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Feedback comments for LD38
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| Timestamp | Since previous | Game | Zorg's comment | |
|---|---|---|---|---|
| Apr 28 14:47:45 | Icarus Isolation | ♥ 2 | Oops, i accidentally answered your blog post instead of replying here. I really like the graphics but the controls are a little confusing at the start. I did not encouter bugs... I'll rate your game as soon as it's possible to judge. 😀 | |
| Apr 28 15:21:55 | 34m 10s | Little Ruins | ♥ 0 | The graphics look awesome! I'll play it when i have my PC an controller around! (Currently on mobile) |
| Apr 29 06:38:27 | 15h 16m | Deep Diver | ♥ 0 | The graphics remind me of good old Mega Man games. 😃 But the explosions look like blood? |
| May 2 07:30:21 | 72h 51m | The world is (a) flat | ♥ 2 | Nice graphics and writing. I had some slight trouble with the interface. I expected the possible actions in the left main column, because the right column seemed to be purely for navigation purposes. That's why i missed an option and was stuck for a moment. The empty big button at the bottom looked like it was missing a caption, too. Sadly, not every room was illustrated. 🙁 Still, it's a nice entry! 😀 Same question as @silkworm-sweatshop: Am i missing something? |
| May 2 08:04:37 | 34m 16s | Murder Mitosis | ♥ 1 | Solo felt really easy because you could simply eat (the gray dots are too invisible, make them white?) and the enemies were surrounded by their armys and starve. Even without the agressive-button. But the graphics and controls are very nice, very polished game overall for a first entry and only two team members! |
| May 2 09:49:34 | 1h 44m | Exit.. space left | ♥ 2 | Overall i liked the game, but there are some points which i did not enjoy, too. The fire radius seems pretty small, the collecting radius, too and it takes a pretty long time to collect gems. It's hard to stand still in the air while performing the collecting. I think the mouse is pretty unnecessary, mining in four directions plus jetpack (space?) would have been enough, in combination with a bit more firing/collecting radius. The music is very good and creates a space mood. The sound effects are fitting (i missed a 'motivating' sound for returning gems). I did not play to the end, because i was mining for some minutes, some progress was made but still no gem loading bar was fully charged. A minor thing: i did not like the Star Wars font and HAL cameo, because your graphics are good, you could have used something original instead. This is meant to be constructive, like i said, overall i liked it. 😃 |
| May 2 09:56:34 | 7m 00s | The Spoiled Prince | ♥ 1 | I encountered a problem playing on my 1280x1024 monitor. All text boxes are below the screen, i can only see the very top of the characters and can't read anything. Music and sound effects are top notch and i liked the graphics and gameplay, too. Very cool and peaceful game! |
| May 2 10:11:39 | 15m 05s | Lead the Ants | ♥ 1 | I like the idea. Some suggestions: - Faster ants - Simply drop the 'mining' they could just pick up the food and return immideately. - I don't think the ants need sound at all. Only some game music and some confirmation and victory sound is needed, imho. Neat little game. :) |
| May 2 11:09:19 | 57m 40s | Shrimp Tank | ♥ 2 | The multi-layer music and the snail theme and behaviour never fails to make me smile. 😃 The game has some flaws, but i like how it creates a nice mood with very few elements. |
| May 2 12:04:42 | 55m 23s | Therrain | ♥ 1 | Great game, controls were not clear at the start but i was able to figure it out pretty fast. I hate the pesky rapid fire cloud. I really do! :D |
| May 2 12:52:36 | 47m 54s | A Small World Cup | ♥ 1 | It's a really fun game. Reminds me of soccer physics. I like the graphics and random action. The colors feel a bit dull. The computer player did some funny things and the game generally produces absurdly comical situations. I did not play it on mobile. Is there any sound? |
| May 2 15:51:42 | 2h 59m | Destruction Zone | ♥ 1 | It would be cool if every tower had a radius of ground which it protects and if the tower falls, the terrain which is not protected by towers anymore crumbles. You lose, if all towers are gone and the ground beneath your feet dissolves. I like the mood of the game, the music fits pretty well. It could be easily updated with more enemies and (temporary?) powerups, secondary weaponry (or repair?). It's a solid base. :) |
| May 2 17:26:26 | 1h 34m | Evolve | ♥ 2 | At the time the game zooms in it's not possible for me to react before running into an enemy ba accident. I think the zoom should not be that high. Everything else looks fine. The menus look clean, the sound effects are fitting the game. The controls work nicely. Cool particle effects. I'd love to see more types of enemies, like a green one for example which could be just a bit slower than the blue enemies so they don't pack together. Or an enemy which is fast when moving in a straight line, but slow when turning with a big radius. There are lots of possibilities to expand the game. |
| May 2 20:54:11 | 3h 27m | Cubic | ♥ 2 | You might want to check the itch.io link. It's not working. :( |
| May 2 21:02:56 | 8m 45s | drone | ♥ 1 | Looks good, sounds good, but i don't know what to do. It would be great for touch controls, i guess. |
| May 3 06:52:09 | 9h 49m | Blomst 🌻 | ♥ 2 | I really like the game for its peacefulness. The graphics are top notch, it's fun to wander around, observe the plants, harvest seeds and visit the shop. (Who is running a shop on a planet without atmosphere? Who cares? :D) What bothered me the most is that you implemented a confirm-button but no cancel-button, to exit menus faster. That would have been perfect for a two-button gamepad. A, plant, select inventory slot, A, confirmed. B get rid of the plant? B, canceled. Dynamic prices for the seeds would have been nice, too. So you can't flood the shop with the same seeds again and again. Only rare seeds should give good money, as long as the plant is still rare on the planet. The music is a tad too repetitive for my taste. That said, the level of polish in this game is awesome. A great accomplishment for a jam. You deserve success! :D |
| May 3 07:03:38 | 11m 29s | Song of Fungus | ♥ 2 | Cool game, great level of polish. I played to level ~13 (not entirely sure, had to stop and get some sleep) and i'm really bad at this game. It has pretty basic mechanics but it's hard! The grapics are very nice, the sound cascades are fun, everything looks coherent. Sometimes i wished to have some more control over the camera, zooming out or fly a bit higher to have more overview, but it's manageable. Great entry! :) |
| May 4 06:06:48 | 23h 03m | Your Planet: Too Big | ♥ 2 | I really like the mechanics of this game (and i got the hint to click fast). The two layer hexagonal grid is a very clever choice, imho. (In german it's called "Hexagonal dichteste Packung". :D) I think the game would be very fitting for mobile. The colors of the planet are a tad dull. I could imagine a more comical look for the game, alien portrais while chatting, for example. And more detailed landscapes with structures like houses (landmarks), boats, tractors, animals. I would suggest to use a "fantasy" weapon like a big laser instead of bombs in this case. |
| May 4 06:20:30 | 13m 42s | Snail Fighter | ♥ 1 | I like the idea of literally shooting yourself in the back when holding the fire button all the time. That's a nice self-regulating mechanic. I really suck at your game, i'm bad at those directional fly-and-shoot-games in general. I'm too occupied with not dying so i'm unable to follow the dialogue of the other snails, which is sad, as i'd like to have known what they are talking about. The game reminds me of an early game boy game, a vertical shooter. If you want to enhance that retro feel, the controls would have to be less physically accurate, more snappy, like immediate stops when releasing the direction buttons. |
| May 4 06:29:39 | 9m 09s | Small World Smasher | ♥ 1 | For some reason i could not stop playing it, despite the simple main mechanic. It's addictive. Luck is a big factor, especially at the beginning of later levels. You could reduce the influence of luck if wrong color hits would not be ignored completely, just do far less damage (1/5th, for example). I'd like to see additional mechanics, like trickshots. Slightly curves trajectories. Or (limited) bouncing. Or a wildcard color. The game looks suited for mobile. |
| May 4 06:36:52 | 7m 13s | Uncharted Dreams - Fate of the Miniatures | ♥ 1 | I'm very impressed by the graphics. The amount of work needed for that nice rotoscoping animation style is scaring me. It's not a fitting technique for jams, it seems, as the game content seems pretty limited. Are you still expanding the post-jam-version or did you call it finished? |
| May 4 07:00:36 | 23m 44s | The Evolution Game | ♥ 1 | I don't mind the non-existing interaction, but there should be more visual clues, what the creatures are doing and how healthy they are. Examples: Particle effects. Eating animation. Different food sources (balanced nutrition needed). Creature size depending on age. Speed depending on age and health. Mating (laying eggs)? Indication of unhealthy creatures, when they are about to starve (unhealthy skin color? Sad faces?). Tomb stones (temporary obstacles). Poop as fertilizer (obstacle, too)? I like the idea behind your game but there should be more to discover for the creatures and the player. 😃 |
| May 5 13:22:18 | 30h 21m | Astromike | ♥ 2 | Pretty complete game with cool graphics. May i ask how you assembled the levels from the tiles? Did you manually place them in Unity (is there a snap to grid in Unity?) or did you use some kind of array logic? I really like the mood of the game. I had the same problem as a tester above, the game ran too slow on my PC and i was not able to finish a certain level before lowering the graphics settings. I was a tiny bit disappointed you did not even create a brief ending. But that's all. The combination of round-based and real-time action was very nice. Do you plan to expand the game (maybe with original music as well)? |
| May 5 13:33:29 | 11m 11s | Echoes | ♥ 1 | Very good! I liked everything about this game with one small exeption. I expected the bat to slide along the slopes. Being stopped immediately was very unexpected and caused some unecessary deaths by the 'light cannonballs'. I liked the ending but hoped for an additional screen where every bat was leaving the cave behind and flies into the night sky with the player. |
| May 6 10:02:15 | 20h 28m | Retro Rabbit | ♥ 5 | rabbit.png Your game totally rocks! |
| May 6 15:02:28 | 5h 00m | kumo. | ♥ 2 | Nice graphics and mood. I like the color scheme very much and the sounds are fitting, too. But i was a bit disappointed by the lack of interaction. I thought you could do something with the planted flowers, visually, like letting them fly in the wind, for example. |
| May 6 15:08:37 | 6m 09s | Stable Orbit | ♥ 0 | The game feels complete and i like how the game just starts and the title is the end screen. Very clever. For some reason i managed to get in a stable orbit with the 4th try. I needed over ten tries to reproduce it. I think you could have used another approach to the outer radius limit, for example adding asteroids or other satellites or deactivating the gravity over a specific point and a LOST IN SPACE failure state. That's just personal taste, of course. |
| May 6 15:40:42 | 32m 05s | King of Tiny Mountain | ♥ 1 | The fixed camera perspective makes the game needlessly harder and a bit annoying, because you have to guess locations and jumping is hit or miss, walk and try again. I could not get the gem behind the wall, either. A minor thing: i don't like that you can jump endlessly by holding the jump button. I'd prefer to have to press it for every single jump individually. The graphics looks great with minimal, clear geometry and your typical color scheme. The sound effects are fitting, too. I did not beat the boss yet. I'll try again later. |
| May 6 16:08:24 | 27m 42s | C_NFINEMENT R__M | ♥ 0 | I did not get to the last screen of the video. The wall said "THIS IS NOT SUPPOSED TO SHOW UP". Apparently, it did. :P I like the game anyway. It's a bit harder for non-native speakers, but most of the riddles were manageable. Only very few were not, even after reading the hints. |
| May 6 18:01:22 | 1h 52m | Planet Desumaton | ♥ 1 | I agree with Tselmek in every point. Asteroid throwing is fun, but the grabbing radius could be a bit higher. I almost beat Desumaton (< 10% left), but then it killed me and i stopped playing. I'll try again later. 🙂 |
| May 8 09:21:19 | 39h 19m | Dinonaut: Defender of Celestial Dwarves | ♥ 2 | I liked it, especially that you can hit asteroids with reflected asteroids. But at one point in the game it looks like you arrive at a situation which is not manageable, i.e. two asteroids hitting the world simultaneously. With more development time it should be possible to set the time between impacts to a certain minimum level and spawn the asteroids accordingly so it's possible to reflect all asteroids. |
| May 8 09:27:49 | 6m 30s | Small Planet | ♥ 0 | The AI pilots are pretty good, but sometimes they fly exactly the same route on top of each other. I'd like to play this in local multiplayer against computer pilots (i'd prefer co-op, others might like deathmatch, i guess). Well done! |
| May 8 09:52:56 | 25m 07s | Shapeshifter: The King of A Small World | ♥ 0 | I know that particle effect! Because i used that Unity standard effect in my game, too. 🤣 I think your game can be expanded on. Sometimes i was not able to jump or got stuck at ledges, but overall, i liked the game idea. I did not play it very long and don't have time for a longer comment, at the moment - but i'll play it again this evening and write a proper comment. |
| May 9 10:36:06 | 24h 43m | Starstruck Ducky | ♥ 1 | I like the main idea of the game, a very clever interpretetion of the theme, but the gameplay seems to be pretty random, i.e. not succeeding despite having maxed out relation. I like the graphics, audio, writing (the font could need some spacing). But i don't want to play the game again and again to win by chance, actually i failed three times. It looks like many players enjoyed it, it seems it's just not the type of gameplay i like. |
| May 9 13:31:36 | 2h 55m | Gatherer | ♥ 1 | Looks good. I'm interested in the things you want to add next because it's literally isometric Minecraft at the moment. But Terraria and Starbound are Minecraft in 2D, too. 😉 I once planned a somewhat similar prototype in Unity with camera-facing quads displaying isometric pixel blocks within an invisible 3D geometry but did not even start to build it because i don't have a good idea for gameplay. ¯\\\_(ツ)\_/¯ |
| May 10 08:46:49 | 19h 15m | Slightly Angry Max | ♥ 3 | Well done, you even have a menu (something i'd only trying to do at the very end of making a game, in short: never). The gameplay feels solid in terms of a top down shooter and it's an acomplishment for a jam game but... I think you should try to give your games something personal. It's hard to do this without own graphics nor music. Your choice for the graphics and music is good and your game feels complete and polished. I don't want to sound harsh, but in my opinion you should see this game more like an exercise and move on making it your own or building another game with a personal touch. |
| May 10 17:20:31 | 8h 33m | (Un)Happy | ♥ 2 | I like it! The game is great for being made in only 10 hours. I noticed you are randomizing the planet positions, that's a nice touch (i think you do not shuffle the inhabitants, do you?). A simple approach to scatter the "aliens" all over the place would be the use of a global gravity system. For every alien and the rocket, you could compute the distance to every planet and apply accumulated gravity forces like grav1/(dist1^2) + grav2/(dist2^2) + ... + gravn/(distn^2), at all times. This way you could spawn aliens and planets literally anywhere on the map at the start of the game. As there is no challenge, yet, flying around and landing smoothly (without the landing assistant) could be a challenge without the need of adding enemies. I like that you don't hurt anybody in the game, it makes the player happy. 😃 |
| May 10 17:37:49 | 17m 18s | Six Degrees of Separation Between Me and the Party | ♥ 1 | Found all three endings. 😃 Took me a while to realize i have to perform the same action multiple times to get a new dialogue option for the "real" ending. I like the "hidden" critique of the behaviour of the main character(s) and the player of the game. The worst ending could be found very easily, i guess i played the game exactly as you intended it to be played, which is a great accomplishment. Well done! |
| May 14 14:57:39 | 93h 19m | Skylets | ♥ 3 | I like the idea of the planets falling apart. And your game looks very polished for a jam game. I thought i had to rush to get the valueable pickups before leaving the destroyed planets and was a tiny bit disappointed it's just for a score. It would be cool to have a use for those resources, but i guess that's beyond the scope of a jam game. Instead of the yellow "escape shard" i think it would be cool to jump out of the drill ship, collect the resources and board the ship again as it went through the whole planet and emerges on the other side. I had the impression to miss some NPC dialogue. They were pretty short so i did not bother listening to them in the later levels. Overall i liked it, good job! |
| May 14 15:39:22 | 41m 43s | Microchip IO | ♥ 2 | I like the idea of the game, but i have a problem with your UI. The signals should not be colored differently from black / white or dark gray / light gray. You could use a colored outline to display the test results. Mockup: io.gif A button to interrupt the testing would be nice to have, too. Everything else was fine, and impressive for a jam game. Well done! |
| May 14 15:53:18 | 13m 56s | Strangeness | ♥ 1 | I like your game, played some levels, but i don't have the calmness to play it to the end, at the moment. How many levels does the game contain? I'll play it again later this evening. Looks good so far. 😃 |
| May 16 20:04:24 | 52h 11m | Hops and Fever Dreams | ♥ 1 | I did not get how the jumping mechanic is supposed to work. Sometimes i jumped really high, sometimes i lost all my momentum, it was very unpredictable. Which is sad, because the game looks really good and i like the dumb expression of the rabbit face and its eating animation very much. :D The sound were a bit annoying after a short time. I stopped playing at a red level. |
| May 16 20:11:53 | 7m 29s | Sir Shrink-A-Lot | ♥ 2 | I think the player character needs some conservation of speed instead of instant deceleration (and acceleration). It would be cool to gain speed as small character to change the form mid-air and smash through walls. This way, small steps would not be that annoying while being forced to run super slow in the big form. This way, the game would feel less punishing, imho. In contrast to the speed, changing forms should be instant (without flashing). The basic idea is pretty great! |
| May 16 20:18:20 | 6m 27s | NomNom | ♥ 0 | Why RAR and not ZIP? |
| May 18 18:27:19 | 46h 08m | NUKEBALL | ♥ 3 | I enjoyed the game. Played as Kim and lost, played again as Drumpf and won. The title image is pure gold. It would be good to have and indication how damaged the missile bases are. After leaning the muzzle to one side i did not alter it again in the game. It seemed not necessary. It would be cool if the missiles had more boost and you were able to hit your own station if you aim completely wrong. |
| May 18 19:12:35 | 45m 16s | Tsunami | ♥ 1 | Somehow the windows download is not starting. I have no idea what's causing this. 😕 Do you have a web build maybe? For a Unity WebGL build you have to install the export module and use a folder inside the project folder to export the game (which takes a lot of time on my machine, something with c++ libraries causes delay). You should use the minimal web layout. If you zip the folder, you can upload it to itch.io and it will be playable in the browser. |
| May 18 21:40:05 | 2h 27m | Seagazer | ♥ 0 | seagazer.png I'm completely unable to find this. The other two spots were pretty easy to find. But this third one, no idea. There are only two single pillars (and one is wrong, because of rotation direction), it should not be that hard, but i guess it is, somehow. The hints for this one don't seem to be as distinct as the others. (You alrady said the game is not easy to control, but why did you bind WAD but not S? Is there a particular reason for this? Not being able to step back without turning around is annoying.) The game idea really is intriguing and i like the minimalism, but that last puzzle forced me to quit the game. |
| May 18 21:58:54 | 18m 49s | Asgard Invitational | ♥ 1 | Pong with gravity, clever idea. I liked the silly intro and the battle music, too. Sadly i had noone around who could play the game with me, forever alone... 😅 Nice entry, well done! |
| May 19 07:58:55 | 10h 00m | Sex is Nature | ♥ 1 | sexisnature.png Did i win? |
| May 19 16:12:14 | 8h 13m | Radion | ♥ 0 | Looks great! |
| May 19 16:46:57 | 34m 43s | Obelisk | ♥ 1 | Very nice game! The only "negative point" was the walking sound which is slighly annoying after playing some time. Great work, especially love the graphics. |
| May 19 16:47:52 | 55s | WATEREVER | ♥ 0 | I'm in love with the minimal graphics! |
| May 19 18:44:43 | 1h 56m | Flight of Claude | ♥ 0 | Very nice! Normally i'm not into visual novels, but i liked yours. I would have loved a scrolling background on the last shot, that would have been awesome, because it would have been a contrast to the previous still shots. But i know the time limit is harsh (this was my first LDJam, too). Well done, great story! !> I wonder how many players knew that you are a cuckoo's egg right from the start? |
| May 19 20:52:00 | 2h 07m | SPAAAAAACE. | ♥ 0 | Not the worst entry. Had fun for a minute! :D |