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Feedback comments for LD50
HolySparks's games and stats for all events →
| Timestamp | Since previous | Game | HolySparks's comment | |
|---|---|---|---|---|
| Apr 4 17:56:14 | Inevitable Orbit | ♥ 1 | Very cute and I really liked the sounds and music. I think the satelite should somehow at least rotate so the thurster's fire would go on the right direction. | |
| Apr 4 18:05:04 | 8m 50s | Trash Panic! | ♥ 1 | More challenging than it seems! Really liked this one, thought was very creative. The sounds are really great too. I also managed to break the game by having some itens stuck but that's allright, I had a blast |
| Apr 4 18:20:37 | 15m 33s | Frantic Alchemist | ♥ 1 | Lovely. Took me twice to actually get how to play but that's fine. Love the concept, maybe just add a different sound of each of the ingredients for an extra feedback to the player. Also make difficulty ramp up a bit faster maybe? I was at #62 and only then it felt a bit more challenging |
| Apr 4 18:29:18 | 8m 41s | Cyber Revolution 2789 | ♥ 0 | Pretty unique! Loved how you used the theme. Wish of course there were some animations to the card/actions other than sliding the characters around, but yeah ejoyed the game :) |
| Apr 4 18:35:53 | 6m 35s | Losing Your Sheet | ♥ 1 | Took me a while to understand the water danger there, but damn that's some good looking sheet physics! |
| Apr 16 14:08:38 | 283h 32m | Faces of the Beast | ♥ 2 | It is a really unique take, I liked it! And that bass loop is pretty great too. |
| Apr 16 14:19:43 | 11m 05s | Cthulhu Survivors | ♥ 0 | The game just looks incredible. Loved the pixel art, the assets and the darkness/lighting. I really like how it actually gets harder the more you get hit because of the increasing darkness, this pays well to the horror and mood. Would just point two possible upgrades: collision on things, like the church, stones, trees etc. and some sort of move like a dash or roll with a long cooldown, for a dynamic gameplay. |
| Apr 16 14:31:47 | 12m 04s | Mages and Essay Pages | ♥ 1 | The concept is really cool, I think you could really go deeper into it, I'd play a full game about that! Well, balancing is something yes. Maybe some deckbuilding on a later stage too but that's a lot of work. Instead you could go for unlocking new cards and make it more of a roguelike game. Also that area attack from the mages is very annoying, maybe make it a bit smaller or slower. |
| Apr 16 14:36:30 | 4m 43s | Calcium Carnage | ♥ 1 | That's a very very solid game. Well done. |
| Apr 16 14:43:51 | 7m 21s | The Inevitable Blast! | ♥ 0 | That dynamite sure can take a lot of hits uh. I like how the controls are a bit janky, with the J, I, L and having the thing flip around. But maybe having more spawn points from the flames would make it more dynamic, instead of always aiming for those 4 positions |
| Apr 17 13:14:38 | 22h 30m | Falling Stars | ♥ 1 | Fun little game. I liked the sounds and having different kinds of asteroids and resources, could really expand on it and become some sort of mobile game with upgrades and powerups. One thing I had tho is that sometimes my A and D didn't seem to respond and I had to press several times. I was playing on Chrome. |
| Apr 17 13:38:29 | 23m 51s | Over Horde | ♥ 1 | Pretty complete game! Really enjoyed it overall, just wished to be able to see the enemies coming from a bit more far away, it got a bit hard to try and face all of them |
| Apr 17 14:53:48 | 1h 15m | Extinguished | ♥ 1 | Really good use of the theme, had fun with the game. Somehow the dimming of the light slowsdown my computer, but otherwise it runs fine. I was thinking of something to make it better to plan ahead, but a minimap feels like too much aid. Maybe having the camera follow the mouse (to a limit) to look ahead. |
| Apr 17 15:24:00 | 30m 12s | You shall not pass | ♥ 1 | Finished in 11:13, pretty impressive puzzles for such a short time. I see people already complained about having too much chit chat. Also I think you should take level complains with a grain of salt because clearly people play it very differently. For one, I got throught he spike level and the one with the flying grey enemy quickly and on the first try. It is very personal. |
| Apr 17 20:42:26 | 5h 18m | Last Look Up | ♥ 0 | Enjoyed it, the sounds in general are pretty good (narration, sfx, music). I think you could try and change/hide the cursor during the game, it didn't follow the railgun very well and was a bit confusing. Also the game crashed the tab right after my play which was weird. Overall a fun game! |
| Apr 17 20:53:37 | 11m 11s | Get Served | ♥ 0 | Took a while to understand better what I was supposed to be doing but then it got pretty nice. I think going back in time could be a single button, that would probably be enough. Also for the incentives to move you could 1: increase heat a bit while moving or 2: increase heat when near missing a bullet and 3: powerup pickups, like extra speed, making yourself smaller, slower bullets, shield, etc |
| Apr 17 21:10:01 | 16m 24s | Battle Cards | ♥ 0 | That is a really cool idea! Need some polish of course. Most of the time the card being shown in detail were not correct and the game screen didn't fit well on my screen somehow (having it full screen ready would probably fix it tho). Could honestly see this as a full fun game with more cards |
| Apr 18 00:10:25 | 3h 00m | The Last Knight | ♥ 0 | Liked it a lot, the looks of it caught me instantly. Really stylish. Just good overall. Only complain is that the I got stuck sometimes, I don't know why. |
| Apr 18 03:55:04 | 3h 44m | Ludum Dare 50 | ♥ 1 | That's a funny concept! Don't even have much to add, so just going to point some issues I had: 1. the game screen didin't fit my browser or scaled, even on fullscreen, I fixed it by zooming out the page on chrome (my resolution is 1366x768). And 2. most button groups have a weird white frame as soon as I finish them, before they flip and disappear, maybe it's a problem with the sprites, don't know. Anyways, had fun, cool game really. |