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Chaoseed

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TimestampSince previousGameChaoseed's comment
Apr 21 16:11:00 I CRUSH YOU Super smooth animation. Also, amusing premise. ;) I kinda felt like there wasn't much to it, though. It was implemented well, at least!
Apr 24 09:58:00 65h 47m Trojan Horse Simulator: The Art of Subterfuge The game is pretty hilarious. ;) The controls are pretty hard to use, though. I mean, it's easy to hit the buttons, but it's difficult to get the horse going how you want. For example, if you tilt too far forward, you end up rolling on only your front wheels, and it's basically impossible to get out of this state because there's no way to tilt backward. Also, steep valleys are impossible, because when you go down into them you end up, again, on your front wheel on the opposite side. <br/> <br/>I wanted to explain the problem I had because I actually like the game, and I think it could be even more fun with some sort of improvement. ;)
Apr 24 11:40:00 1h 42m Sylvam Opacam Hmmm. It looks like the start of something interesting, but I'm not sure what the point is or what I'm supposed to do. I got my research to increase, that's fine, and then I sent some spaceships, but sending the spaceships didn't do anything. And then I ran out of resources...Good job, though, maybe you could work on it some more!
Apr 24 11:51:00 11m 00s Myland It's a very clever idea. The problem is that I'm not sure what the best option is, why I would choose one form of media over another, when I should shut things down...What I think this needs is a bunch of different levels that slowly introduce different options. This one seems like it should be the final level of an entire campaign, once the player has learned the ins and outs of the game. <br/> <br/>The fact that you made a game that is playable and basically fun, though, is awesome. ;)
Apr 24 11:59:00 8m 00s Chaos Tomb Pretty fun! Good graphics for LD. I like the sound effects too. ;) It seemed like there was some good gameplay there, although...I got the "transmat" but I can't figure out what it does. I mean, is it completely random, or is there some order to what gets transmatted? <br/> <br/>Other than that, though, good job!
Apr 24 12:03:00 4m 00s Belt Cannon Man Well it's definitely playable! The models are awesome in a bizarre way, too. In terms of gameplay, there isn't much to it; the heads go so fast that you have to be continually circling around. Kind of repetitive. Good job, though!
Apr 24 12:08:00 5m 00s Rustinator Oh, turn-based strategy. Neat! Clever idea, too. I kind of had a problem, though, facing the robots that shoot back. I couldn't find any way to attack them without being attacked back. But nice work anyway!
Apr 24 12:27:00 19m 00s Wellbeing It looks great, although I got stuck on the third(?) level, the first one with numbered tiles...I was able to activate every tile, including all the ones with people on them, yet the level didn't end. Curious. <br/> <br/>Other than that it seems quite playable, though! The voiceovers are excellent.
Apr 24 12:29:00 2m 00s Uncoinventional ...GROAN <br/> <br/>That was kind of cute, though, heh. A lot of it seemed pretty random but it was fun.
Apr 24 18:36:00 6h 07m New Grafflebog Colony This is genius in so many ways! First, the idea of using Google Docs; it's something lots of people have access to, it's well polished and it lets Google take care of the hosting and everything. Then the idea of kicking those nasty Humans off the planet immediately gets the player in the right frame of mind. The "world" is a great tongue-in-cheek creation, like something out of Hitchhiker's Guide to the Galaxy. The gameplay is simple, yet it keeps you coming back to see what will happen, AND it lets people build on each others' work. And the idea of breeding plants as "weapons of annoyance" is hilarious. I'm totally jealous, this is the kind of game I would love to make! <br/> <br/>My one complaint is that it was a little hard to get started. Just a little more in the way of, "Up THERE is where you access menus to do stuff, and down THERE are the different tabs with areas to go". Other than that, really awesome!
Apr 24 22:35:00 3h 59m Discord Seeder I don't...really understand what's going on? I think I get that the first couple of minutes is a tutorial where you just can't do anything, and I think I get that you have one chance to draw lines each 'wave'. And then I draw lines between some of the circles and...they go into each other, which I THINK is what I want? <br/> <br/>But then I got to a wave with a whole bunch of circles, and I drew a line between some of them...and nothing happened. <br/> <br/>It's a shame, because the graphics are pretty smooth. I'd like to have some idea what I should actually DO.
Apr 25 14:42:00 16h 07m The Halfburn Incident Heh, that was pretty cute. The graphics were reasonable (certainly better than I could do!). The concept was fine. <br/> <br/>I had some problems with it, though...One problem was the collision of the 'smoke clouds'; they would disappear when hitting lampposts, even though the player could go through...And if people were in narrow alleys, it was really hard to get them. I'm not entirely sure how to fix this, though...maybe if you made the cloud a cluster of smaller clouds? The other thing that bothered me was that I wasn't sure how many people were left; I kept thinking I was done, then realizing there were more places to hunt down people. How about an indicator like "10/20" showing how many targets are left? <br/> <br/>Congrats on finishing a game! ;)
Apr 25 14:52:00 10m 00s Deserializer Pretty neat! It's a cool representation of the concept. I didn't realize at first that you sort of have to choose the right blue bits to grab, the ones that match the target. That wasn't exactly clear in the instructions. The gameplay feels pretty solid. It's a little odd that you only get one 'life', though. Good work!
Apr 25 15:00:00 8m 00s Imagine This was actually pretty neat! You can get all Metal Storm-ish with the gravity changing. It's kind of simplistic, but I guess it doesn't need to be that complicated. Good job!
Apr 25 15:16:00 16m 00s Gravity Awesome...a little Antichamber, a little Glitchspace. It needs work and polish but it's intriguing so far! The controls seem a little floaty, or something...and I'd love for there to be an invert mouse option, heh. Also, it was really difficult to figure out exactly HOW to change gravity on stuff; you really need to explain where to point the mouse and such. <br/> <br/>Other than that, I was going through one level and suddenly something knocked me off with no warning. That's a little frustrating. Still, for all the problems I mention, I think you have potential here. ;)
Apr 25 15:50:00 34m 00s An elf walks into a bar... This is kind of hilarious! The title alone is genius. I like how there's an actual flow to the gameplay. The music is perfect too! The one thing that's missing is some sense of...building up to something, or maybe another level. Perhaps you want enough money to get out of the bartending business permanently? I dunno, but I think there are some interesting possibilities here!
Apr 25 15:57:00 7m 00s Mein Sheep I'm not...really sure what's going on? I guess I have to make some sheep enraged to kill the target sheep? Then what are the relax darts for? It's all kind of confusing. Not to mention, I THINK I passed the first level, but it said the same "Try to do it better" message. <br/> <br/>The graphics are awesome, though!
Apr 25 21:56:00 5h 59m Soul Linked Interesting! I kind of found it hard to figure out what to do, though, heh. The first puzzle seems a little too hard, maybe save that one for the first or second level? I definitely like the graphics and the strange world you've created. The mechanic may have some interesting aspects to it if you develop it some more. Good job!
Apr 25 22:01:00 5m 00s Love Machine I liked the graphics, certainly; the idea is neat. The audio is cute too. The gameplay is, well, a bit simplistic. Also, I noticed that the 'fragments' all go to a specific point, the top/middle of the screen? It seems like it might be more interesting if they gathered together wherever they were, like with a flocking algorithm or something. I don't know, I think flocking algorithms are neat, but you don't have to feel obliged. ;)
Apr 26 00:29:00 2h 28m ForgeCraft I've played several games kinda like this--of course, I play them because I like them! You had great graphics, and I think the mechanics are basically good. However, I definitely had some problems...First, why do you need to tap a button to 'Give' the item once it's finished? It doesn't seem to add anything to the game except another chance to screw up that takes your attention away from other stuff. It seems like, if you can automatically forge the item when you have the right materials and temperature, you should be able to automatically give it. Second, the patience dropped too quickly. Maybe start out slow and get faster later? <br/> <br/>Other than that, though, I think it's pretty good. I actually had fun with it!
Apr 26 13:16:00 12h 47m Size-o-Tron 3000 It's quite playable, and the graphics are great. The idea is sound. However, I found it rather difficult. I don't know if it was because the controls are finicky, or if you just designed the levels to need a lot of care...In the pink level, it took me half a dozen tries just to avoid the spikes and pits to get to the battery. Then I shrank the blocks, carefully jumped over the spikes...and fell in a pit. It really crossed the line from 'fun' to 'rage' there. <br/> <br/>But hey, that's the kind of thing you can fix with polish. ;)
Apr 26 13:20:00 4m 00s Lazy Sunday It's cool, great graphics and animation. But it seemed really hard. The 'toxin' hardly affects the moles at all, and they just keep coming and stealing your beer...I assumed that if I put down a toxin in time I would be able to stop a mole BEFORE it stole a beer, but apparently that's not even possible...
Apr 26 13:28:00 8m 00s Survive Well, the idea is sound; it reminded me of Unreal World, which is a good thing. The "iconography" graphics are great, and the sounds really help the mood. However, things weren't always clear. Like, I started building shelter and I saw this screen saying "Building Shelter...". And nothing happened for a long time. Eventually I noticed the "Shelter" thing was 100%. Shouldn't I have stopped building, or something? Also, the first time when I started a fire, nothing happened. <br/> <br/>Thinking about it, I'm not really sure how the theme applies, either...
Apr 26 17:23:00 3h 55m Dimension Traveller It's fun, but it needs some polish. ;) First, in games like this, usually there's something showing you what's in the other dimension, like a ghost image or something; that makes sure you know what you're leaping into. Second, I noticed that when you switch dimensions, your jump stops; this makes it difficult to make some jumps. Also, I wasn't sure what to do in the second level; I tried shooting the gun to make it go to the other dimension, but it didn't work. Oh well, whatever.
Apr 26 17:37:00 14m 00s KADOOMERANG First, that's one of the best titles I've ever seen. ;) <br/> <br/>It's playable and well polished; the mechanic is innovative and fun. I had a couple problems, though; first, I started the game and I was faced with a blue octahedron. I spent a while trying to destroy it--then suddenly I was killed from behind. It turns out the RED SOLDIERS are the ones you have to kill, and you have to keep turning the camera to find them. That wasn't really obvious. <br/> <br/>Secondly, it says "Complete a circle to kill all within", but that never seemed to happen. I tried for quite a while to get enemies within the circle of my KADOOMERANG and I didn't have any luck. Eventually I tried actually HITTING them with the thing, and that worked a lot better. The game is still pretty hard, though!
Apr 26 23:33:00 5h 56m Where Is Your Gun Now, Mr. Chekhov? I love the "silent movie" presentation, with the graphics and music. The idea is quite clever (though I'm not much for hidden object games, heh). I guessed a couple of times and I think I got the right answer...but then this happened: <br/> <br/>"An exception has occured, but exception handling has been disabled in this build. If you are the developer of this content, enable exceptions in your project's WebGL player settings to be able to catch the exception or see the stack trace." <br/> <br/>I dunno, I'm using the latest version of Firefox. Anyway, what I saw was enjoyable!
Apr 28 18:21:00 42h 48m Confess-O-Matic This is totally bizarre but also really clever and surprisingly difficult! The music was great (though I guess not very 'medieval', and it took a little bit of fiddling before I realized what to do, but once I got the hang of it it was kind of fun. (I took 248 seconds) Also, I love the "medieval emoticon" faces. ;)
Apr 28 20:45:00 2h 24m Fathom This is kind of an amazing effort. The graphics are wonderful, the music and sound are great and the mechanic is innovative. The one problem is...it's really hard! I can only 'grab' a bullet about half the time that I try, and out of those times I can only redirect the bullet before it hits me about one in five times. It makes it pretty difficult to get through the game. But hey, good work. ;)
Apr 28 20:52:00 7m 00s Multilool Haha, amusing. Simplistic, but amusing. ;) It's funny, after a while I didn't even stop to think about the logic, I just mentally matched the shape with the movement of pressing a key on the keyboard.
Apr 28 23:30:00 2h 38m Cutest Weapon Haha, certainly unconventional! It's a clever idea. The graphics were good--I love the characters--though there wasn't much animation as such. The music was catchy, the sound was fine. The gameplay wasn't exactly innovative, but it was good enough. I feel like it could use some more polish, more varied levels and make it easier to go up and down (especially down), but overall a good job!
Apr 30 01:29:00 25h 59m Calling Mr. Blacksmith "You died. You fought using a double bacon whip consisting of: <br/>Whip <br/>Bacon <br/>Shortsword blade <br/>Bacon <br/>Golden handle <br/>Spikes" <br/> <br/>Pretty fun! (Note I'm judging the original version; I'll try the post-compo version later...so if you've addressed some of these issues already, I apologize!) There were a couple of things that I feel should be spelled out, in the help or something...like, the fact that the map is a torus, and that you can use the 5 key to 'pass' your turn. The gameplay is simple, but nice, although I feel there should be some way to recover your HP eventually (I found one item, a first-aid kit I guess?, but it didn't help that much). The combat system is a little hard to figure out, because it's not clear what's happening; Nethack, for example, has a "combat messages" system showing you just how badly you're doing against the monsters. Even showing the HP on the screen would help! Also, I think it would be cool if you had to put more thought into the weapons, rather than just piling everything on. (And it would be awesome if the game could come up with a name for your weapon automatically.) Still, though, it was fun to play!
May 1 02:33:00 25h 04m A Month in Z32 Pretty interesting; a good start at least. You obviously put a lot of work into evoking the world, and it worked pretty well. Although, I went through 30 days and there was no real "solution" to all the questions that had been raised, so that was disappointing. As for game mechanics, by the end I had amassed literally millions of tablespoons, and fighting 'defensively' had me winning every time...the point is, it didn't seem like there was much tension, since I could win every fight! What else...I seemed to find a bug; every time the aliens attacked my camp I saw "As soon as the proximity alarm rings you spring into action. You find yourself &lt;&lt;print&gt;&gt; bad expression: unterminated string literal aliens.". Also, you set the itch.io settings so the player has to download the file, rather than playing it in the browser; and it's 'pay what you want', which is obviously bad. Still, congrats on finishing a game. ;)
May 1 10:50:00 8h 17m fateOS It's a great idea for a game. The interface, also, is wonderful. I'm not quite sure about the 'logic', though... <br/> <br/>See, based on the little information I had, I sympathized more with the FCA's position, so I decided to give them information twice (and the NLA nothing). Then there's a bombing, so the obvious conclusion is that, since the information went from me to the FCA, the FCA was responsible. Therefore I told the FCA they were guilty while the NLA were innocent. This resulted...in the game telling me I had been plotting to discredit the FCA?...??? That didn't go with what I'd done at all. It really broke the immersion; it didn't seem like a "twist", it just made me think "Well, this game is dumb". <br/> <br/>Of course, I have to give you a lot of credit for even tackling the subject!
May 1 11:02:00 12m 00s The Higgs' Gun Kudos for making an entire first-person puzzler in a weekend! It's a neat idea, a fun few minutes, although I'm not sure the mechanic has enough design space for an entire game. Also, I couldn't figure out how to invert the mouse, which was annoying.
May 1 15:00:00 3h 58m Escape The Killer Oh, Choicescript! I've used that, it's pleasant to work with. ;) This was interesting, certainly very playable. There wasn't really any explanation for who had kidnapped me or what was going on, though, which was a little disappointing. There seemed to be a few different paths, which was good, even though I only did one (the "warrior" path, featuring 0% unconventional weapon? huh). But at the very least, it's a good start on a game!
May 1 15:08:00 8m 00s TLDR OTT - An Unconventional Weapon Oh damn, I got Cthulhu'd! <br/> <br/>And then I was saved by my cuddly owners. <br/> <br/>I guess to get the full effect I need to play through and get a whole bunch of endings. Still, though, I can tell there's some good work here. I like the mood and the bits of humor in the writing. :)
May 2 01:56:00 10h 48m Soul Of The Forest Really awesome animation and particle effects! The characters are cute, even the 'monsters'. The gameplay is pretty solid, and the bouncing ball physics is neat. It's certainly an 'unconventional' idea too, so that's good.
May 2 16:47:00 14h 51m The Landscape Processor Kinda cool, although more of a toy than a game. ;) It was executed well, though!
May 2 16:50:00 3m 00s Stoned Scarecrow The artwork and animation is great! The characters are all pretty memorable. I don't know why I'm a scarecrow riding a flying log shooting mushrooms, but it's kinda fun, heh. The one problem I had was with the shooting; I would hold down the shoot key and there would be three shots...then a pause, then three more shots...and so on. It makes it so you can't shoot right when you need to. Odd, and kind of frustrating.
May 2 17:10:00 20m 00s Canker Blossom Bizarre, but fun. ;) You did a good job making it simple but effective...also tense. The music and sound effects (effect) are great, too!
May 3 00:28:00 7h 18m Just a dream... Clever...kind of creepy! A bit simple, especially in terms of graphics, but it was definitely playable.
May 3 15:38:00 15h 10m Battle of Tolzford I kind of expected that to happen (although I didn't expect the synchronized swimming). And the whole thing was kind of short. Still, you got a nice "retro" vibe and it was fun to play! The graphics in particular are quite nice.
May 5 16:11:00 48h 33m RELIC Interesting, it kinda started out as one of those "spooky ancient space" stories, but it went in a different direction. Cute, though! The graphics were quite good. The controls/jumping were a little unreliable, but I suppose since there really wasn't to it there's not really any point in complaining.
May 6 07:09:00 14h 58m Killer Moves It's got pretty amazing graphics and sound! But it was a little...I don't know, overwhelming. I felt like I was just thrown into this thing with no warning, all I could do was just kind of stare at it while my life went down.
May 10 13:58:00 102h 49m Suburban Violence Well it's certainly playable, so that's something to be proud of. ;) It's kinda fun to have the characters zoom around and jump and stuff. It seems polished enough, for what it is. However, I'm not really sure I get a sense of what the gameplay "should" be like. Did you intend there to be more weapons, maybe? Why should someone equip or not equip a shopping cart? I'd probably have to see more of the game before I can really judge if you should continue it.
May 10 14:01:00 3m 00s Rubiks Ruckus Well, it's certainly unconventional! As for the game itself, the platformer engine seems a little shaky. Also, it's annoying that the insta-kill fires send you all the way back to the beginning of the game. I think you overestimate how skilled people will be at navigating those jumps!
May 10 14:11:00 10m 00s Rubber Duck Regent That was certainly unusual! I'm not sure it works, though. The potato flipping is all right, but I kind of feel like I'm at the mercy of when potatoes appear. The controls are odd, you have to remember different keys--do I press E to get out of this dialog, or Enter, or what? And ultimately I didn't know what the point was. I buy propaganda and my "influence" bars go up, and...so what? I played for about 10 minutes and I didn't even get "attacked" by anything. Although! I bought a billboard (thanks to a "donation" of 294) and then the billboard got defaced. THAT was amusing; I'd like to see more images of the propaganda and its effects.
May 10 14:16:00 5m 00s Flight That was...odd. I'm not sure I really buy it; I mean, the 'ending' made me roll my eyes. Still! You actually tried something unusual, and I cannot stress enough how happy that makes me. ;)
May 10 14:21:00 5m 00s Vacuum Attack Haha, pretty hilarious! I love that the enemies are feet and eyeballs; the graphics are great, in all. I love the sound effects when you hit them with stuff. The gameplay is fast and furious--and kinda hard, actually, it's difficult to last more than 30 seconds or so. I feel like there's not much there to 'do'. Still, good work!
May 10 14:24:00 3m 00s The Cleansing of Floaro's Tomb Pretty neat, but quite difficult! The gameplay really moves too fast to keep track of. But there's definitely some strategy involved. The graphics are awesome, too.
May 11 18:37:00 28h 13m Etsuq This is pretty intriguing! Nicely spooky, and the gameplay is interesting. I think there may be some issues, like: How do I know how much health I have? I used a rune on my own square and got a "YOU DIED" message, but I was still able to play; is that correct? The other thing that nagged at me was that I could play cards any time I wanted, and in theory I can "run out" (which is why fragments let me recover them), but I didn't seem to be in any danger of running out any time soon. Maybe I'm just not in tune with the way it was balanced. Hm...I'm afraid as the theme goes, though, it wasn't really "unconventional"...
May 11 18:57:00 20m 00s Lolita Tea Party This is kind of hilarious. What's amazing is the feeling of progression; when you increase (well, decrease) your cooldown enough that you have to accordingly raise your lolita spawn rate. (Also, it's amazing that a game exists that includes the phrase "lolita spawn rate") My big problem is how some of the upgrades can be bought infinitely, and some can't? Maybe you could gray out the buttons or something. It's also a little weird to see ".9999" on the score. And how about a stat showing time played, so we can see how close we are to the next hatted-per-second? Anyway, it was a fun diversion for a few minutes. ;)
May 11 19:09:00 12m 00s S-COM: Aftermath Interesting stuff! I'm a fan of the old-school X-COM games, so I got the idea soon. ;) The interface is great and the gameplay seems polished, but it's hard to figure out the connections between the various things you can do. Great job, though!