suboptimalplay 2018-04-23 01:53
In the end I was all alone....
Foon → Ludum Dare Explorer → LD41 → Battlefield Hearts
By zanhava
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 617 | 2.85 | 22 | |
| Fun | 663 | 2.40 | 22 | |
| Innovation | 633 | 2.65 | 22 | |
| Theme | 570 | 3.05 | 22 | |
| Graphics | 496 | 2.87 | 22 | |
| Audio | 367 | 2.75 | 22 | |
| Humor | 461 | 2.27 | 22 | |
| Mood | 585 | 2.47 | 21 |
In the end I was all alone....
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I ran into a game breaking bug: once I clicked one of the people I couldn't exit the conversation bubble. I tried all the keys and clicking everywhere, had to reload to go in. Also didn't even realize that I had to click the door to go anywhere , having some kind of visual indicator is good.
It felt like you had a lot you wanted to do, and a lot you started, but not enough time to finish. Something I've learned this Compo is that keeping scope small is so important. Simple and Fun is better than Complex and Not working/fun.
Enjoyable game, the missions was nice an simple for someone like me who doesnt play many first person shooter games (did first two). The bad guys are very well done.
Wow that FPS mode is super challenging - I figured out that holding shift will lock the cursor which makes it easier to deal with enemies, but still hard. Great character artwork by the way.
Challenging but cool take on the theme, and interesting execution! Side note that might be a potential bug: I think I got killed or something and the health bar went into a negative state while the enemy kept shooting me :S
@john-darrington yeesh
Freaking amazing! Excelent work, wanna check ours too??
https://ldjam.com/events/ludum-dare/41/hype-time
Site has been disabled :/
_This site has been disabled._ :/
I liked the game but the aiming was kind of laggy, dont know if intended or not. But i enjoyed it none the less!
The game was pretty fun to play, well done making 9 levels in only 2 days. The only thing I would've wished for is some variation in gameplay, it was pretty linear and same thing over and over again after level ~3. Awesome character illustrations and the jetpack was fun to play around with and do some sick 360 noscopes :P Well done
The aiming was definitely laggy, but it's a really great game for a jam! The graphics are decent, the 2 love interests are well-drawn, and the objectives give you some insight into their personality which is kind of cool. For balance purposes it would be neat if the jetpack contributed to the overheat UI element like the shotgun does. Might give it a cool give/take element.
Interesting game idea. I found it was a lot of dark colors on colors which made it hard to see things. Good compo!
@Marcus Otterstrom thanks man! I agree, there is much more that could have happened; i initially intended to have you choose a partner to come with you and risk death! Also the jetpack started out as just a way to test 3d rooftop collisions, and was too fun to let go!
@thebreakfast yea the aiming was indeed a challenge; gamemaker HTML5 does not natively support mouse locking, so i had to come up with something fast...and your idea for the jetpack totally should have made it in, but alas i ran out of time lol. Thanks for playing man!