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Rongo Matane

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TimestampSince previousGameRongo Matane's comment
May 1 17:16:40 [BOXAVERSE] ♥ 1 The game is very cute, seeing the second day was a real "aw man that's great" moment. Who doesn't like miniature civilizations (like that one on benders behind in futurama, or the one in the simpsons). So, you had me hooked there and i played it to the end. It was interesting to see what happened next. Some parts were a bit tedious, where i wasn't really sure what to combine so i did it all. Nice game! (i copied this comment i made from itch, i hope you don't mind)
May 1 17:27:59 11m 19s SpermoKart ♥ 1 The music was nice and on the longer straights, some race feeling came up when catching up with the other guys. The controls were a bit difficult. It felt like the turning got more intense the longer i truned, making it hard to predict. So i drove a lot into walls and got stuck a bit, not impregnating. Maybe the camera could be placed differently, so i could see more of what lies ahead instead of what is behind. Good game for a ludum dare in any case, gj on finishing! :)
May 2 07:39:17 14h 11m Near kingdoms ♥ 2 I liked it! It is interesting to find out what works. It seemed like a rider is worth 2 swords, also costing twice this. A rock/paper/scissor principle could bring more depth. I nearly finished the game on normal difficulty, but ended it beforehand because it was quite long and i dominated the enemy :D I think i'd enjoy it more if it was a bit shorter, or more progression/struggle over the time. The game very clearly told me what to do, this was very nice! Overall, a really nice and finished LD game.
May 2 07:46:55 7m 38s Moon Dozer ♥ 2 Nice game, the music really elevated it :D Destroying is fun and the theme is very clear. The ball moves a bit strangely, sometimes going more in reverse than the desired direction. The camera switch is a bit irritating, i think i lose sense of direction in it. Is there a way to turn it off? From gameplay perspective, the top view would give better feedback as how my shot turned out. The occasional action cam would be nice. Good work!
May 2 17:03:30 9h 16m Song of Fungus ♥ 2 Easily the best game i have seen so far, really really good! The visuals are great, the music is so pleaseant, so it has a really nice mood. The concept is understandable very fast and you already iterated on the core concept so much, so you already have some levels and variation! I love the controls, very smooth and intuitive. I got stuck on level 10. I understand what to do, but couldn't form a tactic yet on how to achieve it best. I think that's because i can't anticipate easily what the results of the red mother will be. A good game as it is, incredible for an LD. Nice!
May 2 17:12:52 9m 22s Slightly Angry Max ♥ 2 A really nice game! It was fun to discover the stacking of the upgrades, so you get kind of a mini gun. I wasn't really sure if anything else was going to happen. Do bosses come from time to time and the game is over if i die, or did i miss anything? The music is really good and it's immediately clear what to do. The only thing i do not understand is the overheat - no idea what it does, my mini gun wasn't bothered :D
May 2 17:20:35 7m 43s Race against ferrum gigantes ♥ 2 You don't need to ask twice if i want to race against enourmous robots! I quickly found out that they are not really friendly. The concept is clear and the controls are good (except when you hit a wall, but i can see that this is intentional - mistakes are punished). I love that you included different radio stations! I guess the game could be harder - i could just stay on the "main lane" and drive past the guys. The music and graphics were good, i really like the small-world feel. Only the sound effects were a bit annoying, i mean the tyre screech and the engine. Good job on the game! The wallpaper rocks too :)
May 2 18:14:08 53m 33s Little Lands ♥ 3 Great game! The graphics are really good, inviting me to play it in the first place. The music is pleasent and the sounds fitting. It gets clear really fast what is happening and what needs to be done. Though i didn't notice at first that my buildings kind of crumble after a while. The storage was a great add on - since it was "work" to harvest before, it really felt like a nice thing to have. The game really took off when the attacks started, then it really got some sense of urgency and kind of a mission. I didn't need the tower upgrade. The apple trees seem a bit imabalanced - all hinges on workers, apple trees don't need them so they are much better than fields. I did have more than enough space, so it was fine. But the ships taking my land really moved me to action! The finish screen(s) was very satisfying, leaving the impression of a well rounded game. Awesome that you did in over the weekend, this is the game i enjoyed most so far :) On all aspects, great game! PS: an indication about an incoming ship would be great, so i have a little time to prepare. I nearly didn't notice an attack that was out of camera.
May 2 19:19:52 1h 05m Incidental Dimension ♥ 1 The moment when you realize that this is not a globe. Awesome! And finding out i'm invincible :D
May 2 20:59:55 1h 40m Star Traveller ♥ 5 Graphics are excellent, i like the style! It's both nice to look at and cute. The game was simple as you explained, but it was still satisfying to see the things "click". The music was mostly good, but some tracks sounded a bit too full of stuff, like two songs layed above each other - that got a bit distracting. Really nice experience!
May 2 21:16:08 16m 13s Galaxy Glove ♥ 1 The animations are obviously hilarious. After losing to the second guy, i figured i'd out-reach them, which worked to the end. It's a really nice concept, i'm sure you can build on top of this to add more depth. Very good entry, i really enjoyed playing it!
May 2 21:24:17 8m 09s Exploroka ♥ 2 The world looks really nice, i'd like to see it zoomed out. Cool stuff! The game itself is very basic (no surprise :D), i think it would be very nice for smaller kids. I started to get relaxed just rolling around and looking at the land, i think this would really be nice with some relaxing background music. A rolling simulator ;)
May 2 21:33:35 9m 18s Asteroid Architect ♥ 2 I'm really curious what the results can be, they look nice. Music and mood is also very good, spacey :) I do not understand how many resources i should have and what the difference is between them, so i don't really know what to build. For example, i have 2 raw resources of each type. Would it make sense to not place the appropriate building on both of them for each resource? For trial by error the whole loop is a bit too long for me ;)
May 3 17:48:45 20h 15m Food Fight ♥ 1 Wow, a multiplayer?! I didn't meet anyone, which is understandable, but this is really crazy. The graphics are excellent and the character is really alive, very gamey with animations and arms. The gameplay itself was clear, although very basic. I had some trouble with the springs, i kind of glitched away on the third big jump. At first i tried to jump at the right moment, which did not work. Awesome that you included two modes and cutscenes. Feature creep :D Beautiful entry!
May 3 17:56:45 8m 00s Insect Attack ♥ 1 For 6 hours, it's really decent. I'm sorry, other than that it's not really much fun. The sound effect for spraying is really unpleasant. But good on you for finishing a game as LD entry!
May 3 18:09:08 12m 23s Ghostscaling ♥ 0 I can see you already got some good feedback, i have nothing to add. Rather i would take away: an arrow is not really needed in my eyes. It would be better if the player is forced to learn that he can push a button to remove blocks. This was the biggest hurdle in the beginning. I got stuck after getting the first blocky - i couldn't ascend further. The level feels very big in the beginning - ist there a supposed route the player should take, or "open world"? A really nice entry in any case! The ghost was especially neat, i think some more animations on him would be very satisfying.
May 3 18:39:25 30m 17s Transistor Soup ♥ 1 Very good game, i like the clean look and the length you went to for instructions. Works perfectly! I had only wished for a "clean all" button. There is sooo much content here, well thought through. Great entry! Lat edit PS: Your feedback was really good!
May 3 18:47:14 7m 49s Sillyzilla Rampage ♥ 1 Great game! The mood is really nice, and the giants are well animated. I love the wonky arms and legs! I't quite fun and seems well rounded. Some prograssion would have been nice, increasing difficulty or something. After a few minutes i feel like i've seen it all. The "the world is small an i am a giant" feeling is perfect. A really fine entry.
May 6 08:37:27 61h 50m kumo. ♥ 2 The art and sound is really nice! It's a bit too little of a game for me, but that's just my preference. I need some things to work to, or to work away from ;)
May 6 08:55:12 17m 45s Den ♥ 3 Wow, this is so good. I haven't seen a game here with this much athmosphere, what a great mood. The music is very cool and does a great job at not becoming annoying after some minutes. The graphics are excellent, the monster looks and moves awesome and you even have some rubble in the foreground. The sounds also add a lot to the mood. The movement works well and is fun in itself. What i find most impressive is, that a story gets told here without letters. I'm getting strong "Inside" vibes, especially when manipulating the guys in the end. I would love to play more! I'm not sure why, but i killed everyone i found. I took a minute to find out what the last door is about. The red light nicely hinted at the switch. I knocked guys down by accident, but then i didn't really know what to do. Since the were cowering i thought i might go away, so they open the door and flee. At this point i forgot that i could scream because i didn't need it so far (which of course was the solution)! This is no criticism, just a feedback on what i thought and did there. I said this some times now (it's always true): best game so far. Looking at the rating, i doubt a better one will come :D PS: Seeing your fantastic game, i feel really honored that you tried mine!
May 6 09:12:50 17m 38s Shapeshifter: The King of A Small World ♥ 1 I couldn't get past level 2, i would have loved to see the shapeshifter mechanic. As a grasshopper, i really had a hard time where the fun that was building up after the first successes was turning to frustration. This is what made it frustrating for me: - the ground detection does not seem to work well near edges. It looks like i should be able to jump, but don't. I land somewhere below and have to start over - this is especially severe in level 2 where i got trapped in this big hole, only option to restart - or did i miss a way out? - i have no control over the jump. I think is is intentional, but what happens is that my jump could be slightly off and i fall down. Since falling down is a hard punishment that will cost time, this is a bit frustrating. Especially since the controls+visuals do not make it very easy to judge where to jump The visuals are simple which is perfectly fine for a LD. The levels seemed nice and clearing parts of them was surprisingly fun. It seems you made sooo much content, which of course is a good thing but also makes me wonder if less content and more polish would have opened the game to more people. A nice entry in any case!
May 6 09:24:01 11m 11s RNG ♥ 1 Ihe idea is really awesome and the entry sentence had me laugh out loud. I love the setup in a gameduck advance. The game was very interesting at first, but (as you already announced) got very repetitive quickly. To realize this concept fully is clearly not anything that can be done in compo. What you did here is really great, a really nice entry! On a technical note: I changed the resolution to maximum. It got strechted there and the boredness bar was not properly visible. But on the default resolution it was fine. I also changed the graphics to beautiful and it really was beautiful ;)
May 6 22:03:57 12h 39m Tiny Venture ♥ 0 I really like the mood, the sound is kind of eerie and the visuals are interesting. I wasn't really sure what to do - i could harvest and plant, but what for? What was the difference between plants? In any case a beautiful entry, nice work!
May 6 22:09:33 5m 36s Surface Tension ♥ 1 Neat game, I went to 68 (then quit, i guess i could go on for an hour :D). The visuals are really nice, some music would have been good too i guess. The torus is really cool - moving around is kind of mind fucky. So i figured just sit in one place and shoot, which worked very well ;) Cool entry!
May 7 09:42:35 11h 33m Little Fortune Planet ♥ 3 The game is one of the most appealing of this jam, the world simulation looks so intersting. The intro was really great, kind of melancholic. Not sure why, but it reminded me of Jade Cocoon. The cards also look amazing. From a gameplay perspective, i didn't really get it. To me it seemed like i get some cards which i'll have to click each (for example accumulating some tech cards that repeatedly fodun the cure for death). So i'm not really sure what my options are here. This is intensified because of duplicates (no real choice if you have the same card several times). If the card i do not pick remains there forever, i will have to use it eventually. Maybe make the not-picked card disappear? Otherwise i don't feel i have a meaningful choice here. I often ended up with cards (for example only 2 times volcano) that gave me no choice but to destroy the world. The volcano seems a bit bugged right now, a big chunk of the world just gets removed: 1.png Or waterworld + hollow earth, but this is fun :D Btw the particle accelerators just kept flying through the middle and back, because there was no land where they could stand on :D 2.png A very ambitious project which looks immensely interesting already. I think it's a great achievement that you finished it and brought it to such a polished state already. I would love it if the card mechanics would be improved a bit and if i could watch how the world recovers from disasters more. Overall a very good entry :) PS quick bug report: you can execute 2 events with one click by clicking them when they fly in.
May 7 20:11:25 10h 28m A Perfectly Lovely Expedition ♥ 3 Very good and well rounded game! The tooltips didn't really help me, i was more or less just checking all alternatives, but this worked since there are not too many. Nice Game :)
May 8 19:02:24 22h 50m Here Be Fish ♥ 2 The start screen was really nice, the music was fun and the little guys carrying the start button was really neat. Other than that, i have to admit i got quite annoyed. The fish i buy immediately swim into the sixpack and die in 2 seconds. And this happens after i save coins for minutes - really unrewarding. I do notice the statue getting built when people do it in the soup can, which they only seem to do if fish die. But it's soooo slow!
May 8 19:18:32 16m 08s The Wonky Wizard ♥ 1 Wow, you really have a ton of content! Love the not-so-much-planet planet, a really nice thing. I saw it in another game already, it is really kind of mind-fucky. Animations and graphics are really nice, sound and music does its job well i think. The darth sidious spell is waaaay too strong in comparison - going at the biggies with the gun is no use, but that's fine - but i would expect the cannon/catapult to be a lot stronger, because its more difficult to hit. Oh, and the guys are a little it stupid and get stuck easily, so this takes away the difficulty. Only the canon spiders were hard in the beginning, because it's difficult to see if it will hit you and if you got hit. With the regular shot they were easiest to kill. But that's all perfectly fine for a Ludum Dare game. Very good entry!
May 10 07:20:21 36h 01m The Z Axis ♥ 1 Very good game, the mood through sound is nice and the visuals work well. I feel like i have seen this concept before, but i'm really not sure - its one thing to turn stuff, the other what puzzles you make of it. Puzzles were decent but at the brink of "i can brute force it" by just doing everything that seems like a good diea without thinking about the puzzle. I think the pacing is very good, so that the player gets familiar with every element but is not bored by solving basically the same puzzle 100 times. I did download the game because the WebGL didn't start after a minute. It seemed to me that stage 7 is not working. I could only switch between two rooms with one lever each. The blue one opened a door in another part of the map, the red one did nothing. On my keaboard layout, the z button is ion the middle top row, but it still worked. Seeing the gif, this might have changed in a more difficult level. The gif level looks really good too! Overall a really good entry! And good luck with Xenno ;)
May 10 17:21:38 10h 01m A Rat's Story ♥ 0 I liked it! The cue for the steps is good, the music is moody, the graphics are decent. I really loved the kind of persistent gameworld, where you see your old corpses. Reaching the end of the level is was confusing for me at first. Going back is not really rewarding for reaching the end, but rather demotivating, as in "ok you did it, now go back to do the same again". But i totally understand that in this small time frame, not much more could have been done. Good work :)
May 10 17:48:39 27m 01s Bubbletoy ♥ 1 How can you have so little comments with such a great game? The graphics are really neat and the sound effects are hilarious. The concept works well and is really motivating, since it offers the chance of achieving mastery - who triple jumped a toy into the goal area will know what i mean :D German keyboard: y and z are switched, but that's a minor thing. Excellent entry, take my stars! PS: brought here by @tinyworlds blog post.
May 10 17:59:27 10m 48s Glass Houses ♥ 1 Beautiful. Some entries do explain they are experiences rather than games and to be honest, most experiences are not really good ones. You crafted a really nice, short experience, with a lot of mood. The way of communication was perfect, it conveyed so much without using words, providing a space for itnerpretation - i guess this is what makes an "experience" good, that you as the player are challenged to think about what you experience, what it means and what will happen. I knew i was in a snow globe, still it was really exciting what would happen. It really conveyed the small world theme, i just love those tiny societies and you did a perfect job on this. There are very few entries that i will remember and less that touched me in a way, this one did. Thanks :) PS: brought here by @tinyworlds blog post.
May 10 20:56:48 2h 57m PiP: A multi-layered puzzle game ♥ 1 Graphics are really cute and the music is quite original, i like it a lot. Some sound effects would have been nice. The zooming between levels is a really nice touch. A hint that i need to press 'c' at some point would have been good - if i hadn't gone back and read your description, i would have been stuck. From the design perspective, my first though (obviously) is sokoban. Then i saw that you added a little twist with the limitations of the blocks. I do wonder if this will actually make the game better (in the subsequent more complex levels), because the puzzles that you can make get very restricted too i imagine. Overall, a very good LD entry, good job!
May 10 21:05:43 8m 55s Paper traveller ♥ 1 Great idea! The visuals are really nice, the maps look very good. I agree with those who came before me: i cannot finish the second level, i have too little feedback on what might have gone wrong in my map. But i have to admit i skipped the tutorial...drawing with 2 pens sounds easy enough, i don't want to read 5 pages, i want to draw :D Very cool entry! I can really imagine that this can be succesful as a "grown" game, because it's so original.
May 14 20:39:28 95h 33m Exit.. space left ♥ 2 Reading your post mortem, i expected a very unfinished game. But it is very nice and moody! The sound delivers on the loneliness of the small world. It seems you already got most feedback, i agree on: The start is not intuitively clear and the grind is too long. i would have liked to play it to the end, but it seems this will tak 15 minutes doing the same thing i did in the first 2 minutes. It is fun in the first minute, but after that the slow progress without a intermediate reward is kind of disheartening. Overall, a very nice entry! Ah, forgot one: From a gameplay perspective, having oxy+booster+laser makes no sense. All 3 sever the same purpose, it could just as well be "energy" or something, getting depleted over time a little and when using the laser or booster faster.
May 18 10:46:26 86h 06m A Small World Cup ♥ 1 Haha, excellent! Gameplay is hilarious, it also offers "mastery" feel good stuf, when learning how to score fast goals with the head. I didn't have sound in the web, don't know if it was intentional. I had an intense world cup, beating brazil 5 to 4 in after time. Great fun, of all LD entries i played i had the most fun here.
May 19 13:06:46 26h 20m Until Tomorrow ♥ 1 I really enjoyed the meta vibe and the philosophy behind this (also well written). Mood was nice! Somehow, since shingeki no kyojin walls have become much more interesting :D
Aug 1 18:56:20 1781h 49m Goodbye, world! ♥ 1 I thought i had to shoot the moon without destroying the planet. The gravity mechanic feels quite good! Only sometimes the rocket was travelling for 10s before coming back - it would be more interesting if i had something to do in that time. It has potential, base mechanic is quite fun.