zimennik 2014-12-09 20:34
Interesting game!
Foon → Ludum Dare Explorer → LD31 → Context Quest
By harrs
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 2251 | 14 |
Interesting game!
Interesting concept! Very grindy.
Overall a pretty neat concept. It is a little tedious and carpal-tunnel inducing. Maybe you can work on the combat and gathering mechanics to make it more involved than "click to win". Still, I like the vibe to it and it definitely taps into the addictive, incremental progress psychology that many successful RPGs are built on.
I feel like it needed something more at the end. After clearing all of the regions nothing happens, it just keeps going. It was a good start at something, but the interface was a bit irritating. It should just travel on click, and open the menu if you're already there, so you don't have to click so many times just to move around. The feeling of progression through the middle was good, it just didn't have the staying power to be as long as it was.
Pretty fun! All the clicking did get kind of tiring, though, heh. I like the music a lot. The colored-squares aesthetic is neat, but I think it would be really cool if you could get some fantasy art. Also maybe some little story bits or events that happen? Maybe make the world feel more 'alive'. But that's all wishful thinking; the one thing that really bothered me was that I found it hard to accumulate stuff to craft. Like, I conquer the first land, and I can craft stuff if I get Herbs and Spices. And yet I gathered a dozen times and never found Spices. It's like, the player is interested in the crafting, but they just get told "No you can't do that" until they get the message and stop trying. But I'm sure you can figure out how to fix that. ;)
Liked:
- Graphics. Simple, but consistent
- Content: an impressive amount
- Music: was jamming
Disliked:
- Amount of clicking: carpal tunnel inducing
- Lack of story: needs something awesome to go with the music!
The music is intense. I liked the minimalistic concept! I had some trouble figuring out what to do, I was able to travel to two regions but there wasn't much feedback when using the context menu options.
OP Sword Get!
Carpal Tunnel Get!
This game was very addictive (with cool music that helped me get into the trancey nature of Clicking Forever), but by the end it also became physically painful ;~; On the other hand, I did feel like I had played an entire grindfest RPG through the course of about an hour or so, so it was like... an RPG, just condensed. I appreciate that. I ended up getting to the end without using anything but equipment.
The one thing I'd change is that a lot of your descriptions of weapon costs and whatnot get cut off, so the grinding becomes kind of unbearably frustrating--I don't know how much I'm supposed to grind, or what I'm supposed to grind, and so in order to get the swords I needed to beat the final island I went and just ground all my metallic stuff up to 100, and hoped for the best.
This was a really fun entry. Thanks for the game!
I had a lot of fun with this but OH MY GOD THE CLICKING! Seriously, took a fifteen-minute break to google how to map a keyboard key to left mouse click on a laptop without a numpad, didn't find any options I liked, and now my right arm is lying on the floor twitching and looking up at me sadly.
Also was unable to craft scrolls of annihilation because they took "parchement" and all I had was parchment, also wanted to make the Unassailable Fortress or whatever it was but the crafting ingredients were listed as "Magic Ore x100 Adam."
Anyway, I liked this well enough to kill my hand on it, so that's something! Music was nice too.
Where's the ending??? I really liked the style and progress through the world. My poor fingers and mouse though.