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| Timestamp | Since previous | Game | Xanjos's comment |
|---|---|---|---|
| Dec 15 23:37:00 | MONSTER KING | Shame there's no sound (something generated from bfxr would have definitely suited this) but I like the MegaMan inspired gameplay of beating bosses and taking their powers. | |
| Dec 15 23:57:00 | 20m 00s | Grow Trees...or something | There wasn't much in terms of gameplay but it's a pretty relaxing entry. I loved the rain effects plus I like how the field is procedurally generated every time you play. |
| Dec 16 00:52:00 | 55m 00s | Drill Fight | Neat concept. I like how you've managed to incorporate combos into the two button control scheme (even though there were only 2). |
| Dec 16 01:43:00 | 51m 00s | bat story | I like the transformation concept a lot but I think the time it takes to change should be a bit less (although I did manage to circumvent that limit by alternating between the two arrow keys). My only gripe is that the only way I could exit the game was to alt-tab first instead of pressing alt+f4 or esc. |
| Dec 16 02:02:00 | 19m 00s | Natura | Jumping mechanics were a bit too strict but I love the hand drawn art plus I like how the audio slows down when you die. |
| Dec 16 02:37:00 | 35m 00s | Mount FuJ | I like the mechanics a lot (although a visual indicator so you know where the fireballs will land would be nice) plus I love how well the art and sound meld together so nicely. |
| Dec 16 15:50:00 | 13h 13m | LazerLock | Neat concept although a visual indicator of which ball you're controlling (and maybe which is your partner) would be nice. |
| Dec 16 17:08:00 | 1h 18m | Bokusu Fightu ! (2 Players) | Player 1 controls were a bit awkward (I'm guessing you don't use a QWERTY keyboard) and there wasn't much in terms of the themes but the mechanics were interesting. |
| Dec 16 17:20:00 | 12m 00s | Stem | Too bad there's no sound but I like the idea plus I love how well you've incorporated both themes into the game. |
| Dec 16 17:35:00 | 15m 00s | The Daring Entrepreneur | Pretty clever interpretation of the theme there :) |
| Dec 16 17:48:00 | 13m 00s | BOOST | Surprisingly difficult but I absolutely loved the gameplay mechanics. |
| Dec 16 18:16:00 | 28m 00s | Super Kawaii Timeshift Desu | Absolutely loved the timewarp mechanic :D |
| Dec 16 22:35:00 | 4h 19m | NarNar Jump | Keyboard controls actually seemed unresponsive during gameplay but I like the evolution mechanic. |
| Dec 16 22:52:00 | 17m 00s | Charge! | Absolutely loved the mechanics and the battlecries at the beginning were pretty amusing. |
| Dec 16 23:46:00 | 54m 00s | Kindom Questions | It's a shame you didn't get enough time to completely finish this but based on what you've managed to do in just 24 hours it's a pretty decent effort. I like how you need to make use of your limited resources. |
| Dec 17 00:19:00 | 33m 00s | Meowtastic Present Panic | Pretty fun and addictive entry. Loved the animations (Highest score I got was 14). |
| Dec 17 02:08:00 | 1h 49m | Self-Growth | Took me a while to work out how to actually play this and it was a bit annoying trying to click certain words but great use of the theme :) |
| Dec 17 02:28:00 | 20m 00s | Fluffy Horde | There wasn't much in terms of both themes but this was pretty fun to play and I absolutely loved the intro (especially the voice acting). |
| Dec 17 15:15:00 | 12h 47m | Wild Safari Mowing | Pretty short but fun entry. Could do with some some sounds when you cut down a weed though. |
| Dec 17 15:28:00 | 13m 00s | Robot Frost Eagle and Worm Big Rescue Adventure | I was so busy making the worm grow I forgot I also had to protect the eagle as well :'). Anyway I like the concept a lot and I love how you had your kid do the sprites as well. |
| Dec 17 15:44:00 | 16m 00s | Feed The Hole | Simple but pretty fun and addictive concept. My only problem is that it's a bit too easy since you can just hold the absorb button for as long as you want with no limits and release it when a missile is near. |
| Dec 17 16:07:00 | 23m 00s | Planty Gauntlet | Interesting but pretty concept. A bit hard since the follower AI can be quite stupid at times since they move a bit too fast when you command them (plus there's no way of commanding individual units) but it's still a really fun entry. |
| Dec 17 17:26:00 | 1h 19m | Kingdom By The Sea | A bit on the slow side in terms of pace but I like the mechanics and loved the GameBoy style retro design. |
| Dec 17 19:59:00 | 2h 33m | Beard Fighter | Absolutely hilarious concept and great use of both themes. Loved the subtle Street Fighter references too :D |
| Dec 17 20:17:00 | 18m 00s | Psychra | Not much in terms of gameplay but it's a pretty nice and relaxing entry plus I like how the world grows the more you collect those white things. |
| Dec 17 22:51:00 | 2h 34m | Re:sizer (VR Optional) | I like the concept a lot but it's quite hard to tell what size you are making some platforming elements a bit difficult (I'm guessing the experience is probably better with a VR headset). |
| Dec 17 23:30:00 | 39m 00s | Tech Rider | Really hard but fun game plus the soundtrack is amazing (Also, the first track totally reminds me of F-Zero). |
| Dec 18 00:01:00 | 31m 00s | Immortal Growth | Pretty hard but interesting puzzler plus I like the art style a lot. |
| Dec 18 00:40:00 | 39m 00s | Kowloon Walled City | I like the lighting and the concept is interesting but it's pretty confusing to work out out how to actually play this since there's no tutorial. |
| Dec 18 00:56:00 | 16m 00s | The Cherishing | Game seems to crash if you die once, restart then die again and the game canvas could be a lot bigger but I like the rather hilarious concept of stomping heads off and feeding them to the plant. |
| Dec 18 01:09:00 | 13m 00s | Valk Unit Lawyer | Pretty interesting concept. I like the anime style cutscenes (as well as the subtle references to certain anime cliches) and the twitter-like feed at the bottom was quite funny at times. |
| Dec 18 02:05:00 | 56m 00s | Grow the herd | Game map is probably is a bit too big but I like the mechanics and the animations were well done. |
| Dec 18 17:41:00 | 15h 36m | Arc | This was absolutely fun to play. Loved the simple to pick up yet hard to master mechanics. |
| Dec 18 18:43:00 | 1h 02m | Ethereal | Pacing is pretty slow (The game maps seem a bit too large) but I like the ambient design approach that you were going for. |
| Dec 18 18:54:00 | 11m 00s | A Glitch | Really liked how your character grows when you collect the powerups and I absolutely love how the audio has more layers added to it the further you progress. |
| Dec 18 19:07:00 | 13m 00s | Super Lefty Garden Fighty | Gameplay mechanics reminds me a lot of One Finger Death Punch (I'm guessing that's where you got your inspiration from) but this was incredibly fun to play and I like how you've incorprated both themes. |
| Dec 18 19:18:00 | 11m 00s | Kill the Christmas Trees | Ended up closing the game by accident so I couldn't properly see the ending but this was quite fun to play. |
| Dec 18 19:31:00 | 13m 00s | Vine | Pretty simple in terms of gameplay but art and sound wise it's incredibly beautiful and fits both themes very well (I probably agree with the others about the rotation making people dizzy though). |
| Dec 18 19:42:00 | 11m 00s | Sheeps gotta eat | Pretty humorous take on the "eat smaller things to grow whilst avoiding bigger things" mechanic. I really like how your sheep shrinks in size over time. Overall not bad for your first game :) |
| Dec 18 20:44:00 | 1h 02m | Snow Goat Avalanche | Pretty simple in terms of gameplay mechanics but I like the rather humorous premise. |
| Dec 18 21:01:00 | 17m 00s | OSHIYA! PUSH! | Gets pretty hard during the later levels (Also ran into a strange bug where I progressed to the next level even though I failed the one I was currently playing) but this was incredibly fun to play and I love how well polished this entry is. |
| Dec 18 22:19:00 | 1h 18m | No Birds In This Game | My only gripe is that the ant is way too small to be seen on screen but I loved the way you worked around the two button limitations. |
| Dec 18 22:24:00 | 5m 00s | Deep Space Colony | Not much of a fan of idle clicker games but it does fit the theme and I like how you've added a save option. |
| Dec 18 22:31:00 | 7m 00s | Get Grown Or Die Trying | Kinda hard to work out your tree's health but this was a rather humorous entry and pretty fun to play too. |
| Dec 18 22:40:00 | 9m 00s | Damacreat | It's kinda hard to work out where it is you supposed to go to but I like the control scheme a lot (although it takes a while to master - I always seem to keep spinning all the time). |
| Dec 18 23:40:00 | 1h 00m | SUPER SCIENCE CORP | This was pretty fun to play although I have no idea how to kill the bugs properly without mutating them by accident. |
| Dec 19 00:23:00 | 43m 00s | Midnight Rendezvous | Quite hard to fill all the rooms with babies but I do like your interpretation of the theme. |
| Dec 19 00:30:00 | 7m 00s | Jack | I seem to be playing the first level over and over for some reason as well (Playing on Firefox/Windows) but the water bucket was actually interesting. |
| Dec 19 16:13:00 | 15h 43m | Belly Smash | Loading issues aside, this was absolutely fun to play and completely hilarious as well. Great use of the theme :) |
| Dec 19 16:29:00 | 16m 00s | Epic ooze escape | Pretty simple but fun old school roguelike. I really like how the growing ooze adds a lot more depth in the game. |
| Dec 19 16:46:00 | 17m 00s | My Space Empire and Me | Pretty fun and amusing Twine entry and I loved the rather humorous narration. |
| Dec 19 16:51:00 | 5m 00s | Uchuusen (Spaceship!) | Not sure if I could actually die in the game or not but I really like how the bgm tempo increases as my killstreak increases and goes back to normal when it gets broken. |
| Dec 19 19:20:00 | 2h 29m | Frolf | Ran into some strange bug where sometimes the pucks would disappear as you charge them but this was a pretty fun entry to play and I actually found it rather amusing that the pucks made squeaky noises when you throw them. |
| Dec 19 19:54:00 | 34m 00s | Colonize | Took a while to work out which buildings to do first in order to get a good stream of resources but this was a pretty solid entry. Also I'm not sure if it would make the game more or less fairer but maybe you could have certain tiles (that are randomly generated) which give out special bonuses when a certain building is placed on it or even an exploration mechanic where you start out in one spot of the map and the rest cannot be seen unless you send scouts to discover the rest of the map as you play. |
| Dec 19 20:31:00 | 37m 00s | Recnac | The two button limitation was more of a hindrance as sometimes it's impossible to jump to the right place at times plus this was a pretty solid puzzle platformer with some well thought out level designs. |
| Dec 19 22:40:00 | 2h 09m | Rockets Hate the Moon | Pretty short but fun entry. Also bonus humour points for the moon is made out of cheese reference :) |
| Dec 19 22:57:00 | 17m 00s | Karel | Puzzles were pretty difficult but I really like the control card mechanics plus great use of the theme. |
| Dec 19 23:17:00 | 20m 00s | Let's Poke | Tested and working on my Galaxy Tab S2 tablet. Buttons could do with feedback of sort (colour change, vibration etc.) but this was a rather decent entry plus the ending was quite funny. <br/> <br/>Also, for anyone wanting to try this game out but with no Android device, you might want to consider downloading an emulator like BlueStacks. |
| Dec 19 23:26:00 | 9m 00s | Gardener Galaxy | Game itself is brutally difficult since if you make one mistake you have to start all over again and it could do with some visual feedback showing how accurate on the beat I am when I hit the buttons (like most rhythm games) but I really like your twist on the theme and how well polished this entry is. |
| Dec 19 23:38:00 | 12m 00s | Potbelly Parasite | Damn, Dayne is such a massive c*** :V but this was absolutely hilarious to play and I really liked the banter that was going on. |
| Dec 20 00:01:00 | 23m 00s | WALKER | Shame the story stops halfway through (and the game pace itself is really slow) but this was a pretty good entry and congrats on finally finishing a Ludum Dare game. |
| Dec 20 01:09:00 | 1h 08m | Lokator | Not sure what it is I'm meant to do with all these pests I find but the detail and shading of the character models was absolutely gorgeous. |
| Dec 20 01:29:00 | 20m 00s | Blink | No idea how to beat the giant slime at the end but I really like the teleporting mechanic a lot (although restricting it to an arc kind of hinders it) |
| Dec 20 02:09:00 | 40m 00s | How to Build a Lighthouse | Wish I could keep on going and build the tallest lighthouse I can possibly do but this was a rather solid and well polished entry :) |
| Dec 20 02:27:00 | 18m 00s | Reach | Pretty fun entry. Although it takes a while to master completely, I really like the gameplay mechanics. |
| Dec 20 16:36:00 | 14h 09m | treadmill | Simple to pick up but so incredibly addictive it's hard to stop. I really like how the death animation was done (Was rather funny as well). |
| Dec 20 19:14:00 | 2h 38m | Plutonium FREE | Really liked the graphics and I love how well you've used both themes in the game. |
| Dec 20 19:31:00 | 17m 00s | Brobots | Pace is a bit slow at the start but I like the mechanics and some of the later puzzles were well done. |
| Dec 20 20:42:00 | 1h 11m | neon fall | No idea how scoring works but the mechanics were pretty interesting. |
| Dec 20 21:15:00 | 33m 00s | EXTERMINOIDS! | Sound is kind of broken (at least in the WebGL and Windows versions) and in the Windows version there's a strange physics bug that's preventing me from activating switches but I really like the swapping mechanic. |
| Dec 20 21:59:00 | 44m 00s | Space Plant 6000 | Game gets pretty crazy once you grow your first mushroom (and although I didn't get to test the twitch integration, it's probably going to be a bit more insane by my guess) but this was such an addictive entry, it's hard to actually stop (Although to be fair I had to swap the controls around as they kind of reversed to me). |
| Dec 20 23:42:00 | 1h 43m | Bridge Balance | Game itself is harder than it looks but the mechanics were very interesting and I love the whole risk/reward dynamic whilst balancing the logs. |
| Dec 21 00:06:00 | 24m 00s | Grow a Beard! | The intro at the start was absolutely hilarious and I enjoyed all the minigames (especially the barber one). |
| Dec 21 01:13:00 | 1h 07m | Watch out for the green stuff! | Pretty simple but fun entry plus I really like the hand drawn art. |
| Dec 21 02:14:00 | 1h 01m | The Temple of Horyuji | Shame there's no sound but I absolutely loved the visual design and the two button mechanics were well done. |
| Dec 21 16:25:00 | 14h 11m | Heart Murmurs | Played this solo (which is definitely harder than it looks) but I really like this interesting twist on the mechanics of Snake. |
| Dec 21 17:09:00 | 44m 00s | Snowman Builder Extreme | Pretty simple but fun entry plus the titles you get at the end were rather humorous. |
| Dec 21 17:46:00 | 37m 00s | Hopeless Planet | UI text definitely needs to be more clearer and larger but I really liked how not only you have to take care of your creature, you also have yourself to take care of as well. |
| Dec 21 18:16:00 | 30m 00s | Buying Time | Wish there was a way to see how much money left as there doesn't seem to be any visual feedback of some sort but I loved the humorous references to certain news events. |
| Dec 21 18:23:00 | 7m 00s | César Swing | Pretty hard but I really liked the rhythm-based platformer mechanics. |
| Dec 21 18:30:00 | 7m 00s | Tower of Pizza | Game itself is pretty fun but it definitely needs some extra depth like maybe making the green area smaller as the player's tower gets taller. |
| Dec 21 18:56:00 | 26m 00s | The Last of Egg | The egg physics made it surprisingly hard to go up the really steep hills but I really enjoyed this fun parody. |
| Dec 21 19:44:00 | 48m 00s | Little Unstable Planet | Had to manually increase my mouse's DPI to play this as the aim sensitivity in this game was too low. I liked the idea of the rocks adding mass to the planet but it seems pretty difficult to actually shoot them. |
| Dec 21 21:24:00 | 1h 40m | Money Tree | Pretty cool stock market simulator game. I would have suggested adding a pause button since the tickers update too fast to understand what's going on (maybe a game speed setting might be better) but that would probably make it less realistic. |
| Dec 21 21:38:00 | 14m 00s | 2ButtonsAdventure | Interesting concept but definitely needs some sound effects. |
| Dec 21 22:11:00 | 33m 00s | Semi-Industrial Witchcraft | Pretty fun entry plus I liked the hand drawn graphics but the top assembly line definitely needs to run as smooth as the bottom one (felt too staggered at times). |
| Dec 21 22:49:00 | 38m 00s | G.R.O.W.I.N.G | Tested this on my Android tablet on my own. Shame there's no sound but I liked the mechanics. |
| Dec 21 23:21:00 | 32m 00s | Cupcake Snake | Some of the levels were pretty impossible to pass unless you're at a certain length and the game itself unfortunately had a fair number of lag spikes (Was playing in Firefox) but I really liked the Snake-like mechanics. |
| Dec 21 23:47:00 | 26m 00s | Nuclear Arms 2: Garbage Day | Damn, those magnets were pretty annoying. Anyway, this was a pretty fun entry and I really liked the voiceovers. |
| Dec 22 01:48:00 | 2h 01m | Bay Col ! | There seems to be a bug where once you go past the first obstacle you're practically invincible but anyway, I actually liked both gameplay mechanics of growing/shrinking and colour changing. Not bad for your first game I'd say. |
| Dec 22 21:31:00 | 19h 43m | WAR GROWTH | Once I finally worked out what to do, I really liked how fast paced the game becomes by the time more inputs start coming in. |
| Dec 23 00:07:00 | 2h 36m | Sanctuary Station | I like the concept a lot and could definitely see this on a mobile device but the slow space physics kind of makes some of the levels impossible to pass. |
| Dec 23 00:44:00 | 37m 00s | You can't see but you can feel | Pretty difficult but the concept is very interesting. |
| Dec 23 01:02:00 | 18m 00s | Exponential Cris(m)is | Strange but interesting concept. I really like how most of the content is entirely generated by other players. |
| Dec 23 01:57:00 | 55m 00s | Trick Shot | Pretty short but fun entry. The trickshot mechanic definitely needs working on but it's a very interesting concept. |
| Dec 23 14:59:00 | 13h 02m | Easy Job? | I think there's a bug with the Slap Clop as no matter how much I mash K nothing actually happens |
| Dec 23 15:19:00 | 20m 00s | Game Jam Victims | For something that done literally done in 24 hours, this was actually a really well done and polished entry. The difficulty progression was spot on and I really liked the hand drawn art. |
| Dec 23 15:43:00 | 24m 00s | Volve | The jitteriness of the camera makes it pretty hard to play but I like the concept a lot. |
| Dec 23 17:49:00 | 2h 06m | Zombie Avoid | The pathing is a bit buggy since once a survivor hits an obstacle they suddenly stop rather than go around it but I like the concept. |
| Dec 23 18:07:00 | 18m 00s | Immune | Took a while to complete but I like the concept and it fits the growing theme very well. |
| Dec 24 02:48:00 | 8h 41m | O3000 | This was a really fun entry to play. The gameplay reminds me of agar.io a lot but with a lot more depth and strategy as you kind of need to plan ahead very quickly as to which blobs to eat first. |
| Dec 26 19:50:00 | 65h 02m | Hope | Pretty nice and relaxing entry plus I like the concept a lot. My only gripe is that it seems a bit too easy if you can repel and shoot at the same time so it might be a bit more balanced if only one of these skills can be actively used at a time (i.e. you can't repel when you're holding the shoot button and vice versa). |
| Dec 26 23:38:00 | 3h 48m | Run Santa, run! | Pretty nice concept (those kids are pretty fast and greedy as well). Too bad there's no option to replay a level once you've completed it and I think it might be better if you were able to select any direction changer on the map rather than being locked to the one that's currently ahead. |
| Dec 26 23:48:00 | 10m 00s | Stellar Ninja DX | Pretty hard (like 8 bit era platformers hard) but solid platformer. Too bad there's no WASD option for movement as I personally find the Arrow+ZX method to be slightly awkward (being left-handed and all). |
| Dec 26 23:50:00 | 2m 00s | SupRunner | Pretty simple but wonderfully evil. |
| Dec 26 23:58:00 | 8m 00s | Frog Well | Too bad there's no sound but I like the concept a lot (although it takes some time to master) plus the retro graphics fits the game very well. |
| Dec 27 00:04:00 | 6m 00s | Jetpack Every Day | A bit easy but it's a very interesting take on a side scrolling shooter. |
| Dec 27 01:58:00 | 1h 54m | Flow | Not much in terms of gameplay but it's a very nice and relaxing entry. |
| Dec 27 02:12:00 | 14m 00s | Wesh Grow | The controls take some time to master but this is a really well done entry with great usage of both themes. |
| Dec 27 02:30:00 | 18m 00s | The Growing Sword - Baknik - Ludum Dare 34 | Too bad there's no sound but the growing sword mechanic is a nice idea and I love how well done the animations were made (Really liked the way the knight's helmet moves when he attacks). My only gripe is that the attack animation is really slow you end up having to resort to hit and run tactics to get the first few enemies. |
| Dec 27 15:34:00 | 13h 04m | a choice of weapon | Pretty good use of the theme and I really like how the music synchronisation affects the gameplay (Highest score I got was 56). |
| Dec 27 15:44:00 | 10m 00s | Pointless Life | Short but fun entry plus I liked the audio. |
| Dec 27 15:59:00 | 15m 00s | Shape Magnet | Too bad there's no sound but it's an interesting take on a 2D sidescrolling Katamari style game. |
| Dec 27 19:54:00 | 3h 55m | Slum Runner | Nice cyberpunk inspired game. Also that MGS reference was rather nice :) |
| Dec 27 21:48:00 | 1h 54m | Eldritch Trance | Gets really hard during the later levels but this was a really fun entry to play. |
| Dec 28 02:02:00 | 4h 14m | Save The Princess | Ended up getting trapped in the zoo on my first play but this was a rather nice text adventure. |
| Dec 28 02:12:00 | 10m 00s | Growing Ties | Absolutely fun entry to play plus great use of both themes. |
| Dec 29 17:15:00 | 39h 03m | Refrigerator wars | Too bad there's no sound and that the dice animation wasn't working as intended but I liked the board game concept. Perhaps you should add an option to scroll through the game map so you can see what's ahead. |
| Dec 29 18:37:00 | 1h 22m | Pyramid Scheme | Pretty fun management sim. I actually find the idea of whipping a slave to produce another slave to be hilariously absurd. |
| Dec 29 23:46:00 | 5h 09m | Tubutten Beetle | Jump physics were kinda floaty but other than that, this was an absolutely addictive entry to play and I really liked how well you've implemented the controls in your game. |
| Dec 29 23:56:00 | 10m 00s | Shahid Kamal Ahmad | Don't know if it's just me but it seems like the AI just randomly picks a letter just to screw up your combo and it could do with some sort of visual indicator telling whose turn it is but I like the concept a lot. |
| Dec 30 18:22:00 | 18h 26m | Crazy John's Mushroom Hunt | Couple of collision problems here or there but other than that it's a pretty nice entry. |
| Dec 30 18:37:00 | 15m 00s | Cultivate | Loved the way you've implemented the two button controls especially for the aptitude test and tennis match plus I really like how there are multiple story paths for extra re-playability. Also the black and white art style sort of reminds me of Undertale but it fits the game very well. |
| Dec 31 00:06:00 | 5h 29m | Grownan's Adventure | Pretty fun entry. Game speed at the start could be a bit faster though. |
| Dec 31 00:22:00 | 16m 00s | Sonar Vision | Web version lags quite a lot (on Firefox) and the mechanics are pretty hard to understand at first but it's a very interesting concept. |
| Dec 31 02:05:00 | 1h 43m | Gift Wrapper | Pretty fun 2D interpretation of Katamari. |
| Dec 31 02:37:00 | 32m 00s | Space Cactus | Pretty fun concept and I could definitely see this adapted for mobile devices although the higher levels feel more like a chore because of the amount of growth points needed. |
| Dec 31 02:42:00 | 5m 00s | SWOOP/POOP | It's a shame you didn't have more time to work this but the concept was pretty amusing. |
| Dec 31 17:20:00 | 14h 38m | Bad Doggie | Could do with some sort of scoring system so I know how far I've ran but this was a pretty fun entry and I liked the animations a lot. |
| Dec 31 17:42:00 | 22m 00s | Square Exit | Some parts of the level were annoyingly hard to do since you need to be pretty quick but I absolutely loved the concept and you should definitely expand upon this with more levels. |
| Dec 31 20:10:00 | 2h 28m | subatomic borrower | Could do with some sound and the controls definitely need tweaking (the jumping is too powerful to handle properly) but I like the concept plus I loved how you've interpreted the Growing theme. |
| Dec 31 23:25:00 | 3h 15m | FLOW | Web version was pretty laggy (Also the Windows version had some sort of trojan according to my antivirus so I couldn't play that at all) but this was a pretty interesting entry and I liked how the art and sound blended together. |
| Jan 1 17:05:00 | 17h 40m | The Super Bros (that are not Brothers!) | Pretty interesting concept but the controls make it ridiculously hard. |
| Jan 1 17:14:00 | 9m 00s | Garden Grow | Simple concept but absolutely fun and addictive plus great use of both themes |
| Jan 1 18:25:00 | 1h 11m | Concrete Jungle | Pretty nice and relaxing entry. Physics were well done, absolutely loved the music and the timelapse effects looked really cool. |
| Jan 1 18:41:00 | 16m 00s | Tamagotchi Hell | Interesting concept. Could do with some sort of sounds to tell me whether I chose the right/wrong thing though. |
| Jan 1 19:30:00 | 49m 00s | Longbeard | Too bad you didn't have enough time to fully finish this but based on what you've managed to throw together during those last two hours, this is a pretty well polished entry. Absolutely loved the art and sound and the beard growing mechanic was really cool. |
| Jan 1 19:50:00 | 20m 00s | Double Kick Heroes | Ridiculously fun and addictive. I actually like how not only you need to keep an eye on the note chart, you also need to keep an eye on the action above so you know which guns to fire. |
| Jan 1 23:10:00 | 3h 20m | From the Deep | Damn that last part of the level was annoyingly hard. Despite the rather difficult control scheme, this was a rather well polished entry and I liked how you've interpreted both themes. |
| Jan 2 00:02:00 | 52m 00s | GURU | This was absolutely amazing to play from start to finish. AI was completely relentless but beatable (although it's a bit annoying when you and have to start over again) and the cards seems pretty well balanced (although there should really be an option to discard a card so you don't end up having a dead hand). Also the quotes from the gurus were hilariously accurate. |
| Jan 2 00:19:00 | 17m 00s | Agent Hooker | Pretty difficult during the later levels but I absolutely loved the grappling mechanic. |
| Jan 2 01:12:00 | 53m 00s | Dude On Fire | The field of view is pretty small so it's quite hard to react to obstacles properly but I really love how smooth the animations were made. |
| Jan 2 01:33:00 | 21m 00s | The Climbers | Pretty hard if you play this on your own but I like the mechanics a lot. Also, the random stuff falling down was quite funny. |
| Jan 2 14:18:00 | 12h 45m | Blobitronica | Pretty fun concept, great use of the theme plus brilliant soundtrack. Also GoFast mode is insanely addictive (My best was around 56). |
| Jan 2 14:35:00 | 17m 00s | Squirrel Forest | Game is pretty much unplayable on laptop trackpads because of the lack of a middle mouse button unless you have a mouse. Also, there's no clear instruction on what I'm supposed to actually do in this game (besides planting trees and defending them against the Vikings). |
| Jan 2 14:47:00 | 12m 00s | Ortogonalis | Pretty fun and addictive concept although the timing to enter wormholes and borders feels very strict because of how fast the spaceship is moving. |
| Jan 2 15:03:00 | 16m 00s | Memory Jump | Pretty hard but interesting concept. I liked the idea of having to remember where the platforms are. |
| Jan 2 15:12:00 | 9m 00s | Santa Rush | I like the graphics but the game itself is frustratingly difficult to play because of the jump arc and sometimes the button to go left is a bit unresponsive. |
| Jan 2 15:19:00 | 7m 00s | Aazelchi's Messaging Service | Shame you didn't have time to completely finish this but I like the concept a lot. |
| Jan 2 15:27:00 | 8m 00s | Push First [The Legend of the Farmer] | Tested this on my own (which is sort of awkward for games like these) but I liked the idea of one player racing to the bottom whilst preventing the other from reaching the top and vice versa plus I liked the amount of strategy involved when placing traps since you can't go backwards. |
| Jan 2 16:56:00 | 1h 29m | Two Jump | Jump physics were a bit weird and it might be better if the deer didn't rotate every time it moved but I liked the art style. |
| Jan 2 18:44:00 | 1h 48m | FRUITWOLF | Absolutely loved the art style and Pikmin inspired gameplay although my only gripe is that using C to throw feels a bit awkward (well for me at least). Also that wink at the end was rather cheeky :) |
| Jan 2 19:10:00 | 26m 00s | Button Bugs | Pretty fun and addictive combination of an avoider and memory game. |
| Jan 2 19:24:00 | 14m 00s | Finite Growth | Pretty simple and well done simulation game. I liked how the tempo of the music suddenly increases when the villagers start dying one by one. |
| Jan 2 19:32:00 | 8m 00s | CELL - Φ | Game mechanics were pretty interesting but rather confusing without any clear visual instructions. Also the game title is pretty clever :) |
| Jan 2 19:39:00 | 7m 00s | Trace Race | The hard course was pretty challenging(managed to beat it after 5 tries and that was before I found out about the turnaround bug) but this was a rather fun entry plus the free mode feels like some sort of Etch-a-Sketch. |
| Jan 2 19:51:00 | 12m 00s | Plank | Pretty cool idea although it could be more interesting if there was more physics involved e.g. making your plank wobble if it's slightly unbalanced on one end (Traversing large gaps seems way too easy if you just grow to your maximum length). |
| Jan 2 21:28:00 | 1h 37m | Two Button Zoo | The sound effects sometimes stop working but this was a pretty fun entry. |
| Jan 2 21:38:00 | 10m 00s | Biome | Definitely needs some sort of indicator to let you know whose turn it is but I absolutely loved the use of Conway's Game of Life as part of the game's rules and mechanics. |
| Jan 2 21:51:00 | 13m 00s | Christmas Tree | UI placement definitely needs fixing on the embedded web version but this was a rather cool idea and I liked seeing everyone else's decorations. |
| Jan 2 23:19:00 | 1h 28m | Yuusha Kishi | Pretty cool concept for something that was done in 8 hours (Slicing arrows in half with your sword was really fun). My only gripe is that sometimes when you land after jumping there's a little delay where you can't do anything. |
| Jan 2 23:28:00 | 9m 00s | Soulless Capitalist Robots | This was a rather fun and interesting entry to play. Some parts felt co-operatative whilst some felt more competitive. Also, I liked how the announcer/green text/overlord is trying to sow discord between you and the other player. |
| Jan 2 23:45:00 | 17m 00s | Hyperspace | Apart from the painfully long loading times for the WebGL version, this was a rather fun entry. |
| Jan 2 23:52:00 | 7m 00s | Growing Up | Could do with some sound and most definitely an option to restart the game without having to refresh the entire page but I like the concept plus I love the hand drawn art. |
| Jan 3 16:54:00 | 17h 02m | Hanami - Push-Up Farming | Weird but fun entry. Definitely easier with a friend. My only gripe is the use of the shift keys for the controls (because nobody like accidental Sticky Keys). |
| Jan 3 17:57:00 | 1h 03m | Greenvenge | Pretty fun concept plus I like the art style a lot. Something like this would definitely suit touchscreen devices. |
| Jan 3 18:29:00 | 32m 00s | Defuse Run | Like others have said, the steering might need some tweaking to stop it flipping over at times otherwise this was a rather fun entry to play. |
| Jan 3 18:58:00 | 29m 00s | Deal With It | Shame you didn't have time to finish the terminal and implement some random events because that would have made the game a bit more interesting instead of constantly waiting for the right time to buy/sell your drugs but this was a rather fun entry to play. |
| Jan 3 21:15:00 | 2h 17m | Slippy Santa | Pretty fun and interesting entry plus the story was rather nice. |
| Jan 3 22:20:00 | 1h 05m | Rude Bear Recreation | Completed the course in about 8 minutes. Loved the simple to learn but hard to master control mechanics and the obstacles were pretty challenging but not frustratingly impossible. |
| Jan 3 22:33:00 | 13m 00s | Subject Is Compliant, Subject Is Defiant | Had to use Chrome for this as Firefox doesn't work for some reason but I loved the story and multiple endings. My only gripe is that the block of text after you've entered a command is a bit too large at times and appears too quickly for me to read and understand more about the story (Maybe have each paragraph appear slowly one by one instead?). |
| Jan 4 00:50:00 | 2h 17m | Grow Your Love | This was a rather charming entry. The minigames were all really fun to play. My only gripe is that sometimes pressing left and right together wouldn't register properly. |
| Jan 4 02:54:00 | 2h 04m | Idol Hands | This was a rather fun and surprisingly fast paced entry (although it might be a little too fast). |
| Jan 4 15:41:00 | 12h 47m | Unintended Acceleration | I liked the course design and lighting effects plus having the optional task of picking up all the cones was a nice touch. I think some extra effects could be added to the car to show that it's about to be wrecked (like smoke coming out of the hood). |
| Jan 4 15:58:00 | 17m 00s | Balloon Cat | Controls were pretty hard to master but I loved the way they worked plus I really liked the voxel art style. |
| Jan 4 16:23:00 | 25m 00s | Grow in the Hole! | Nice twist on the usual online mini golf game. I really like how the course order is randomised every time you play (although the one with the red background and black foreground needs a bit of changing as it was too hard to read the text there). |
| Jan 4 18:28:00 | 2h 05m | No country for young men | Interesting idea but it feels very confusing to play because of the lack of clear instructions in game. Also the game pretty much needs a skip turn button for when you literally can't do anything else. |
| Jan 4 18:58:00 | 30m 00s | Trimmer Tycoon | Pretty amusing entry but ridiculously difficult because of the short time limit and hard to master controls (well either that or I'm probably too much of a perfectionist :V) |
| Jan 4 19:07:00 | 9m 00s | SLUG STORM | Pretty fun entry. I liked how you were in control of a different plane each level. Controls could do with some tweaking though. |
| Jan 4 22:32:00 | 3h 25m | NGHGM | Pretty fun and interesting entry although I would like a more clearer explanation as to why my builds seems to be unbalanced every time. |
| Jan 4 23:14:00 | 42m 00s | Edo Arena | Web version has some frame rate issues and there's quite a few bugs (like not being able to attack when the enemy is pushing you) but I really like the primary gameplay mechanic a lot (reminds me of those Chinese wuxia movies like House of Flying Daggers and Crouching Tiger Hidden Dragon). |
| Jan 5 00:46:00 | 1h 32m | Circle Runner | Pretty simple but fun entry and the art style works very well although the maximum velocity could be limited as you can go too fast at times. |