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Feedback comments for LD44
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| Timestamp | Since previous | Game | bar's comment | |
|---|---|---|---|---|
| Apr 30 21:31:06 | Highway To Hell | ♥ 0 | This needs some indicators for status effects. I have trouble telling what my opponent is doing. The background didn't load for me (on Firefox). | |
| Apr 30 22:23:18 | 52m 12s | Ollo's Life | ♥ 1 | Nice solid game, though its pretty short. Very cool for making it for GB. |
| Apr 30 22:24:55 | 1m 37s | Heart Knight | ♥ 1 | Nicely done for making it run on a gameboy. It was a bit too easy since your attack drains, you don't need much health as long as you land the first hit each round. |
| Apr 30 22:56:17 | 31m 22s | BankRoll | ♥ 2 | Thanks for making a Linux build of your game. That last level was a pretty challenging climb. I did run into some clipping issues though where my small coin was stuck in the ground. |
| May 1 00:36:43 | 1h 40m | Life for Likes | ♥ 0 | Pretty interesting take on Pokémon Snap. Well executed overall. |
| May 1 00:48:36 | 11m 53s | EXO | ♥ 0 | The download link says "All Releases" but the zip file contains Windows-only executables. I tried both RELEASE-Official.zip and RELEASE-Bugfix2.zip. Its apparently possible to make port Unity games to other platforms (for example: https://ldjam.com/events/ludum-dare/44/bankroll and https://ldjam.com/events/ludum-dare/44/l-y-l-a-your-personal-living-your-life-assistant). Unfortunately, I don't know how. |
| May 1 01:17:27 | 28m 51s | Bloom | ♥ 0 | Great experience overall! All the stages work pretty well. Its pretty brutal to get downgraded from flying to walking. Thanks for making a Linux build available. |
| May 2 00:03:22 | 22h 45m | Rashness | ♥ 3 | This has really nice visuals with all the transitions! It would have been nice to just have auto-fire though. |
| May 2 00:27:01 | 23m 39s | Wizards Bane | ♥ 0 | Nice game. It could use a pause button (maybe hiding the screen you you don't ready your next spell). |
| May 2 01:11:02 | 44m 01s | Something Of Legend | ♥ 2 | I played this and then came back. I think your level design makes it really replayable. You have to try and save up health for the end game. So next time around, you have to learn the enemy's beat patterns even just to save a little bit of health. It interesting that if you have two actions with the same pattern, you can do more with fewer keystrokes but sometimes it isn't what you want. I managed to get to robots with 94 health left. I don't know if spending 50 there was a good idea. Though at that point it would have been nice to see what the attack is without having to start over. |
| May 3 22:02:48 | 44h 51m | Powerless | ♥ 1 | Well made game with lots of small details. Unfortunately I didn't know what most of it meant so I was just going down floors. |
| May 3 22:21:07 | 18m 19s | Tough Business | ♥ 1 | This was a fun game. Hard on the first try but then the second try got too easy as you start to win all fights taking no damage. Didn't expect Death as an end boss. |
| May 3 22:36:02 | 14m 55s | Slavers Market | ♥ 1 | I don't see more and more money as the game progresses. Seems like the price ranges are always the same so you'd have to buy and sell a lot of slaves just to get anywhere. |
| May 3 22:53:45 | 17m 43s | Teller Me More | ♥ 1 | Great characters and banking atmosphere. It needs more of a confirmation on if you did the deposit and withdraw part of things right though. Its also strange that you can't type with the numpad when most of the things entered are numbers. |
| May 3 23:13:31 | 19m 46s | Buckubus: suck 'em dry! | ♥ 1 | I was going to ask about the game's connection to the theme. Then I read the top of your description. I'm putting back some theme points just for that :) This was a pretty addictive game. The regular levels were already pretty difficult though so I never beat any of 4, 5 or 6. |
| May 3 23:27:59 | 14m 28s | LD44: Minter | ♥ 1 | A bit hard to get started. More interested once you get the hang of it. You really need to learn to lock your safes so lost museum visitors can't just barge in. |
| May 4 15:01:24 | 15h 33m | Crumb | ♥ 1 | This is a pretty cool game. It seems like the number of turns is the bottleneck though. And except for turns where you are moving out of the stash, I was able to always move at least one token into the base each turn by just hopping between stacks of either colour. Is the main game about trapping the last few tokens from you opponent? That seems pretty has to do as you leave trails of crumbs while you're setting up these traps. |
| May 4 15:12:17 | 10m 53s | bombs are you | ♥ 1 | The description says "this also supports linux and mac" but I only found Windows .exe binaries. Are some files missing? |
| May 4 16:02:07 | 49m 50s | Necromancer Duel | ♥ 1 | I ran into the same issue as everyone else about the summoning loop. |
| May 8 21:20:13 | 101h 18m | Get Me My Drones! | ♥ 1 | I found the drone circling you made a pretty interesting pattern. I found the bugs others mentioned here and got stuck around the missiles where they moved around and nothing new appeared. |
| May 8 22:17:16 | 57m 03s | Piggy Butchery | ♥ 1 | I'm getting an "Invalid surface dimension" error at game start on Linux. |
| May 8 23:14:35 | 57m 19s | Cold Dream | ♥ 1 | I really liked the game design and progression. The first time I saw the scrap metal-electronics combo, I didn't dare play it, thinking it would crash the game. The chapter 2 to 3 transition is pretty abrupt at the moment but the entire game is very well put together. |
| May 8 23:44:56 | 30m 21s | Social Lite | ♥ 1 | Excellent game! Its a lot of fun watching the progression as you gain random stuff from events. |
| May 8 23:55:56 | 11m 00s | I'll be waiting | ♥ 0 | Interesting game. A bit on the short side and the control scheme is a bit awkward. Well put together overall. |
| May 9 00:08:06 | 12m 10s | BulletHearts | ♥ 1 | A bit chaotic. Well done on the visuals. |
| May 9 12:09:41 | 12h 01m | Signal | ♥ 2 | A metrovania with a large world and a number of interesting mechanics like the ice skating. I really like how it sounds like all your upgrades are done with some kind of a hack job. |
| May 9 23:07:34 | 10h 57m | Necrosis | ♥ 1 | Very interesting idea. Lots of fun. It could use a description for the upgrade (I didn't catch what the message flashed on the screen said) and level skip though. |
| May 10 00:01:10 | 53m 36s | kard | ♥ 0 | Unfortunately, I had the same trouble with the controls as others. Funny idea for a story. |
| May 10 00:08:00 | 6m 50s | Hemomancers | ♥ 0 | I was stuck on "waiting for a match" and so haven't rated yet. |
| May 10 00:21:01 | 13m 01s | cut'n'align | ♥ 1 | Interesting puzzle game. I can't tell how many Xs are going to appear each turn though. I'm assuming its some turn count so I don't always cut 1 block at a time. Nice audio. |
| May 10 01:24:59 | 1h 03m | Band of Brothers | ♥ 0 | Text goes by too fast and I also hit the infinite mission bug. Otherwise, a really nice idea for a game that's well executed. |
| May 10 11:05:55 | 9h 40m | The Reaper | ♥ 0 | A simple arena fighting game. All the part fit nicely together. |
| May 10 11:37:30 | 31m 35s | 2nd Bank | ♥ 1 | I'm getting an error trying to run the linux build. Looks like its related to FMOD Studio music playback. It crashes with this error right after the Unity logo disappears. Stacktrace: at (wrapper managed-to-native) FMOD.Studio.EventInstance.FMOD_Studio_EventInstance_GetPlaybackState (intptr,FMOD.Studio.PLAYBACK_STATE&) <0x0006b> at (wrapper managed-to-native) FMOD.Studio.EventInstance.FMOD_Studio_EventInstance_GetPlaybackState (intptr,FMOD.Studio.PLAYBACK_STATE&) <0x0006b> at FMOD.Studio.EventInstance.getPlaybackState (FMOD.Studio.PLAYBACK_STATE&) <0x00024> at FMODMusicPlayer.GetAndUpdatePlaybackStateOfSong () <0x00036> at FMODMusicPlayer.PlaySongIfNoneAreCurrentlyPlaying (Songs/SongName) <0x0001c> at MusicSelector.Awake () <0x0002f> at (wrapper runtime-invoke) object.runtime_invoke_void__this__ (object,intptr,intptr,intptr) <0x0005e> Native stacktrace: /tmp/2ndBank_Linux/2ndBank_Data/Mono/x86_64/libmono.so(+0x987d3) [0x7fcfb60447d3] /usr/lib/libpthread.so.0(+0x123c0) [0x7fcfbbeb13c0] /usr/lib/libc.so.6(gsignal+0x10f) [0x7fcfbbd10d7f] /usr/lib/libc.so.6(abort+0x125) [0x7fcfbbcfb672] ./2ndBank.x86_64() [0xd2cd96] /tmp/2ndBank_Linux/2ndBank_Data/Mono/x86_64/libmono.so(+0xd90cd) [0x7fcfb60850cd] /tmp/2ndBank_Linux/2ndBank_Data/Mono/x86_64/libmono.so(+0x3737f) [0x7fcfb5fe337f] /usr/lib/libpthread.so.0(+0x123c0) [0x7fcfbbeb13c0] /tmp/2ndBank_Linux/2ndBank_Data/Plugins/x86_64/libfmodstudio.so(_ZNK4FMOD6Studio13EventInstance16getPlaybackStateEP26FMOD_STUDIO_PLAYBACK_STATE+0x63) [0x7fcfaed046e3] [0x40f6ddcb] Debug info from gdb: ================================================================= Got a SIGABRT while executing native code. This usually indicates a fatal error in the mono runtime or one of the native libraries used by your application. ================================================================= |
| May 10 12:09:41 | 32m 11s | Cashteroids | ♥ 1 | The link on this page mentions all platforms but itch.io only has one zip file, which only contains Windows executables (no OSX or Linux). |
| May 10 12:34:27 | 24m 46s | Life Stock Exchange | ♥ 0 | Great game. It feels like you have too much influence over the market as the game tries to make you regret. But then this can be used to win by selling smaller chunks of life to make the price go up. I don't know if its intentional but the % at the bottom don't affect buy and you always use up all your money. |
| May 10 22:20:08 | 9h 45m | Dental Dosh | ♥ 1 | I have to agree with the others about the confusing UI. The game looks very nice. |
| May 10 22:40:20 | 20m 12s | 15 Minutes to Live | ♥ 0 | This is a pretty nice concept for a plot. Wish it had more worldbuilding showing more consequences of the premise than what affects the protagonist. |
| May 10 22:53:06 | 12m 46s | Blood Thief | ♥ 0 | Interested stealth game, a bit too short but still pretty cool for a proof of concept. |
| May 10 23:10:28 | 17m 22s | Plague Machine | ♥ 1 | I always have 0 total spores after the first move. Please show us a video of how the start of the game is supposed to be played. |
| May 10 23:43:14 | 32m 46s | Les liens du sang | ♥ 1 | Very nice mechanics for a game. Too bad there isn't really an ending and its not clear what influence is useful for. |
| May 11 00:06:54 | 23m 40s | 300 Hearts for Escape | ♥ 2 | Great game! Wish it was longer. |
| May 11 15:23:17 | 15h 16m | Sick Business | ♥ 1 | All the microgames included were pretty mobidly funny. I like how you can fail a placebo surgery. I didn't really feel any pressure to earn more to keep the mafia happy. Maybe because there were always many patients coming in so curing them actually freed up beds. Maybe if they were in shorter supply you'd keep them there and perform the more expensive operations. |
| May 11 16:11:45 | 48m 28s | invertebrae | ♥ 1 | Very nice and engaging story. One of my top picks for LD. Good idea on making the important words bold. /me watch confused cat find the suspect |