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Feedback comments for LD41
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| Timestamp | Since previous | Game | morphine's comment | |
|---|---|---|---|---|
| Apr 23 16:55:45 | Wandering Rogue | ♥ 1 | Hey there! I just played your roguelite. Congrats on submitting by the way. I really liked the pixelated particles when jumping. I eventually figured out it was sorta like mario brothers in that you jump on the enemies heads to kill them. I must say that it was kinda confusing because it looks like you are losing health when you jump on enemies because it says -1HP etc. but I think that's the enemy losing health. I would try to make that more clear in the future. Sound was very bxfr inspired ;) overall nice job and looking forward to seeing what you come up with next time. | |
| Apr 23 16:59:47 | 4m 02s | TetriShooter | ♥ 1 | Hey there! Great job on finishing a game and submitting it - that's the hardest part. I like the premise of your game but my biggest complaint is that it spends too long in the tetris phase. If I wasn't part of this jam, I would just close it thinking it was a tetris clone. The dual mechanic needs to be introduced more quickly in my opinion. |
| Apr 23 17:03:21 | 3m 34s | Plasimajita | ♥ 1 | Wow - this is really well done. I love the combination of genres and the particle effects were amazing. The audio was probably my only complaint, I would love the explosions and bullets to have more "oomph". great game thank you. |
| Apr 23 17:09:05 | 5m 44s | Blackout | ♥ 1 | Hi there! Congrats on submitting your game - that is a huge accomplishment. OK so let's see, the first suggestion I would make is to clearly state how to start the game, you have to press Escape twice to get out of the control screen and then the start menu to start. Very counter intuitive and going to get a lot of people marking you down because they can't even begin. It's very hard to remember what each enemy does - I don't find the color coding to be very valuable, you should have just altered the artwork for each enemy along with color. Very difficult. Nice page pickup sound effect ;) Overall - good work, next time spend more time polishing and play testing. Try to think about how your potential audience will see the game the first time they start it. |
| Apr 23 17:13:23 | 4m 18s | Cramzon Mine | ♥ 1 | OK first of all - great job. I really liked this one. It reminds me of Highlights magazine (not sure anyone remembers that). I don't agree that there should be color at all - that would make it way too easy. Right now part of the challenge is figuring out how to find the damn thing. This is the first game that made me laugh too like literally laugh out loud. Great work. |
| Apr 23 17:17:29 | 4m 06s | Zombie Tycoon | ♥ 0 | Holy shit it's the david attenborough of zombies! I must admit that I laughed when I heard the narrator come on. I think that you need to earn money more quickly, it seemed really slow at first. I liken this to an incremental game but at the same time, it seems like once you place one or two things you have to wait wait wait and can't do anything. Overall great job! |
| Apr 23 17:24:42 | 7m 13s | Bumper Buddies | ♥ 1 | Hey there! Congratulations on finishing and submitting your game. I had a lot of problems with the audio for some reason, the intro screen played fine and then it went almost full muted. I really like the idea of combining those two genres but in the future I would suggest possibly making it fit all on one screen, it was really difficult to grasp what was going on with all the movement of the camera. Oh and you have to be a software developer with documentation like you have above! |
| Apr 23 17:30:10 | 5m 28s | Hedge-Hop | ♥ 1 | Hey there! Nice job submitting. One thing I would suggest is to disable the first person controller for about 3 seconds after starting the game. This will prevent disorientation when first starting out and people moving the mouse around. I felt like this was sonic the hedgehog FPS i just wish there were loops to spin around on. |
| Apr 23 17:36:21 | 6m 11s | Deep Soul(TurnbasedPlatform) | ♥ 0 | Hi there. Congratulations on submitting. So this is sorta like Braid but in reverse - haha - the idea is really clever but the issue is that you have absolutely no idea what the timing on your enemies is, there isn't any sort of hint or ghost of their projectiles so it's basically guess work. I think if you spent more time on this though it could turn into something special. |
| Apr 23 19:40:03 | 2h 03m | The Swimmer | ♥ 1 | Hey there! I really really liked the theme of this one and I love typing games. This has a lot of potential but there are a few things you can do better 1. Instead of sliding in new letters every time you type which makes it really really hard to read, do it a word at a time and color the correct letters in red or something, so you spell a random word and then the next random word appears. this prevents nausea. I found it pretty annoying and distracting to constantly slide in new letters but maybe that's part of the challenge? 2. Sound 3. I'm a pretty good typer but still, I never felt in danger, I got to a score of 150 and I figured there was no end game so I had to wait 30 seconds for the shark to catch up. You really need a dynamic difficulty curve for this one and to take it to the next level, start integrating things like symbols, numbers, capital and lower case letters, etc. additionally for every mistype play a beep and the shark gains speed. 4. Have an indicator at the top showing how far the shark is from the player, a simple slider with the player on the right and the shark on the left with the bar indicating where in relation to the player the shark is will do wonders. Great job submitting and keep up the hard work. |
| Apr 23 19:45:03 | 5m 00s | Sneaky | ♥ 1 | Hi there - this loaded fine for me. Congrats on submitting even if unfinished - to be honest I am pretty sure every game here is unfinished :) It's a pretty basic avoid the baddies game, but it works and doesn't crash. One thing I couldn't figure out is how the scoring worked. I am guessing it's based on time or distance moved but not entirely sure. |
| Apr 23 19:49:29 | 4m 26s | Car(d) Race | ♥ 0 | Hey there! So great job submitting and I have to admit I was pretty intrigued by the theme. I think long term it would be too annoying to play a game like this, but for a few minutes it's actually really fun. Unfortunately I thought a corn cob was a power up and it killed me! A couple of suggestions - it's really difficult to judge when the other cars are going to come down so I would actually implement a fixed time step thing where you can tell, oh in 3 "turns" that car is going to drop, and I would allow queueing up a sequence of cards, so each step, the game does it's next action and plays your card, so if I see a car in lane 1 that's coming in 1 turn and a car in lane 2 that's coming in 2 turns, I would play like Left Wait Left or something like that. Just an idea to make it more predictable Good luck and good job |
| Apr 23 19:52:08 | 2m 39s | Deadication | ♥ 0 | "Human in pen has died from starvation. Feed them every month" this game has a really sick sense of humor and I really enjoyed it. Great job. |
| Apr 23 19:55:41 | 3m 33s | Pong 'Em Up ! | ♥ 1 | Hey there! So let me be frank - it takes a while to get used to those controls! But once you do it all clicks. I think though that you might have a bug in your shoot direction code, it feels like it is more responsive to aiming towards the 0 and 180 degrees marks then it is in the center although I may be wrong. It's probably something with using sine and consine but hell if I know, it just didn't feel quite right. I did finally win though once I understood what I was doing. Nice job! |
| Apr 23 19:57:47 | 2m 06s | Haunted Mansion | ♥ 1 | Hi unfortunately I can't rate this because it complains about all these missing DLLs, it looks like you need to redistribute lua, sdl, and maybe a few other DLLs with your EXE |
| Apr 23 20:03:04 | 5m 17s | Birdy | ♥ 1 | Hahaha - what a combination. I enjoyed this I just have 2 suggestions for you. 1. Add some easter eggs please - I will bet you that 50% of the players will type in words like "die" "kill" "kiss" "love" etc. - I was hoping there were easter eggs but I couldn't find any 2. Queue commands - I wanted to be able to queue another command while I was already doing one - it accepts the input (e.g. the box clears out) but doesn't queue the command. Either gray out the box while executing a command to make it clear that you can't queue or implement queueing (the better solution) :) |
| Apr 23 20:10:27 | 7m 23s | Apocalypse Mini Golf | ♥ 1 | Hi there. OK so I was looking forward to this game and I fully planned on finishing but it just got too frustrating. There was some good potential here but a couple of things prevented it from being enjoyable 1. I assume you used the stock Unity first person controller - that's great I love it and used it in my submission, why for the love of god did you change the walk speed? It was painful to have to walk so slowly 2. There is absolutely no control over stroke speed, you just basically hit the ball super hard and it goes all over. If you didn't want to implement a full putter support, a simple way to do this would be to have the cursor be a very simple circle and the longer you hold it the bigger the circle gets and stronger your put will be. A simple tap will be a tiny cursor and the ball will only go slow, longer held, bigger circle, ball gets bigger impulse. 3. sound of course would be nice, but not required. overall good job submitting and good luck next time! |
| Apr 23 20:16:57 | 6m 30s | Clidger | ♥ 1 | This is one of the better ones that I have played today, but man oh man do you need to add WASD support. It was painful to play with the arrows and the mouse. I finally started to get used to it, but it took a while. Love the concept and the execution, WASD please! |
| Apr 23 20:22:51 | 5m 54s | Colony Sniper | ♥ 1 | Hey there, congratulations on submitting and what lovely pixel art. I like the game idea but my biggest complaint is that it needs a tutorial because it's very difficult to figure out why you can't build something, you eventually start to figure out the rules, but it's difficult and a couple little dialogs at the very start telling you "let's build a reactor" ok now you have a reactor let's build a restaurant, or whatever would go a long way. |
| Apr 23 20:28:01 | 5m 10s | Tenebrous | ♥ 0 | Nice job - I love the main character, you did a great job on him. My biggest suggestion would be to make either the world smaller or put more power ups throughout, I might have gotten an unlucky seed # but I went for about 5 minutes before seeing anything but walls. Then I got a power up but it didn't seem to really have any effect and then a few baddies and then I died. I would also have a popup giving a little bit more context to the gameplay so that people who don't read manuals can figure out why the character moves like he does. Great work |
| Apr 23 20:30:58 | 2m 57s | Ducks Hunter (Shooter + Racing) | ♥ 0 | Great job - you have a bright future ahead of you since you got this game done in 48 hours and you are only 13. This is certainly better than some of the entries I have played today. There is a lot of good feedback above so I won't add to that, keep up the good work! |
| Apr 23 20:34:34 | 3m 36s | Mysterious Floating Gems | ♥ 0 | Hey nice job! Man it's really tricky and crazy and like someone above said, a little bit of "juice" would go a long way, e.g. screen shake or some effects when stuff powers you up, but overall really fun. |
| Apr 23 20:42:44 | 8m 10s | Deck Shooter | ♥ 1 | Really enjoyed this great job. I didn't think I would like it as much as I did but it actually wasn't as annoying as I expected it to be. It took me a few mins to figure out that the "ghost ship" shows you where you will be after the move. One suggestion - when there is a single guy left, he doesn't move at all. It's really annoying and I have to wait to get the right arrows to do anything. It's something that I'm not sure what the solution is, but maybe just having the last guy move would solve it. |
| Apr 23 21:15:50 | 33m 06s | Ready, Deck, Go! | ♥ 1 | Hey there - nice job on submitting your game. I really gave this one a solid effort but it really really needs a tutorial. I had a very hard time understanding what I was supposed to be doing. I mean the basics were easy, I bought a starter pack and started a game, but the card management interface needs a tutorial to say "hey I see this is your first time, well you need a ship in your deck and at least 3 action cards" or whatever, it was very complicated. Overall though - you executed and released, so good for you man! |
| Apr 23 21:35:06 | 19m 16s | Avenue Zed | ♥ 0 | Love it! Is there a bug though on level 2 because it never ended even though I had 20/20 cars through 2018-04-23_14-34-50.png |
| Apr 23 21:42:49 | 7m 43s | Super Gun Baby Run | ♥ 0 | Great job on this. I played it until level 22 or so and stopped at that point. Here are a few suggestions for next time 1. You have very simple controls - I love that - jump and shoot, however, you don't truly control your shooting because you can't double tap the left click to shoot twice in a row. This is a problem because it makes it super hard to shoot the flying guys. I basically just held down left mouse the whole time because there was no real point to timing your shots 2. Difficulty - nothing seems to get any harder, I never was in danger of running out of health and I stopped avoiding the green stuff altogether, with just a tiny bit more work and a palette swap you could change your enemies from pink to green to blue to red to orange etc. and each one would be more difficult But I had a fun time either way so job well done! |
| Apr 23 21:45:15 | 2m 26s | Card Person Shooter | ♥ 0 | Haha oh boy - this is like the very first person shooter ever before polygons were a thing. Good job submitting and wishing you luck in future jams. |
| Apr 23 21:53:38 | 8m 23s | Prototypes and Dust | ♥ 0 | This was a clever little surprise and I'd be lying if I said you didn't stump me with the first "shoot here" puzzle for a few seconds. I'm like WTF and then I went back into aim mode and suddenly everything clicked and I was like - nice job! |
| Apr 23 22:02:34 | 8m 56s | Captain Bauldy's Fun House | ♥ 0 | OK so first of all - great job, seriously, that was atmospheric. I hope it was intentional to have the camera height be that of a child, combined with all of the simple puzzle games all over the place for captain bauldy. The repetitiveness of the textures actually works well because it somehow immerses you more. And yes, you did get a bit of a jump out of me and I even knew it was coming!! |
| Apr 23 22:10:46 | 8m 12s | Papa Mazai | ♥ 1 | I am actually really surprised at the amount of mechanics you managed to squeeze into this within 48 hours! Wow, well done. |
| Apr 23 22:18:09 | 7m 23s | TRPG Meets GAMES | ♥ 1 | Wow, really well done. I got super excited every time I got to see one of the character's attack/defense phases since they were all unique. Great job man. |
| Apr 23 22:20:53 | 2m 44s | Shuttle Launch | ♥ 1 | Good music but I couldn't for the life of me figure out what I was supposed to do. |
| Apr 23 22:23:23 | 2m 30s | BouncePUNCH | ♥ 1 | Well I'm the undisputed king vs my wife. Her hand eye coordination isn't so good you see. Nice music too! |
| Apr 23 22:26:30 | 3m 07s | Platform Bubble Shooter | ♥ 1 | I don't think anyone is going to beat this game, level 2 or 3 was my roadblock!! Really really challenging - I guess you could say you are souls like 😀 |
| Apr 23 22:31:56 | 5m 26s | Greenspawn Restaurant | ♥ 1 | Ha this made me laugh in a good way. I love the vintage Beavis and Butthead style artwork and the game's really fun. My biggest complaint is the drag drop in webgl being wonky. I would much prefer a different style interface, not sure what would work best though |
| Apr 23 22:34:31 | 2m 35s | Battlefield Hearts | ♥ 1 | Wow that FPS mode is super challenging - I figured out that holding shift will lock the cursor which makes it easier to deal with enemies, but still hard. Great character artwork by the way. |
| Apr 23 22:43:34 | 9m 03s | Idle Jump | ♥ 0 | Nice bright colorful almost fez like graphics, but maybe it's just me I couldn't get z or x to do anything. There were arrows all over but action did nothing when my character was on them. |
| Apr 23 22:51:14 | 7m 40s | I am Tree | ♥ 1 | I really liked this but I think you have a bug - I got to around almost as high as the screen and had a lot of health. I fended off someone with a drill and still had a lot of health then out of nowhere the screen just popped up and said I died. By the way I laughed out loud at the 5000 years old thing - classic. |
| Apr 23 22:53:45 | 2m 31s | TYPING JUMPER | ♥ 0 | OK so that is really really difficult to get the hang of. Thank god for friction sticking me to the walls or I doubt I would ever have been able to get up on some platforms. Good work submitting! |
| Apr 23 22:56:36 | 2m 51s | RTHM | ♥ 1 | Loved it, really great. Good music tons of fun. |
| Apr 23 22:59:32 | 2m 56s | Moon Baller | ♥ 1 | There are a lot of good ideas packaged into this game but man, I really would have appreciated a tiny bit more gravity, it was painful at times. |
| Apr 23 23:02:25 | 2m 53s | 91' Evolution Football | ♥ 1 | ha ha ha - I love the description, I'm not sure if it was just me but sometimes the controls appeared to not work and then start working again. Maybe it's just the web gl thing. |
| Apr 23 23:06:39 | 4m 14s | FaSi FiGa | ♥ 1 | I picked up some seeds, planted them. Then I tried the water button and sure enough, it watered the crops. So I thought, the developer says bad guys are coming, let's see - and sure enough here comes this claymation looking green dude with a smiley on his back. Unfortunately left click did nothing to him and he destroyed my crops!! Nice game and great job submitting. |
| Apr 23 23:10:52 | 4m 13s | Racing Defender | ♥ 2 | I agree, we need colliders on the edge of the screen, additionally I'm not sure if it was just the web GL build, but my car would go in reverse if I wasn't constantly pushing forward which made it really difficult to line up and upgrade. I also never did figure out how to upgrade my stuff even though I collected 6/5 resources |
| Apr 23 23:15:18 | 4m 26s | 4F - Faith, Forests, Fire and Floods | ♥ 1 | I did not expect this to be a clicker game! But yea lots of clicking and the word populated itself. I don't know if the faith meter is correct though because mine looked like it was fully filled but I couldn't place people anymore or maybe that's the way it's supposed to be? |
| Apr 23 23:31:38 | 16m 20s | A Fourth Idea | ♥ 1 | I thoroughly enjoyed this - I chose the white orb and left it in the fire. I am not sure if there is a different ending if you pick the black orb. I love the two intertwined narratives going on and while the literature was a bit thick at times, the choice of passages was really well done. Overall great job and the only text based game I've seen so far. |
| Apr 23 23:55:52 | 24m 14s | FLAPPYKARUGA | ♥ 1 | Holy shit - difficulty much. I actually really like that this game just throws you into the thick of things. Man I probably died 5x before getting past the second gates. Super hard but thank god your respawn time is instant so you don't get frustrated having to wait. Nice job! |
| Apr 23 23:59:59 | 4m 07s | The Long Walk | ♥ 1 | I loved that short story the long walk - I remember where I read it and everything, it's something that stuck with me a long time. I was really excited to play this and I wasn't disappointed, it reminded me of the book for the most part except I didn't exactly envision the people this way ;) Nice job! |
| Apr 24 00:03:35 | 3m 36s | AstroDeck | ♥ 1 | Hey there! Wow that was a hard game. I'm not sure if there is an upgrade for this but the turning speed of the ship was painful at times. But what a deep experience given you only had 48 hours, great job! |
| Apr 24 00:06:49 | 3m 14s | GlowWorms | ♥ 1 | Loved the timer effect and the story but man oh man, the color choices were actually painful on my eyes after a few pages. |
| Apr 24 00:10:10 | 3m 21s | A new Dimension ("First" Person Shooter vs Platformer, HTML5) | ♥ 1 | I... don't... think our brains were meant to operate in that dimension! Wow what a trip, I'm glad I wasn't on LSD while playing that! Great job and nice use of the theme (and nice meta Unity intro) |
| Apr 24 00:14:20 | 4m 10s | My LD weekend | ♥ 0 | Hey there - I found you on the zero ratings tab. How sad. Well I wanted to take the time and finish your game to completion, I have since done 3 playthroughs and I want to let you know that in that time I could find no game breaking bugs and I was able to see all of the endings. Well done! Haha but honestly - nice little cute meta game. I loved the pixel style and it went really smoothly. Not much to talk about but it did make me laugh when I walked out the door and it was "the end" - points for humor! |
| Apr 24 00:18:11 | 3m 51s | Qtm | ♥ 0 | Hey there and congrats on submitting your game. I was very excited when I heard tetris + platformer because I thought that could make for some really interesting gameplay. It looks like you probably ran out of time but there are a whole bunch of ways you could take the concept further. |
| Apr 24 00:22:54 | 4m 43s | Wordelicious | ♥ 1 | Really liked this, my only complaint it that I want to keep my hands on the keys and use Enter to move to the next word, not take hands off to press the arrow key. |
| Apr 24 14:40:12 | 14h 17m | The Imaginary Room | ♥ 1 | Wow! When I saw your GIF my mind exploded with possibilities. What an ambitious project idea and I'm surprised you got it as far as you did in 3 days. My main and only real complaint with this is that it seems to me like there is a little bit of a disconnect between the mega man world and the gallery 3d view. I'm guessing that you aren't converting the 3d models into 2d form via perspective but rather using player coordinates to give a 2d tilemap coordinate depending upon where you are standing. I am not explaining myself well, but it was hard at times to figure out where your player was and what the world would look like when you went into 2d view but overall great job, one of the best ideas I've seen for this LDJAM |
| Apr 24 22:54:53 | 8h 14m | Date Attack - A Dating Simulator Idle Game | ♥ 1 | Haha not bad for your first LD! I actually love clicker games so this was fun for me. While I know this is a joke game for you, if I was going to give feedback I would suggest lowering the cost of the time warp - it really isn't balanced with the cost of another friend and additionally, I would suggest adding a few more things to the store e.g. an upgrade that doubles the # of friends each of your friend kills (super expensive), an upgrade that slows the rate of time e.g. every minute takes 2 seconds instead of 1, that type of thing - they have done studies and people like watching numbers get bigger :) |
| May 12 16:32:24 | 425h 37m | CardPG | ♥ 0 | Hi there! Congratulations on getting your game submitted. Couple of little points of feedback - Text explanations here and there go a long way. For example on the start screen it isn't clear at all how to start, after waiting about 20 seconds thinking it might still be loading, I started to hit keys until it started. Once you start, it's pretty clear how to move your guy using the arrow keys and it's made pretty clear that when you walk over a card you pick it up. I was also able to figure out how to discard cards. The main issue is I have absolutely no idea how to use cards or what they do. I thought maybe the cards acted like "blockers" and I tried putting them in front of enemies but that did nothing, the only thing I actually could do with cards was discard them. Finally, this might just be my PC but I have my volume currently at 40/100 and when I started your game I had to drop it down to 15/100 because the music was SUPER loud. These LDJAMs can be challenging and just getting your game submitted is super hard so don't take this advice as mean spirited or anything. Every game jam gets a little bit easier. Learn from each one and come back stronger the next. Great job! EDIT: one more thing, if you want more ratings, you have to rate other people. I see that you only have given 5 or so ratings so you can't really expect people to rate your game, that's not how LDJAMs work. Your game will only be shown to others if you rate others. So in the future get out there and rate a bunch of games and you will hit your numbers more easily. |
| May 13 14:34:08 | 22h 01m | Witch's Escape | ♥ 1 | Great job! My only complaint is that the difficulty ramp is a little bit skewed, for the first 1 or 2 minutes, it's snails pace and then once you introduce multiple colors it feels like it gets difficult fast! |
| May 15 16:37:10 | 50h 03m | Shutin | ♥ 1 | Wow, that was challenging. I played through twice, the first time I got evicted and the second time I starved to death. Surprisingly I didn't need any real tutorial which is surprising for jam games because most NEED them. This was pretty intuitive. The art style was super unique and really added to the creepy vibe. Really great entry, it gives new meaning to survival - horror. |