Foon → Ludum Dare Explorer → LD44 → Feedback comment stats → Fahim Faysal

Fahim Faysal

Feedback comments for LD44

← LD40   LD54 →

Fahim Faysal's games and stats for all events →

TimestampSince previousGameFahim Faysal's comment
Apr 30 10:50:03 Heart and Soul ♥ 2 I didn't quite like the townbuilding aspect since I found it quite confusing what each icon did. But it fits in well with the theme. The reconnect with your essence minigame is hilarious. It's easily my favorite part of the game. Overall, good job.
Apr 30 12:47:38 1h 57m Lifeblood Arena ♥ 2 Simple and clean. I like it. The sound design is great. The BGM adds a lot to the feel of the game. I also like the upgrade system. It's a lot similar to my won game. Overall your is much more focused and polished compared to mine.
Apr 30 16:05:37 3h 17m Infernum ♥ 3 I really like the aesthetics. Sound seems a bit buggy for me. The bgm plays when I begin the game but restarting stops it for some reason. As other have pointed out, the logic behind the item interaction isn't always super clear. It can be very easy to get stuck after dropping an item(picking it up again doesn't seem possible). I think this game could be amazing if you work on it further after the jam Edit: Not sure how I ended up making the empty comments
May 1 04:34:06 12h 28m THE GAME ♥ 1 I like it. The graphics are very high quality. The fire mechanic was innovative. But I think the boss has too much HP to beat with the canons only. Overall, good job!
May 1 04:58:19 24m 13s BatteryWars ♥ 1 Pretty fun. Even though it's simplistic I like the art. It fits with the game. The BGM is also nice. My only gripe is that the enemies are too big.
May 1 05:14:25 16m 06s The Price To Pay ♥ 2 I love it. Great interpretation of the theme. You can either give up your past life or sacrifice the possibility of a better future. The front only vision limitation made the game much more harder than I expected. The game was a bit too difficult for me to reach the end. Is there a twist? The intro was great. I liked that it sort of synced with the music. It would've been great if there was a seperate track for exploration. That way the intro would feel even more special. I found the controls a bit wonky but but it's unavoidable considering the time limit. Great job!
May 1 05:43:47 29m 22s Maeko's Memories ♥ 0 I love the concept and the mood.The art and music do a great job setting up the cyberpunk atmosphere. The mechanic also fits the them very well. You can either sacrifice your past life or your present one. The story is very intriguing. Great job on the presentation. Unfortunately, I experienced some bugs. When you chase ari the first time the last dialogue choices don;t seem to work. Sometimes the character portraits would get squished if I went to the memory screen. I think your plan to expand on the game slowly is good. I'd very much liked to play a bugfixed version when it's up.
May 1 06:09:35 25m 48s A Shooter Confrontation between the Society of the Sanguine Faith and Dracula ♥ 3 Very good bullet hell game. The bullet patterns are fun to dodge. I feel that the difficulty is a bit too high but maybe I just suck at this type of games. It's very easy to get stuck in a bad position and be surrounded by lots of bullets. Some sort of bomb powerup that clears the whole screen would be nice.
May 1 06:21:54 12m 19s Mahou Shoujo Monster: Promised Fate ♥ 2 Creepy and unique game. I like the references to madoka and the deaths genuinely creeped me out. I do think that the mechanics are a bit confusing. The boosts from the pacts should be visible on screen along with blood pact cost. Otherwise it's kind of hard to know which pact to use.
May 1 06:37:23 15m 29s Noobmancer ♥ 3 Very fun! I like how you can make the platforms you need to jump on. The bomber man take on the theme is also awesome. Both the graphics and sound are good. I think you should post some screenshots. the text description doesn't do justice to the game. i ran into some problems with the fixed camera as it the last platforming section bit too hard. Other than tha, great job!
May 1 06:47:09 9m 46s WE:FX ミンナガFX ♥ 0 It took me a while to understand that I 1up actually spawned another ship .Once you get the hang of it, the game is quite fun. But I think that the screen needs to be bigger
May 1 07:24:48 37m 39s Timezone ♥ 1 Very polished and fun to play. The art and feel gives me a downwell vibe and the bgm is lovely. But the game is too hard. I think that the actual difficulty is fine. But it is impossible to kill the first two enmeies if you don't get the item first. I think that is a flaw with the level design. Once you get into the flow, it gets much easier though.
May 1 07:44:35 19m 47s Mr Moneybag ♥ 1 Fun and very well designed. The art is very charming thanks to the simple design and effective color palette. I think simple and focused games like this are a very good fit for ludum dare.
May 1 08:00:28 15m 53s Sinner ♥ 4 Very polished. I like the art quite a lot. Combat is very satisfying . I didn't find the spells too useful though. I think the spells should either execute immediately after pressing the buttons or show the AOE range.
May 1 08:55:24 54m 56s Blood and goods ♥ 3 The art and BGM is fabulous. It reminds me of darkest dungeon. The musics is a very good fit for the game. I like how it slowly fades when you die. The gameplay is simple and satisfying. I do think that the rng is a bit unbalanced. You can encounter mobs that do too much damage very early.
May 1 09:19:07 23m 43s One More Drop ♥ 2 Fun. The art and sfx were great and each shot felt powerful. But I felt like I never needed the charge shots. I think that they should be more efficient to give the player an incentive to use it. Or maybe give it an AOE explosion effect. The polish level is top notch but think you should add some sort of hit effect to the enemies as well. Otherwise it can be hard to see which enemy your attacking. Overall, I really enjoyed it. The simple story was a nice touch. It's always interesting to see how someone else might develop a similar idea.
May 1 09:43:33 24m 26s Adepts of Virgil ♥ 1 Nice. Both the music and graphics are good. The controls are bit awkward but that's what makes the game play interesting. It's always fun to send them into lava. Good job.
May 1 10:33:50 50m 17s Heart of the Grove ♥ 0 Lovely graphics and music.I like how you're playing as the forest itself. I do think that it could use some variety in the game play. Currently it's fine for a game jam. But I think that If improve upon it, the game has potential as a casual rts.
May 1 11:22:19 48m 29s Blood Coins ♥ 2 I really like the art and music. It's amazing that none of them were premade, even if you consider the lack of animation. Personally, I did not like the flight controls. The jump is too fast to control. For a flying game, the jump should be a bit more floaty. I also think that the sprites should be smaller. I think that is one of the biggest reason why the controls feel unsatisfying. I also like that you've added branching paths and even a human only path. Overall, I really like it and you should work further to improve it.
May 1 12:04:07 41m 48s Guardian Sphere ♥ 0 I really like the color palette and character design. The sort of 3d perspective is also interesting. Gameplay is also fun but I if you are in a bad position early in the game then it is quite hard to recover.I also found the control scheme to be quite hard to get used to. In my first playthrough I missed a lot of the shops because they blended with the background too easily. The shops should also be more spread out or only at the end of the stage. The boss hp should be toned down, The first battle takes too long if you have low damage. Overall, I think you did a great job. Maybe rework the controls a bit and add more stages to improve it further.
May 1 13:09:01 1h 04m Seaway ♥ 1 Really relaxing. The color palette, the music and the low poly aesthetic is really pleasing. I found the combat to be surprisingly gun and polished. It's too bad that fights are kinda short. Overall, really great job. You guys make me jealous.
May 1 13:28:56 19m 55s PATH, a game of life ♥ 1 I found it very relaxing. The ambient music and minimalistic art gives really builds up the mood. I also really liked how you interpreted the theme. There are so many things we want to do but everything costs portion of our life-it's a very simple concept but well executed.
May 2 03:39:25 14h 10m Cursed Samurai ♥ 0 Very polished and atmospheric. The only thing missing is the audio. I think some ambient music would really improve it. I like the combat. The amount of impact and screenshake is just perfect. One thing that is annoying is that the archers can decide use to double or single arrows randomly and their is no visual cue. But I know that It's always hard to fine tune things in such a short time frame.
May 2 04:09:50 30m 25s Dr. Ectomy ♥ 1 Never knew playing tetris on the operation table would be so fun. I like the puzzle design. You've got a variety of puzzles with different mechanics. The art style conveys everything clearly too. Great job!
May 2 04:46:55 37m 05s Against The Ninja ♥ 2 Really loved the dynamic soundtrack that builds up when you slice through a bunch of enemies quickly. The animations are snappy and pretty good considering it was done in 6 hours. I think that the dash is the main problem. It should be like a 'get out of jail' card, instead of putting you in a bad spot.The combo multiplier is a good idea. It makes you want to play more aggressively. I think what the game needs is more attack options and balancing. This game has potential to be fun if you polish it later on. Good entry!
May 2 05:11:52 24m 57s TRIWAR ♥ 1 I don't normally play rts games but I like this one. I think the game fits well with the theme and there is some interesting risk/reward gameplay here. You can only take one hit but you need to risk yourself anyway to get enough currency to spawn.The only unit I don't like is the grenadier. I feel like it's to slow it's better to rush down the enemies instead. I think you should make it a tank type unit or maybe a turret that is stationary but deals a lot of damage. I also think that there is too much of a focus on kiting enemies. Maybe add a shield that will protect you from hits a couple of times so that you can charge into the battle field. The movement should not be tied to the mouse. But then again, it'd make it touch incompatible. The pathfinding can be a bit iffy sometimes. You could add a retreat order button that would make all units stop attacking and retreat to make things easier. The graphics are minimalistic but good. Animating with simple graphics like this can be hard. What you can do is Lerp the color of the units as they are about to attack (to red or some easily discernible color). That way the player has more information on when to attack/retreat. I feel that clarity and availability of information is the cornerstone of strategy game design. Look at into the breach for example. There's a gdc talk available. Overall, I really like it. I hope I wasn't too critical because of it.
May 2 05:33:38 21m 46s SENTINEL ♥ 0 Great game. My favorite weapons were Big Bullet and the one that splits into more bullets. Screenshake and SFX are on point. Graphics are really charming. I think it is a bit too easy. Even after buying most upgrades I had too much health. I haven't tried any of the faster weapons so they may change the gameplay up a bit. I also like that the game doesn't need any tutorials, you did a good job on the button prompts. I'll be stealing that for my next jam =P. Overall, great job!
May 2 06:50:08 1h 16m Arm & A Leg ♥ 1 Very short but focused game. I like how selling each part affected gameplay. It seems that there doesn't seem to be any coast for selling just on leg? I think you can move just fine. Maybe it was due to time constraints. The graphics are simple but they do the job. Someone else commented on adding juice to the game. I think he's right, the gun shots don't feel impact full. The story is pretty simple but it meshes well with the gameplay. I assumed that the merchant was goin g to backstab at the last moment out of jealousy. The end felt a bit anitclimactic. Overall, good job with your first game.
May 2 07:06:45 16m 37s Once Upon A Plague ♥ 1 Great job on the graphics and music, really sets up the mood. The only audio cue that is missing is some sort of sound to indicate that the round is over. Maybe some sort of deep sound like a bell tolling. That'd work well with the music The artstyle is lovely too. The amount of polish here is staggering. I like the slowdown effect when a character is selected. As others have noted, the controls are a bit awkward. When things get hectic, it's hard to select units. Some sort of multi select would be nice, or small portraits for each character so that I don't have to click on the models.Theses are mostly QOL changes. So the fact that I'm mentioning them means that you've got a solid base. The fixed camera angle is indeed aesthetically pleasing. But I think it gets in the way of gameplay. Overall, great entry! Note: I played the web version so some of the problems I faced might have been due to lag.
May 2 08:40:14 1h 33m The Last Drop ♥ 1 The sprite is sooo cute. I would've given this game 5 stars all across the board just for that. Oh wait I already did. Seriously though, good job. The art is wonderful, The music fits perfectly and I love how it dynamically changes when night begins. I legitimately got hyped when it first happened. The combat is pretty satisfying, But I think the hit boxes are a bit wonky. I have an easier time hitting an enemy when I'm above them. But I think you nailed the balancing. on my 7th day I barely survived with 4 health. I also didn't know there was a bomb attack. The game has some pretty simple controls so a tutorial isn't necessary. Bu I think you should've mentioned the bomb attack in game. Over all, great game and great interpretation of the theme. Geeat job!
May 2 09:12:46 32m 32s Protocol: R.W.S. ♥ 1 Music and graphics are both solid. The scrolling background is nice but the gridlines make it hard to to detect the the player I think they should be further in the background. The game play is a bit simple but it works. The main thing I would change is how the dash works. It should be fire and forget (dash should continue in your current direction even if your aren't pressing buttons), As it stands now, i feel that the dash doesn't have enough impact. As the other have said, the tutorial could be a bit better. I don't think there is a point to including the tutorial only to tell me the move keys. It should mention the dash and jump keys as well. Overall, I think it's great. Keep working on the gameplay.
May 2 09:28:59 16m 13s Altar ♥ 2 Interesting take on the theme. The graphics are great. Unfortunately, I did not like the gameplay. The movement feels off to me. the player doesn't stop when you stop the input which makes the movement slippery. I also felt that the melee knockback was too much. But it did give me the feel that I was squatting at bugs to escape. So it actually works in the favor of the game. Level design is good. I like the enemy variety. It took me some time to figure out that I had to attack some enemies sideways to damage them. It's a good idea but I think the lack of visual or audio indicators to denote whether or not an enemy took damage. The same goes for the player when he takes damage. I think the main problem is the game 'feel'. The game is very polished in several areas but the controls make it hard to play. But considering this was made in three days, good job nonetheless.
May 2 09:58:03 29m 04s Fateshift ♥ 1 Simple but good.the graphics are pretty good and the particle effects remind me of wind waker. Parrying is super satisfying and the sfx is on point. It would've bee nice if the enemies had a stun meter that'd fill up more as I parried. OR maybe I'm playing Sekiro too much. The balance needs some fine tuning imo. the first stage is too long(not hard but long). I also feel that the middle size enemies were the easiest. The smaller ones were the most annoying since they can randomly decide to attack twice. The skills are fun but a bit more variety would be nice. But given that they require animation assets, the existing ones must have taken a lot of time to produce. I also don't think lifesteal works on the skills. Which is too bad since that'd make them even more fun. The item descriptions are hilarious. With a bit more polish, I can see this being a good casual android game. Good job!
May 2 10:46:08 48m 05s invertebrae ♥ 1 Really cool. The music really sets up the mood and the way the story is told is very intriguing. If I have any complaints it's for QOL changes. Multi select and ability to quickly remove all answers would be nice. Other than that, maybe you could make a graph based approach? Like each node would be a block of text. And once you would be able to swap between alternate answers that would lead to a particular scene.Sorry if that didn't make much sense. I also found that the okay button disappearing too be annoying later on. It fit with the 'this is not what happened' section but not with the others, Is it a bug?
May 2 11:41:45 55m 37s Crypt Descend ♥ 1 Pretty good. The combat system is a bit too simple but the balancing is good. I reached the end with 4 health remaining. Making skeletons do the same amount of damage as their living counterparts was a nice touch. I did run into window size issues. I couldn't resize the window either. The presentation may not be the best but the game is solid. Good job!
May 2 12:39:37 57m 52s D E A T H S G R A S P ♥ 4 The art is really really good. I absolutely love how you depicted death with all the skills and tentacles. It reminds me of nito from dark souls. Music is also great. However I did not like the story very much. Maybe it is due to the writing or due to how simple the story is. But I understand if you didn't have enough time to work on it. One more thing, in the first meeting with Death the character is describing Death with death's portrait on the dialog box. I think It'd be more impactful if you put the description in the previous full screen CG. Again, this is a small nitpick. Overall, I think this is a very solid entry. Good job!
May 2 12:56:08 16m 31s Age Waves ♥ 1 I found the game pretty fun. But it was pretty hard to tell what was going on at first. The age mechanic fits the theme but you should provide explanation. Even if you can't change the game now, you can provide flesh out the description in the page. Most of the others have a problem with the age mechanic so I think you should start with some explanation on that. And as the others have said, the game is lacking audio and visual feedback. There's a really good video on it if you search "Why your death animation sucks". You should check it out. You made a game in 3 days, that's something to be proud of. Don't let anyone else tell you otherwise.
May 2 13:11:35 15m 27s 99 Days To Earth ♥ 1 At first I thought it was going to be like ftl. The combat is pretty simple but it definitely fits within the theme. the main problem is repetition. since there isn't much variety in the encounters. I think some sort of minigame to make the attack more effective would be a nice improvement. Small nitpicks: 1. The icons are a bit weird, The oxygen symbol looks like a water bottle. Also I think that the food icon doesn't fit with the game. 2.The player ship is on the right which feels weird. Maybe I'm too used to ftl. 3. Sfx can get a bit boring after a while. Though I do understand that they were placeholders. Overall, I like the resource management aspect quite a bit. Good job!
May 2 13:46:13 34m 38s Rashness ♥ 2 Really like it. The pixel art is charming,. The bgm is nice and doesn't overstay it's welcome since there is only one boss. Considering that it was made in the compo I think that it is very polished. As others have noted, there are balance issues. Personally, the high tier upgrades didn't feel all that useful. I won by investing in speed and attack and then just kiting the enemy. But I think the approach you made in regards to leaving the player to find out the best strategy is quite interesting. And I'm not really one to talk about balance since upgrades in my game are also very unbalanced. Really good job!
May 2 14:10:15 24m 02s Delta Fighter ♥ 1 That psudeo 3d effect looks really cool and elevates the simple art style. The gameplay is a bit repetitive but the SFX and screenshake make it fun to play. I did find the ring detection to be a bit wonky. Everything else is very polished. Overall, good job!
May 3 07:40:37 17h 30m Escape from Hell ♥ 1 Very beautiful art. the background reminds me of sworcery and the boss's armor reminds me of dark souls. The attack animations are also nice. The gameplay is a bit clunky. I found that the movement was a bit slow. The idea for an underground tunnel is interesting but the slimes are a bit boring.The boss is also very easy to cheese by hit and run tactics once you have enough health. But I like how show the credits at the end. Overall, I think this a solid entry and you should expand upon it in the future.
May 3 11:15:39 3h 35m D.R.I.E.D. ♥ 1 Really good atmosphere with the music and story. The pixel art is great and I love how the robot is animated.The gameplay reminds me of ftl with how you need traverse maps and trade for fuel. The randomness is a bit unbalanced since it is possible to have no events for multiple consecutive areas.Having markers on the map would be a great wa yto let the player know which nodes are safe and which ones are not. The game length may be short but there was enough content to want to play twice. I think I length is a good match for ludum dare and it undoubtedly made it easier for you to polish within a short time frame. Overall, I think you and your team did a very great job. You had a clear vision of what ou wanted to do and executed on it perfectly.
May 3 11:38:21 22m 42s Danko ♥ 0 The level of polish on art and music is amazing! I really love the lighting. It adds a lot to the atmosphere. Gameplay is also very polished. The amount of screen shake and sfx is perfect. The combat is slow but satisfying. But controlling with the mouse is awkward. The enemies can shoot in any direction, so I think it's a bit unfair to make the player unable to do that. The theme interpretation is also nice. But I'm not sure how death works, Does the altar get weaker on respawn or do the waves reset? I died a couple of times and then it showed me a game over screen. Overall, this is a very polished entry. Your team has done a great job here.