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blubberquark

Feedback comments for LD41

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TimestampSince previousGameblubberquark's comment
Apr 23 07:51:16 Turn-Based Invaders from Space! ♥ 1 Is there another level after the first wave? I almost cleared it!
Apr 23 08:10:12 18m 56s Heck Deck ♥ 0 The aspect ratio is awkward on my small screen, but that's about the only complaint I have. Great game!
Apr 23 08:48:04 37m 52s That Which Cannot Be Contained ♥ 1 It took me a while to understand that this is a match-3 plus bullet hell
Apr 23 09:40:15 52m 11s A journey of the block ♥ 1 The game stopped responding at some point, even though the trees were still swaying in the wind, and the music played, there was no response. It was hard to gauge the height of the incoming blocks correctly. Great graphics though, with all the effects.
Apr 23 09:51:51 11m 36s Platform Hero ♥ 1 Is there any music in this game? The idea is really neat, but either I am missing something or the game is way too frustrating. I would like some better feedback when I hit/miss notes at least, some kind of flashing animation or a sound.
Apr 23 10:25:34 33m 43s Motorist ♥ 1 Points of Criticism: - Starts are confusing. I wish my car had a distinctive colour. - I don't see how the others influence my outcome. I can just come in dead last and get points. - I wish there was a minimap. But after I finished the first race I was pleasantly surprised! Neat idea to combo these!
Apr 23 10:35:43 10m 09s Point & Shoot ♥ 1 I was very curious about the hardboiled noir problem sleuth story and then it just ended... Oh well. The UI was really funny. I like how the box shapes work, because the story is told by examining things and talking to people. So Maureen being a box, and characterised by dialogue is actually genius!
Apr 23 10:48:03 12m 20s Obaké ♥ 0 That was really clever and unique! I wanted the graphics to look more colourful, but then they would clash with the foreground. Great use of the theme! Best mood so far!
Apr 23 10:56:41 8m 38s Zombie Soccer ♥ 1 Great theme/idea, but it gets old fast. If you update, I'll try again!
Apr 23 11:07:39 10m 58s Meta Defense ♥ 0 I like the idea, but the balance of waves, feeding, mob movement speed combined with the UI makes this rather clunky. Unlike most games in this LD, which have clever ideas that could not sustain a longer game, this could be a fun mobile game if expanded upon and developed further.
Apr 23 11:46:24 38m 45s The Rambly Stareable ♥ 0 I wish there was a way to skip the intro, or a way to get a lengthy description of the place I am in. I assume this takes place in a grid world? The sounds of the ground got really repetetive when I got lost...
Apr 23 12:01:15 14m 51s Wordelicious ♥ 1 Great mood!
Apr 23 12:21:44 20m 29s Tsundere Defender ♥ 1 I got a date with captain! The shmup part was really fluid, and the talking tied into it nicely, with all the reloading and stuff.
Apr 23 13:21:03 59m 19s Kawaii? ♥ 1 Thanks. It's good but I hate it. Fits the theme perfectly :/ Very incompatible.
Apr 23 13:26:56 5m 53s Dicey ♥ 1 This needs some sound effects, screen shake and maybe an animation that shows how the dice interact, by moving them around or hitting your ship with the dice after rolling. Or just showing how you shoot the missiles and how many miss. Otherwise, quite good. I like the clean art style. Also 2 d4 are usually better than 1 d8.
Apr 23 14:02:45 35m 49s Ragnor ♥ 0 I have no idea what to do. Please give me a hint!
Apr 23 16:08:00 2h 05m Pretty Crowded Dungeon ♥ 0 Reminds me of Ernesto the RPG. How does health gain work? I didn't understand that. Do you just lose one max hp per level?
Apr 23 16:14:06 6m 06s Forest Groove ♥ 1 It doesn't capture keyboard in FF, so I scroll all over the place!
Apr 23 17:25:25 1h 11m PongCraft ♥ 1 Can I play as the Orc against AI or do I have to switch to French keyboard?
Apr 23 20:02:32 2h 37m MATCH3+CONNECT4 ♥ 1 So much game feel!
Apr 23 21:05:21 1h 02m If Potato Meets Flag Then ♥ 1 Five stars! Great puzzle design!
Apr 24 06:28:07 9h 22m Witchbeat ♥ 0 I ran out of keys and got stuck, and I really struggle with rhythm games this LD.
Apr 24 07:14:42 46m 35s Flappy Blocks ♥ 1 Great theme and funny, but not *fun*. The controls were harder than they needed to be. I reckon you took the difficulty from Flappy Bird and not from Tetris.
Apr 24 07:26:48 12m 06s Platform Of Love ♥ 1 Surprisingly many dating sims here. I like your hand-drawn aesthetic, but the platformer level design really was only so-so. I died a lot on purpose until I found out I can walk away and start again.
Apr 24 07:32:11 5m 23s Super Mario Machine Gun ♥ 1 I wish the camera was better. At least I chuckled at the game over screen.
Apr 24 07:41:29 9m 18s Wildfire: Conway's Game of Firefighting ♥ 0 I like the graphics and the take on the theme, but without a bit more focused level generation and goals, this feels unfinished. There is no difference between grass and mountain tiles.
Apr 24 08:16:41 35m 12s TASball ♥ 2 I would like to load and save and share pinball programs. Also maybe have the pinball programs running in parallel while I am in the clicker part, if you want to make this an idle game along the lines of universal paperclips.
Apr 24 11:58:10 3h 41m Super Platformer RPG ♥ 1 The jumps are *always* precision jumps and the penalty for failing them is always death and the controls were so tight they were practically strangling me. More checkpoints and lower gravity please! (same jump height, but slower vertical speed)
Apr 24 12:13:29 15m 19s Rapid Bullet-Hell Blitz Chess ♥ 1 At first I thought the chess theme was just in the graphics, but the upgrades! That is so clever!
Apr 24 17:28:10 5h 14m AsteroidSweeper xTreme ♥ 1 I haven't played your game yet, but I have fought flatpak for an hour. It would have been faster to compile from source...
Apr 24 17:43:12 15m 02s Splendid Adventures on a Sunday Afternoon ♥ 3 5/5 on mood. So much content. Best take on the theme!
Apr 24 18:08:30 25m 18s Goal and Crossbones ♥ 0 Turn based fantasy football?
Apr 25 05:55:03 11h 46m Chesburgrellia ♥ 1 The tower defense part didn't have much depth, and there was little depth in managing the burger army. I wish you could interact with the tower defense more. Still, a quick and entertaining game.
Apr 25 09:47:22 3h 52m Speed Phoning ♥ 0 I see it's on purpose that you have to use the same hand for both... I hate it! That's probably also on purpose, to some extent.
Apr 28 17:48:32 80h 01m Snack & Slash ♥ 1 Best graphics so far in this LD!
Apr 29 11:26:10 17h 37m Birder x Runner ♥ 1 I can't decide if these are the best, or the worst graphics i the jam.
May 4 14:02:40 122h 36m The Fat Man and the Sea ♥ 1 This was surprisingly fun. Reminded me of ridiculous fishing, and I liked the mood and the music.
May 4 14:13:35 10m 55s Space Drifter TD ♥ 1 I expected the controls and the track to be in 3D at first, and was confused by the space setting. A plane over a flat world might have fit the gameplay better.
May 4 14:35:28 21m 53s Street Chess ♥ 1 This is pure genius! Also the smooth jazz music creates a fantastic "noir" mood together with the frantic gameplay and the chess gangster story. Also, traditional Chess opening **and** endgame knowledge is mostly useless, because there is never tempo or Zugzwang, kind of like how all ideas about life-and-death, shape and influence in Go is go out the indow if white takes two turns, then black takes two. And that's great!
May 4 14:37:18 1m 50s FLOOR IT! ♥ 1 This crashed my browser twice, and then I switched browsers and it crashed again. Is this a gigabyte of stuff or something?
May 4 15:22:44 45m 26s Graveyard dates ♥ 0 I like your take on the theme and the story. Unfortunately, the platforming and shooting is the weakest part of the game.
May 4 15:27:57 5m 13s Super PunchTime ♥ 1 The game feel/polish/presentation was good but I wish there was more depth to the tactics.
May 5 09:19:15 17h 51m Catalpa ♥ 1 This certainly gets 100% in mood and audio, but there wasn't much to the flying gameplay.
May 5 09:25:38 6m 23s Dungeon Drift ♥ 0 I can see the two genres you were going for, but better level generation and more interesting monsters in the roguelike part could make the racing part so much better. As is, the levels are what's holding this game design back.
May 5 09:32:11 6m 33s Torn ♥ 1 I wish I had the attention to spare for the striking visuals, but my eyes were stuck on the lower left corner. Either this should be easier overall, or there should be safe areas, or fast travel, or a transcript, or re-spawning at fountains, or something, please!
May 5 09:56:11 24m 00s Unojo temple ♥ 1 Could not run this 😦 ``` Set current directory to /home/USERNAME_REDACTED/.config/itch/apps/Unojo temple/LD 41 Unojo temple (Linux) Found path: /home/USERNAME_REDACTED/.config/itch/apps/Unojo temple/LD 41 Unojo temple (Linux)/UNojo temple.x86_64 Mono path[0] = '/home/USERNAME_REDACTED/.config/itch/apps/Unojo temple/LD 41 Unojo temple (Linux)/UNojo temple_Data/Managed' Mono config path = '/home/USERNAME_REDACTED/.config/itch/apps/Unojo temple/LD 41 Unojo temple (Linux)/UNojo temple_Data/Mono/etc' Preloaded 'ScreenSelector.so' Unable to preload the following plugins: ScreenSelector.so Invalid serialized file version. File: "/home/USERNAME_REDACTED/.config/itch/apps/Unojo temple/LD 41 Unojo temple (Linux)/UNojo temple_Data/globalgamemanagers". Expected version: 2017.4.1f1. Actual version: 2017.3.0f3. (Filename: Line: 1298) PlayerInitEngineNoGraphics settings: Failed to load PlayerSettings (internal index #0). Most likely data file is corrupted, or built with mismatching editor and platform support versions. Failed to initialize player ```
May 6 14:17:27 28h 21m Platform Hero ♥ 1 This is tied for the best rhythm game this LD! The beats line up with the buttons! What more could you ask for?
May 6 15:00:10 42m 43s Flower Defense ♥ 0 The hardcoded(?) window size is bigger than my screen
May 6 15:16:26 16m 16s Ro'Cat Science! ♥ 1 I never beat any of the stages, but I like it anyway.
May 6 17:51:41 2h 35m Shot! Shot! ♥ 1 Your slurping sounds were funny.
May 6 17:57:34 5m 53s BattleLove ♥ 0 The bullet hell starts right away when you click, that was so unfair!
May 6 18:01:17 3m 43s Puzzle Prizon ♥ 0 The movement was a bit weird (player continuous, objects discrete), and I was sorely missing a way to undo a move or restart a stage. Also the guards don't reset the stage, but I have to restart in level 1!
May 6 18:54:45 53m 28s Burger Rage ♥ 1 Simple, but polished! Could be a nice mobile game.
May 11 10:52:16 111h 57m Card Commander ♥ 0 Oh boy! There is A LOT of content and game mechanics there! The hearthstone inspiration is also very clear. What this game is lacking, though understandable given the amount of things there, like cards, packs, levels, etcetera - is first of all UI polish and game feel. UI - The green on grey is hard to read - The scroll areas are larger than they need to be - The deck builder doesn't show how many cards are left - There is no way to quit/forfeit a level when you get stuck - Why do I have to right-click after typing a number for a card? Game Feel - I can't hold down the mouse to fire continuously - There is no screen shake or effect when the bullets hit - I can't tell the range of my gun easily - Mouse sensitivity was very high - My cursor would point at a faraway wall, but the bullets struck a nearby obstacle Balance/Game design/levels - Triple shot feels useless - My drones got stuck in a wall and didn't walk around - Levels were grey all around, and disorienting without landmarks - The 6th level was nigh impossible because by view jerked straight up and down and I couldn't move for half a second and got mobbed - Are guys spawning ON me? - The others before were easy - Why can I even look up and down at all? There is nothing there for the first 6 levels! - The last one is like a shooting gallery Because this is such an ambitious idea, and I can't really give you a 5 on fun or innovation, I'm giving you a *5/5 on theme*. I hope you make this into a better shooter, post-jam!
May 11 11:18:48 26m 32s Mojojo ♥ 1 I hope ATLUS give you a job offer. This life sim/RPG mashup is not exactly novel, but your version is as stylised as Persona 5, but sadly only 0.1% as long and without any pokemon.
May 11 13:09:38 1h 50m Band Battle Fantasy - A Turn-Based Rhythm Game ♥ 0 The audio actually aligns with the rhythm game. That's great!
May 18 14:18:16 169h 08m Modern Fairway 4: Spec-Ops in the Rough ♥ 2 Funny take on the theme! I liked the gun animations and aiming down sights. It fit the theme perfectly, but was very jarring at the same time. This could actually be "fun" if the golf balls were bigger and the guns were less realistic, more arcadey, but as-is, it's up there with "Modern Bowlfare" by @derek-wilson and "COD of Duty" http://rjevans.net/post/41629208761/cod-of-duty-the-premier-first-person-shooting