. Scans that need the plant to be left in front of. Zones where the plant can't go (ie too cold) and conveyor belts. Anyways, congratulations on finishing and releasing the game!! |
| May 11 18:12:59 | 10m 54s | Dying Concerto | ♥ 0 | A really cool take on the theme. The music is pretty cool to! The movement feels a bit floaty and the character slides off too much (slow desaceleracion?). Could also test around some camera control. Thanks for the submission! |
| May 11 20:29:53 | 2h 16m | Keep Me Breathing | ♥ 2 | I love it so much! I don't even have anything else to add because as a Jam game I think it has basically everything! |