Foon → Ludum Dare Explorer → LD35 → Feedback comment stats → Xanjos
Feedback comments for LD35
Xanjos's games and stats for all events →
| Timestamp | Since previous | Game | Xanjos's comment |
|---|---|---|---|
| Apr 19 20:17:00 | Shapegrammer | Pretty fun and challenging entry but also quite difficult because of how fast the shape seems to be falling. Also an option to invert the keyboard controls (so that WASD changes shape and the arrow keys rotate it) would be nice. | |
| Apr 19 20:32:00 | 15m 00s | Elemental Crawler | Pretty interesting entry although the controls could be a bit better (actually found it a bit awkward trying to switch powers so maybe map Q and E to cycle between powers?). |
| Apr 19 20:53:00 | 21m 00s | i drew this because i was bored | Absolutely loved the art style and the gameplay mechanics work really well. Those black blobs are pretty relentless though. |
| Apr 19 21:13:00 | 20m 00s | Sumo Shape Shifters | Kinda hard to play a 4 player game all by yourself (Ah the difficulties of rating a local multiplayer entry on your own :'D) but I like the voice acting and the gameplay looks pretty fun. Controls definitely a lot of tightening though (turn speed is really slow and the player character accelerates a bit too fast). |
| Apr 19 21:36:00 | 23m 00s | Gopherthing Transformation | Interesting concept but pretty difficult. The player character probably slides around a bit too much especially if you transform whilst moving (sometimes it's a bit of a hindrance but other times you can actually use it to your advantage). |
| Apr 19 21:52:00 | 16m 00s | Private Tom, Dick, or Harry | Interesting mechanic and I loved the humour. Shame it's a bit short though. |
| Apr 19 22:17:00 | 25m 00s | The Golden Sphere | Pretty hard but fun game. Absolutely loved the hilarious narration. |
| Apr 19 22:31:00 | 14m 00s | Will it Shapeshift? | Well that was a rather interesting (if grim) take on the theme. The chicken coop seems to constantly spawn all the time though. |
| Apr 19 23:36:00 | 1h 05m | Data Break | Interesting take on Breakout/Arkanoid. Game pace is a bit slow though. |
| Apr 20 00:56:00 | 1h 20m | Atlantis Dare | Game takes some time to learn properly but I like the land shifting mechanic and the idea of using "prayer points" to save tiles. |
| Apr 20 01:07:00 | 11m 00s | RainbowSnakeFail | At least you managed to submit something in the end so I'd say that's a win any day :) Anyway, the game is actually quite fun and I liked the flashy/trippy/seizure enducing effects. |
| Apr 20 01:18:00 | 11m 00s | Acute Clinic | A bit short but I liked the concept and analogies. |
| Apr 20 14:46:00 | 13h 28m | Shape of Fear | I like the art style and the bullet time effects were actually pretty cool but I have no idea what I'm actually meant to do in this game (I think it's some sort of boss battle but I don't know). |
| Apr 20 14:59:00 | 13m 00s | Formorph | Eventually gave up at the climbing lava section but the mechanics were pretty solid and the level design was spot on. |
| Apr 20 15:27:00 | 28m 00s | Amelie the Amazing Amazon | This was pretty fun to play although it definitely needs some hit sound effects. |
| Apr 20 15:44:00 | 17m 00s | Speed Blox VR | Had to borrow my brother's Galaxy Note 4 for this despite having actually having a Cardboard headset on me (I own an iPhone) but we both found this pretty fun to play. Thankfully the game speed was quite fun and not too overwhelming whilst learning the mechanics. Our only gripe however was that the field of view could be a bit bigger so we couldn't see some of the red cubes that were blocked by our yellow ones plus the audio was apparently pretty quiet. |
| Apr 20 16:07:00 | 23m 00s | SHEEPSHIFT | Collision boxes were a bit funky as sometimes you would slip off whilst pushing the sheep but other than that this was pretty fun to play and I liked the bgm. |
| Apr 20 17:42:00 | 1h 35m | ShapeShiftBFG | The concept is interesting but it's pretty hard to aim without a crosshair or some other sort of visual guide. |
| Apr 20 17:55:00 | 13m 00s | Spinstar | Pretty hard but fun at the same time. I loved the whole risk/reward mechanic of whether to dodge the bullets or absorb the ones that match your colour. |
| Apr 20 18:58:00 | 1h 03m | BlowRider: Legends | Ironically this actually fits the theme (or rather themes) of the last Ludum Dare more than this one but this was absolutely fun to play and pretty hilarious as well. |
| Apr 20 21:18:00 | 2h 20m | Skull means Death | Pretty fun and interesting entry. My only gripe is that enemy spawns might need some working on (sometimes a "dangerous" skull would appear really close to you as soon as the level loads ending the game too quickly). |
| Apr 20 21:38:00 | 20m 00s | The Protagonist | Well it ain't a Big Cow Studios game without some of that trademark Big Cow Studios humour ;) Anyway, I loved the subtle tv/film references and the ending was rather sweet. |
| Apr 21 01:04:00 | 3h 26m | Subverse | Pretty interesting concept but the controls were really hard to get used to. |
| Apr 21 14:23:00 | 13h 19m | ShapeDriller Company | Pretty fun and interesting entry. Would have loved to see some rock breaking animations. Also, death conditions could be a bit more lenient (You die as soon as you miss a block which makes going at the highest speed for the big score multipliers pretty unviable for a twitchy arcade style game such as this). |
| Apr 21 15:10:00 | 47m 00s | Trickytron | Congratulations on entry number 20 :D !! Anyway, this was really fun to play despite being a "tech demo" per se plus I liked the neon visuals and funky soundtrack. I definitely think you should expand on this more (as it's been a while since we had a really good skateboarding game :V). |
| Apr 21 16:00:00 | 50m 00s | Clothes | Shame it's a bit short but I liked the weird physics and absurdly silly ways of using the environment to kill enemies. |
| Apr 22 15:04:00 | 23h 04m | Booba Loomba | Only gripe I had with the game were the pop-up dialogs that appear when you complete a level (Would have preferred it to be in-game instead) but other than that I loved the Loco Roco inspired gameplay. |
| Apr 22 15:34:00 | 30m 00s | Potionshift | Not sure if there was a specific endgame to reach but I loved this interesting twist on Match-3 and the bgm was just amazing. |
| Apr 22 15:54:00 | 20m 00s | Henkan Pachinko | You can actually pass the last two levels using just one shift but other than that this was pretty fun to play and would definitely love to see some more levels. |
| Apr 22 16:17:00 | 23m 00s | Shapey Jets | Congratulations on your first game :) Anyway the game itself was quite fun but the auto-fire seems to make everything too easy. |
| Apr 22 17:20:00 | 1h 03m | BrainRequired | Loved the art style and the puzzles were really well thought out. |
| Apr 22 18:35:00 | 1h 15m | Figment | Absolutely loved the dimension shifting concept. The art style was really nice and the puzzles were well designed and thought out. |
| Apr 22 19:30:00 | 55m 00s | Black Heart | Pretty fun gameplay concept plus I like the minimalist art style. As for faults, the flashing images tends to be more of a hindrance making things a lot harder. Also the field of view could be increased a bit as it was difficult to see anything in the middle. Finally it might be better to map two keys to change shapes (one for the previous shape and one for the next) unless you're porting this to touch devices (in which case it probably would be better to show which shape will appear next in the cycle). |
| Apr 22 20:00:00 | 30m 00s | Particle Shift | Pretty cool and interesting concept. I liked the particle effects and those green tiles were definitely annoying. |
| Apr 22 20:10:00 | 10m 00s | NeoTrap | Absolutely loved the use of audio in this entry. |
| Apr 22 20:23:00 | 13m 00s | Theseus | Very clever and interesting concept with some tricky but well thought out puzzles (Think it took me 10 tries to work out how to solve level 4). |
| Apr 22 22:57:00 | 2h 34m | ShapeQuest | Pretty short but it does have some potential even though the red cube's AI was ridiculously aggressive (Actually managed to complete this without losing any lives on my 3rd go). |
| Apr 22 23:22:00 | 25m 00s | Geometry Evolution | Pretty interesting twist on the eat smaller things and grow concept that agar.io is famous for (Especially loved the use of the edges in additions to your size). My only gripe is that for some reason the enemy spawning seems to be very slow (Also I ran into a weird bug where after reaching the line stage twice I was no longer colliding with anything). |
| Apr 23 00:13:00 | 51m 00s | PsychoShift | Pretty fun and interesting concept (loved the use of the intro screens to explain what each shape can do) although the key mapping for swapping shapes felt a bit awkward when using ASD to move. |
| Apr 23 14:46:00 | 14h 33m | You Have to Shift the Shapes | I like how you've combined elements of idle clicker games into the Match3 concept and the art itself was very nice and clean. |
| Apr 23 15:16:00 | 30m 00s | Disarranged | Was totally expecting something really serious from that splash screen but instead I got to revel in the glory that is CouchMan :V (Also the stuff in the kitchen is ridiculously hard to hit) |
| Apr 23 15:28:00 | 12m 00s | Quad Vector vs the Quantum Cats | I like the mechanics a lot but it felt pretty awkward using the mouse to change gear especially on a laptop trackpad (Would have preferred key mappings instead). |
| Apr 23 16:09:00 | 41m 00s | Galena's Request | Pretty fun and interesting concept and I like the art style a lot. Would have loved to see some more levels. |
| Apr 23 18:08:00 | 1h 59m | The Government Job | Took me a while to work out how to actually disguise myself but this was pretty fun and interesting to play and I loved the use of the SniperVision screen as a constant threat. |
| Apr 23 18:20:00 | 12m 00s | Toyquake | Best score I got was 12 but this was really fun and addictive to play and I loved the particle effects (Also good thing that the wizard's attacks doesn't actually affect you at all). |
| Apr 23 21:50:00 | 3h 30m | Edge Shift - Blackhole | Kinda wish there was some audio but this was really fun and trippy to play (despite the occasional slowdown even on the lowest res available) plus I absolutely loved the shader work. |
| Apr 25 19:39:00 | 45h 49m | The Ball Wizard | The strange collision issues actually make this a lot harder than it is (sometimes you ended up being snagged near the walls) but it's still finish-able but overall it's a pretty fun and interesting entry. <br/> <br/>Also here's proof that I actually beat the game :V - http://imgur.com/KBZIOnO |
| Apr 25 20:01:00 | 22m 00s | The Killer's Apprentice | Pretty interesting take on the theme. Very creepy and atmospheric. |
| Apr 25 20:16:00 | 15m 00s | Rectomancer | Managed to finish all the levels but this was a very fun entry and I absolutely loved how you've incorporated the theme. |
| Apr 25 20:32:00 | 16m 00s | Dustin Finamore | I loved how you got your 10 year old to do the graphics and the game overall was pretty fun and interesting to play (I enjoyed the Snake-like mechanics). |
| Apr 25 21:05:00 | 33m 00s | One Letter Werewolf | Pretty fun and interesting entry plus I loved the minimalistic ASCII art style and CRT effect. |
| Apr 25 21:18:00 | 13m 00s | Robot Snake | Loved the mechanics and the levels were surprisingly hard. |
| Apr 25 22:16:00 | 58m 00s | Green Box Game | Pretty short given the time you had to do this but the mechanics were very interesting. |
| Apr 25 22:29:00 | 13m 00s | Morph Space | Pretty fun and interesting entry. I really liked how you can turn the asteroids and wrecked enemy ships into mines. |
| Apr 25 22:59:00 | 30m 00s | Shape Wars | The concept is interesting but overall it's very complicated because of the number of different attacks you have to learn. It probably would be better if you reduced the number to something smaller and manageable like 4/5 or create some tooltips that explain an attack when you hover over them (There's also the problem of blurry text even on fantastic quality but everyone's mentioned that already). |
| Apr 25 23:17:00 | 18m 00s | The Amazon and the Cybergod (UNFINISHED) | Had no idea what I was meant to do (You did say the game was unfinished) but I do like how the map is constantly changing. |
| Apr 25 23:31:00 | 14m 00s | Ocean Rig 452 | Pretty fun and interesting mechanics. Some of the puzzles are actually quite hard. |
| Apr 26 00:00:00 | 29m 00s | Golden Fold | There was one star I wasn't able to get properly but the game itself was pretty interesting to play plus I liked the origami art style. |
| Apr 26 00:32:00 | 32m 00s | Run, Gamer, Run! | The original version had a couple of issues (Frame rate issues and buggy physics where hilariously when you get to a fast enough speed you can sort of walk in the air by repeatedly jumping) but I do like the running animations plus I love how the player visually changes depending on whether he's eating junk food or not (Also the voice acting on the post-jam version was pretty funny). |
| Apr 26 14:18:00 | 13h 46m | Shpaceshifpt | You mentioned how our entries looked similar on my page and after playing yours I can see why although your game is probably better than mine as you've implemented a handy visual guide for lining up the ship and a more gradual difficulty curve (I really like how you slowly introduce each shape type one by one). However like mine your game is also quite hard to play because of how fast the ship is moving and the quick reactions needed to pass through some holes. But I'll say, it's really fun and addictive to play though. |
| Apr 26 15:07:00 | 49m 00s | Barbecue Simulator | Seems to fit all the requirements of a "simulator" game(seemingly mundane task, buggy physics that make you laugh etc.) but I like how the steak gradually changes from raw to cooked (which is where the theme points come in) and overall the game was pretty fun and enjoyable to play. |
| Apr 26 15:31:00 | 24m 00s | The Materialistic Shift | Managed to finish all the levels but this was a fun and interesting entry and the puzzles were well thought out. |
| Apr 26 16:05:00 | 34m 00s | Sneaky Purple | Even on the easiest difficulty the game itself is ridiculously hard because of how insanely eagle-eyed the Dad is but I like the concept a lot plus I loved the art style. |
| Apr 26 17:55:00 | 1h 50m | CHORUS | Managed to get 45330 on hard. Anyway it's a nice take on the rhythm game genre although there were some note patterns that were practically impossible to do and the big Chorus text that appears when you get a huge combo is a bit of a hindrance. |
| Apr 26 18:19:00 | 24m 00s | VHS WARS | Pretty fun take on a top-down Geometry Wars inspired arena shooter. I like how each shape you transform into has its own firing pattern plus I absolutely loved that fuzzy shader effect. My only gripe however is that the game seems a bit too easy since what you can do is wait until you're dying then run straight to the nearest green powerup to heal yourself (It might be better to give them a time limit before they disappear). |
| Apr 26 18:36:00 | 17m 00s | TowerShifter | Really fun and interesting entry. I loved how you've used the theme and I dig the reverse tower defence mechanics. |
| Apr 26 22:56:00 | 4h 20m | Bloodbearer | There's not much in terms of gameplay (seeing as your main forte is art rather than coding) but in terms of graphics, it's a pretty well polished entry. |
| Apr 26 23:05:00 | 9m 00s | Tremor | It's a fairly simple endless runner but I like the art style and I love the transitions that are happening. |
| Apr 26 23:25:00 | 20m 00s | Under and Above | Pretty fun concept. Has a very Agar.io feel to it. |
| Apr 26 23:57:00 | 32m 00s | Drift Shift | Shame there's no sound but I like the concept a lot and I had quite a lot of fun playing it. |
| Apr 27 00:18:00 | 21m 00s | Squarcle | Great use of theme. Mechanics were really good and the level design was well thought out. |
| Apr 27 00:36:00 | 18m 00s | Bortman | Kinda annoying that when you lose you start back at Act 1 but the overall concept was quite nice and I actually had a lot of fun playing this (plus I loved the humorous references in the act names). |
| Apr 27 14:37:00 | 14h 01m | Planet-0 | Was a bit too easy and the enemy AI could be a lot better but I like the concept and the teleporting/blinking ability was pretty cool to use. |
| Apr 28 18:14:00 | 27h 37m | Rue Printemps | There wasn't much in terms of gameplay but I absolutely loved the art and animations. |
| Apr 28 20:34:00 | 2h 20m | Slime Quest | Managed to finish all the levels. The slime abilities were well designed and I liked the music a lot. |
| Apr 28 20:50:00 | 16m 00s | MODE_SHIFT | Managed to last nearly a minute before dying but I like the mode shifting mechanic a lot. |
| Apr 28 21:49:00 | 59m 00s | Kitsune Quest | Nothing seems to happen after catching all the chickens but I really like the concept as well as the art and background story plus the sounds were hilarious. My only gripe however is that that there should probably be a limit to how much you can use the charm ability as at the moment you can just spam it constantly and keep the farmers in place (although I found it really funny when they keep following you whilst in geisha form). |
| Apr 28 22:08:00 | 19m 00s | BOT RACE | Absolutely everything in this entry is so well polished. The graphics were on point, the mechanics were well done and I like how the obstacles were procedurally generated. Had so much fun playing this (Also the robot looks like an angrier version of Marvin from Hitchhiker's Guide To The Galaxy :V). |
| Apr 29 00:08:00 | 2h 00m | So You Think You Can Science? | I loved the various things you could transform into (especially a hairdryer of all things) although I kinda wished they each had more unique traits other than just their firing patterns. Also the UI help text in the tutorial is pretty much unreadable but other than that it's quite a fun game. |
| Apr 29 00:30:00 | 22m 00s | Fylgjur | I loved the animations although attacking feels a bit off as sometimes you have to remember not to spam the button too much other the attack animation would keep replaying over and over (might be better to wait until the animation has finished before playing it again). |
| Apr 29 00:57:00 | 27m 00s | Exhuman | Loved the low-poly art style and the roguelike gameplay mechanics were really good (although the cannon is ridiculously OP). |
| Apr 29 15:09:00 | 14h 12m | Ball Blitz | Game had no relation to the theme whatsoever (Fortunately I'm not one of those people who are super militant about it) but it was well polished (I like how you've managed to put in 50 levels) and quite fun to play. Also this would work great on mobile. |
| Apr 29 16:39:00 | 1h 30m | Chrysalide | There's probably a few frame rate issues on the web version but other than that I like the art style and concept a lot plus I loved that eating animation. |
| Apr 29 16:47:00 | 8m 00s | Shapeman | Looks deceptively simple but it's actually harder than it is (Level 3/4 seems impossible with all those shapes coming after you). Still pretty fun to play though. |
| Apr 29 17:20:00 | 33m 00s | 2045 Henkei no Densetsu | Managed to score 55700 in the original Windows version (The web version is sort of unplayable since the arrow keys end up scrolling the page). Anyway, the art style was very nice and I like the concept a lot (especially the transforming mechanic). |
| Apr 29 21:37:00 | 4h 17m | Werewolf Escape | Kind of wished that you could do more things once you turn into a werewolf but I like the art style a lot (plus I love how the ambient lighting changes as night begins to fall). A pretty fun entry overall. |
| Apr 29 21:45:00 | 8m 00s | Lycanthrope | Loved the retro graphics and the Doom/Wolfenstein style controls seems to fit the game very well (Those "werewolves" were pretty hard to hit though). |
| Apr 29 22:02:00 | 17m 00s | The Incredible Tweene | The only bad thing about this game was the fact that you chose to hide the mouse pointer when UI menus were open which made trying to start the game a rather annoying task (until I found out I could just use the arrow keys to navigate) but despite how short it was, I liked the concept and the models looked pretty cool. |
| Apr 29 23:02:00 | 1h 00m | windowframe | Absolutely loved the window resizing mechanic plus pretty much all the levels were so well cleverly designed. Without a doubt one of the best games I've played this LD. |
| Apr 29 23:50:00 | 48m 00s | Wizard of Shapes | Concept was pretty interesting and I loved the background music (plus it was funny how your hat changes if you get hit by your own spell). |
| Apr 30 00:14:00 | 24m 00s | Space Dimension | Game is insanely hard but I absolutely loved the transitions between 2D and 3D gameplay. |
| Apr 30 14:44:00 | 14h 30m | Shift! | Pretty fun and interesting entry. I really liked the art and animations. |
| Apr 30 15:22:00 | 38m 00s | Paginy | It's a somewhat interesting concept. I do like how the player's spaceship sort of resembles a waffle though. |
| Apr 30 15:30:00 | 8m 00s | Eclipse | Too bad there's no sound (and that it's shamefully short because of your unfortunate roadblock) but the concept definitely has some potential plus I like the art and particle effects. |
| Apr 30 15:42:00 | 12m 00s | Troop 35 | Loved the low-poly art plus the concept itself was pretty fun and interesting (especially the map shifting mechanic). |
| Apr 30 15:57:00 | 15m 00s | Nami No Mizu | Pretty fun and relaxing concept plus the art style was very interesting. |
| Apr 30 19:57:00 | 4h 00m | Through Oneself | Pretty interesting puzzle platformer. I really liked the silhouette/cut-out effects. |
| Apr 30 20:22:00 | 25m 00s | Flow | Gets pretty interesting after level 10 but this is a rather fun take on a Sokoban-type puzzle game. |
| Apr 30 20:52:00 | 30m 00s | Flexible Story Teller | Really needs an option to lock a node once it's in a hole but it's a pretty interesting concept and some of the stories you can generate were quite hilarious. |
| Apr 30 22:45:00 | 1h 53m | JaJa's Bizarre Transformer | Loved the retro CRT effects plus this is a great take on a bullet hell game (Really liked the idea of your own bullets actually hurting if you're not careful although you can sort of use that to your advantage by spraying a bunch of bullets then switch immediately to Supreme Shield mode to absorb them back). Also, any reference to Jojo's Bizarre Adventure is a huge plus in my book :D |
| Apr 30 23:03:00 | 18m 00s | Wrestling the RPG | I like the concept but it sort of feel like the choices don't seem to have a lot of weight on the story. Seeing as it's professional wrestling, it would be more interesting if the choices I make can affect your alignment as a wrestler (crowd favourite babyface or villainous heel) and in turn have an effect on the final ending. |
| May 1 18:44:00 | 19h 41m | The Incredible Vending Machine | Takes a while to "grind" the game and obtain every single item but the concept itself was rather interesting. |
| May 1 21:02:00 | 2h 18m | Realm Shifters - Collect Orbs Edition | I really like the visual effects (although it seems unoptimised at the moment as it's a bit taxing on my graphics card) and the concept is fun and interesting (it was pretty hilarious turning into a cow). My only gripe is that the forms you can shapeshift into could be slightly more fleshed out in terms of mechanics. |
| May 1 21:15:00 | 13m 00s | ShapeGrid | Pretty simple concept but absolutely fun and addictive to play. Definitely one of those games that would translate very well to mobile. |
| May 1 23:30:00 | 2h 15m | Infinite Trip | Pretty simple but fun entry. The background music was nice. |
| May 2 00:50:00 | 1h 20m | Moveless Chess | Played both the original and postjam versions but I really like the concept (despite being a bit bad at chess :'D). |
| May 2 01:12:00 | 22m 00s | Reshapi | The board shifting mechanic was actually pretty cool. Makes for a nice little twist on the conventional Reversi rules. |
| May 2 14:49:00 | 13h 37m | Tentacle Towers | It's a somewhat interesting take on a tower defense game. |
| May 2 15:32:00 | 43m 00s | SteamPunkPuzzleGame | Instructions could be a lot clearer (as it took me a while to figure out what I was supposed to do in the game) but not bad for your first jam. |
| May 2 17:30:00 | 1h 58m | Dodge | Eventually figured I had to stay between the red line and the concept is fun and interesting but like others have said, it's insanely hard. |
| May 2 17:55:00 | 25m 00s | Flattened | Could do with some sound but I really like the plane shifting mechanic. |
| May 2 18:13:00 | 18m 00s | Tales of Atom | The jumping is extremely buggy (most of the time you end up getting stuck on walls) but I like the art. |
| May 2 23:48:00 | 5h 35m | Shape Escape | Pretty cool concept and great use of the theme plus I liked the retro aesthetics. |
| May 3 14:32:00 | 14h 44m | Mr. Purrgalar | Some minor issues with collisions but I like the mechanics a lot and the puzzles were pretty well designed. |
| May 3 15:22:00 | 50m 00s | ShapeShiftSaurus Rex | I like the concept a lot and the background music suits the game really well but changing forms is rather tedious as you have to press spacebar several times to get to the one you need considering how ridiculously fast the rollasauruses are (Would be more useful to assign each form to a number key). |
| May 3 17:31:00 | 2h 09m | The Long Night | I like the concept and the music fits the mood very well but my only gripe is that the slider bars could be distanced a bit further apart as most of the time whenever I moved the Y slider for example all the way to the left/right I would end up moving the X/R slider by accident. |
| May 4 13:10:00 | 19h 39m | Green Knight | The sword's attacking range was absolutely slow and terrible so most of the time I pretty much ended up waiting to transform into bird form and just fly to the end, avoiding combat. The involuntary shapeshifting is a nice twist although it could use some more visual cues (Also the solution to the boss battle was rather clever albeit a bit cliche). |
| May 4 15:23:00 | 2h 13m | Eggplant’s Dynamic Chimerization | Nope idea what I'm actually supposed to do in this game but I enjoyed the rather surreal premise. |
| May 6 01:10:00 | 33h 47m | Kingdom of Metamorphs | I like how the stat swapping every turn adds an extra element of strategy as it encourages players to be more careful when moving their pieces. |
| May 7 22:23:00 | 45h 13m | Shape Invasion | Pretty simple but fun concept. I do like how there's a bit of a delay when the enemy spawns gives you some extra time to prepare for the next attack. |
| May 7 22:32:00 | 9m 00s | Figurophrenia | The visual style looked pretty cool (Really liked how the colours change when you switch weapons/shapes). |
| May 7 22:47:00 | 15m 00s | Pathway | Absolutely loved the visual style. Instructions could be a bit clearer though as it took me a while to work out the controls but I really liked the merging mechanic. |
| May 7 22:55:00 | 8m 00s | The Core Process | Pretty simple but fun entry. |
| May 7 23:30:00 | 35m 00s | SPELLDOWN! | Controls were pretty hard using the mouse so I decided to play this on my Surface Pro 3 instead (using the pen and touchscreen) which worked like an absolutely charm. Anyway, it's a pretty awesome concept and I can definitely see this working on mobile/tablet devices but as someone said before, it would be more interesting if the spell glyphs were randomised each time. |
| May 8 19:08:00 | 19h 38m | Radiant Core | Really enjoyed the visual style and the hijacking mechanic was pretty cool. My only gripe however is that there doesn't seem to be any way of recovering health (ideally I would have preferred gaining health from hijacking drones). |
| May 8 20:11:00 | 1h 03m | I Don't Trust This Food, Man | Loved the rather surreal humour and completely strange premise. |
| May 9 13:42:00 | 17h 31m | Brutally Shifty Dance Crew | Really needs a proper restart mechanism rather than just refreshing the game page but I like the animations a lot. |
| May 9 13:55:00 | 13m 00s | Meepies | I like the concept a lot but the graphics need to be a bit larger (especially the UI). |
| May 9 16:16:00 | 2h 21m | The Skinmancer | Could do with some hit sound effects and the pacing is actually a bit slow (particularly from the start to the first power up) but I really liked the retro graphics and the game overall was generally pretty enjoyable to play. |
| May 9 20:59:00 | 4h 43m | Shape Shifted | Pretty simple but fun entry. The difficulty progression felt mostly spot on although red shapes probably need to appear more frequently as time goes on. |
| May 9 21:56:00 | 57m 00s | Double Army | Could do with some sound effects but I do like how smart the soldiers' AI can sometimes be especially if you make the mistake of changing in front of them. |
| May 9 22:06:00 | 10m 00s | Shape Struggle | Tested this on my keyboard/mouse since I didn't have my gamepad on me but I had no problems playing. Apart from the odd slowdown (probably from all those bullets being instantiated), this was pretty fun to play and I really like how the enemy shapes break into smaller parts Asteroids style. |
| May 9 22:13:00 | 7m 00s | Shifty's Shape Escape | This was pretty fun and addictive to play plus I loved how progressively harder it got the further you fall down. |
| May 10 00:22:00 | 2h 09m | my fathers apartment | Bit short but it's a pretty decent hidden object game plus your interpretation of the theme was rather interesting. |
| May 10 00:48:00 | 26m 00s | ShapeGrifter | Pretty short but I like the concept and it has definitely has some potential if you refine the mechanics a bit more. |
| May 10 00:55:00 | 7m 00s | Warping Ninja | The ghosting mechanic was actually pretty neat. |