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Benjamin

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TimestampSince previousGameBenjamin's comment
Dec 8 15:07:00 Quintuple Dimension Room The design of the world and the mechanics is awesome. I just had to see the first 30 seconds of the video to realize the huge potential of this game. Unfortunately the level is not as great, the start is a bit linear and the ending seems a bit out of design control. I could finish it without having to use most of the last gems. Anyway, designing a good level for this game deserve way more than 48h imho and what you could achieve in such a short time is great. Only 3x different worlds would have make your leveldesign work a lot easier. <br/> <br/>PS : the gem collision box position is too low.
Dec 8 16:58:00 1h 51m Fuckin'Dark ! The core idea is a good one for this theme but I think the leveldesign needs tuning especially on the last 3-4 rooms which are totally appart from the first ones. Trying to bring the player in one of them without reaching the exit, then having to turn light off to continue would have been more fun.
Dec 8 18:41:00 1h 43m Cold Snap (Vegas rules) Very fun game. It started to run very slow around 40.
Dec 8 18:47:00 6m 00s Happy Christmas, Deer 55 ! ( On the web version ). <br/>I challenge you to make as much juggle on my game ! :D <br/> <br/>The intro screen is gold.
Dec 8 19:14:00 27m 00s Little choo-choo world This is a great start I had fun moving my train around the different cities. My friend told me about Transarctica ( Amiga/Atari era ) Now I want to try this one too maybe you coud have a look at it, sounds very inspiring.
Dec 8 19:23:00 9m 00s The Unfettered Arrow innovative control and gameplay !
Dec 8 19:28:00 5m 00s Death in front I can only hear the sound of the spoon weapon. I never kill any zombies with it. I tried 2-3 times. <br/>The light mask is cool. And the zombi walk/collision system seems good too. I wish I could kill some zombies to see more of it.
Dec 8 19:39:00 11m 00s ¡MEMORY! This was fun enough to play but Some retry number or timer ( even an easy one ) would have make it more challenging.
Dec 8 19:53:00 14m 00s Farm Invaders! I really like the gamdesign. And this vanishing roof... I love it I dont know why. <br/>I had no problem with the gfx they are totally efficient but the game was too easy I wish they were more unexpected events coming ( crows in fish ? etc ). A fun thing would be to cut outside view when you are in the house so you would spend time to check outside instead of sleeping &amp; watching. <br/> <br/>I had problem to get the health + the fact that I can farm. The hint are not enough you should add some "click to famr" text. <br/>You should also edit a more complete game description on the LD page
Dec 8 20:08:00 15m 00s Endless Expansion Funy game. But I got stuck one the platforms with spawning / vanishing spikes. I'm not fond of false spikes experiences...
Dec 8 20:22:00 14m 00s The Book "Death is inevitable" I can see that :) <br/>I had no idea why or when it happens. But it sure do. <br/>Appart of that I like the core mechanic, its very innovative. Maybe you shold add an angle constraint so you can't target nearby walls and avoid big crossing.
Dec 8 20:49:00 27m 00s Slidey Box I could not achieve more than 4. Using camera position to represent cube side velocty instead would help to find a stable position more easily
Dec 8 21:32:00 43m 00s Letter Run I totally love the fact than your control panel is actually a game component. <br/>Adding sound this way was also a cool idea, too bad you had no time to complete it. <br/>It would be nice to have a letter list to know what we hold. <br/> <br/>It's also possible to run throught a door bringin back the key by open and close it fast and croos it during the animation. You should probably lock player move while you open/close door and accelerate the animation to keep a fast pace.
Dec 8 21:40:00 8m 00s Polyfill Clever move engine. But I think I would have prefer some combo/match mechanic to the filling square system. The little not on each block add a lot for the mood.
Dec 8 21:54:00 14m 00s Ebola It was very confusing to play. Just add explations in the LD description. I have no idea how the mastermind game is working and the shooter seems impossible.
Dec 8 21:59:00 5m 00s Penguin Savior The moving shadow in the background really scared me :) Yhe platformer itsselef is very difficutl to handle. The jump is short and the moving platforms too quick.
Dec 8 22:03:00 4m 00s Tell me you! Hey great experience. It sure lacks some interactivity but the mood is top notch.
Dec 9 18:40:00 20h 37m One Killer - One Window So good. <br/>I never had such a detective feeling since Maupiti Island ( Amiga ) I played 3x times
Dec 9 23:01:00 4h 21m The Second Thought or Please, Don't Touch Anything Spend two hours on it with my neighbour upstairs and I could finally go throught all the sequence. <br/>Maybe the longest time spent on testing a LD game, I love it :)
Dec 9 23:50:00 49m 00s Super Snow Girl I wish you had more time for the game and also for the story this intro is really cute.
Dec 10 20:19:00 20h 29m CORE! Very fun to play. The gold drop + price on shop is really well done. Good balance. And I also like the way the base of the tank move ( jerky8 direction vs. fluid 360° for canon ). The game would have benefit from a score : tanks destroyed, total gold or anything that help player keep tracks of is own improvment or challenge friends.
Dec 10 22:59:00 2h 40m Snowman's Land: SNOVERCHILL This is awesome. I have aready seen multiplayer games on LD but most of them was unfinished or not very playable. This is totally insane with 5 players, snowballs everywhere and ( lol ) 3 HP lifebar :D
Dec 12 14:23:00 39h 24m hot & cold It's not working here. The game freeze on launching. I waited for 10 minutes then gave up. I'm using Windows 7
Dec 12 14:39:00 16m 00s Ludum Dare Pinball This is a great game. The LD theme is thematic is really well done. Some comments : <br/>- The bumpers dont seems bumpy enough. Dont really know if they need more force, more animation or another sfx but they dont looks like bumper right now <br/>- If you hold shift and the ball fall on a bat, the bat moves end send back your ball even if you keep holding the key. <br/>- Maybe I miss it but there's no light to show you when coffee is active.
Dec 12 14:48:00 9m 00s Together In Thousands It would hace been more fun with an AI to fight. Even after 2x games I wa snot bale to say exactly how Retention works.
Dec 15 00:20:00 57h 32m Pzaton It tooks me time to get use to the control, but after 3-4 games it was quite funny to play. My highscore was 48 after 15-20 games.
Dec 15 00:25:00 5m 00s A Major Mystery It was shot but the execution is really good. In the city the car go under one of the building.
Dec 15 00:46:00 21m 00s Error: 562 Nice GFX and Fx but the veritcal tunnel with black tubes was very diificult to beat. I was not able to finish it.
Dec 15 01:39:00 53m 00s Frankenstein Fight! The gameover condition when villagers reach doctor is too fast. IT happens even when they are one room away from him. <br/>Appart of that the core idea is solid, and very innovative. It's also a very good use for the theme.
Dec 15 01:46:00 7m 00s GrayGrid sone music jingle (3-4 notes ) on level succes would add a lot to the game mood.
Dec 15 01:54:00 8m 00s Roll a Ball This is short but good. I like the way the camera show you the next level, and the open-the-wall porgression.
Dec 15 01:58:00 4m 00s Balls interesting :) You should force a color change if the color is not present on the board. It would also be nice if you loose score for every colored ball you forgot so you can't use time to secure a good score.
Dec 15 10:11:00 8h 13m You Gotta Feed the Wizards It tooks me 2-3 games to understand what happens but after that it was ok. I think the game could improve with the following : <br/>- decrease/increase spawn chance for food type if they are too much or none in the grid. <br/>- The food + client vanishing when you success is not rewarding enough for the player... Maybe add some animation fo the food flying TO the client then the client dissapear with some nice effect. <br/> <br/>The gameplay is very innovative.
Dec 16 10:28:00 24h 17m MINIMALISTIC MASSAGE (squirrels in space) The wall jump is difficult to handle but it seems fun. It's unclear which button each squirrel much reach, you should have use blue and red color for them.
Dec 16 10:35:00 7m 00s Shields are down Really fun. I think the game without realy is more fun to play despite the difficulty. The yellow light help a lot and is a very good idea. The instant menu screen when you die is a bit crude. Some nice explosion with a pause then back to menu would have been nicer :)
Dec 16 18:02:00 7h 27m Circuit Board bombs needs a limit. maybe 6-8 max on screen. Or maybe a limited number of bombs but you can kill zombis by throwing zombis parts. The combo hit would produce more bombs.
Dec 16 18:07:00 5m 00s Dragon Wars best score : 38600 <br/>The game is cool but you could improve it with very simple tasks : <br/>- remove bullets once they hit the dragon. make it blink or add an animation on the impact if possible. <br/>- make a score display ingame so we can see our progress.
Dec 16 21:45:00 3h 38m Super TransGalactian Hyper-Billiards 2014 The mechanic is very innovative indeed but I'm totally unable to predict what will happen on each collision. I mean If I'm yellow and I push a yellow circle on a blue triangle. Will it change color ? With the triangle make the circle dissapear ? <br/> <br/>There's two protagonists on a collision and without any additional informations on how you choose a power instead of another, I can't understand well how to play the game.
Dec 17 01:07:00 3h 22m Tiny Adventure The graphics and music are very nice ! Is the game finished ? There's a lot fo place with no collision map and it seems there's no castle behind the cyclop. I could not find a way to drop my items in the stash and I could not find a use for most of the anyway. However it's still an huge ammount of work for a 72h jam and it's also a very good execution for the theme. <br/> <br/>The game suffer from having no SFX. Some sword, hit and grab item sfx would add a lot to the mood.
Dec 17 10:25:00 9h 18m The Broken Seeing Glass Very great mood on this game. I wish this spell names &amp; lifebar dont take so much space on my already too small glass. I almost completed my glass but could not reach the end because of the lack of spawn points
Dec 17 11:02:00 37m 00s The Game About Space And Bravery Fun game but WAY too difficult. I never were able to gain 50 gold by myself. <br/>The only times it happens it was thanks to a bug spawning tons of gold. And even in this situation It tooks so much time to grab the coins AND reach the construction point than I died 3 seconds after seeing my turret... <br/>The ships being small is not a problem, but the particles are too big and it makes the game unclear. <br/>Despite all of this I like the game, and tried it many time (8-10) before giving up.
Dec 17 12:59:00 1h 57m Snowy Eel Perimeter Now I'm disappointed. You were one health bar away from finishing it ! The graphics + collisions + Fx works very well, it's a pity to not take 1-2h to put a gameplay + win condition on it. <br/>Maybe your core idea for the game was bigger than that and unreachable in 48h. But a simple version of the game was totally possible to achieve.
Dec 18 00:31:00 11h 32m Nexus Elemental Wae There was a "wall" of mage phenomen when too much mage with low hp stack together. They can instant focus first mage they meet and loose life very slowly <br/>I played 2x games and most of the time the winning lane was the lane with the "wall" and I had now clue on how to create this.
Dec 18 00:38:00 7m 00s Ninja Game You re not so far from a finished game. Next time try to spend 1-2h on SFX + title screen + gameover sequence and dont need more to make a full game. I had pretty much fun playing it even in this state, tried it 6-8 times. <br/>The flame feels a bit overpowered but I guess you had no time for balance.
Dec 18 00:49:00 11m 00s Puzzle! Really nice execution I was hooked for 3x games in a row. <br/>I think you could have make it more interesting by just swap the parameter menu with a 5x levels challenge. each one unlock the next, 5-6 minutes per rounds. I would have give twice more time with just this.
Dec 18 01:05:00 16m 00s War of Tanks I like the control system. A classic mouse aiming would have made the game totally boring. The "special" feels a bit weak imho...
Dec 18 02:50:00 1h 45m Someone is in the house! The control are not really intuitive I spend a lot of time mastering them. I think I would have go for left click move, right click search, right click on foot &gt; hide if possible. <br/>The game is pretty good. I finished it with a lot of fear, well done.
Dec 18 02:56:00 6m 00s War On Cutetopia interesting but it woudl have been more fun with increasing difficulty. The island scroll + sea was erh... unique :)
Dec 18 03:11:00 15m 00s One Screen Story Hey everything about this game is cool. First I was surprised with the control but I got used to it pretty fast. The story part is nice. I was also surprised when I saw the "arcade" part but here again it ended to be pretty fun to play. Just one negative point. Usually when you press action during a textbox with letter spawn fx it just jump to full-text display, in your case you jump back to the text fx start which is a bit annoying. <br/> <br/>I like the minecraftesque mood of it :) surely come from the music.
Dec 18 11:14:00 8h 03m Minimum Wage: It Could Be Worse Fun to play and I like the graphism and mood. On my second game space br was not working for some reasons, I had to resfresh screen.
Dec 18 11:27:00 13m 00s Clear Screen My best is 271 sec. This was totally apocalyptic ^^ <br/>I think the game could be less chaotic with : <br/>- worker try to fill gaps closer to the factory first <br/>- hole appear near another hole(90%) or in a random spot (10%)
Dec 18 11:55:00 28m 00s Memories of Seasons It was a nice story. I especially like the gfx+sfx on the ending. By the way summers seems pretty harsh on this island :)
Dec 18 12:15:00 20m 00s N.O.R.E.D.: The War On Christmas 160 Mo ? can't imagine the size fo all those textures :) Anyways they were totally right used on this game, this intro end outro are gorgeous. Professional. <br/>The gameplay is not that interesting. No use in reducing range of the radar ( could have increase ship spawn rate ? ) and sometime you get the feeling that nothing you could have done would have save santa. <br/> <br/>Maybe the gameplay could have been improved with : <br/>- hold mouse button to improve range <br/>- No sensor max range <br/>- instead range increase really slowly when it gets big <br/>- After detection the sensor size come back to normal <br/>- interceptor are destroyed on use <br/>- new interceptor spawn regularly only if sensor are at normal size. <br/> <br/> <br/>Impressive team work, and funny description.
Dec 18 12:40:00 25m 00s Christmas Crusades Despite the bad controls I had a lot of fun playing it. <br/>The strategy involved in the position of each eleves is very challenging. <br/> <br/>There's a bug where sometime the game end turn when I still have elf left. <br/> <br/>For the control I would have done : <br/>- left clic for selection <br/>- left clic for move <br/>- right clic for spend ALL move left &amp; cycle to next elf. <br/> <br/>You should move the snowman one by one with small pause betweend each move so player can understand what happens. <br/> <br/>The blood to show defeat is a good idea. <br/>You could have show move left with small colored dots above elves on your turn.
Dec 18 14:15:00 1h 35m Cobot I got halfway with 6-8 tries. But the lack chekpoints really exhausted me. I like the gfx but the teleport tiles seems too solid for my taste :)
Dec 18 14:55:00 40m 00s TDZSG Wow I'm fond of it. #2 Most time spend playing ( around 1 hour ) after "The Second thought". Your balancing is very accurate. It's a pity you could not add 2-3 sfx the games REALLY need it.
Dec 18 15:12:00 17m 00s Colour Blaster I had an error ingame "helbeam.png" could not be loaded ( they can heal each others ?! o_O ). The game was fun to play but became boring later because you just spend time dodging and cycling color at regular interval. I like the sfx which give a strong feedback. <br/> <br/>Avoiding player position to spawn new bugs would limit the spawn-hit frustration I had often.
Dec 18 15:27:00 15m 00s endless rules Hey this is REAL procedural gameplay. I have seens tons of attempt to do that but this one is the best.
Dec 18 15:36:00 9m 00s Orbitals On my first game I waited for a long time for green stuff to spawn. Then I realize that this yellow was kind of greenish :) <br/> <br/>Can't do more than 4263 the plays are REALLY short. Trying to grab bonus who try to kill me is actually a lot of fun. <br/> <br/>For a die'n'retry this gameover pause seems an eternity.
Dec 18 16:59:00 1h 23m Snowman Critter Control Clever and fun to play. <br/>But The difficulty curve is more like a gentle slope THEN a wall. I think rabbit spawn rate need more tweak. The jump sfx was also a bit repetitive, it dissuaded me from playing long sessions.
Dec 18 19:23:00 2h 24m Baldaquin V The fact that you put fog on war forbid me to react to opponent strategy. So how can I take advantage of the rock/paper/scissor mechanic ? <br/>Anyway this is a good entry, and I like the triangle ressources and the amazing victory jingle ! <br/> <br/>I dig the additional limitation rules, I'll rate overall and theme higher because of it.
Dec 18 19:30:00 7m 00s Pixel Platform It looks like there's a gap in the collision mesh. maybe 14-16 pixel top an 4-6 left. So I'm always floating above plaforms, it'ss really hard to understand when I will fall or not. I could not go higher than the first floor...
Dec 18 23:03:00 3h 33m Ram Dungeon I love the strategy of this gameplay. It would have been perfect with different monsters type. I know it's not compatible with your progressive stats for monster but if you display bat for top init, turtle for top life and wolf for top attack, the player will know which monster he dont want to encounter. <br/>- add 3 others monsters ( crab for life+init, bear for life+att and snake for att+init ) and you can deal with draw on top value. <br/>- add 1 monster for balanced stats and a set of 3-4 colors for each 7 monsters and you deal with all your stats possibilities :) <br/> <br/>Note sure it is what the game need the most, but It would be really fun to running through the dungeon with a monster in mind you dont want to encounter.
Dec 19 17:11:00 18h 08m Snowmans Base I'm not sure this is the final version of your game here : <br/>- I could not find a briefcase in the level <br/>- I met th snowman but there's no collision with him. So no gameover conditions.
Dec 19 17:19:00 8m 00s Rome's Little Step On my first game my character was going top without me touching the keyboard, then he left the arena, then he left screen and maximus seemed pretty confused about it. <br/>On my second attempt I could fight but when I tried to defend the game froze with the maximus attack loop. I had to restart. <br/>At this point, I was ready to give up, but I read the good comments and wanted to try it again. I played 3-4 more games with no bug the game is pretty good and the IA fun to play with. I could not beat more than 3 opponent. <br/>I think the game is really easier with the axe. And I like the funny SFX :)
Dec 19 18:25:00 1h 06m Space Dwarves Very fun to play. The wall building was weird. I was always building a small wall even if I wait. I had to come back to ti to buidl a large one. Not veru sure of what happen. <br/>Appart of that the game was celar and very addictive.
Dec 19 23:24:00 4h 59m birdsong I spent an hour on it too. This is a very good entry. <br/> <br/>I spent a lot of time in fruitless searches after unlocking the 7th gem because I didnt notice that each gem was spawning a platform. I was thinking one was missing and I needed the 4th air upgrade to go top. <br/>The physic was perfect and I was in love with the big jump after the wall jump upgrade, when you have to fall in the hole from the top. It gaves me some vertigo feeling, very unexpected from a 2D platform game. <br/>I think your magnify effect is not just a tool to respect the theme it also gives a whole new dimention and change perspective when you have to : <br/>- look for a specific point : <br/>- jump to a high point and keep track of your path <br/>- fall in an abyss dodging spikes. <br/> <br/>I'm usually fond of 4 colors gameboy style palettes but I think this game would have benefit from a larger palette. It would have let you design some area with specific colors improving the player ability to identify a zone and search for it later on the map.
Dec 20 16:52:00 17h 28m Insecticide I had noOne to play with it would have been nice to make a fast IA ( even a dumb one ) to play with. <br/>The simultaneous commands looks interesting to play. I wonder if it would work for 8-16 players tactical games
Dec 20 17:19:00 27m 00s Fill the bar This is clever. Very interesting way to criticize the casual gameplay drift.
Dec 21 13:04:00 19h 45m Rainbow Maze Nice maze game, I like the magnify control they are clever. <br/>And the little rainbow trace is nice too :) Some monsters even simple ( static or moving in a loop ) would have help to make the player want to explore the maze.
Dec 21 13:09:00 5m 00s GhostRing This is awesome. I can't wait to test it with friends.
Dec 21 13:27:00 18m 00s Sanic Sokoban no end condition when we reach black target ? I think the double control was a good starting idea, you should have take time to design good level to exploit it
Dec 21 13:38:00 11m 00s Daedal Nice engine. The graphics and mood are very good. The current transition between levels makes no justice to how good the core idea is : You should have try a seamless transition : <br/>Constantly Zoom in and out depending on player "height" ( = distance to center ) and when and empty zone reach the screen spawn the new level above the first one. <br/>More easy to describe than code of course :)
Dec 21 14:01:00 23m 00s Scratch Track Hey this is good and I like the musics, but a rythm game need more feed back. For example a shockwave effect + flash when you successfully trigger a note. Also having to move on other lanes to reach a note break the rythm game feeling. because you dont have to make this in rythm with the beat. <br/>Anyway that was a very good attempt for a 72h jam, you guys did a very good job, I wish you had time to design more level !
Dec 21 14:13:00 12m 00s Terra This is good. I would love to encounter differents ship with changing abilities and stats. <br/>Making them float at different height would have been better I think.
Dec 21 14:26:00 13m 00s Construction Climber You should really end the game when the player reach the bottom. The game need a condition to be ended anyway.
Dec 21 14:46:00 20m 00s Growth best score 680. Really weird that the difficult rely on your excessive speed. <br/>You should have take tim to draw some backgruond so we can enjoy the zoom effect.
Dec 21 15:00:00 14m 00s Territorial Very innovative. Not really fun to play but nevertheless addictive... :) I could get alsmot 75% of the screen but could not get rid of the others colo totally. I think the core mechanic deserve a more strategic version, maybe turn by turn with some way to use left right up and down moves as ressources. <br/>I would have love to see a timelapse of my game ( like in populous )
Dec 21 15:10:00 10m 00s Dimensions Love it but I was stuck on the double spikes zone when you have to use gravity many times. It seems the bullets could not kill me ?
Dec 26 20:29:00 125h 19m Asteroid Miner I like the retro feeling ( sfx + control ) but I would have expected an asteroid respawn when I kill all the asteroid or get all bonus. In this state the game seems unfinished. A simple explosion animation on collision &amp; a level finish detection would have make it a "full" game.
Dec 26 20:32:00 3m 00s BACKACHA It tooks me 2-3 games to get the hang of it but after it was ok . I love the background voice and the music. But the fact you dont have to follow the rythm to spawn cube take a lot of fun away.
Dec 26 20:33:00 1m 00s Black Tower Very refreshing gameplay. You could boost this game replayability with more events + rooms to build etc. But what have been done in 48 is yet amazing. I could finish it on my 2nd attempt.
Dec 26 20:35:00 2m 00s Bluman Nice platformer, I think the leveldesign and difficulty curve was totally ok until I reach that part at the bottom right of the screen when you have to climb with two spikes + a fireball. I could never get throught it. The sfx were fun :)
Dec 26 20:40:00 5m 00s Castle of no escape It was not very intuitive and I almost gave up on my first play. Then I played again later and had a lot of fun with it once I understand what was happening. I like the torch mechanic but a very large part of the game only rely on it. And also i'm a totally fond of your menu bgm. I added it to my 8bit music collection.
Dec 26 20:42:00 2m 00s Critters Your end level detection is not working if at least one critter die in the process. Is there any difference between brick and walls struct ? It also seems that the exit sprite is hiding your ending ending critter's animation.
Dec 26 20:43:00 1m 00s Dread Keep The engine and the gfx are great and I love the main character. The music is also very good it bring very good vibes on the game. But the game is really short and the level designs are not very interesting.
Dec 26 20:46:00 3m 00s Escape This is a very unique dash effect :) I could not pass the level with the very fast flying creature. It start very quick and I was dead by the time I could start move.
Dec 26 20:48:00 2m 00s Get Ripped The game is way too easy on start... I start to have fun only at level 7 or 8, but I died shortly after that :D I was very frustrated but decided to go for one more try. But the first levels refrain me from a 3rd play. I like your theme interpretention : scrolling beat'em'all on one screen. Genius. 5 stars for theme !
Dec 26 20:50:00 2m 00s It Has Already Begun The two weapons seems to have a good balance. I love your crawing torso guy animation :) <br/>my best is 136
Dec 26 20:56:00 6m 00s MACHO KNIGHT I could not move the knight with left and right buttons they were just changing knight direction. I could use arrow instead so I was able to play the game. The game was fun, but I was very frustrated by not being able to jump, especially when I land behind an ennemy and have to follow him or even push him in the princess arms... :-/ The music and arts are gold and they really go along.
Dec 26 20:59:00 3m 00s Sales Pitch This was interesting. I only made 3 tries but I think I could have do more with just some small screen animations. Face animations are not very long to produce and would add a lot to the mood and replayability of your game. I guess it was already difficult to produce all this content in just 10 hours, congratulations. You have great sense of storytelling and nice gfx, I hope you ll be able to work for 48h on the next LD :)
Dec 26 21:00:00 1m 00s Screen Protector I could not see the power bars on my screen ( my screen is 1024x600 ). The game was still totally playable and I had a lot of fun during 8-10 plays. I think the invulnerability + disable shoot on hit is a good idea but it's very long and most of the time I end up loosing my 3x life in a row. Maybe shorten the no shoot time while keeping the same time for invulnerability would help player to stay in the game longer and benefit form their three lives. <br/>The level up and leveldown jingle are fun but they repeat when your bar is full then go down again... Maybe forbid a leveldown 5 seconds after a levelup would solve this.
Dec 26 21:54:00 54m 00s Drill Escape fun to play but maybe too short. I think that 1-2 more ennemies behaviour/color ( static path / dash when see hero ) and you would be able to design 10 nice levels.
Dec 26 22:04:00 10m 00s Cuestick Gladiator I like the fact that you have to deal with the white ball you produce. Appart of that the game need some extra work especially on a death effet + gameover sequence. The lack of health bar made me think I was dying for no reason.
Dec 29 01:50:00 51h 46m Rob Well done. You breath life into this boss pretty well with just shapes colors and move behaviors. Of course there was some problem with the view + masked zone but it let you fulfil the theme pretty well, so I think it's ok.
Dec 31 03:28:00 49h 38m 90 Second Portraits That was hilarious. I love it