Foon → Ludum Dare Explorer → LD40 → Feedback comment stats → blubberquark
Feedback comments for LD40
blubberquark's games and stats for all events →
| Timestamp | Since previous | Game | blubberquark's comment | |
|---|---|---|---|---|
| Dec 4 20:39:39 | SheepMotion | ♥ 4 | What a _stupid_ and unoriginal game idea, unlike my own, which is totally different and has **three** dogs! | |
| Dec 4 21:27:05 | 47m 26s | Hairy Barbary | ♥ 1 | This is hilarious, and also surprisingly like souls-like: Knights, barbarians, slow parrying animations, dead princesses.... |
| Dec 5 00:28:52 | 3h 01m | BaconMan | ♥ 1 | That was a wild ride. The audio got rather repetitive. |
| Dec 5 12:39:02 | 12h 10m | Part:take | ♥ 0 | The Graphics remind me of Chromium BSU, in a good way! I am not sure how it fits the theme, as having more guns is better, but at least it shows you tried to do the theme. You just ended up doing the opposite of it! |
| Dec 5 13:27:02 | 48m 00s | Hell Venture Tycoon | ♥ 1 | I can't believe I'm the first to comment on this. This is really funny and well-balanced! The pixel art style works well here. It was hard to understand the feedback loops/mechanics at first, but I figured it out quickly. |
| Dec 5 13:37:36 | 10m 34s | Crystal Curse | ♥ 1 | Oh my god I'm hyped. The first screen looked boring, but the game plays so well and the minimalist aesthetics works! The only thing that annoyed me was that you slide on the ground so much. Also I don't see the theme. But this was a really good platformer. Reminds me of the parts in _Super Meat Boy_ where you have to evade rockets. |
| Dec 5 13:47:25 | 9m 49s | boost | ♥ 1 | This needs - textures/landmarks on the floor so you can gauge your speed when there are no spikes - better game feel for the jump (mayve a different jump arc) But I like the mechanical interpretation of the theme. Reminds me of managing your speed in _Canabalt_. |
| Dec 5 13:56:09 | 8m 44s | Wormhead | ♥ 1 | The graphics are plain and the audio gets old quickly, but the way this game uses the theme makes it more than the sum of its parts. I wish there were more different pickups and enemies though (I know, time constraints!) |
| Dec 5 14:06:20 | 10m 11s | Sheep 'n' Wolf | ♥ 0 | The way it is, I get stuck all time time and it's completely unplayable. I would play a post-compo version. @ me if you make one! (This is like the sixth game about sheep I have played, but mine is also about sheep. Oh well) |
| Dec 5 14:16:02 | 9m 42s | Sheep Chaos | ♥ 0 | Sheep would not breed and glitched through fences |
| Dec 5 14:37:28 | 21m 26s | Sheep without Shepherd | ♥ 1 | Good idea, great execution! I like your flocking behaviour. |
| Dec 5 15:27:35 | 50m 07s | Save your diamond factory | ♥ 1 | Good progression, good graphics, nice mix of cookie clicker and tower defense |
| Dec 5 17:45:33 | 2h 17m | Ludum Dart | ♥ 1 | I like the interpretation of the theme. |
| Dec 5 17:51:20 | 5m 47s | Health Hazard | ♥ 1 | Straightforward take on the theme, punchy audio, clean graphics, good game feel! |
| Dec 5 18:00:11 | 8m 51s | Curse of Greed | ♥ 0 | I am very conflicted about the way the wall jumping feels. |
| Dec 5 18:19:10 | 18m 59s | Zealot | ♥ 0 | This can totally work as a real tabletop card game! |
| Dec 5 19:28:02 | 1h 08m | Too much money earning simulator | ♥ 1 | Theme is good, but my hand literally hurts from clicking |
| Dec 6 09:57:15 | 14h 29m | I wonder if I had a younger sister | ♥ 1 | Sometimes attacks are telegraphed and sometimes more rhythm-based. Is this by design? I think I skipped dialogue a couple of times because I was mashing jump... |
| Dec 6 10:03:12 | 5m 57s | Space Special | ♥ 0 | I have no idea what the upgrades did. I guess you have to emphasize score more, because I just spent all my score for ammo all the time? |
| Dec 6 10:22:23 | 19m 11s | MiniDom (2-6 Player game) | ♥ 0 | Like @fasterthanlime's game, this could be printed out and played by hand! |
| Dec 6 10:34:16 | 11m 53s | SUPER COP HERO | ♥ 0 | Reloading was awkward. Maybe this game wants to be played with a controller? |
| Dec 6 11:06:25 | 32m 09s | Mushroom Délicieux | ♥ 1 | The game feel is great but I have no idea what I'm doing! |
| Dec 6 11:18:58 | 12m 33s | Chezz! | ♥ 0 | > So you're expected to know how to play chess and move the pieces accordingly. This doesn't hold hands. :) hahaha |
| Dec 6 18:17:02 | 6h 58m | Lucky Drop | ♥ 2 | It's pachinko, but dark, and I'm generally not fond of these kinds of games that force your hand to make a point. Points for Mood though! |
| Dec 6 21:07:08 | 2h 50m | Cybird | ♥ 1 | The flight controls feel floaty and un-plane-like |
| Dec 7 08:44:40 | 11h 37m | The Floor Love-Aaaaaaaaah! | ♥ 0 | This looks and feels like you just put MouseLook and the standard character controller together without writing a single line of original code. You have to hold the shift key to run to make the first jump. I knew that because I also made games with Unity at one point. Otherwise I would have been lost. I would strongly recommend: - make this third person - make the character slower or the platforms bigger - give the player more "traction" on the ground - try something else with the surrounding terrain to make it look interesting - add visible "checkpoint" flags when you die Many Twine or Bitsy games also have no original code and only "content", but they at least have things to explore and a story. I may sound salty here, but I have played what feels like this exact same Unity3D game twice in every LD I participated in. Also I did not see the theme at all. So yeah. |
| Dec 7 09:41:57 | 57m 17s | Cursed Gold | ♥ 0 | It took me a while to figure out the mechanics of cursed coins and curse purging. Like coins is my curse and curse% is level curse. I like how levels and curses feed into each other. But it is always best to either pick coins or kill mobs first, never both together. I wish the dungeon was a bit more fleshed out, or Zelda-like one room scrolling maybe plus a map so it looks less uniform... |
| Dec 7 21:32:47 | 11h 50m | Mr. Capital! | ♥ 1 | The coin stack was so well integrated into the level design, but why did you use this ugly antialiased font? |
| Dec 8 16:07:10 | 18h 34m | Greedy Merchants | ♥ 1 | I got stuck on beaches a lot. At first it wasn't clear, I would have liked instructions, but after losing the first game against AIs, I understood. At least I knew _why_ I lost when I lost my second game. Also @mik3: I recognised the art style immediately. They got the graphics from @Kenney - https://kenney.nl/assets/pirate-pack This is totally allowed in the JAM rules, but getting a high score for Kenney's graphics assets while Kenney is possibly also competing in this LD would be a dick move. So everybody has done the right thing here. |
| Dec 8 16:50:08 | 42m 58s | Hover Burner | ♥ 1 | The game is good, but I feel like I need to call you put for using SVN on a new game in 2017. The need to re-fuel caught me off-guard the first time. I was first, but then I was on the wrong side of the track (and slow)! |
| Dec 8 17:16:53 | 26m 45s | Spring Clean – DO NOT CROSS | ♥ 0 | This was surprisingly fun, especially the last level! The cats could be a bit more animated, and the pixels are scaled oncoherently, but the core gameplay works well. |
| Dec 8 18:04:33 | 47m 40s | A Platformer for Ants | ♥ 1 | I like the idea and the way it zooms out when you jump down the final shaft is very funny, but the platforming physics leave something to be desired: You can slip off a block after you already stand on it, as if your feet were smooth and round. |
| Dec 8 18:31:57 | 27m 24s | A Spark of Light | ♥ 1 | The thing you put on itch as a Linux download is actually just the Windows .exe! |
| Dec 8 18:40:05 | 8m 08s | Chick'n Invasion | ♥ 0 | I like the slashing animation and the way chickens bob when they walk. I get a Vlambeer vibe from the whole thing. |
| Dec 8 19:00:04 | 19m 59s | Karma Run | ♥ 2 | This took me a bit to get running on Ubuntu. I managed to install libtcod and TDL and run from source eventually. I like the idea of the game. I like the clean presentation. But the gameplay itself was meh. The calm music was at odds with the theme, which was good because I like the music, but I don't know if that was a deliberate misdirection. The transcript window was a bit small. I almost wanted to play this in an actual terminal, but a bigger window. I like what you're going for, and how you stay true to the Berlin Interpretation, but something is missing if you want to make this work. This is less of a coding/more content problem and more of a design problem: How do you make moral choices meaningful? I doesn't help that I personally hate games that force you to do a thing to progress and then judge you morally. To end on something positive: This look much better than my first game for LD (also in Python), so keep it up! |
| Dec 8 19:54:14 | 54m 10s | AdBlock Doesn't Work! | ♥ 1 | This is too real, man. Also impossible to keep up with a trackpad. |
| Dec 8 21:21:54 | 1h 27m | King's Gambit | ♥ 1 | What a clever take on the theme! |
| Dec 9 10:13:39 | 12h 51m | Cowquest | ♥ 0 | I can hardly believe how polished this feels! I just wish I got a bit more feedback when I take damage, or a dodge roll. The difficulty ramped up suddenly. |
| Dec 11 19:04:03 | 56h 50m | Deckest Dungeon | ♥ 2 | The graphics are great, but the combat was dull enough to compensate :/ I don't know how to balance it to make fights go faster while still being challenging, but as-is, it's a real slog. |
| Dec 12 11:04:43 | 16h 00m | Paw for Cream | ♥ 1 | It's an interesting idea, but it feels _too_ simple to warrant playing it more than once. |
| Dec 12 11:12:18 | 7m 35s | Randomly Relentless Rumble | ♥ 1 | The idea is neat, a bit like super crate box, but the controls/collision/game feel make it more frustrating than it should be. |
| Dec 12 12:55:04 | 1h 42m | Mizu | ♥ 1 | Maybe look into setting scrollfactor for your HUD instead of whatever you're doing now. I don't normally like the feel of the controls when you follow the standard HaxeFlixel platformer tutorial, but with your theme of getting fuller and slower it makes sense. The background graphics were sometimes confusing, because I couldn't tell if it was a difference in background color or a wall. |
| Dec 13 08:19:42 | 19h 24m | Theme - The Game | ♥ 1 | Kind of like a towlr http://towlr.ludumdare.com/ or like FATHOM http://adamatomic.com/fathom/, but eh. Based on what you wrote on the blog, there is no point to telling you what I thought about the mechanics of the gamey part..., so I won't. I wish there was a was to see if/when anything had changed and become interactable, because I restarted it once and noticed things did not immediately become clickable. |
| Dec 13 09:19:20 | 59m 38s | The explorer | ♥ 1 | What do you mean by damaged? Can't you repair it? That's well within the rules. Why link to something damaged at all? |
| Dec 15 11:46:56 | 50h 27m | Happy Bot Mess | ♥ 1 | Great game, UI and turn-based combat looked great, mechanics were not what I expected based on the description, but easy enough to grasp in the first level. But why make me restart after I died on level 3? Works well on Linux. Medium annoying UI thing: The camera did not pan to show enemies when they moved. |
| Dec 15 14:04:03 | 2h 17m | Feature Creep | ♥ 1 | Evoland did it first, but yours has a different feel to the humour. I'm impressed with all the content you put in. The humorous tone you use excuses that almost none of the features (jumping, dashing, katana) are that well implemented, or deep mechanics, but that makes it boring toward the end. I didn't laugh out loud, but I smiled at times. The dialogue ties it all together. |
| Dec 19 09:43:23 | 91h 39m | Bearhalla | ♥ 0 | There's a lot going on, but this game didn't click for me. Also I got stuck in a beehive. The art style is very readable. |
| Dec 19 09:49:33 | 6m 10s | The wreck of the Pulstar-VIII | ♥ 0 | Oppressive mood, 5/5, well done. Reminds me of several old space games by Yahtzee Croshaw. The gameplay is very trial-and-error and reliant of knowledge from the future, but you are upfront about that. The high production values in the art and feature-rich options and main menu make the spelling errors all the more jarring. I like how the theme is incorporated into the story: The more witnesses you have, the worse it gets. |
| Dec 19 09:55:48 | 6m 15s | Farrison Hoard & The Cave of Coins | ♥ 1 | Great way to drive the point about the theme home, but I won by just holding down right and jumping when I got stuck. I wish you had spent more time on pixel art and textures, or even given the 3D objects pixel art textures, because it looks okay-ish now, but could be so easily improved. Overall, a nice game though. |
| Dec 19 09:57:50 | 2m 02s | Sleepy Fighter Pilot | ♥ 1 | The simple graphics work surprisingly well, and the coffee mechanic is neat, but the flying and shooting, the meat of the game, are not all that great. |
| Dec 19 09:59:21 | 1m 31s | Where ma Friends at?! | ♥ 0 | I wish there was more to the difficulty than not falling off bridges in later levels. |
| Dec 20 07:38:24 | 21h 39m | POKED - be social | ♥ 1 | My hand hurts from clicking. The game was taller than my screen. I wish there was a restart button. Also the battery drained too quickly, it opened the 5%, 3% and 2% notifications while the last was still on, and just faded to black on the ending instead of ending on something informative or restarting. |