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Feedback comments for LD31
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| Timestamp | Since previous | Game | Chaoseed's comment |
|---|---|---|---|
| Dec 8 22:28:00 | The Last Standwich | Hm, it's an interesting idea...But when I play it, it just seems kinda frustrating. Too many ingredients, you end up waiting and waiting for ones you want. <br/> <br/>I noticed that when I do a sandwich selection, all the ingredients disappear. It seems like this can help me do away with stuff that's just getting in the way. Is this intended? That might be useful, except if nothing happens when I do an invalid sandwich, it feels like a waste. (Heh, that's the first time I've ever used the phrase "invalid sandwich".) Anyway, what if, like, you got 1 point for every ingredient you made vanish, PLUS 10 points for valid sandwich? Or something along those lines. Just a thought. <br/> <br/>Also, am I correct in thinking that having EXTRA ingredients makes a sandwich invalid? If so, that's pretty unforgiving. What if, when you select ingredients that include valid ones, only the valid ones disappear and the rest stay there? I mean, I'm almost ready to suggest pushing ingredients around, but I feel that misses the point of the whole mechanic... <br/> <br/>Anyway, congratulations on actually finishing and submitting a playable game. ;) | |
| Dec 8 22:34:00 | 6m 00s | Contest Simulator: Studio Winning | Mm, needs a bit of work. I don't know how to refill the food. I assume "F" is food and "H" is hunger; is "P" postcards? It doesn't seem to entirely correlate to how many postcards you have...I mean, you can have 0 postcards but a nonempty P bar. Do the couch and bathroom do anything? Finally, the game seems to have a certain *lag* to it. I click and it takes a couple seconds for something to happen. So...good try, now try improving it. ;) |
| Dec 8 22:55:00 | 21m 00s | I am Sigma | I was hoping someone would do a game like this! Unfortunately, while I do mostly like it, I don't like the controls; sort of floaty and laggy, makes it feel slow trying to get anywhere. Honestly, it took me at least 10 deaths to make the jump to get the A1 Giggermajigger. Still, it certainly proves itself to be a viable concept! |
| Dec 8 23:15:00 | 20m 00s | Desk Top! | Sooooo slipperyyyyyyy! I suppose that was what you were going for, though, heh. I appreciated that it took place on one 'screen'. I'm not really one for the action-games-you-need-to-practice-a-lot, but this seems good enough for what it is. |
| Dec 8 23:21:00 | 6m 00s | Path of Thorns | Oh, one of THOSE games...We all know how to play these games. Although, the bonking-rocks are new to me. I like the art style and the presentation, that's top quality. The puzzles quickly get kinda frustrating, though. There doesn't seem to be much incentive to get through them other than "What's at the final end"... |
| Dec 8 23:31:00 | 10m 00s | Node Alpha | It's certainly impressive that you did an entire 3d puzzle game! It has possibilities; I only have two complaints...First, clicking on the cubes I often find myself clicking outside the window and using focus. (Well, maybe that could be solved if I played the download version rather than the web version...) And second, it just seems slow. I found myself hoping things would go faster. All in all, though, good work! |
| Dec 9 10:19:00 | 10h 48m | Windows Cleaner Simulator | Well, it made me laugh. ;) I like the graphics and animation; bright, gets the mood across. The gameplay was simplistic, but that's okay. The text was kind of humorous sometimes, although I would recommend finding someone to edit next time. All in all, though, it was a pretty good effort, you should feel proud! |
| Dec 9 10:23:00 | 4m 00s | Rotate And Hide | Interesting...I feel like you were going for something, but you didn't quite get there. I don't really know how I would build a maze so as to sneak up on the enemy. I ended up with a big open space and just twirled around to keep at least one of my units shooting. Well, it was a good try, and certainly the graphics and animation are good! |
| Dec 9 10:28:00 | 5m 00s | Breaking glass | Pretty interesting! Definitely an original idea. I really like the presentation of the "monitor", and it's an excellent use of the "screen" idea. However, the character animations, while fine, somehow didn't quite fit with the screen presentation. (I also noticed something: the player 1 keys, ESDF, are shown in yellow, but they control the green character; and the player 2 keys, arrows, are shown in green, but they control the yellow character!) Anyway, good job! |
| Dec 9 11:46:00 | 1h 18m | Skyfarms | Well, you managed to make a playable game in a weekend, which is a good accomplishment. ;) The animation and sound are excellent. The gameplay needs something...some progression, an end, a goal...maybe something that builds off the idea of 'sky farms'? Keep working. ;) |
| Dec 9 12:02:00 | 16m 00s | One screen Labyrinth | Kinda fun! It does what it's supposed to...conjures up its world nicely. (I particularly like the bubbling lava.) Although, it does make me curious about the unimplemented features. ;) |
| Dec 9 12:10:00 | 8m 00s | A Maze in Space | I love the graphics and animation! I can't quite wrap my head around the gameplay, though. Is it just sort of gamble as to which column goes? Is it ever possible to make the robot or yourself fall out? (Morbid curiosity.) Good work, though! |
| Dec 9 12:28:00 | 18m 00s | Abdominal Snowman | Don't you mean, *ab*crobatically? ;D <br/> <br/>Anyway, this was pretty fun! I've only seen a shrinking thing like that in one other game. Also, the snowman's animation is excellent. Good work! |
| Dec 9 12:31:00 | 3m 00s | Jelly Test | Pretty fun...those missiles are ANNOYING, though! Anyway, I love the jelly character's design and animations. The gameplay wasn't too unexpected, but it was fun. ;) |
| Dec 9 12:36:00 | 5m 00s | Snowman Soul Slaughter | Kind of fun, though silly! I like the fact that it uses physics, to the point where you can walk on a horde of snowmen. However, the controls feel a little...bad. It's very hard to deal with a bunch of snowmen at once if they build up, because you're running away, but you have to turn to attack them, but that will get you hit...Also, you can only stab at one height, which sometimes is not the height you need. By the way, if the character glows green, does that mean anything? I couldn't figure it out... |
| Dec 9 12:41:00 | 5m 00s | Whole Life On One Screen | This is definitely fun, though it also feels incomplete. I'd love to see more added to it. You definitely have a good thing with the desktop interface; the blog/search thing is neat, and the MMO chat is pretty amusing! So, good work. ;) |
| Dec 10 01:21:00 | 12h 40m | -CHAMBER- | Interesting! You've actually gotten something that's playable and is fun, heh. The graphics and sound are great; the only issue I have is that the game is pretty unforgiving...You really have to keep on your toes and make sure to jump through every time the blocks "come around" to where you are. Good work, though! |
| Dec 10 04:54:00 | 3h 33m | Torch lighter | Well, you got the basics down well enough; it has animation and music, and it's playable, so that's good! However, the gameplay was kind of...vague. I run along and jump over spikes, sure, but I don't really know how that affects the torches. Ultimately I got into an apparently infinite loop; I would continually run left, the torches would come on, then they would go off...and so on. <br/> <br/>For a real game, you'd really need instructions somewhere; just something that says, like, "arrows to move". Also, the bit with the voice was good, but there was no way to skip it once I had read the text! |
| Dec 10 05:02:00 | 8m 00s | A Place in Space | Wow, weird but interesting! The retro-ish pixel presentation is cool, but the graphical effects are amazing! The gameplay is pretty good. I like the whole mood of the game, it goes back to the days where a lack of detail in games just made them more mysterious. My one complaint is that the controls seemed off sometimes; like I would walk across the room, then I'd try to get to a door and my character would continue walking in the same direction...Still, though, good work! |
| Dec 10 19:01:00 | 13h 59m | shootAbox | Well, it's playable. ;) Personally I'd like to see shooting in arbitrary directions...I suppose sticking to four directions makes the gameplay a bit more involved, though. Anyway, you've got a game loop, animation, sound, smooth controls--now you have no excuse not to make a better game. :D |
| Dec 10 19:10:00 | 9m 00s | Cramped-An Entire Platformer on one Screen | This is actually pretty clever! Not too difficult a puzzle game, but the few mechanics allow for some interesting levels. I particularly enjoyed the one where you had to move the exit; that made me feel smart. ;) Also, I like how you interpreted 'on one screen'; not what I would have thought of, but cute. The one thing that bothered me was the lack of instructions; I sat there for five minutes clicking and pressing stuff before I figured out what to do. |
| Dec 10 19:13:00 | 3m 00s | RIZUMUDEKATTO | I like the music and the graphics! The thing that bothers me, though, is that I have to keep switching my facing back and forth, since it's random; I can't get into that rhythm game groove of mindlessly pressing the buttons. :P |
| Dec 11 04:22:00 | 9h 09m | Don't Eat The Damsel | Pretty fun! Certainly writing all that text in one weekend is an accomplishment, I can attest to that. ;) It was all executed well, I only had a couple of things I didn't like. First, there was this...world of dragons and castles that isn't given much justification, other than "You know, it's just like in all the stories". I often found myself wondering, "But WHY would I...". I suppose asking for more in one weekend might be too much, though? The other thing was that I felt there should be more 'checkpoints'. I get why you wanted the player to go through it again and again...well, actually I don't really, but I guess I can respect the decision. It's just that, the third time through the player is just thinking "Okay, which did I click last time, this one, this one, this one..." and just being taken right out of the story. <br/> <br/>But, overall, good work! |
| Dec 11 05:32:00 | 1h 10m | hot & cold | Interesting! A two player board game kinda thing, I like it. Does it really work with online multiplayer? If so, that's kind of amazing. ;) Anyway, just playing against myself, it was kinda fun. I can tell you put a lot of work into the graphics. The problem I had was that a lot of the platforms were unconnected, so it was very hard to make a path to get anywhere. (It was also sometimes difficult to tell which platforms were actually connected.) So I think it needs more polish and balancing work, but it's a good accomplishment! |
| Dec 11 06:00:00 | 28m 00s | Welcome To Shady Pines | This is actually pretty fun! I always love building stuff. The game itself is pretty simple, but it sort of feels like it's deeper than it is. The transparent blueprint graphics are perfect. "Ey, champ!" is great too. ;) I just had a couple of issues...First, I wonder about the scoring system. If I put windows on the outside, does that give me more money? How about doors on the outside? I put a door on the outside and as far as I can tell nothing changed. Maybe if you had a "+$500 window bonus!" pop up or something. The second thing is that a couple of levels I'm sure cannot be solved ("solved" in the sense of no overlap, all blueprints used, all windows on outside). And finally, I wondered if the game was ever going to end. After level 22 I was started to feel mentally exhausted, so I stopped! Good work though. ;) |
| Dec 11 06:11:00 | 11m 00s | Adventure of Lady Slashalot | Well, it's playable, that much I can say. ;) It was sort of amusing, though there wasn't much to it. At least you came up with something, though! <br/> <br/>(Hey, I've got an idea; the 'whisp' is really a lightning elemental, and the sand sword 'grounds' it! Eh? Eh?) |
| Dec 11 06:19:00 | 8m 00s | Intergalactic Planet Mining Program (I.P.M.P.) | I really want to like this, but I can't quite figure out what's going on...I choose planets and put them on a list. Do I do the sliders first, though? (Also, there's a bug where the sliders don't always update.) What does research do? Why would I 'type the planet number', and which number is it? When does time advance, like, you say I pay "per month" but when does it become the next month? <br/> <br/>I do like the planet scan with scanlines, though, so that's good! |
| Dec 11 06:22:00 | 3m 00s | Abelian | Hm, interesting stuff. Not all that innovative, as such, but very playable; the graphics definitely have a nice old school vector feel! However, the difficulty...I started to get bored going through too many rooms that were pretty much the same, and then suddenly shots started shooting downward at high speed--it's really hard to avoid those! The second room I encountered with them, I lost. Good work, though! |
| Dec 11 06:31:00 | 9m 00s | Bjorn McGomez I: Lobsterman Menace! | Pretty fun! Kind of a Maniac Mansion-esque interface, heh. The icons were a little enigmatic; I hope everyone realized they have tooltips that appear if you hover over them. <br/> <br/>One thing that seemed to be a bug was that when I got the data-screen, the game still said "Data-Screen: No". However, I was able to win the game after that. Other than that I don't have much to add, except that it's a pretty small game. I suppose that could be seen as a strength, though. ;) |
| Dec 11 06:55:00 | 24m 00s | Inventory | This is a weird, but fun game. I love the gameplay, except it's kind of unforgiving; on the very first level I had to choose EXACTLY the right combination of items and fit them in with NO extra space. Later levels seemed more forgiving, which is odd. But I love arranging stuff. (The bit where you have to figure out the most efficient combination of items, though, that makes me worry...I'm scared there will be too many options and I'll be stuck searching through them for hours...) <br/> <br/>The tone of the story is...Well, I can get behind a post-apocalyptic parody with a guy traveling with 'Jeff', and then what happens to Jeff, and it's hilarious...but then he talks about his kids disappearing, it almost seems TOO serious. (I love the 'Blue Pane of Glass', though. Somehow the mere idea of that amuses me.) I guess maybe just a little editing to make sure you strike the right tone. <br/> <br/>One thing I'd like to see is, if you try to put down an item, and it is blocked by one other item, the item you're holding gets picked down and the one that was blocking gets picked up. (I think Diablo 2, the obvious inspiration for this game, does it that way...) <br/> <br/>Anyway, I had fun with this! |
| Dec 11 07:17:00 | 22m 00s | Pickup Styx | Oh, it's Frogger? Okay, cool. ;) Nice voice work, reasonably good graphics. Some things were unclear, like...I can only get three souls at a time? And three souls get you to the next level? I guess that makes sense. I also would have liked some really obvious sign as to where to bring the souls. Maybe even a literal sign. Pretty good overall, though! I gave up once the fish appeared, heh. |
| Dec 11 07:22:00 | 5m 00s | Serpedelic | Wow! That's pretty strange, but I'm really glad you made it. <br/> <br/>One thing I noticed was that once you have several flashing squares on the screen, it starts lagging. Actually, that sort of adds to the whole aesthetic... |
| Dec 11 07:29:00 | 7m 00s | Mechanism | This is very well done! The animation and control is great. It also really makes you feel like you're at the mercy of a...machine-which-is-incredibly-deadly-for-no-real-reason. I guess that's good. ;) <br/> <br/>(I wonder if it's possible for the player to win without actually moving? If I set it up to restart every time the player died, and I left it running for 12 hours, I wonder how high a score I would get...) |
| Dec 12 00:55:00 | 17h 26m | Tiny Adventure | Wow, this is neat! Hard to see, though, heh. I love the graphics and the elaborate world. Unfortunately, I found it a bit hard to control. I guess I didn't feel like the controls responded quickly enough? It would be hard to slice at some monster then dodge out of the way, like you do in Link to the Past. One more thing; I didn't have any idea what this world was or why everything was out to kill me. Still, though, pretty good work. ;) |
| Dec 12 01:08:00 | 13m 00s | Alchemia | I liked this! Well, it has some problems, admittedly. ;) Some of the stuff I was able to guess with what little I know of alchemy, but some seemed random...Like the Quintessence level, I had to try all 10 combinations, and it turned out to be the last one! (Incidentally, are there any combinations that are more than two ingredients, or is it always just two? Might want to mention that somewhere.) I still can't solve the platinum/gold/silver level. How about somewhere that gives hints? Or maybe a feature that shows you 'recipes' you've unlocked; I notice there's a book on the table that is just waiting to be clicked. ;) And finally, while clicking I got this message: <br/> <br/> <br/>___________________________________________ <br/>############################################################################################ <br/>ERROR in <br/>action number 1 <br/>of Mouse Event for Left Pressed <br/>for object oPote: <br/> <br/>Cannot open another file (maximum exceeded). <br/>at gml_Script_loadRecipes <br/>############################################################################################ <br/>-------------------------------------------------------------------------------------------- <br/>stack frame is <br/>gml_Script_loadRecipes (line 0) <br/>gml_Script_val_inPote <br/>gml_Object_oPote_Mouse_4 <br/> <br/>All in all, though, pretty good! |
| Dec 12 01:24:00 | 16m 00s | Super Shoot 'em Away 2 | Ah, a good old-fashioned bullet hell game. ;) This was pretty fun to play; I liked the little effect of the enemies shrinking when they were destroyed. At first I was puzzled by the different colors of powerups, until I realized they corresponded to the colors of the stats at the bottom of the screen; maybe that should be mentioned in the instructions. Also, I wasn't able to figure out why each powerup had a different effect on the enemies. I mean, what if I wanted to have high-health but slow-firing enemies? I have no idea which powerups I would choose to get that effect. I guess my point is, if it were more clear, it would allow for more strategy. But a good idea nonetheless! |
| Dec 12 01:30:00 | 6m 00s | The life game | Well...this was pretty well done, and I like the "television screen" idea...It's so difficult, though! I mean, at one point you have to: 1) fall down and to the side and double-jump just at the right moment to get up onto a ledge; 2) leap up through a laser onto a ledge in a very short window of time while not going high enough to hit the other laser; 3) leap up again through a short window of time; 4) fall down to the side far enough to get onto a ledge but not too far as to miss it within that same short window of time, 5) ... probably some other stuff that I didn't see because I got tired of trying, all WITHOUT a checkpoint in the middle. It got pretty tedious... <br/> <br/>But I mean, you made a platformer engine in 72 hours, so that's something. ;) |
| Dec 12 01:39:00 | 9m 00s | Context Quest | Pretty fun! All the clicking did get kind of tiring, though, heh. I like the music a lot. The colored-squares aesthetic is neat, but I think it would be really cool if you could get some fantasy art. Also maybe some little story bits or events that happen? Maybe make the world feel more 'alive'. But that's all wishful thinking; the one thing that really bothered me was that I found it hard to accumulate stuff to craft. Like, I conquer the first land, and I can craft stuff if I get Herbs and Spices. And yet I gathered a dozen times and never found Spices. It's like, the player is interested in the crafting, but they just get told "No you can't do that" until they get the message and stop trying. But I'm sure you can figure out how to fix that. ;) |
| Dec 13 02:25:00 | 24h 46m | EndLight | Hmmmm, this is an interesting concept, though I think the implementation needs work. Basically, it seems impossible to jump while the stage is rotating, but this means you often get stuck in areas where you cannot escape being tipped into spikes. (And there are a LOT of spikes.) It seems like you've set a difficult task for yourself in trying to implement collision in a rotating playfield, but keep working at it. ;) |
| Dec 13 02:30:00 | 5m 00s | Moose Meat | Hm, I can tell you got this working the way you wanted it (the moose animation is nice), but I found it a bit frustrating. The moose walks slowly, which means you have this vague sense of boredom and wanting something to happen. But at the same time, the time limit for each level is VERY unforgiving, so you have to move carefully...In essence you have to sit there hoping you're moving well enough, while helplessly watching the time tick down. Not *exactly* what I would call fun. ;) And when I got to the icy-path-through-lava level, I was just like...nope. Sorry! |
| Dec 13 02:34:00 | 4m 00s | The Best of Both Worlds | Oh, boy...When I got to level 4, my brain ran and hid in a corner. Still, that's not necessarily a bad thing, if you want to do a serious puzzle game. ;) The concept is actually quite clever! The one thing that bothered me is that on level 2, I didn't immediately get what the red walls meant. I sat there slamming keys and getting "explosion" sounds for about 30 seconds before I realized what was going on. So, maybe a little more in the way of instructions? |
| Dec 13 02:36:00 | 2m 00s | OS literally | What sort of file is this? It's certainly not a 'Web' game like Flash or Javascript or... |
| Dec 13 02:40:00 | 4m 00s | Hungry Bots | This is actually pretty cool! I guess it's competitive Pac-Man, sorta? I would have liked instructions or something; I got thrown in to a game with only "Arrow keys to move" to tell me what was going on. But the gameplay is pretty good, and it's always good to learn lessons. ;) The one thing that bothers me, though, is that the maze in the background doesn't really sync up with what's happening in the game. It's like that's some totally other game being played--very weird. |
| Dec 13 20:04:00 | 17h 24m | Houston, We've Got a Problem | Pretty neat! I like the whole gameplay idea. It was actually fun to play! The graphics are cute...The one thing that bothered me is that sandstorms seem to permanently destroy your food production? I guess that's in there to make sure you can't survive indefinitely? ;P |
| Dec 13 20:14:00 | 10m 00s | Network Programming | Heh, I got a pretty good WarioWare kinda feeling from this. It was frustrating that I often couldn't figure out what I was supposed to do...I mean, is it even possible to survive the DEADLY HURRICANE in the NEW YORK SUBWAY? But the audio is pretty hilarious, so that's good. ;) |
| Dec 13 20:19:00 | 5m 00s | Snamwons Revenge | Ow, my brain! <br/> <br/>This was really well done, though. ;) The controls were a bit slow, but in a way that was exactly appropriate for the gameplay. The fact that once you've solved a level the guy there stops is a very useful touch. The audio was great; the graphics were fine, a nice sort of psychedelic-retro thing. I wonder, though, is it actually possible to win the game? I suppose I'll have to trust you on that one. ;) |
| Dec 13 20:30:00 | 11m 00s | Who cares Entire Game? | Playing the game is like "Pause-wait-Resume-Exit-New???". <br/> <br/>It's clever, though. I'm glad you took the time to make it. ;) Also the music's great, heh. |
| Dec 13 20:36:00 | 6m 00s | WASD | Nice! What are the controls? ...just kidding, I couldn't resist. Anyway, the idea is solid and you executed it pretty well! Controls are nice, except I sort of wanted to be able to move diagonally too. The other thing that bothered me was that there really didn't seem to be any point other than "explore some area with hazards". I'm not necessarily asking for a story, but...maybe some interesting scenery that gets revealed, maybe some items that give you new abilities? I think if you put a bit more work into this it could be really cool! |
| Dec 14 05:28:00 | 8h 52m | A Fine White Line | Hm, you definitely got a great atmosphere in this game. The 'blueprint' layout is great, and the music really heightens the pressure. The problem, though, is that I wasn't sure what to do...and I wasn't sure what I COULD do. First of all, it seemed like there were only two visible items, the hammer and towel; then, by walking around the house and moving up against every item, I noticed a few 'location items' like the sink and tool rack. But then I wasn't sure what to do with them. Like, it says "Travel to the labelled location, click on the inventory object you wish to use, then click the location on the map"; I tried using the towel with the sink, to wet it or something, but apparently nothing happened. So I'm left wondering, did that not work because it's not something I can do in the game, or did it not work because I don't understand the interface and I'm clicking the wrong thing? I'm inclined to think the latter. <br/> <br/>Anyway, I dunno. Clearer instructions or...I almost want to say "tutorial" but that kind of goes against the whole concept doesn't it? ;) |
| Dec 14 06:19:00 | 51m 00s | Theme Hacker | Well, it made me smile. ;) Actually, I like the way you brought together video, photos and graphics! |
| Dec 14 18:46:00 | 12h 27m | Ugly Pizza Shooter | This is surprisingly fun. ;) I think it's due to the fact that the longer it goes the more enemies there are. It starts getting pretty frantic when there are a dozen enemies on the screen! Maybe the lesson is that you don't need much to make an interesting game? Regardless, you finished and submitted a project, so that makes you a winner. ;) |
| Dec 14 20:02:00 | 1h 16m | I have monsters in my head | Actually a clever idea. The point is that you have to maneuver around holes, while you can blink 'through' enemies? There's room for interesting strategy there, and I like how you get different waves of enemy types. The monsters are animated well, too. One problem is that since you have only one life, it's very unforgiving...I would have liked an energy meter or something to let the player get used to it. (Also, the game says "move with WASD" but that doesn't work. :P ) |
| Dec 14 20:06:00 | 4m 00s | DOS Defender | It says mouse input is supported, but if I run the game (using DOSBox) I get 'Move joystick around its full range, then center joystick and press button A'? |
| Dec 14 20:08:00 | 2m 00s | Testsubmission | "Today's experiment...FAILED" <br/>--Excel Saga |
| Dec 15 03:32:00 | 7h 24m | Crate Commander | It's actually kind of hilarious watching the crates fly around and destroy stuff (and themselves)! A couple things I thought were issues; first, there's so much stuff on the screen, you don't know what's valuable crates, debris or broken wall. Maybe make the crates certain colors that really stand out? (And be sure to show the player a guide, like, "This is a crate, valuable, this is a wall, not valuable".) The other thing was that I really didn't feel like I had much control. The force field whatever could stop the crates from careening around, sorta, but ultimately it didn't have much effect. I guess I understand that you wanted it to feel chaotic, but I ended up feeling sorta helpless. But honestly I think that's just a polish issue, you've got a good start on something here! |
| Dec 15 03:39:00 | 7m 00s | KRUNCH! | Heh, well, it's kinda cool. The animation is good. And the sound! Still, I had trouble playing with it. I couldn't get the first door open, and I kept looting everything on the first floor over and over...all I found was a 'wallet', who knows what that does. Then finally I went to the door and...pressed something? I don't even know what happened, but I got through it. Only then did I actually get to play the game 'for real', I guess. Anyway, I guess it was kinda fun. |
| Dec 16 03:32:00 | 23h 53m | Tiny Square, Big Tower | Very fun! I played about, eh, halfway through and then reached a ponit I didn't feel like trying to pass...Anyway, I can tell that you had a good idea and executed it well, even though it's maybe not THAT innovative. Everything was communicated well; for example, it's not hard to figure out that grinding gray stuff is bad--and even if you don't realize it, the checkpoints are frequent enough that mistakes aren't much of an issue. One thing I absolutely loved was the little particle effect coming off the player; it helps you easily locate yourself, while still keeping the character as a tiny square. Great work! |
| Dec 16 22:00:00 | 18h 28m | You Have the Con | This is well done! To be truly great, though, it need some polish. ;) First of all, it's easy to get into a situation where you sit there repairing stuff for a while...and then you realize you're *not actually hitting the enemies*; they enemies have all found places to sit where your weapons can't reach them. (Occasionally I would set the ship to spin around just to make sure I was able to hit enemies.) Here are some possible ways to fix that: Sound effects when your ship fires, glowing lights on the weapons panel when the weapons fire, firing arcs superimposed on mr. radar. Also, it seemed like flying around didn't do much; most battles just came down to me and the other ships sitting there shooting at each other, hoping I can repair myself faster than they shoot. (What I wouldn't give for a Spathi ship...) One more thing; it seems like a valid strategy to wait until there's one ship left, then turn off your weapons and repair yourself completely before finishing off the last enemy and going to the next wave. Which sort of makes sense, but it also seems kinda tedious...So, just address those issues and fix the spelling of "conn", and you'll have a great game! |
| Dec 17 00:16:00 | 2h 16m | Fill the bar | It's pretty well done, but what's the point? I mean, hasn't Bioshock already covered this territory? ;P The 'reveal' is nice, though! I gave you a 5 for Theme, which I don't think I've done for anyone else. ;) |
| Dec 17 00:23:00 | 7m 00s | Snowbotron | Well, if you're going to remake a game, might as well choose one of the best games ever. ;) This was pretty fun, the graphics are cute and I like the retro sound effects. I just had two issues; first, the controls were sort of backwards, in the sense that usually for this type of game you move with the left hand and shoot with the right (that's how the arcade version does it, after all!). So I had to cross my arms to play. The second thing is that it doesn't really get any harder...I was able to play through about a dozen levels and just keep going. Ultimately I just kinda got bored. Still, pretty good for LD. ;) |
| Dec 17 23:17:00 | 22h 54m | Death Heap | This was pretty amusing! Certainly the graphics and music are great. The problem I found, though, was that it's easy to get stuck under a pile of bodies with no way of getting out! There should be something to do about that...What if the bodies 'decayed' and eventually disappeared? That would add a sort of time pressure to keep you killing enemies. Or, what if continuing to strike at bodies gradually made them disappear? I noticed there's no way to restart the game if you get into a bad spot...Not to mention, there doesn't seem to be any way to LOSE. I'd say it's a good start, though. ;) |
| Dec 18 05:14:00 | 5h 57m | Galvatross | I definitely like that you were going for an 80s arcade vibe. ;) Although, the graphics seemed...too detailed somehow? And the gameplay wasn't quite as polished as I think it should be. With Joust you zoom around rather quickly, this feels much more sedate. I suppose that's tied to how the Tranglors wander toward the portal? Hm. (By the way, are the mechanics basically the same as Joust? I mean, I just assumed...) |
| Dec 18 17:39:00 | 12h 25m | Attack of the Sodas! | Well, I certainly know what it's like to want to submit SOMETHING. So hey, at least you got something done! And you've probably learned a lot from this experience. ;) The game is simplistic, but okay, though it needs some editing ("loosing", "it's"). Also, a lot of times I wasn't sure if the game would advance with waiting or a key press, and then I got impatient waiting...and is there any way to exit other than pressing the X? |
| Dec 18 17:46:00 | 7m 00s | Pixel Platform | I think the graphics are great, and the idea is fine. The problem is the collision! The pixel always seems to be floating above the platforms. And then I got to the right edge of the screen and tried to climb upward...I had no idea what I could land on, what I could jump up through...It was basically impossible. (And, you know, no checkpoints...) Still, you get points for finishing something! |
| Dec 19 00:13:00 | 6h 27m | Boxed In | Interesting, interesting. I didn't have anyone else to play with, but it looks like it could be fun and strategic. Certainly the animation and controls are good. Maybe some instructions...well, there are instructions right here on this page, but they could be expanded. Good job, though. ;) |
| Dec 19 00:18:00 | 5m 00s | Jelly Maze | It's kinda fun. The graphics and animation are very nice, and the sound is good. It's not entirely clear what's going on, though...The green things are "melt" ammunition, the purple ones are "destroy" ammunition? Is that right? And yellow is "treasure" for points? I played it for a while, and I sort of enjoyed it, but I felt like I didn't quite get the point. Good job, though! |
| Dec 19 00:42:00 | 24m 00s | typedef char | It's a fun idea, and it plays well...mostly. After a while it just kind of got frustrating trying to climb up, falling down again...The controls don't seem as responsive as I'd like them for this kind of platformer. It's hard to maneuver while in the air. But hey, it's a good idea! |
| Dec 19 06:29:00 | 5h 47m | Clay Pigeon Hunter 2k14 | Well, you know, it's actually playable! Even though you can't lose. I don't think you should have made it unrateable. Oh well, it was a learning experience right? ;) |
| Dec 19 06:33:00 | 4m 00s | Last Defender of Tenochitlan | Hmmm, interesting concept! It needs a fair amount of work before the concept can really shine, though. Maybe start out with a level that has only one or two enemies, then go on? Also, I'm not sure how much the folding and screen-moving is supposed to help. But I'd be interested in seeing this get continued! <br/> <br/>(I've never even heard of an "1850s folding screen"...hmmm...) |
| Dec 19 06:39:00 | 6m 00s | Space Dwarves | Interesting! The graphics and sound are great. It's not immediately obvious that you have to find oxygen, I guess I missed that when I read the instructions. I'm glad you can click to have your dwarves mine a "path", but ideally I'd like some indicator showing where your dwarf is trying to dig to...A mark or waypoint or something. Also, I dug through a lot of stuff that looked it was...ore or something? But I didn't get any space gold. I was expecting to be able to use that mined-out stuff in some way. How about a key showing what each of the tiles is? Anyway, good job! |
| Dec 19 06:55:00 | 16m 00s | Bugged Out | Haha, I wasn't expecting that! Very fun, excellent graphics and animation. The one issue I had was that it's difficult to know where you're aiming, somehow it seems like it doesn't shoot the correct direction. I dunno if I just need practice, though...Great job, though! |
| Dec 19 07:03:00 | 8m 00s | Greeny GRUB | Kinda cool! The controls are strange until you realize it sets different levels of acceleration. The gameplay is fine, though not all that innovative...I think the music's the best part, actually. Good work. ;) |
| Dec 19 23:01:00 | 15h 58m | Rigmarole | Pretty neat! A good start, at least. I think you've got a good idea with the pop-up stuff, I'd like to see more of a 'game' to it. (Incidentally, I noticed that you can make some of the cutouts fly off the book and off into space...) |
| Dec 19 23:06:00 | 5m 00s | The Harvest Sparrows | Neat! Difficult, though. I played a few times, but I still don't quite know how close you have to be to the plants, or whether you have to stay still...Also, I was waiting for the "Level 1 Start" text to disappear, but while I was waiting I got game over. :P That was a little unexpected, to say the least. Still, all in all it's a good effort. ;) |
| Dec 20 00:54:00 | 1h 48m | Press i for inventory | I like this a lot! It's kind of like the fun parts of RPGs without the tedious stuff. ;) It has a few issues, though...First, it's really hard to tell where to equip stuff. Could you maybe add a 'glow' or something on the appropriate slot when you pick up an item? Also, when you drag an item over and equip it, you still see the old item tooltip until you move the mouse. (I don't know how easy that is to fix, but it's a little annoying...) Also, do the items in quick slots do anything? Bread, cheese...the "magic potion", what does it do? It says it gives bonuses to XP and attributes, are those one-time or when do they happen? What else...Music would be good, if you can find the time to include it. ;) And one more thing, the 'Metalshirt' seems to be equipped in the headband slot, which seems odd. <br/> <br/>But! The fact that I played enough to find these issues should show that I enjoyed it. ;) |
| Dec 20 01:01:00 | 7m 00s | $2000-$3fff | Wow, pretty amazing! I love the idea of showing the computer memory as the playfield. My one issue is that it didn't feel "game-y" enough, like you really weren't "playing", just fooling around to see what happens. But hey, for what it is, it's great. ;) |
| Dec 20 01:06:00 | 5m 00s | One Does Not Simply Walk Into More Doors | Very cute! The animation and music are great, and the gameplay is pretty fun. (Although I really DID just walk into more doors...) |
| Dec 20 12:51:00 | 11h 45m | The Screening | Weird, but interesting! I like the idea a lot, even though it's morbid. The graphics are great and the gameplay is smooth. It's quite hard, though... |
| Dec 20 13:04:00 | 13m 00s | The Second Thought or Please, Don't Touch Anything | This is...pretty well done, but it's also quite frustrating. I mean, there aren't any instructions. I decided to ASSUME that you use the mouse to control it--in a real game I wouldn't, but since this is a game made in a limited time I'll cut you some slack. (Really, all you need is a sentence that says "Use the mouse and see what happens". Otherwise, how am I supposed to know what I'm allowed to do?) <br/> <br/>Anyway, apart from that...I blew up the city a few times, and for a while I was convinced that was the only thing possible. Then I realized that if you mash the button for a while more stuff happens...But none of this stuff makes any sense or has any motivation behind it. I turned the video upside down, or something, which I guess counts as an ending? Ultimately it all just seemed pointless, though. |
| Dec 20 13:06:00 | 2m 00s | One Infected Snow | Ah, a top-down shooter. Pretty simple, but fun. The one problem I had was that the controls are so...slidey. I guess the snowman is sliding around on ice? That made it difficult. Good job, though! |
| Dec 20 13:09:00 | 3m 00s | LineBlazer | Kind of a snake-ish avoider thing? I guess that's good. Certainly for 5 hours. ;) I got to "Multiplier x 20", though, without much trouble. <br/> <br/>Incidentally, is there only one life? If so, why have a "multiplier" at all? That usually implies combos. Really, the player only gets one score--how many yellows they managed to get. |
| Dec 20 15:39:00 | 2h 30m | Mega Blobber | Pretty fun! It's a pretty simple game, but executed fairly well, and the voice work is fun. The one thing that bothered me was that...a lot of times it seemed like it's impossible to get a perfect score. Like, you have two blobs of the same color on opposite sides hitting at exactly the same time. It just feels unfair. Other than that, though, good work. ;) |
| Dec 20 15:46:00 | 7m 00s | Endless Worker | Well, it's playable! You did better than everyone who DIDN'T submit something. ;) Really, all you need is to be able to jump onto the platforms, and then a lose condition. Keep at it, hm? |
| Dec 20 16:04:00 | 18m 00s | WACKHACK | Hey, I didn't see any peanuts! (Mm, peanuts...) <br/> <br/>Seriously though, this was actually fun! You've got all the ingredients of a good game. The problem is that it was way too hard; I mashed the button as fast as I could and only survived for 5 seconds. Maybe start with easier enemies and work your way up? (Also, can I request that holding down the mouse button results in rapid fire?) <br/> <br/>Good work though. ;) |
| Dec 20 16:09:00 | 5m 00s | Disco Pixel Art | Kinda cool. You can only draw in one color, though? (Well, one gradient.) I would have liked to see more features. What if, if you clicked on a flashing color, the color at that moment became the color you drew with? Anyway, just a thought. ;) |
| Dec 20 16:25:00 | 16m 00s | Missing Picture | It's kind of confusing. The instructions, I don't know, but something about them just makes them unclear. Eventually I figured out how to do it, I think...but it seems to be VERY unforgiving. I spent 5 minutes on it, not getting more than 3 or 4 'clears' before I did something wrong and it reset. I think it's cool that you seem to be going for a specific mood, but I was never really able to get into the game enough to feel it... |
| Dec 20 16:52:00 | 27m 00s | entropy | Interesting, and I always like a good visual novel...Certainly the graphics and music and everything were good. But I didn't really get it. All these people of different factions, wanting different things...And I don't really know how I'm supposed to influence the outcome of things. I mean, there was only one choice I made that didn't involve answering the door. Wait, two choices. But really, it all seemed like a bunch of vague stuff that you can't really understand... |
| Dec 20 17:01:00 | 9m 00s | Garbage Raider | Well, that was...a thing! <br/> <br/>I mean, I liked it, but I spent 10 minutes wondering why I was playing it. Also how much garbage I needed to "do that", whatever "that" was (I love the voice, though). And there are all these things that don't seem to matter--inventory? Item prices? Stats? HP, MP? I feel somehow...disappointed. |
| Dec 20 17:04:00 | 3m 00s | Mr. Boo | It's cute, but...I don't really get it? I can move the characters around, but nothing really happens...The hand-drawn background is nice, the music is fine, I just kinda don't know what to do? |
| Dec 21 13:33:00 | 20h 29m | SCREEN HEAD | This is awesome! Hilarious gory fun. The concept is great, the graphics fit very well. In my opinion, your interpretation of the theme is completely appropriate! My one problem is that the controls somehow don't seem to work that well...I often felt like I was fighting them and trying to aim my character in the right direction. Maybe I'm too used to DOOM and such...Great job, though! |
| Dec 21 13:38:00 | 5m 00s | Old Game on an Old Screen | It was pretty good. Making a game on a 2D screen in a 3D world isn't a simple feat, so good job. ;) However, I felt like the snowman game needed some work. Like, I could just hold Shift continually to slide along permanently. Also, whenever I got to a flag, which I THINK is an end of a level, it said my character had "died"...It made me think there was something wrong with the game. Amusing 'twist' at the end, though. ;) |
| Dec 21 21:06:00 | 7h 28m | American Football USA! | This was pretty amusing, though (believe it or not) a little subtle. I mean, it made me laugh that it's the 'Cowboys' vs. 'Terrorists', and I assume the ultimate 'TV rating' has something to do with the injuries? But if you really wanted to do a satirical game, you could have hit the satire harder. ;) The animation and sound were good; the gameplay was kind of interesting...at least, it SEEMED like I was having some effect on the gameplay, though I'm not quite sure that's even the case! I guess it'd be cool if the simulation were more involved, or it were more obvious what was going on, what was the better choice to do in each situation...(Also, by the way, at some point my yard number became "NaN". I was at "1st and NaN | On the NaN".) Good work though! |
| Dec 21 21:08:00 | 2m 00s | Boring Tanks | Well, it's a start! I can't quite tell if the game is meant to be real-time or turn-based...One interesting thing is that if you click a new path while the tank is moving, the tank "teleports" to the start of that new path. I don't know if that's a bug or a feature! Anyway, good luck with the post-LD version. ;) |
| Dec 21 21:10:00 | 2m 00s | Castle-Man | Kinda fun, actually! Needs a bit more polish, and definitely some instructions. ;) The music's pretty neat, though, and the graphics are okay. You've definitely got the base of some interesting gameplay here. (Well, it's *classic* gameplay...) |
| Dec 21 22:33:00 | 1h 23m | Lumberninjack [unfinished] | The title is great, and the gameplay is intriguing. I'd like to see it made into an actual game! |
| Dec 21 22:37:00 | 4m 00s | Browser Escape | This is actually pretty fun! Kinda raw and unpolished, but there were a couple of good "aha!" moments, like switching back and forth between tabs. I especially loved how when you were in the "space ad" you could fly around as if you were in low gravity, heh. Things it needs: some sound or at least music, some polish, some more exploration of the mechanics. Great job, though! |
| Dec 21 22:40:00 | 3m 00s | Profiling: The Game! | Clever idea (and great description), but...it's basically impossible to play, I mean there's NO way you can find the right character in 20 seconds! But hey, good job putting the game together. ;) |
| Dec 21 22:45:00 | 5m 00s | Boing! | Pretty fun. I like the graphics, the idea is sound. The bouncing mechanic is one I haven't seen much. The physics is a little odd, though; you can bounce forever at the same level. If you get to a level with spikes on the ceiling, it's basically impossible. |
| Dec 21 22:48:00 | 3m 00s | Fallen Angel | Kinda fun! Graphics are reasonably cute; music is good, though there isn't any sound relating to the gameplay, as far as I can tell. One thing I'd like is some indication of the clouds' time limit, like they slowly turn gray and then vanish or something. Also, if you're going to have it playable with a keyboard, please have the "Start" and "Play Again" accessible through keys as well...it's annoying to have to go back and forth between mouse and keyboard all the time. But hey, you actually created a fun game! |
| Dec 21 22:52:00 | 4m 00s | Alt+F4 | Well it's definitely a good start, though honestly it could use some work. ;) First, instructions. I clicked everything I could and finally randomly pressed keys before I figured out what could be done. Also, I noticed that if you keep jumping you can fly. Not only that, the 'enemies' don't hurt you at all, they just push at you, so there wasn't much tension. But hey, the reason I'm pointing out all these flaws is that I think there's something worth fixing! |
| Dec 21 22:54:00 | 2m 00s | Those Walls | Kind of a clever mechanic. Somehow it doesn't feel like an entire game, though. Well, you probably know what I mean...for 3 hours of coding, it's pretty good! |
| Dec 21 22:59:00 | 5m 00s | The Disk of Phaistos | Interesting! It took me a while to figure out...I see what you were doing with the game sort of guiding the player along, but it was still kind of obscure. I'm not even sure how I would make it more obvious, though, maybe it's just a tricky concept to get your head around...Anyway, I definitely like the idea. The problem I had was that it's really difficult! Only one hit is kind of unforgiving. The incessant flashes are a little painful, too. By the way, could you maybe make "A" jump as well? That would make it a lot easier to control. I'd like to see an improved version of this, there's interesting possibility here. ;) Maybe an easy level to start off with, harder ones later? |
| Dec 21 23:01:00 | 2m 00s | Aaron San Filippo, Raphael Azcueta, Forest San Filippo | Neat! The graphics are great, the music is cool too. I had trouble with the gameplay, though, because Sticky Keys kept turning on; maybe give some more thought to the controls. Good job, though! |
| Dec 22 01:57:00 | 2h 56m | Screendom | Interesting stuff! This is definitely the kind of game I like. I'm sure you realize what parts of it need work...features and such. But personally, I'm thinking what I'd really like is some sort of purpose to the whole thing. Are you just supposed to get a high score (i.e. money)? Is it the standard quest to Rule the World? I'm just kinda wondering...Incidentally, it might also help to get someone to edit your text. |
| Dec 22 02:01:00 | 4m 00s | Puzzle Pieces | Wow, this is kind of amazing! Some very slick graphics programming going on there. The problem is that there's nothing really showing what pieces go together, so you just gotta move them around until they 'attract'... |
| Dec 22 02:06:00 | 5m 00s | Maze of Titans | Pretty creative! Difficult, though, because you start out with weapons that need a long charge time. Personally I found it too hard, but still fascinating... |
| Dec 22 02:09:00 | 3m 00s | Plantagorma | Not much to it, I'm afraid. Okay for what it was, but there wasn't much to play...Also, it seemed like the "camera" is zoomed in so far that you can't see very much. Certainly the entire level is not on one screen, heh. But hey, it has animation and music, so you can take pride in having created a playable game. ;) |
| Dec 22 02:20:00 | 11m 00s | On One String | Very clever! It goes on for quite a while, though, heh. By the end it got difficult to read...I started wondering when it would be over. I did enjoy the ride, though! |
| Dec 22 21:13:00 | 18h 53m | AbseilRace | Interesting, but hard to play. The control scheme is supposedly simple, but I can't quite get the hang of it. I thought I did with Player 2 but then suddenly "Player 1 wins!". Strange. <br/> <br/>Incidentally, you don't have to put snowmen in your game. I mean, nobody does. :P |
| Dec 22 21:15:00 | 2m 00s | containment | It's an interesting idea, but I can never actually keep marbles on the screen, all I can do is launch them off at high speeds... |
| Dec 23 01:40:00 | 4h 25m | The Ball | Well, you finished and submitted a game, which is a victory. ;) It's reasonable. Back in my day, we called these "keepy-uppy" games. Good animation and physics! |
| Dec 23 01:46:00 | 6m 00s | SNOMAN | Oh, boy. The sequel nobody wanted! (kidding, kidding) Very slick animation and physics. I mean, I think; all I saw was the snowman, I never got far enough to see anything else. ;P Looks good though! |
| Dec 23 01:59:00 | 13m 00s | Sharks on Ice | Interesting, but I really have no idea what's going on! I sort of have some idea what you were going for, but it has some problems...First, it starts up as soon as you load the page; I think there should be a title screen, or how about the game starts going when you click on the fish? Also there's no restart feature, so you have to reload the page (and then quickly move your mouse over to grab the fish...). The "instructions" say to eat smaller blocks, but you can also eat the larger blocks...I think? I was wondering why I should choose one block type over another. When the fish get eaten then turn into...corpses, I think? They look sort of evil, though. If you want them to be corpses you could make them, I don't know, skeletons maybe? That would be more clear. Another issue is that the fish you're dragging can be killed, but you still drag it around, and the game continues as long as another fish survives...That sort of makes sense, but the problem is that the player is moving the fish around and then suddenly they're moving a dead fish and not actually having any effect on the game at all. And finally, the shark movement is a little weird; they start out slow, but quickly go up to ZOOM levels of speed. <br/> <br/>Still, it's playable, so that's good. ;) |
| Dec 23 20:11:00 | 18h 12m | watery current | Well, you've got the *start* of something here. The characters are cute, and the gameplay is reasonable. Some problems, though...First, you should figure out how to post an .swf somewhere so people don't have to download and run it directly--in other words, make it an ACTUAL "Web" link. Second, some restart button or something when one of the characters dies, so you can restart the game without having to reload the tab. Next, maybe walls on the sides so the player doesn't accidentally fall out of the level? And finally, I couldn't finish the level because apparently the light bulb can't touch that...flashing...whatever it is, on the right, and the droplet needs to hit the green button, but you CANNOT make the jump to get the button. In other words, you should make sure your game is actually playable before posting it. <br/> <br/>But since you posted a playable game this time, you won't have any excuse to not participate in future LDs. ;) |
| Dec 23 20:17:00 | 6m 00s | Henry Defends His Research | This was cute, and the voice acting is awesome. ;) I also liked that moving backwards moves you faster, just like in an actual office chair. I had some problems though...First, what are you actually supposed to do? "Complete your work", which means you hang out at your desk, I think? If that's the case, you need some sort of progress meter or hint that the player is actually getting toward a win state. The second thing is that the WSG is in the cabinet, okay, but once you go over there and get it you're in a state where you're surrounded by zombies and unable to get out from behind them. And since the weapon doesn't actually HURT the zombies, there's no way to win. So, you know, I wanted to like it but I'm not sure it's playable... |
| Dec 23 20:36:00 | 19m 00s | Information SuperHighway 1983 | Fun! I love a good hacking game (even bad ones are fun ;) ). The modem sound really took me back to my younger days. I had a problem figuring out how to connect to the net, but I suppose that's in flavor for the whole 80s net experience, and anyway it didn't get TOO frustrating. I kept typing "DIR" to list files, but, you know, whatever. I would have been satisfied just having the computer be the entire game; as far as I'm concerned, 'physically' moving disks around was merely a nice touch. ;) And finally, if you win, it prints out a transcript of your entire game? That's a really nice touch! It gives you the sense of having created a story by playing. <br/> <br/>I'd love to see this expanded! |
| Dec 23 20:39:00 | 3m 00s | So We Run | Okay, we run...but *why*? Anyway, GREAT animation, cool music too (no sound effects though). Simple but effective gameplay. I guess the point is that you 'rescue' the little things and take them to the portals? It's not really clear (and obviously no instructions) but I assume that's right. After a while I kind of felt like it needed some variety. All in all, good work though! |
| Dec 24 00:39:00 | 4h 00m | +1 Act Play | Well, there's something there, though it obviously needs work...You got a 3D game up and running, which is something to be proud of. ;) It was a little difficult to see where you were and to jump up on the platforms, that was the biggest problem I had. Keep at it! |
| Dec 24 00:41:00 | 2m 00s | Desert Strike | I can't get past "Play Tutorial?"... |
| Dec 24 00:44:00 | 3m 00s | Benno | Kinda fun, simple though. Does being on the ground hurt you? I thought it was a time limit, but once I got on the platform my health stopped going down...confusing to think snow might hurt a snowman, but whatever...Needs a few more features to be interesting. Also, please make the resolution smaller, not all of us have absolutely huge monitors... |
| Dec 24 13:32:00 | 12h 48m | Snowmans Base | Simple, but nice! Excellent raytracing. Uh...how many cases are there? Wait, is it an endless game where every time you get a case another one spawns? It's not really clear. Anyway, what I would like is something that always shows where "you" are in the world, so the player doesn't lose track; a blue dot or something would be enough. Also, it's kind of slow and tedious to move your light around, I would personally speed up the rotation so you can look around faster. Good work, though! |
| Dec 24 13:47:00 | 15m 00s | HOB | Pretty neat! It was unclear at first, but I figured it out...I would have liked some instructions, though. The graphics are cute, the sound is nice. After a while I wasn't sure what the point was, though. I mean, my HOB changed shape twice, so...that's good, I guess? I just wondering if anything else ultimately happens. <br/> <br/>Incidentally, I would really like some indication of how much wood is left in the fire, so I know when to get more. I mean, I can see it become smaller, but maybe you can add a "wood meter" or something... |
| Dec 24 14:01:00 | 14m 00s | Winter Cow Farm | Cute! Great animations and music. It's kind of unclear what's going on, though. Sure, I can click the cows and get more cows...But how do I avoid having them freeze? The "instructions" say "drag and drop the cows", but that doesn't seem to do anything (it's also very hard to click and drag them correctly). And certainly once the cows are frozen you can't click and drag them. Also, how do I stop ice from taking over the screen? <br/> <br/>So, it's good, it just needs a bit of work. ;) |
| Dec 24 20:58:00 | 6h 57m | Meeting Survival | I don't really have any idea what's going on? I mean, obviously you've done a lot of good work to get it all animated and doing stuff...I love the 'presentation' going on in the background, too! But, while I can move around, I have no idea what to do or even if I should avoid these...ghost coffee cups(?) |
| Dec 24 21:01:00 | 3m 00s | Of Penguicode and Unimen | Kinda fun. Unicode graphics are a neat idea, heh. You have some problem with the targeting, though...It seems like the direction the projectiles travel is in some way related to the way the penguin is moving, but it doesn't make any sense? |
| Dec 24 21:07:00 | 6m 00s | Sdioretsa | This was actually kind of cute. Let's see, the instructions should say "hold" or "click and hold" instead of just "click". Also, it seemed like the gravity wells only affect near asteroids; I want to see the entire screen get yanked around when I manipulate gravity! Then again, if you're doing the actual inverse-square rule, then I can see why that happened... |
| Dec 25 02:21:00 | 5h 14m | No Space for Error | Well, first of all I had to manually change the path of the shortcut, so it didn't start in some "Google Drive" directory that didn't exist. After that, though, it was really fun! I absolutely love the way the tools drift around, as if the environment is moving in various ways. (Even though I'm not sure why they sometimes go hurtling around the room when I let them go.) I did manage to escape, although it seemed as though my temperature gauge got to 0 at some point, or pretty close. (I also wonder what exactly affects that; is it the same thing as losing air? Or is it lack of power making the temperature go strange? Remember, space isn't really "cold" because there is nothing to carry heat away; real spacecraft have problems getting rid of waste heat.) Anyway, while it was frantic at times, I never felt *too* much like things were out of control. I'm not sure if that's good or bad, it's just how it is. I'd like to see this polished up a bit and expanded! |
| Dec 25 02:26:00 | 5m 00s | Tone Door | Definitely playable and fun...Not all that much to it, though. It's great to see games that involve music, I just wish it were longer or something! Good job, though. ;) |
| Dec 25 14:17:00 | 11h 51m | Pony Island | Okay, I get it; the player is stuck in the physical world, tormented by obstacles (gates) which represent their own desires, but ultimately they can break free of the cycle of karma and reach enlightenment. <br/> <br/>I'm just kidding. (Or am I?) In all seriousness, this was quite fun to play. ;) You definitely get max points for Mood. However, I kinda felt like there wasn't exactly a point to it. It reminded me of Misadventure, which is a great game because it has a story and justification for everything (a simple one, but consistent). This just seemed like a bunch of horrible-ish stuff for the sake of being horrible-ish. Which is fine, but the reason I comment is that I feel like there's potential for even more. ;) <br/> <br/>Maybe I shouldn't be playing this on Christmas morning... |
| Dec 25 14:27:00 | 10m 00s | Break the Limits! | That was...interesting. The graphics are great; the gameplay is simple, but effective. i wonder about the 'point' of it all, though...Certainly I'm glad you made it, it's always good to have games that try new stuff like this! |
| Dec 25 14:46:00 | 19m 00s | OMNI | This is a really good idea! You get a 5 for theme. Turns out it's incredibly frustrating, though. It's SO easy to lose, and there are no checkpoints. You can lose by going too slow, going too fast, missing a jump, holding the jump button down too long so you jump when you shouldn't...(And of course, it's a little annoying that space is jump, everyone seems to forget that WASD includes "W") Kind of disappointing that such a good idea wasn't quite executed well. ;) |
| Dec 25 15:01:00 | 15m 00s | Last Ark | I like this! The graphics are quite good. The gameplay is a little confusing, but if you work at it you figure out what's going on. (It's weird that stars are so hard to find, though. I guess for game balance it makes sense, but...) I made it to a planet and...the symbiote pilot died, but the humans survived. Which is good, I guess? Anyway, I think it could use a little more polish, balancing...maybe a picture for each ending instead of some text, that'd be cool. And a little thing showing which endings you've gotten so far? Other than that it's pretty good! |
| Dec 25 15:05:00 | 4m 00s | Party Greeting Simulator 2014 | Haha, this was cute! The graphics are a little simplistic, but they give a nice silly atmosphere. Actually, I could probably say the same thing about the gameplay. It made me laugh, so that's good! I got 814 points. |
| Dec 26 21:08:00 | 30h 03m | Tyrannicide | I guess it's good. It's certainly playable, nice animation and sound. Do you really only have one 'life', though? That seems like it would get frustrating pretty quickly. Also, there's some story on the game page, but within the game itself there doesn't seem to be much incentive to do stuff... |
| Dec 27 04:52:00 | 7h 44m | Standoff | It's all right--certainly playable, although it could use instructions. (For about 60 seconds I thought it was unplayable before I realized that the ARROW KEYS actually change your aim.) The other thing that's a bit irritating is that every time you lose you have to adjust your aim all over again...though I suppose not doing it that way would make it trivially easy...Well, good work anyway. ;) |
| Dec 27 05:01:00 | 9m 00s | Keep Gamers Alive | Cute! It's rare to see a text-based game with time pressure, heh. It needs some polish, maybe some more features, but I think you realize that. ;) |
| Dec 27 05:08:00 | 7m 00s | Pit Lords | This is pretty neat! Somehow it's a kind of game I really like. It needs a few things, though...First, it's a little hard to tell when stuff is happening; like, the first time I pressed the "Battle" button it seemed like nothing happened, so I pressed it again...I ended up making the voice clip repeat. So, some immediate feedback would be good. Also, during the battles, maybe some scrolling messages would be nice? Incidentally, how many 'Pit Lords' are there? I defeated two, but I don't really have any idea how long I'm supposed to be playing this game...It would also be cool if there were some sort of advancement. Earn more attribute points, buy better equipment, that sort of thing...Good job, though! |
| Dec 27 05:13:00 | 5m 00s | Crush Quest | This is difficult! It's really good at creating a frantic mood. Unfortunately I feel like at a certain point it's unwinnable; in one room I got all the boxes but found no key. I suppose you'll have time to fix that, though. Anyway, the graphics are charming and the music is good, so good job! |
| Dec 27 05:20:00 | 7m 00s | FISHERMANS FRIENDS | This is interesting...I'm not quite sure I see the point, but it has a neat mood. The big problem is that I'm not sure what I'm supposed to be doing, other than talking to people. Still, though, it's intriguing... |
| Dec 27 05:46:00 | 26m 00s | Grass crawl | I feel like there's something here, it's just hard to figure out what's going on. You move...and then wait? Does 'attack' do anything? Hmmm. Also, the window is so large, I have to move it around to see what's going on. I'd like to see it polished up a bit, though! |
| Dec 27 06:12:00 | 26m 00s | Bridge Troll | You've got a good framework here, it just needs a little more guidance, like...what can we do, what are we SUPPOSED to do? Good start, though! (I like the retro graphics and font, heh.) |
| Dec 27 06:16:00 | 4m 00s | Door In Cave | There's an interesting idea here, but it's difficult to play. First of all, it's hard to figure out how to make platforms; I expected to be able to make them thinner, and I had no idea why they weren't appearing. Anyway, if it were me, I would make the jump button some other key, or perhaps make it so that clicking anywhere would make the player jump (though that might make it tricky to figure out when the game should jump as opposed to drawing platforms). The point is, because the player is always moving, you have to make them jump several times in quick succession...so you have to click, then follow with the mouse and click again, and again...it's quite difficult. <br/> <br/>Also the game could use stuff like sounds, an objective...but you know that. ;) |
| Dec 27 06:29:00 | 13m 00s | Visibility Zero | Wow, this is amazing! The interface and graphics are really excellent; the music is pretty great too. It all adds up to a powerful mood. The problem I had, though, is that there's so little detail in the scenery renderings that it's sometimes impossible to tell if you're even moving, or if you've hit some bump and you're stuck. It also seems like sometimes containers are inside hills or something, so you wind up trying to shove into a hill, winding around to try to find a way in, randomly dying...Still, though, I feel like with just a bit of work this could be truly great! |
| Dec 27 08:03:00 | 1h 34m | Orion | This is pretty great! The graphics are awesome. The idea is sound, and it's got room for expansion. Now, if only if you could get rid of the lag that happens every five seconds or so... |
| Dec 27 16:13:00 | 8h 10m | Nexus Elemental Wae | This is really fun to watch, although I'm unclear on the strategy involved. Is there an RPS thing, like Fire beats Earth, Earth beats Ice, Ice beats Fire, that kind of thing? If so, it's pretty unclear. What does upgrading your towers do, does it just produce mages at a faster rate? And how do you win? My mages got all the way past the area marked off with flags, and nothing seemed to happen...(And when you get that close to the enemy towers, it's VERY hard to make any progress since the enemy mages keep popping into existence and killing you.) Still, though, it has great animation and music, so it just needs a little work. ;) |
| Dec 27 16:16:00 | 3m 00s | RotaMaze | Okay, so it's not "shift left" and "shift right", it's "LEFT Shift", as in the Shift key on the left side of the keyboard vs. the Shift key on the right side of the keyboard. Well, other than the odd controls (and the fact that you didn't mention that you have to use the arrow keys AS WELL to play), it's all right for what it is. There's definitely an idea here than you can make into a larger game! |
| Dec 27 19:47:00 | 3h 31m | Advanced Mayonaise | Well, you actually have a playable game, which is something to be proud of. ;) Needs some polish though, maybe a story to provide incentive for shooting these...random creatures. And instructions; for a while I thought the whole point was that you couldn't aim upwards, and you had to shoot down at the ground to bounce your shots upward...I guess that's not true, though it might have made for a more interesting game... |
| Dec 27 19:54:00 | 7m 00s | Space Guardian | Pretty cool! Certainly more complete than a lot of games I've seen, heh. Honestly I don't have much to say, there aren't any, you know, obvious areas that need improvement. Perhaps sounds for shooting and destroying rocks...Anyway, good work! |
| Dec 28 19:11:00 | 23h 17m | GraviFlip | Pretty fun! Kinda Metal Storm-ish (that's a real compliment ;) ).I feel like it needs some sort of structure, though, like...levels? That's how I would do it, I guess. Also, you need to assign some key to "Retry", so we don't have to keep going back and forth between mouse and keyboard all the time. Good work, though! |
| Dec 28 22:11:00 | 3h 00m | Mechanised Menace | Nice! The game is simple, but it's executed very well! Good graphics and music, and good design; I especially like the waves of varying enemy types. Good job! |
| Dec 28 22:20:00 | 9m 00s | FIWPFT (F&*K I Wasn't Prepared For This) | Weird, but kinda neat. ;) Honestly there don't seem to be any weak areas, I don't know what you could improve. It's pretty well executed! Or, at least it seems to be exactly what you wanted it to be. |
| Dec 28 22:36:00 | 16m 00s | Jelly Beansworth vs The Mushrooms | Hmmm, it looks like it has potential, but I don't really get what's going on. Is it that when I lose health I get redder? And that makes me jump higher? Maybe? I dunno. The controls, by the way, feel "floaty"; it's hard to control the character. So, I'd work on making things clearer and polishing the controls... |
| Dec 29 21:17:00 | 22h 41m | Cursed Islands 2 | Pretty fun! A bit difficult, though, I can't really get anywhere without dying...Still, you got the entire framework of an RPG, and the graphics are cute. So, good job! |
| Dec 30 13:59:00 | 16h 42m | Force Feedback | This is hilarious. :D |
| Jan 2 00:57:00 | 58h 58m | Walk to the door | Very clever idea, and pretty fun too! For some reason I want it to have some sort of story about exploring a computer system or, something vaguely like Tron...that's just me, though. ;) |
| Jan 2 01:12:00 | 15m 00s | Escape Character | Haha, cute! Excellent graphics and animation. The "puzzles" were nice, they kept me intrigued until I got to the end "For real this time". The survey was especially amusing. <br/> <br/>Maybe if you expand this game, the hero eventually faces the final boss, the Control Character? |