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Zelos

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TimestampSince previousGameZelos's comment
May 1 10:52:10 Blackhole Escape INC ♥ 0 I remember this game from the IRC as being so laggy that I couldn't play it. Great that you sorted that out - worked flawlessly now. I have to agree with @xangotrick about the Interface. My eyes wandered over the whole screen a bit too much when trying to craft something, because it's very cluttered and clunky. I also didn't really know what to do and thought that the things I could craft weren't that self-explanatory as they could've been. Audio is a bit repetitive, but I like how everything fits together graphically and I do like the atmosphere.
May 1 10:59:13 7m 03s Bug Attack! ♥ 1 Really reminds me of those old Shareware games I used to play all the time. Graphics are pretty good for what you're trying to do and it's really fun. The audio isn't that great and I turned down the volume a bit because I didn't like the sound effects that much. The gameplay is pretty basic, but I had fun, so good job.
May 1 11:04:54 5m 41s AstroGunner ♥ 2 I really like the atmosphere the audio the nebula in the background are creating together. The perspective is also pretty interesting. Now the gameplay is where you lost me a bit. I think the way the ship handles is very confusing. It's alright when you're on the 'upper half' of the planet, but when you're upside-down it's so confusing that I ran into enemies multiple times because I felt like I had no control. Also sometimes enemies spawned inside me. That was weird, but I guess you just didn't have time to change that. I like it overall though. Good work.
May 1 11:11:05 6m 11s 4 Hours ♥ 0 The idea is really nice and I like the atmosphere it's creating. Those tron-like levels look exactly like the game 'Black Ice', and I do like that, so overall good job on the visuals and audio. The puzzles are really nice, although I'm not sure how it all fits the theme. I had some problems with the crosshair being too dark (black on grey is pretty hard to see), but since you could affect all blocks at once that wasn't that big of a problem most of the time. I think the jumping needed a bit more momentum to be honest - you just fall down vertically once you let go of the button, which was a bit weird at first. But other than that I really like this entry.
May 1 11:14:57 3m 52s Chill Bill ♥ 2 Really, really awesome artwork. Gameplay is fun as well and the idea of slashing people because the world is too small... that's a really interesting take on the whole theme. I didn't encounter any problems with the game, so really great work on this one.
May 1 11:22:52 7m 55s THE HUNT ♥ 1 The artstyle is very interesting, although a bit disorienting. It's pretty hard to make out openings because the inside of those shafts is the same as the area surrounding it. I like it for innovation though. The song I've heard is cool. But I'm not sure what I'm supposed to be doing. I crouched out of the first room, saw a thing fly over me, got the gun and then I'm stuck in the next room where you get the wrench. The thing that says 'get 4 ammo' does nothing for me and I can't see any way out of there. So that's unfortunately as far as I could get in your game. I think I may be missing something here, so I'll hold off on the rating for now.
May 1 11:28:03 5m 11s Troll Castle ♥ 2 I thought it looked pretty weird, but it was actually a bit of fun. The tutorial text on the first screen is a bit much to read at once, but I guess you just didn't have the time for a proper tutorial level. It's somewhat confusing at first, despite having read the tutorial, but in the end it works pretty well and the paint-y artstyle is something I actually like.
May 1 11:48:56 20m 53s Every Man's Sky ♥ 1 You get one gigantic like from me for the pun. And another one for the awesome idea. I agree that there's some kind of skybox missing, which makes it pretty hard to navigate. Should be a lot clearer if there were just some kind of white stars or something in the background. I'll definitely come back to this later so see how it turned out. Awesome work!
May 1 11:52:16 3m 20s The New Kid ♥ 1 I like the idea, but I feel like you don't really look at your stats and the stats of the friends too much rather than just click around if the chance to befriend them is >50%, which makes it a bit too simplistic. The song is pretty cool and the graphics serve their purpose well. Nice work.
May 1 11:58:52 6m 36s Bound ♥ 1 I couldn't get the WebGL build to work because it takes too much memory (and I do have a pretty good PC), but I downloaded the Windows version and that worked. The download was really big through. The graphics look really good and the music is nice as well. The movement and camera switching feels a bit weird at first, but once you get the hang of it I can see why you made it control this way. My clicks didn't register sometimes and I'm not sure why, but I guess it's a combination of the move-to-click and the camera angles. I like that you included difficulty levels. I haven't tried all of them, but it's great that they are there. Good work overall.
May 1 16:51:40 4h 52m Little Remains ♥ 2 The graphics are absolutely fantastic. I would absolutely love a full game that looks like this. The music is also very atmospheric and goes perfectly with the graphics. I had a bit of trouble locating the interactables in the environment, but the gameplay itself is quite good. Really nice entry.
May 1 16:56:10 4m 30s Spermicorn ♥ 4 The graphics and audio are awesome. The gameplay wasn't that engaging for me, but you get bonus points for the funny idea and the pun in the title. Oh, and llamas. Definitely llamas.
May 1 17:02:46 6m 36s Little bug ♥ 1 The intro text was way too dark for me as well - could barely make out the instructions. I really like the idea and the gameplay itself. I'm missing some music, but what can you do. The game did a really good job of introducing the mechanics and is pretty engaging. Two things I've noticed: 1) After completing a stage I have to use the mouse to start the next level. Would've liked to continue by just pressing Space. 2) I'd like to continue moving forward after using the light if I'm still holding the button. It felt pretty weird that I had to re-press the movement key every time I pressed Space.
May 1 17:14:02 11m 16s Project Alpha ♥ 1 I'm a bit confused by the game to be honest. Also there wasn't anyone else online, so I can't say how the multiplayer works. Did you use some random images from Google for those menu screens? The artwork seems really out of place. I found it really hard to understand what's going on and what I should be doing. Also I'm not sure how it fits the theme. You said you already worked on this before... so it doesn't have anything to do with the Ludum Dare? I really don't know what half of the interface does. The game needs a good tutorial desperately. I'm basically just randomly clicking stuff and hope that's what I need to do. So I think the interface definitely needs some work. Oh, and you should probably use a different font. It all looks very Unity-like.
May 1 17:22:07 8m 05s Humanity Simulator ♥ 4 I like the idea, but the gameplay is a bit clunky. The turning around the corner part is weird because of the camera, but I can forgive that. I basically just stood still and drove in circles once I could build a factory. And then I repeated that until I could build better stuff. It took a pretty long time though, and nothing much happened in between. The graphics are okay, but I feel like everything needed a bit more impact. Everything you do feels like 'am I supposed to be doing this?', if you know what I mean. It's not quite sure what you should be doing. Other than that I think the game is pretty good.
May 1 17:27:53 5m 46s A tiny explorer in a tiny world ♥ 1 I'm not really going to critique this as a game, but I had fun for a few minutes just reading the random stuff the character was saying. I do like the artstyle and your type of humor a lot. Not really disappointed, because you made that a part of the 'game' so to speak. Nice work!
May 1 17:33:45 5m 52s Cell Defender ♥ 1 At first I thought I played as an egg and commanded my egg-buddies to roll around randomly, which was pretty funny. It's a pretty neat idea, but it's definitely a bit confusing at first. I played multiple times and lost pretty quickly each time, but then I got it. I think the game needed more of an 'objective' to be fun for more than a couple minutes, but I like it anyway. Good work.
May 1 17:36:59 3m 14s Super Collapse Guy ♥ 2 Really awesome idea. The mechanic reminds me of Monument Valley a lot, and seeing as your game is in 3D this is pretty impressive for a game jam. The graphics are cool and the audio is as well. Very solid entry, I like it very much. Great work.
May 1 17:40:31 3m 32s Day 862 ♥ 1 The textures really look pretty nice. Especially the metal ones look very... moist.
May 1 19:10:50 1h 30m I'd kill for a gym membership ♥ 0 Are full gyms even a thing? 😁 Pretty funny, although I'm not sure if I played it correctly. I just set the things on fire at the bottom and then clicked on all the doors constantly. Is there something else to click? Also - can you win? I got up to 56 stopped, but then I had only 16 when I called again for some reason, and then the game ended. I like the idea though.
May 1 19:48:55 38m 05s Antagonistic : Hamburger Hill ♥ 2 Since we both made a game about insects (and you don't believe me I made Colorfly as my first game in 48h 😄) I thought I'd review yours as well. For starters I really like the idea. The graphics are also really good and I like the song. Reminds me of Spyro for some reason. The gameplay is cool as well. I've noticed two things though that didn't quite work for me: 1) I think the right wing is really distracting. It feels like something's flashing in front of my eyes the whole time. Maybe it needs a bit more transparency. 2) I really couldn't tell where I was aiming, so I didn't really hit much. I got up to 52%, but I'm not sure if that would've also happened if I didn't try to shoot at the enemies. Also when turning something felt a little bit off at times. It quickly got back to normal, but for a second it felt like I was moving in the wrong direction. Other than that I liked it. The tutorial was also quite good at explaining the game. I've played quite a few games today that I didn't even understand, so this was refreshing. Good work overall! P.S.: I wish the messaging feature worked, because I would've liked to talk to you a bit more about our games. You're welcome to download my source code of course. You can kind of see my progression by looking at the modification date of the files if you're interested.
May 1 20:46:10 57m 15s The Glass Marble Tour ♥ 1 I wish it was a bit longer. I wanted to see where it was going, but then it was over before I knew it. I really liked it though. I don't mind 'walking simulators' (I didn't even know 2D ones existed until now), so I'm rating purely on the story and presentation. While the story was pretty good, the presentation needs a bit of work. It looked a bit too 'MSPainty' for my tastes, but it was servicable. Good work overall!
May 1 20:58:33 12m 23s Advanced Mitosis ♥ 0 The music is weird. I love it. I think you're moving a bit too slow. Or rather - the levels are a bit too big. You're moving around a long time without anything happening, which makes it less engaging. The puzzle design themselves are really good though. I had a problem in the first level with the giant red blob that a lot of pellets spawned right next to him, so I couldn't get them, but otherwise it seemed very fair. Overall nice little game. Good job!
May 1 21:03:30 4m 57s Floppy McFloppyface ♥ 1 Very funny game, I enjoyed it a lot. At first I was really annoyed by the music, but then it kind of grew on me. Same with the graphics. Thought the same as @chaseplays, but I was so wrong. This is a really cool game and I especially liked the flopping on the tree. So weird. Really nice work!
May 1 21:14:45 11m 15s MagiSEED ♥ 1 I feared the worst at the starting screen, but it turned out you made a surprisingly good game. The levels were built really well and I enjoyed the shrinking mechanic. Wish there was a bit more of that though. The graphics aren't that attractive, but they do the job. The music in my opinion is pretty annoying to be honest. The gameplay makes up for that though. Really nice variety in mechanics. I could imagine those working really well in a game with some proper artwork and music. The idea is really good.
May 1 21:20:34 5m 49s Binary Glitch ♥ 1 After playing this I'm seeing some weird colors flashing in front of my eyes. Pretty trippy. I really like the gameplay here. The graphics look good as well, although I feel quite a bit disoriented after playing. Might be just me though. The music is also good and there's just enough here to have quite a bit of fun for a few minutes. Good work!
May 1 21:25:19 4m 45s Cookie-World ♥ 1 I like the game, but I quickly reached a point where nothing spawned anymore. I feel like the rate of munchers should be increasing a lot more over time. I didn't feel like there was any danger to lose at all. The graphics are pretty good and the sound effects are funny. It controls smoothly and the idea is cool. I just wish there was more of a challenge, since the game effectively 'stopped' because there are not enough munchers spawning.
May 1 21:30:49 5m 30s Your Planet: Too Big ♥ 1 What a fun game. I actually love this type of game, and your spin on it is really creative. I wish there was some kind of atmospheric music playing in the background. The gameplay is very good and I enjoyed playing this a lot. The puzzles themselves have a nice difficulty curve and I never felt like it was unfair. Sometimes the circles wouldn't quite fall like I expected, but I think that was mainly my fault. Really nice game!
May 1 21:35:59 5m 10s World Battles ♥ 1 I like the basic idea and the graphics look pretty clean, but I feel like I'm doing something wrong. My guns don't really hit the enemies and I'm not sure what the correlation is between the placement of the guns, the clicking of the mouse and the aiming. It seems that they're just firing in random directions and I can't hit the enemies. I would really like the idea if it worked a bit better though. It reminds me very much of Lovers in a Dangerous Spacetime with the placement of the guns and all.
May 1 21:44:35 8m 36s SmallHexWorld ♥ 2 I really like this. Reminds me a lot of how a board game would play out and I do enjoy those. The mechanics are really well thought out and it's fun to think of ways to make your hexes better. I feel like it should end once all the spaces are filled, but the way you implemented it works as well. Could use a bit of a better presentation regarding graphics and audio, but it works. Got up to 6531. There's obviously a 'best solution', but I feel like you can't really control that without knowing what the next tile will be. I think your 'next tile' slot should be renamed to 'current tile' and there should actually be a display for the one that comes after.
May 1 21:52:18 7m 43s A View from Above ♥ 2 I have to admit the idea is pretty cool, and it gave me a really good idea for a game I now want to make myself. The graphics are okay and I like the voiceover. The text seems to have a small bug where it sometimes is pretty blurry and sometimes very sharp. Not sure what's causing that. Overall I enjoyed it and got scared a bit by the end because the sound was much louder than the rest of the audio. It ended a bit too soon, but it's a game jam, so who cares. Nice work!
May 1 22:03:05 10m 47s Penguin Deliveries ♥ 1 Hey there, I'm the guy from Reddit who you just thanked for the advice on the canvas 😄. I played your game again and I stil really like it. The graphics are probably the best part for me since the gameplay is a bit fiddly. I can never manage to hit the landing area on my first try and always fly around for a few seconds until I can. It looks really polished overall and the only negative thing I have to say is that I wish I had some more control over the ship. Like slow down more effectively or something like that. Otherwise - really good work!
May 1 22:07:06 4m 01s Den ♥ 2 This is really amazing. The graphics are extremely well done, the sound design is fantastic and the idea is cool as well. No idea what was going on and I'm not sure if the controls were just weird or if I was doing something wrong, but I think I got the hang of it after a while. I think they could use some work though. Overall this is an amazing job for a game jam. Really awesome work.
May 2 09:41:50 11h 34m Leucos ♥ 1 Pretty cool game! I think the artstyle is really good and the player is controlling very smoothly. It's fun to play and you did a really good job with the game. A few things I noticed: 1) I had phases where next to nothing spawned and I just ran around aimlessly. Then something spawned on the other end of the map and I got hit constantly until I could get there. That felt pretty unfair. 2) The SFX are a bit too loud and the music is a bit annoying after a while. 3) The 'Wave' text is flashing so quickly that you can easily miss it if you blink. Other than that I really like your game.
May 2 09:52:05 10m 15s A Growing Adventure ♥ 1 A lot of good things about this game. Really solid entry. The art is awesome. Looks very polished and high-quality. Could very well just be a fully released game. Music is unfortunately missing, but the SFX are okay. Now the idea is really cool and I had a lot of fun. Every feels quite good and I only found a few minor things I didn't like that much. - I'm not sure what the point of the timer is when uncovering new tiles, since you can just stand still and wait. - It felt weird that I couldn't just run into enemies and hold the button down to attack. I had to push it over and over, which was a bit clunky. - It takes a lot of time until you progress. I feel like this is partly due to the 'temporary attack bonus' mechanic. This is the on thing I really disliked about the game. It felt really bad to lose your hard-earned attack points. Would've rather had the game balanced around a permanent bonus system. That's actually everything I can say here. Awesome work.
May 2 10:03:53 11m 48s World of My Own ♥ 3 Great game, I really enjoyed playing it. It's surprisingly deep for a game jam. **Graphics:** While serviceable I felt like everything was a bit too static. Hitting enemies didn't really feel like hitting enemies and moving felt like moving around a paperweight. The trees are a good example of how the rest of the game should feel. They respond to being hit quite well and give you a lot of feedback. **Audio:** The music gets a bit annoying after a while and the sound effects are quite bad honestly. A lot of them feel like they're missing (for example when you enter a world there's just silence). The worst part for me is that the shooting sound is really off. Would make the game a lot more enjoyable if these were better. **Gameplay:** For this you earn full points from me. There's actually a good amount of content in here and it didn't get boring at all. Your systems are thought out well enough, and while I think you should definitely display damage numbers, since you can't really see any difference when you buy new weapons, the overall gameplay worked very well. Really good job. Would love to see this get worked on past the jam.
May 2 10:20:58 17m 05s Empathy Swap ♥ 2 I couldn't get someone else to play with me, so I'll just critique the parts I've seen so far. **Graphics**: These are pretty good and make it clear what's going on. The effect when swapping looks really cool. The planets in the background (or are they supposed to be stars?) could be a tad darker though. While it's not a problem to make out foreground from background, it could be a bit clearer. I personally would've turned down the size of some of the particle effects, since the blurry nature of Unity's standard particle effect clashes a bit with your vector graphics. **Audio**: Actually really solid. The music is good and the sound effects are as well. I like the voiceover when Empathy Swap occurs. **Gameplay**: Not going to say that much because I just controlled one of the planets. The controls feel really weird and I would've preferred to have two pairs of buttons next to each other instead of WASD. WASD just feels like it should be movement only to me. Something like AD GH would've worked better I think. The mechanics seem really fun, but I'm not sure how to strategize the swapping thing without having someone to play with. But I like the idea, so this made a positive impression on me. I really feel like you can abuse it by just not building much though, which makes the game stand still if I understand the whole mechanic correctly. Overall it seems like a really good entry. Good work! By the way: You should probably just start with the 'two players on one keyboard' from the beginning next time. If I hadn't seen V1.1 I would've just moved on to the next game, since most people will probably not have a gamepad attached to the PC when judging LD games. And I certainly didn't. 😄
May 2 10:34:06 13m 08s A Small World ♥ 0 I couldn't get very far because I didn't really know what to do, but I'll say something about what I've seen so far. **Graphics**: It looks quite good aesthetically, but I didn't know what anything was. That made it very hard to decide what to do without instructions of some kind. The character looks quite funny and I liked him a lot. **Audio**: I guess the music is pretty good and the sound effects work. Not much to say here. **Gameplay**: So, this is where you lost me a bit. I moved around for a while (which feels way too sloppy by the way), jumped around (which also felt very sloppy) and didn't know what to do. I clicked on some parts and dragged them around, but I have no idea what I'm supposed to do with them. I didn't find anything to right-click on either. So this is basically as far as I got. I feel like I'm missing something here, but I think you just need better instructions for your game.
May 2 10:46:29 12m 23s Live or DIE! ♥ 1 I feel like you got a really good game here, but I'm a bit confused by the interface. **Graphics:** Work really well for this type of game. No complaints here. **Audio:** Well, there isn't any. Might want to opt out here. **Gameplay:** For me personally the instructions where not enough to pick up and play your game. I've been trying assigning areas and jobs, but I'm really not sure what anything does and what I should be focussing on. I actually took way longer than I'd like to admit to understand that the bigger labels 'house', 'trees', 'vheet' (did you mean wheat?) are just categories and not clickable buttons. They look just like the buttons, which is pretty confusing. So I clicked around for a while and my characters did some stuff, but I didn't get what the goal was or what the individual things did exactly. I think you just need a better tutorial or descriptions for the individual actions. Overall I still think you got a good game here. Nice work!
May 2 11:59:25 1h 12m Space Cakes ♥ 0 You entered the wrong bracket. You entered the Compo, but this is obviously a Jam game. **Graphics:** I really like the graphics. Looks very clean and well-drawn. Nothing to criticize here. I especially like the title screen artwork. **Audio:** The SFX are okay I guess, but the lack of music hurts the game quite a bit. Not much else to say. **Gameplay:** I like the idea, and it's fun for a while. It starts to lose me when you get to level 4, because the level design just isn't that much fun. I liked the jumping from land to land, but then it starts throwing in these gigantic danger zones and it feels really clunky getting around them. I really think the gameplay itself is quite good, but the level design needs a bit of work. I expected it to go in a different direction, but in the end it's still fun and not bad at all. Overall I think this is a solid entry. Well done.
May 2 12:10:01 10m 36s Asteroid Terrarium: A Recipe in 22 Steps (PROTOTYPE) ♥ 0 It's a cute prototype, although you really seemed to replicate the other game you linked, it still has its own charme. I feel like there's too much empty space on the screen and that the art is too small. Maybe center it all a bit more, so it doesn't feel so cramped.
May 2 12:20:35 10m 34s SMOL ♥ 0 You didn't include the source code. You might want to add that. I'm not sure how to critique this, because it feels like the assets were made by different people. It just doesn't seem to fit together very well. I'll just assume you did everything by yourself. The character looks extremely detailed and the music is pretty well produced. The rest of the game feels completely disconnected from these two things though. The environment looks very bland in contrast. The gameplay itself is very weird. The controls are floaty and very hectic and it's hard to tell where you land after a jump. I also don't know how to get up the tree, because the controls are really, really hard to get used to. This game obviously needs a lot of refinement, but it's a good effort overall.
May 2 12:28:26 7m 51s SmallExplorer ♥ 0 It's pretty funny to drop turds everywhere. There doesn't seem to be that much gameplay here, but it looks pretty good. The controls take a bit of getting used to with the picking up. I'm not sure what the goal is and if you can die. I walked around for a bit, urinated and defecated and ate some things, but didn't find anything else so far. It hurts the game a bit that there's no sound, since you're going for creating some kind of atmosphere. Pretty good entry overall though. Good work.
May 2 16:18:00 3h 49m Toy Run ♥ 2 I like it - especially the graphics are great. The music is also pretty good, and the sound effects are very cute. Good work on that. The gameplay is a bit more problematic, since I feel like the controls are a bit unresponsive at times. For example when I jump, then crash down and immediately want to jump again, it doesn't let me. But it somehow feels like it should. Also I find it a bit unclear how high and how long I'll jump at what speeds, but that might just be me. I didn't have any other problems though, so it's all good. Overall I think it's a very good entry and I do really like it.
May 2 16:43:23 25m 23s o, the game ♥ 1 I actually love these types of games for game jams. Really easy to understand, easy to play, and overall a lot of fun for a few minutes. The graphics are exactly right for this kind of game and the sound effects work pretty well. I especially like how the explosion feels when you lose. I think this is the first game without music where I'd say that it actually doesn't need one, because it works well without. The gameplay is really fun and the idea is very cool. It's a bit weird to control for QWERTZ keyboards since Z is jump, but since you can temporarily switch to US layout it's not that much of a problem. I got up to 96 and then I got killed by my own bullets. I feel that the best way to get a high score is to shoot them in a steady rhythm, so you can jump over them effortlessly while hitting enemies all around the big circle. I don't really have anything negative to say other than the thing about the keyboard layout. The game's really good.
May 3 20:02:26 27h 19m Exhaust of Earth ♥ 0 Pretty cool game. I was caught off-guard by the aliens attacking when I was still reading the instructions, but I just restarted, so not much of a problem. As others have said I found it very hard to keep up with the game. The aliens just kept coming from everywhere and I couldn't do enough to repel them. I like the visuals and the idea is good. It obviously just needs a bit of balancing and a better way to see where aliens are coming from. I found that the perspective made it hard to get an overview of the entire planet. You might also want to look into the Canvas Scaler component of the Unity Canvas, since you pretty much have to use full screen to make the game playable. Overall I like it though. Good job.
May 3 20:16:15 13m 49s Myrddin ♥ 1 There are a lot of things I like about your game, although I couldn't really get into it in the end. I also only played the first level because I just couldn't get past the boss (I know, I suck). **Graphics**: Really good for a Compo game. It reminds me of those old PC games that came on Shareware disks. I loved playing them as a kid. Pretty impressive you made all of this in 48h. I wouldn't really want a final game to look like this, but for a game jam it's good. **Audio**: The song is really weird and I don't think it fits at all. It's not really bad, but I don't think it should be in this kind of game. The SFX lack impact, but they are okay. **Gameplay**: Okay, so you lost me here for a few reasons. The game feels very stiff and slow. It's not really satisfying to hit anything - more often I felt like I wasn't even hitting anything. Is it correct that I have to go back two steps, turn around and hit something, go back two steps, hit something, repeat? It felt pretty weird. The boss just obliterated me. I didn't really get close and he just killed me with his bullets. Overall I couldn't quite get into this, but I liked it. Especially since you didn't use one of the 'easy' engines.
May 3 20:29:29 13m 14s Libre ♥ 3 I enjoyed the game overall, but as others have said the puzzle mechanic got annoying really fast. **Graphics**: They work. The video thing was really neat and I haven't seen that before in any other entry, so a big plus for that. **Audio**: Actually really good. The song created a really strange and creepy atmosphere and I liked it a lot. **Gameplay**: I understand the idea, but it's just not fun to play. Actually I found myself not using the zoom feature at all, because it was annoying and took too much time. I just randomly swapped pieces and pressed the start button, so I could see where I was going. Went much faster and worked flawlessly until the very end. I also found it weird that there's no feedback for swapping tiles. At first I thought nothing happened, but then I realized that they indeed swapped. Overall pretty good entry. The "hidden pipes" mechanic needs some work, but other than that I liked it.
May 3 20:55:35 26m 06s The Czar, the Demons and the delicious Midnight Snack ♥ 2 I like the game itself, and I really appreciate the effort you put into the graphics. You even made a small intro, which is very cool. The gameplay itself is very simple, but I could enjoy it. I didn't get the 'Danger!' zone at first, because I thought that was just an indicator that something's coming up, and not an indicator for where exactly it's coming, but the rest was very clear and easy to understand. The song is really annoying. Like, really annoying. To a point where I had to turn down the volume. It's a bit unfortunate, but what can you do. Overall I really like your game. Good work.
May 3 21:01:57 6m 22s SORLD ♥ 3 Great idea. Really enjoyed playing this. **Graphics**: Nothing to say here. They look very nice and clean and I didn't find anything to criticize really. **Audio**: The song is cool and the SFX are fitting as well. Again, nothing bad to say. Maybe sometimes there are a bit too many SFX playing at once, which gets annoying, but it's really not that bad. **Gameplay**: Really fun. As others have said it lacks some kind of score system. The controls have been a slight problem for me, since I use a QWERTZ keyboard. So Y and Z are swapped and I had to temporarily change to US layout to play the game comfortably. Really solid entry overall. Good work.
May 4 16:37:18 19h 35m Harry Inks Shrinks ♥ 1 I really like the idea, so it's very unfortunate that you couldn't finish this. Nonetheless I think it's pretty cool. **Graphics**: I actually like them. The perspective and the player's animations are really off at times, but the houses in the desert for example look really nice. **Audio**: I'm sorry, but the song is really, really annoying. Would've preferred no music over this to be honest, but whatever. At least you tried having some song, which many didn't even do. **Gameplay**: Well, there's not that much here, but I like the idea of shrinking and growing bigger. A few random thoughts: - It's really hard to tell what you can interact with - The size switch was really confusing and I didn't understand what was going on at first - Not really clear what you're supposed to do at all Anyways, it was a pretty good effort. Nice work.
May 4 16:42:28 5m 10s War ♥ 1 Probably the most disgusting game I've played so far. I love it. I didn't manage to finish the game, because I suck, but a big thumbs up for the idea. The graphics are also really nice and the audio isn't bad at all. I found it a bit too hard and didn't think the gameplay was that fun, but the rest more than makes up for it. Really cool little game.
May 4 20:43:14 4h 00m Headspace ♥ 3 Really strange game and I don't think I 'got it', but I can appreciate it nonetheless. So the **graphics** are nice, although the blurry background looked more like low resolution instead of... well, being 'blurry', as I think you intended. They work fine though and I like the animation of the main character. The **audio** is really interesting. Gives the game a surreal atmosphere that I really enjoyed. The sound effects clashed a bit with the music, but they were okay. The **gameplay** is a bit simple, but that's obviously not what the game is about. Im actually not sure what it is about after playing. I read the comments and that gave me a bit more insight, but the game itself is a bit too 'out there' for me to get anything out of the story. Overall a very interesting concept. Nice job.