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Feedback comments for LD37
erikiene's games and stats for all events →
| Timestamp | Since previous | Game | erikiene's comment |
|---|---|---|---|
| Dec 12 03:07:00 | The Infinite Sorrow of a Heartbroken Mind | ...I used "*cough* walking simulator" in the same exact way in my submission, thinking I was original somehow. <br/> <br/>Amazing game btw - the idea (both spacial and narrative), the atmosphere, the model, even the basic soundtrack that fit the piece real well. Good work! | |
| Dec 12 12:18:00 | 9h 11m | Moonlight Maximum | Fun to play, maybe the movement and shoot rate a little to slow. Also, shotgun didn't seem to do much. Like the soundtrack! Good work for such a short amount of time!! |
| Dec 12 13:10:00 | 52m 00s | clapclap | Awesome! Made me smile and the music's great. |
| Dec 12 13:13:00 | 3m 00s | Exit The Room Update 1.1 | Interesting idea, not too fun though. <br/> <br/>P.S. You can embed your game so it's playable on this page by copying over the link from itch.io -> distribute -> embed |
| Dec 12 13:19:00 | 6m 00s | MAX | Amazingly fun and innovative! Could do with a more intense soundtrack. |
| Dec 12 13:26:00 | 7m 00s | The Magic Workshop | Loved the intro story! Also the soundtrack. <br/> <br/>Would probably be better if restarted that particular cycle of enemy waves rather than the whole game after dying. |
| Dec 12 13:38:00 | 12m 00s | Loading... Please Wait | Feeling inspirations from William Pugh (Stanley Parable, Dr Langeskov), maybe Rick & Morty as well? <br/> <br/>Great fun to play through! |
| Dec 12 13:55:00 | 17m 00s | One Hotel Room | Good idea and visuals! |
| Dec 12 13:57:00 | 2m 00s | Fire Night | Beautifully encapsulated the chaos in the player's face! |
| Dec 12 14:02:00 | 5m 00s | Attack of the aliens! | A little too easy to click off screen due to the flying aliens when not full screen. Otherwise, as Mik3 mentioned, some easy "juicyness" could be added to the deaths to make them more satisfying. Good work! |
| Dec 12 14:17:00 | 15m 00s | 4/4 Room | Love it! Only stopped because I want to rate more games, would continue playing otherwise. Catchy soundtrack as well. |
| Dec 12 14:25:00 | 8m 00s | The Evidence Room | Great idea! Enjoying the simplicity of the mechanics/interface |
| Dec 12 14:32:00 | 7m 00s | Christmas Time | Amazing!! As said before - never encountered anything like this. |
| Dec 12 14:43:00 | 11m 00s | Abandon Ship | Took me a minute to understand that the weird controls are probably meant to simulate what orienting oneself in a low gravity environment would feel like. Still, a little too hard to control, especially without cursor lock as mentioned previously. <br/> <br/>Otherwise, solid entry, good work! |
| Dec 12 14:50:00 | 7m 00s | Poorot | Many rooms? Awesome art and +1 for adding poop to your game. |
| Dec 12 14:56:00 | 6m 00s | Dungeon Siege | Not sure how hectic it gets after a while but waiting 30 secs for a "wave" of two dudes might be a bit of a stretch :D Otherwise, nice, solid idea. As mentioned before, could be carried on to a product. |
| Dec 12 15:03:00 | 7m 00s | Studio Castle | Really like the art and the cymbal! What's up with his orphans burying ME after I killed him? <br/> <br/>Also, it's cool the walls on the sides are so effective at maintaining it as just one room. |
| Dec 12 15:08:00 | 5m 00s | BreakOut | The game didn't really announce that a timed bar appears when you need to come back, so my heartbeat sped up as I ran back thinking holy crap I'm not gonna make it a couple of times before I even saw the bar appear for the first time. <br/> <br/>Great submission! |
| Dec 12 15:11:00 | 3m 00s | Blob Catcher | The moment I realised combos are possible by smashing blobs in between two others..mind blown <br/> <br/>Nice game! |
| Dec 12 15:16:00 | 5m 00s | Machina | Definitely continue working on this, very interesting idea. The models and the overall atmosphere were great. |
| Dec 12 15:21:00 | 5m 00s | Sleep Well | Missed the instructions somehow so played through levels in complete darkness for a while! Nice entry! |
| Dec 12 15:30:00 | 9m 00s | Amelia | My favourite thing about the game: shooting drops empty shells. It's all in the details. Also, reminds me of hotline miami, which I loved. <br/> <br/>As mentioned previously, enemy AI could be a little better. <br/> <br/>Nice entry nonetheless! |
| Dec 12 15:38:00 | 8m 00s | Ludum Dare 38 | Nice! Captured my interest and motivated to finish through to the end. <br/> <br/>If there's a plan to continue development I would suggest adding some sort of funny results screens for particular score thresholds. E.g. Code: 47 Art: 421 shows a mona lisa (or equivalent) and describes the resultant game as an impossible to play bag of glitches. |
| Dec 12 15:44:00 | 6m 00s | Paper Airplane Attack | Sweet! Liked the graphics, controls are hard but that's normal for a plane, as mentioned - successfully shooting a tank is quite difficult. A very good entry. <br/> <br/>Also, next time it might be worthwhile to add sounds, trust me even whistles for dropping bombs and mouth-made plane engine sounds would make this that much more fun and add to the overall colorful atmosphere! |
| Dec 12 17:05:00 | 1h 21m | Rhythm Rink | Awesome! Great audio, visuals and idea, the combo button was a little confusing though, wasn't really sure whether I was doing it right or wrong. <br/> <br/>Absolutely brilliant for 48h compo |
| Dec 12 17:15:00 | 10m 00s | The Murder Room | Definitely hard, died reaching for the first gun upgrade! <br/> <br/>And yeah, sound would improve it LOADS. Good stuff! |
| Dec 12 17:28:00 | 13m 00s | Hikikomori | Same as TT, I beat the game by maxing out the anxiety.. In any case, the art style's awesome, same with the audio. And first entry I've seen trying to tackle/ spread awareness of an actual problem. Good work! |
| Dec 12 17:44:00 | 16m 00s | The Nights | While not a big fan of turn-based tactics, it was indeed interesting to play and see that planning ahead helps. <br/> <br/>Great graphics! |
| Dec 12 17:49:00 | 5m 00s | VacuumBot | Great! Actually got a heartbeat jump when the cat caught me.. Awesome work! |
| Dec 12 17:55:00 | 6m 00s | Automatous Room Builders | Nice puzzles! It is hard to progress though, if the whole game restarts when you fail. Not sure how many levels there are but I know from experience it's hard to create these sort of puzzles and you've done it well. |
| Dec 12 17:58:00 | 3m 00s | Dark room | I was going to say the exact opposite! Even without the light, one can easily pick up where the cat is and it's even more easy when it pops up somewhere. Good idea nonetheless, enjoyed the graphics, atmosphere. |
| Dec 12 18:03:00 | 5m 00s | Engine Room | Well, I quite enjoyed the stealth part of it! Became a survival-like (think Resident Evil 1) when bullets were gone. <br/> <br/>Good graphics and lighting as well. |
| Dec 12 18:28:00 | 25m 00s | The Growing Room | Pretty cool, I actually was considering a "growing room" idea myself, albeit a 3D one. I think You did it better than what mine would have been, good work! |
| Dec 12 22:03:00 | 3h 35m | PacTwist | Catchy song! |
| Dec 12 22:32:00 | 29m 00s | RoomOne | Beautiful shader, great everything. <br/> <br/>11/10 teach me sensei |
| Dec 13 10:26:00 | 11h 54m | ISS - Infuriating Space Simulator | Awesome sound, voice & graphics! Controls make it extremely hard but again, it is space so probably intended. Amazing work guys! |
| Dec 13 10:39:00 | 13m 00s | Area 51: Dreamland | Awesome pixel art, good soundtrack. As mentioned before - the controls/camera could use a little patching up, but for a jam, this is great! |
| Dec 13 10:55:00 | 16m 00s | sit down | God this was infuriating! In a good way! Good work |
| Dec 13 11:01:00 | 6m 00s | Death Room 4000 | Definitely challenging, remind me of cloudberry kingdom! Great art, solid entry |
| Dec 13 11:10:00 | 9m 00s | Tell me who you are in one Room | Ha! Definitely kept playing for longer than expected. That's what makes a good designer I guess - squeezing out fun out of unexpected places. Good work! The color palette was pleasant to the eye. |
| Dec 13 11:23:00 | 13m 00s | Nest | Great idea, ultra-hard (not sure if in a good way) once you reach 3rd level and beyond, but you thought about that in advance and put in the autoplay, awesome! <br/> <br/>Also enjoyed the sounds but the ones made by my own walking rather than the autoplay. <br/> <br/>Amazing submission for 48h! |
| Dec 13 11:40:00 | 17m 00s | Executioner | I can see how a lot of time probably went in to the underlying mechanics and the complex system which is probably amazing to experience but is a little undermined by the difficult to understand way of achieving the goal. Maybe something a little more graphic and less choicy? Obviously, this will fit just right for the right crowd. <br/> <br/>Great entry nonetheless! |
| Dec 13 12:14:00 | 34m 00s | Test Chamber | Nice! Although I didn't really get the end, why did he come out of his little office? If so, why did I not get to crush him by jumping on him? :D <br/> <br/>Good work guys! |
| Dec 13 12:19:00 | 5m 00s | Inside | Liked the graphics, although even basic colours would have improved it a lot. Soundtrack was fitting. Idea was great, but yeah, the combat itself not too engaging, for all 3 battles I just stood and tapped ctrl, there was no way i could have lost. Good entry! |
| Dec 13 12:24:00 | 5m 00s | Pico Factory | The fact that machines have different output directions makes it more difficult, i liked that! |
| Dec 13 12:33:00 | 9m 00s | Neat (Ludum Dare 37) | Pretty cool! Got my memory exercise for the day <br/> <br/>Also, great graphics |
| Dec 13 12:40:00 | 7m 00s | The Classroom | Impressive work! Keeps the suspense going. <br/> <br/>The models are great and yes, i concur, magicaVoxel is an amazing tool |
| Dec 13 12:46:00 | 6m 00s | Three Minutes to Midnight | Who cares about grammatical errors, the person knows english well besides his own native tongue and that's impressive and people should be encouraged to make games even if with grammar mistakes especially if they're interesting like this one. If this were some polished game selling for x$, the yeah, maybe then it'd be uncool to have mistakes in there. <br/> <br/>Good work, especially on the graphics! |
| Dec 13 12:50:00 | 4m 00s | Bruce, the escaping ant | You can embed your game from itch.io to this page by going to edit game -> distribute -> embed and copying over the link given for LudumDare to this entry page. Makes it a lot easier to start playing. <br/> <br/>Pretty cool art and a fun game to play. |
| Dec 13 12:53:00 | 3m 00s | One room, one life | A great mixture of mechanics, good job! <br/> <br/>My camera zoomed in into the screwdriver puzzle too much though, so was not able to finish. |
| Dec 13 12:57:00 | 4m 00s | Heavens Inc. | That was great! When it said "Humans figured out how to make fire without your help" I thought maybe this was about religion preventing advancement of science, but probably not, although still funny how it made me think it. <br/> <br/>Great art and a good idea! |
| Dec 13 13:20:00 | 23m 00s | Roomba Rampage | Very interesting and polished! One of the better roomba games in this LD (for which apparently the theme is "roomba") |
| Dec 13 13:23:00 | 3m 00s | Down the Cave | Nice entry, good audio! <br/> <br/>Locking the cursor would be a good addition. |
| Dec 13 13:26:00 | 3m 00s | Concierge | Honestly, the most wildest and thus best soundtrack of all! The craziness of it struck me before I could even start the gameplay. Good work! <br/> <br/>Game won me over when during the first round the promiscuous lady went over and flashed a dead body. <br/> <br/>11/10 would concierge again |
| Dec 13 15:37:00 | 2h 11m | Neon no Nakama | Pretty colors, AMAZING soundtrack, great entry. <br/> <br/>Would add some sort of "story" behind what's happening, even if it's a simple "You're a firefly who needs to find all the other multi colored fireflies in order to transform into a giant ultra mega firefly and destroy all humanity"... or something better. <br/> <br/>Have to say it again - great track. |
| Dec 13 15:41:00 | 4m 00s | Escape Pod | itch.io doesn't seem to launch the game |
| Dec 13 16:05:00 | 24m 00s | IG/IRL | AWESOME idea which made me smile. Also, the art. <br/> <br/>I would suggest embeding the game into this submission page by copying over the link from itch.io (you go edit game -> distribute -> embed, and there's a link for LD) |
| Dec 13 16:14:00 | 9m 00s | Polygroom | That was a fuuuun game! The shop hit me by surprise as well. Good work! |
| Dec 13 16:16:00 | 2m 00s | Dont Touch The Floor | Some sneaky monetizing going on! :D <br/> <br/>Fun game, good soundtrack and graphics. Don't think I actually touched the floor when I jumped over the wall and out of the map |
| Dec 13 16:25:00 | 9m 00s | keturi | A very fun, polished game, good work! <br/> <br/>Also, good to see fellow countrymen participating in LD. |
| Dec 13 17:02:00 | 37m 00s | illusianator | One of the first longer games I actually completed! Good work, loved antichamber so naturally enjoyed this, smart puzzles. |
| Dec 13 23:40:00 | 6h 38m | One Gogh | Really great game, but I think I ran into a bug when one part of the room clipped into another one and so I couldn't finish that level. Doesn't really matter since I still enjoyed the game. |
| Dec 14 00:08:00 | 28m 00s | Package Madness 2D | Great game, addictive somehow! I did get a queue of about 5 boxes for a country that never got announced, not sure if that's part of the game/ Good work guys! |
| Dec 14 00:12:00 | 4m 00s | Robot Clash | gg whoever I just played with! :D Doesn't really work with 2 players but I see it being fun with 8. |
| Dec 14 00:21:00 | 9m 00s | My Name Is LD-37 | dat waist tho.. <br/> <br/>Nice entry, great graphics and sound, original idea. |
| Dec 14 00:39:00 | 18m 00s | the beuys are back in town | Except for the controls being hard to remember and hence confusing to use, a very unique entry in this LD, good work! |
| Dec 14 00:45:00 | 6m 00s | WRK | Yeah man, exactly what most jobs feel like. Good work (pun unintended)! |
| Dec 14 00:48:00 | 3m 00s | Falling Tower | Interesting idea and great work doing this in 48h! <br/> <br/>Just a side note - I didn't finish reading the whole of the instructions and naturally, green stuff is good, might want to make "bad" things red or some other indicator of something being bad. |
| Dec 14 09:54:00 | 9h 06m | Survive | Engaging game, couldn't stop until I completed it, great work! |
| Dec 14 10:04:00 | 10m 00s | VR Block Buster | Pretty fun game! And very cool of you to share the source code |
| Dec 14 10:17:00 | 13m 00s | Voyage | Lisa's suit is similar specs as mine.. assuming the main char is a man, Lisa's been roasted, son! <br/> <br/>sausage/10 - would win rubik's cube in 3 clicks again <br/> <br/>Great work! |
| Dec 14 12:06:00 | 1h 49m | Abandoned | Amazing! And awesome of you to include source code. |
| Dec 14 12:29:00 | 23m 00s | The F Revenge | Awesome idea! Beat it by flying pretty much, might not want to let infinite jumps if you plan on expanding |
| Dec 14 12:44:00 | 15m 00s | Life.exe | Didn't manage to complete the game but can say it's fun and well designed! <br/> <br/>Might be due to me not finishing but who's on the roof? |
| Dec 14 12:55:00 | 11m 00s | Remote Operations Team - Tactical Extraction Action | I'm a sucker for all things MGS, so thumbs up from me! |
| Dec 15 17:09:00 | 28h 14m | OctaRoom | Man, why'd you take away the right to vote for audio, would have voted you sooo high, that was awesome! |
| Dec 16 11:50:00 | 18h 41m | Coincidence | I think the most amazing thing to me is the fact that all of the scene is set up using only unity primitives by what i gather from the source, just cubes and cylinders.. amazing. Also, I couldn't get my lighting right in my own entry, this does it so simply yet looks so awesome. <br/> <br/>Good work man! |
| Dec 16 19:45:00 | 7h 55m | Rent for 30 seconds | Awesome! Great game, catchy music |
| Dec 16 20:13:00 | 28m 00s | Welcome Back | Very good! Not too much of a fan of text-based stuff, but kept me engaged long enough to open the door. Won't spoil what happens then, but I assure you it's very Sisyphus-like |
| Dec 16 20:16:00 | 3m 00s | Bouncing Balls with the Boing Boing Boys | Aah, good old days of local multiplayer.. Fun game! |
| Dec 16 20:49:00 | 33m 00s | Junction | Couldn't figure out what to do with processed packages that had the green logo on them:/ Great entry! |
| Dec 16 21:35:00 | 46m 00s | Interrogation Room | Aw maaan... I'm a no kill guy in MGS and was so proud I got the third digit without punching the dude... <br/> <br/>Absolutely amazing art and sound. If I had any following on twitter or whatever I'd be marketing this game instead of mine! Maybe adding some story behind what's happening would be cool. Great work man! beans/10 |
| Dec 16 21:46:00 | 11m 00s | Fish Physics | VERY interesting idea! Would enjoy seeing what becomes of it if you continue working on it. <br/> <br/>+infinity for the fact that you won't hear the music if there's no air. |
| Dec 16 21:54:00 | 8m 00s | ONE ROOM ONE ROOM ONE ROOM | "Why try to win a game with no rules?" Life, maaan. It's a game with no rules so ya'll need to stop trying to win, just relax and enjoy the game itself. <br/> <br/>burrito/10 - would start thinking way to deeply about life and relationships again. <br/> <br/>Good work! |
| Dec 16 21:58:00 | 4m 00s | Psychiatry | CannibalHolocaust/10 - would help no one and drive an old man mad again. <br/> <br/>Nice idea! But yeah, maybe just 1 second of extra reading time would be helpful |
| Dec 16 22:35:00 | 37m 00s | The Dash Club | Just... wow. I was feeling the beat so bad I could not stop and even though numerous times I thought "Maybe it's infinite?" I just couldn't get myself to quit. Amazing entry! |
| Dec 17 17:11:00 | 18h 36m | Pest Control | Fun game! The changing of weapons didn't work too well though, as mentioned by others. <br/> <br/>bread/10 - would pew pew pew pew pew pew pew pew ad infinitum again |
| Dec 17 17:25:00 | 14m 00s | The Recursive Dollhouse | Awesome game, wanted to play it from the first day of the jam when you guys put a blog entry in the ludum page of a gif. Also awesome of you to include the source. |
| Dec 17 22:10:00 | 4h 45m | Xenopunch | Pretty awesome! Great art and sound |
| Dec 19 15:09:00 | 40h 59m | Beat Kitchen | Pretty awesome idea, good work! |
| Dec 19 15:12:00 | 3m 00s | ONE really spooky ROOM | A good idea! Found a spot that I could just stand safely in though :D |
| Dec 19 15:41:00 | 29m 00s | Scarehouse | Controls were a little iffy, but the enemy dying sound is 10/10. <br/> <br/>Just a small note - for the compo, the rules are to upload the source, i.e. everything needed to create this game, so not too sure if scripts alone cut it. But eh, i'm not one to enforce those. |
| Dec 20 15:05:00 | 23h 24m | Obelisk | Beautiful art, story is what captivated me! Great work! |
| Jan 1 12:48:00 | 285h 43m | Fantastical Flora | A very unique idea! I envy one of you (or maybe more) in your team actually having knowledge of botany. <br/> <br/>Gameplay is solid, well-made UI, beautiful graphics and sound. Thank You for the experience! |
| Jan 1 13:29:00 | 41m 00s | LudumDojo | Great idea and graphics! <br/> <br/>As mentioned previously the game could do with some added mechanics which variate the gameplay itself, which could get boring after a while, but for a jam entry, it's awesome! |
| Jan 1 18:36:00 | 5h 07m | Flip | Pretty awesome, although I thought it was buggy until I read other comments as the switches weren't doing what I expected them to. Adding simple instructions would go a long way! Good work! |
| Jan 2 20:58:00 | 26h 22m | The Cursed Chamber | A great entry, awesome atmosphere! As said before, some issues with combat, but otherwise - great work! |
| Jan 2 21:49:00 | 51m 00s | Admiral's Room | Very unique and cool idea! As mentioned previously, my fleet turned around and so I couldn't really advance :D <br/> <br/>Great work though guys! |